This document discusses participatory culture and its implications for education. It defines participatory culture as having low barriers to artistic expression and civic engagement, supporting the sharing of creations, and passing knowledge from experienced to novice members. It discusses forms of participatory culture like affiliations, expressions, collaborative problem-solving, and circulations. It also covers the participation gap, transparency problem, and ethics challenge participatory culture poses for education. Finally, it discusses new skills needed like play, performance, simulation, and appropriation and how educators might address these new literacies.
Presentation by Jennifer D. Klein at GlobalEdCon2011. Explores some of the best ideas out there about why and how to globalize the curriculum, looking at a variety of excellent examples of global projects across the K-12 curriculum.
This presentation gives a small taste of the material offered by Jennifer through her TIGed Professional Development e-Courses, as well as through live in-service presentations and teacher coaching in schools.
GameTech presentation for March 9-11, 2009 in Orlando, Florida. Includes new content and information on the role of identity and presence as well as examples of game and roleplay simulations.
Presentation by Jennifer D. Klein at GlobalEdCon2011. Explores some of the best ideas out there about why and how to globalize the curriculum, looking at a variety of excellent examples of global projects across the K-12 curriculum.
This presentation gives a small taste of the material offered by Jennifer through her TIGed Professional Development e-Courses, as well as through live in-service presentations and teacher coaching in schools.
GameTech presentation for March 9-11, 2009 in Orlando, Florida. Includes new content and information on the role of identity and presence as well as examples of game and roleplay simulations.
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This talk attempts to contextualize young people's digital media practices. We want to acknowledge risks alongside the benefits of digital and social media. I take a literacies approach that recognizes risks are not necessarily harmful and that helping students assess and manage risks will decrease harm.
Evolving libraries: What's at our core?rudibrarian
Are libraries “book warehouses” or “knowledge makerspaces”? The nature of “things” patrons create with library tools has changed in recent years as educators and libraries incorporate new technologies and new media in the learning experience and as methods of communication become increasingly (digitally) visual. However, this increasing complexity of tools has not changed the library’s central role of providing the space for information consumption, the training in support of various literacies, and support of knowledge creation in whatever form the researcher requires. The only thing that has really changed is the nature of the tools libraries support. Are we providing a broader array of tools needed to support multiple-media learning and literacy that enhances our relevancy to constituents—and to funding agencies? Join the discussion!
Digital Media & Youth Safety - Ricky Lewis & Jacqueline VickeryJacqueline Vickery
This talk attempts to contextualize young people's digital media practices. We want to acknowledge risks alongside the benefits of digital and social media. I take a literacies approach that recognizes risks are not necessarily harmful and that helping students assess and manage risks will decrease harm.
Training course about New Media Literacies: an inspiration for new approaches to the classroom practices, held by professor Ilaria Filograsso, of the University of Chieti-Pescara
Model Attribute Check Company Auto PropertyCeline George
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Students, digital devices and success - Andreas Schleicher - 27 May 2024..pptxEduSkills OECD
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The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
How to Split Bills in the Odoo 17 POS ModuleCeline George
Bills have a main role in point of sale procedure. It will help to track sales, handling payments and giving receipts to customers. Bill splitting also has an important role in POS. For example, If some friends come together for dinner and if they want to divide the bill then it is possible by POS bill splitting. This slide will show how to split bills in odoo 17 POS.
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
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How to Create Map Views in the Odoo 17 ERPCeline George
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Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
In this webinar you will learn how your organization can access TechSoup's wide variety of product discount and donation programs. From hardware to software, we'll give you a tour of the tools available to help your nonprofit with productivity, collaboration, financial management, donor tracking, security, and more.
3. Participatory Culture
a culture with relatively low barriers to artistic expression and
civic engagement, strong support for creating and sharing one’s
creations, and some type of informal mentorship whereby what is
known by the most experienced is passed along to novices.
4. Forms of Participatory Culture
Affiliations — memberships, formal and informal, in online communities
centered around various forms of media, such as Friendster, Facebook,
message boards, metagaming, game clans, or MySpace).
Expressions — producing new creative forms, such as digital sampling,
skinning and modding, fan videomaking, fan fiction writing, zines, mash-
ups).
Collaborative Problem-solving — working together in teams, formal and
informal, to complete tasks and develop new knowledge (such as through
Wikipedia, alternative reality gaming, spoiling).
Circulations — Shaping the flow of media (such as podcasting, blogging).
5. Implications for Pedagogy
The Participation Gap — the unequal access to the opportunities,
experiences, skills, and knowledge that will prepare youth for full
participation in the world of tomorrow.
The Transparency Problem — The challenges young people face in
learning to see clearly the ways that media shape perceptions of
the world.
The Ethics Challenge — The breakdown of traditional forms of
professional training and socialization that might prepare young
people for their increasingly public roles as media makers and
community participants.
6. New Skills
Play — the capacity to experiment with one’s surroundings as a
form of problem-solving
Performance — the ability to adopt alternative identities for the
purpose of improvisation and discovery
Simulation — the ability to interpret and construct dynamic
models of real-world processes
Appropriation — the ability to meaningfully sample and remix
media content
7. New Skills
Multitasking — the ability to scan one’s environment and shift
focus as needed to salient details.
Distributed Cognition — the ability to interact meaningfully with
tools that expand mental capacities
Collective Intelligence — the ability to pool knowledge and
compare notes with others toward a common goal
Judgment — the ability to evaluate the reliability and credibility of
different information sources
8. New Skills
Transmedia Navigation — the ability to follow the flow of stories
and information across multiple modalities
Networking — the ability to search for, synthesize, and
disseminate information
Negotiation — the ability to travel across diverse communities,
discerning and respecting multiple perspectives, and grasping
and following alternative norms.
9. Jenkins’ Defines 21st Literacy
New Media Consortium Henry Jenkins
“the set of abilities and skills First, textual literacy remains a
where aural, visual, and central skill in the twenty-first
digital literacy overlap.These century. Before students can
include the ability to engage with the new
understand the power of participatory culture, they
images and sounds, to must be able to read and
recognize and use that write.Youth must expand their
power, to manipulate and required competencies, not
transform digital media, to push aside old skills to make
distribute them pervasively, room for the new. Second, new
and to easily adapt them to media literacies should be
new forms” considered a social skill.
10. What Might Be Done?
Jenkins suggests ways that these new skills might be addressed in
education. Discuss either the examples he presents or suggest
your own ideas about how one or more might be addressed in a
secondary English classroom. What challenges might you and
the students face? What benefits might you see?
•Play •Multitasking
•Transmedia Navigation
•Performance •Distributed Cognition
•Networking
•Simulation •Collective Intelligence
•Negotiation
•Appropriation •Judgment
11. Addressing Your Questions
Blogging in the classroom: logistics
Helps to have exemplars to show students first
Anatomy of a blog post: title, tags, images, hyperlinks, level of
language etc. Have students identify criteria and evaluate blog
posts.
15. Classroom Management Tips
In a lab? Review procedures first: Teacher is talking=monitors
off.
Cell phones: depends on school policy, but I prefer to have them
out on the desk, face-down, and incorporate opportunities to use
the devices for learning eg/ Google SMS search
Focus on the behaviour, not the device.
A great blog on cellphones in the classroom.
16. Digital Citizenship
As a class, brainstorm guidelines for posting information online. Possible ideas
might be:
Never post personal information: address, phone number, email
Use first name and last initial only
Do not use others’ work without permission
Never say anything online that you wouldn’t say to a person’s face
Never post something you wouldn’t want your grandmother or a future boss to see
Be supportive and constructive
Post these guidelines somewhere visible. You may even have them post them as a
practice blog post
17. Restrictions/Filters
Find out who the computer administrator is for your school
Be able to articulate why you want to use the site
The kids know how to get around filters by using proxy servers
18. But I don’t have access to a
computer lab...
Most schools now have wifi
Consider a BYOD policy (bring your own device)
Differentiated instruction: Not all students need to be doing the
same thing at the same time. Break students into smaller groups
and rotate tasks.
19. Final Tips
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