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Topics
• What is Emerging Media?
• The Free Economy
• Reversible Business Models
• IT Innovation at Amazon.com
• Creating Your Own Videos and Apps
• Augmented Reality and QR codes
• Using Virtual Worlds, Games & Simulations
• The Future
What is Emerging Media?
•   Social Networks & Social Media
•   Virtual Worlds & Machinima
•   Augmented Reality & QR codes
•   Mobile Devices & Apps
•   Cloud Computing
•   Web Privacy & Security
•   Web Engineering
•   Game-Based Cultures
Economic Innovation
• Reversible business models
   – Derek Strivers, CD Baby
• Gym in Denmark
   – From Free by Chris Anderson
• Innovation at Amazon
• The Flipped Classroom
   – Homework in class, lectures at home
• Massive Open Online Course (MOOC)
Animoto Creates Streaming Videos from Images
What are these?
Quick Response (QR) Codes
• QR codes link to content on the Web
• Easy to create, transmit and use

• For more information
   – 1 Tool at a Time ISTE SIGilt Webinar on QR Codes
       • http://www.slideshare.net/kchristo/1-tool-at-a-time-webinar-topic-qr-codes
Using Twitter
Twitter – micro blogging 140 character messages
  http://www.twitter.com/lyrlobo


Using Twitter Hash Tags as a search index
  #sigilt #sigml #sigve
  Create your own hash tag for easy search and retrieval
Teaching in a Virtual World
Mars Expedition Learning Center
Grand Prize Winner 2010
Mission to Mars
Hostage Rescue Game
Game Operations Center
Mobile Games Created in Unity3D
From a Virtual World to a Mobile App
Benefits of Game-Based Cultures
Games can stimulate         Game-based learning
• Problem solving           • Vision & creativity
• Critical thinking         • Sustainability
• Digital literacy          • Immersion
• Strategy & tactics        • Learning retention
• Motor skill development   • Heutagogy
• Collaboration             • Knowledge networks
• Leadership & courage      • Socio-technical skills
• Socialization             • Entrepreneurship
Gamification in Business
• Transforming work into a game
  – Recognition for accomplishments
  – Reputation, titles and badges
  – Incentivizes life
  – Simple game development
  – Uses a similar assessment strategy
  – Benefits of cooperative work and competition
References and Resources
Kapp, C. (2010). Visualizing the future: How augmented reality can empower
  faculty, inspire students and bring ideas to life in the classroom. TCC 2011
  Worldwide Online Conference Keynote Address, [Video]. April 12, 2011.
   http://www.tcconlineconference.org/2011/keynote_kapp/


Anderson, C. (2009). Free: The Future of a Radical Price. Hyperion: New York.
   http://www.slideshare.net/alexgoncalves/free-the-future-of-a-radical-price-chris-anderson


Keinath, S. (2012). Easy Mobile Website & App Creation (no coding required!).
   ISTE 2012 Conference Poster, Table 30, June 26, 2012. http://bit.ly/ISTE12mobile

Christo, K. (2010). QR Codes, 1 Tool at a Time: Build Your Toolbelt, SIGilt &
   SIGms. http://www.slideshare.net/kchristo/1-tool-at-a-time-webinar-topic-qr-codes
Games and the Quality of Life
Jane McGonigal (2010). : Gaming can make a better world. Ted Talks.
   http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html

CNN. (2010). Gaming to save the world. Jane McGonigal on Evoke.
  http://www.cnn.com/video/?/video/tech/2010/03/09/am.game.solves.problems.cn
  n#/video/tech/2010/03/09/am.game.solves.problems.cnn
Schell, J. (2010). When games invade real life.
   http://www.ted.com/talks/jesse_schell_when_games_invade_real_life.html
ScienceDaily. (2011). Gamers Succeed Where Scientists Fail: Molecular Structure of
   Retrovirus Enzyme Solved, Doors Open to New AIDS Drug Design,
   ScienceDaily, Sep. 19, 2011.
   http://www.sciencedaily.com/releases/2011/09/110918144955.htm
Reeves, B., and Read, J.L. (2009). Total Engagement: Using Games and Virtual
   Worlds to Change the Way People Work and Businesses Compete. Harvard
   Business Press: Boston. http://www.totalengagement.org/index.html
Games and Research
Wright, W. (2010). Games as Tools for Science and Society. GameTech.
    Slides: http://www.slideshare.net/guesta79ddf9/orando2010-5
    Video: http://www.youtube.com/watch?v=fulyfB0c_CQ
McGonigal (2010). Reality is Broken. http://realityisbroken.org/
McCrea, B. (2012). WoWing Language Arts. The Journal, September 2012.
    http://online.qmags.com/TJL0912/default.aspx?pg=24&mode=1#pg24&mode1
Boyle, A. (2011). Gamers solve molecular puzzle that baffled scientists
http://cosmiclog.nbcnews.com/_news/2011/09/18/7802623-gamers-solve-molecular-puzzle-that-baffled-
     scientists?lite
Steinkuehler, C. 2010. MMOs, Learning & The New Pop Cosmopolitan
     http://web.nmc.org/files/2010-nml-symposium/constance-steinkuehler-slides.pdf
NMC Horizon Report http://www.nmc.org/horizon-project/horizon-reports
Pathways for Learning Anywhere, anytime - a Network for Educators (PLANE)
    http://my.plane.edu.au/
Questions?   Smoke and Mirrors
                 The Magic of
                Emerging Media




                     Dr. Cynthia Calongne
                 Colorado Technical University

                 ccalongne@coloradotech.edu
                    Lyr Lobo in Second Life

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Smoke and mirrors_the magic of emerging media

  • 1.
  • 2. Topics • What is Emerging Media? • The Free Economy • Reversible Business Models • IT Innovation at Amazon.com • Creating Your Own Videos and Apps • Augmented Reality and QR codes • Using Virtual Worlds, Games & Simulations • The Future
  • 3.
  • 4. What is Emerging Media? • Social Networks & Social Media • Virtual Worlds & Machinima • Augmented Reality & QR codes • Mobile Devices & Apps • Cloud Computing • Web Privacy & Security • Web Engineering • Game-Based Cultures
  • 5.
  • 6. Economic Innovation • Reversible business models – Derek Strivers, CD Baby • Gym in Denmark – From Free by Chris Anderson • Innovation at Amazon • The Flipped Classroom – Homework in class, lectures at home • Massive Open Online Course (MOOC)
  • 7. Animoto Creates Streaming Videos from Images
  • 9. Quick Response (QR) Codes • QR codes link to content on the Web • Easy to create, transmit and use • For more information – 1 Tool at a Time ISTE SIGilt Webinar on QR Codes • http://www.slideshare.net/kchristo/1-tool-at-a-time-webinar-topic-qr-codes
  • 10.
  • 11.
  • 12. Using Twitter Twitter – micro blogging 140 character messages http://www.twitter.com/lyrlobo Using Twitter Hash Tags as a search index #sigilt #sigml #sigve Create your own hash tag for easy search and retrieval
  • 13. Teaching in a Virtual World
  • 14.
  • 19.
  • 21. Mobile Games Created in Unity3D From a Virtual World to a Mobile App
  • 22. Benefits of Game-Based Cultures Games can stimulate Game-based learning • Problem solving • Vision & creativity • Critical thinking • Sustainability • Digital literacy • Immersion • Strategy & tactics • Learning retention • Motor skill development • Heutagogy • Collaboration • Knowledge networks • Leadership & courage • Socio-technical skills • Socialization • Entrepreneurship
  • 23. Gamification in Business • Transforming work into a game – Recognition for accomplishments – Reputation, titles and badges – Incentivizes life – Simple game development – Uses a similar assessment strategy – Benefits of cooperative work and competition
  • 24.
  • 25. References and Resources Kapp, C. (2010). Visualizing the future: How augmented reality can empower faculty, inspire students and bring ideas to life in the classroom. TCC 2011 Worldwide Online Conference Keynote Address, [Video]. April 12, 2011. http://www.tcconlineconference.org/2011/keynote_kapp/ Anderson, C. (2009). Free: The Future of a Radical Price. Hyperion: New York. http://www.slideshare.net/alexgoncalves/free-the-future-of-a-radical-price-chris-anderson Keinath, S. (2012). Easy Mobile Website & App Creation (no coding required!). ISTE 2012 Conference Poster, Table 30, June 26, 2012. http://bit.ly/ISTE12mobile Christo, K. (2010). QR Codes, 1 Tool at a Time: Build Your Toolbelt, SIGilt & SIGms. http://www.slideshare.net/kchristo/1-tool-at-a-time-webinar-topic-qr-codes
  • 26. Games and the Quality of Life Jane McGonigal (2010). : Gaming can make a better world. Ted Talks. http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html CNN. (2010). Gaming to save the world. Jane McGonigal on Evoke. http://www.cnn.com/video/?/video/tech/2010/03/09/am.game.solves.problems.cn n#/video/tech/2010/03/09/am.game.solves.problems.cnn Schell, J. (2010). When games invade real life. http://www.ted.com/talks/jesse_schell_when_games_invade_real_life.html ScienceDaily. (2011). Gamers Succeed Where Scientists Fail: Molecular Structure of Retrovirus Enzyme Solved, Doors Open to New AIDS Drug Design, ScienceDaily, Sep. 19, 2011. http://www.sciencedaily.com/releases/2011/09/110918144955.htm Reeves, B., and Read, J.L. (2009). Total Engagement: Using Games and Virtual Worlds to Change the Way People Work and Businesses Compete. Harvard Business Press: Boston. http://www.totalengagement.org/index.html
  • 27. Games and Research Wright, W. (2010). Games as Tools for Science and Society. GameTech. Slides: http://www.slideshare.net/guesta79ddf9/orando2010-5 Video: http://www.youtube.com/watch?v=fulyfB0c_CQ McGonigal (2010). Reality is Broken. http://realityisbroken.org/ McCrea, B. (2012). WoWing Language Arts. The Journal, September 2012. http://online.qmags.com/TJL0912/default.aspx?pg=24&mode=1#pg24&mode1 Boyle, A. (2011). Gamers solve molecular puzzle that baffled scientists http://cosmiclog.nbcnews.com/_news/2011/09/18/7802623-gamers-solve-molecular-puzzle-that-baffled- scientists?lite Steinkuehler, C. 2010. MMOs, Learning & The New Pop Cosmopolitan http://web.nmc.org/files/2010-nml-symposium/constance-steinkuehler-slides.pdf NMC Horizon Report http://www.nmc.org/horizon-project/horizon-reports Pathways for Learning Anywhere, anytime - a Network for Educators (PLANE) http://my.plane.edu.au/
  • 28. Questions? Smoke and Mirrors The Magic of Emerging Media Dr. Cynthia Calongne Colorado Technical University ccalongne@coloradotech.edu Lyr Lobo in Second Life