Are libraries “book warehouses” or “knowledge makerspaces”? The nature of “things” patrons create with library tools has changed in recent years as educators and libraries incorporate new technologies and new media in the learning experience and as methods of communication become increasingly (digitally) visual. However, this increasing complexity of tools has not changed the library’s central role of providing the space for information consumption, the training in support of various literacies, and support of knowledge creation in whatever form the researcher requires. The only thing that has really changed is the nature of the tools libraries support. Are we providing a broader array of tools needed to support multiple-media learning and literacy that enhances our relevancy to constituents—and to funding agencies? Join the discussion!
Ferrarelli M 2015 Hacker Ethic & Remix Practices in the 21st Century ClassroomMariana Ferrarelli
Defined by Ken Robinson as the process of generating ideas that have value, creativity still remains a mystery to many educators. Whether it can be taught or not, how it can be fostered in the 21st century, or why it is relevant to teachers are all aspects of the same issue that should be addressed from an in-depth perspective. Is there anything 100% new? Where does ‘newness’ come from? Do digital technologies promote or stifle creativity? The presenter will deal with all these challenging questions focusing the analysis on what happens with creativity in the language classroom. Is there only one way to be creative? Can creativity become a habit? Teachers and educators in general are all invited to debate and share experiences.
Information Literacy & Gamification Using MinecraftValerie Hill
5th grade students build a digital citizenship game in Minecraft. The project was presented at the American Library Association Midwinter Conference in Philadelphia (Jan. 2014).
Beg, Borrow, and Steal… Multi-generational STEAM Programming Ideas for Our Pl...NCIL - STAR_Net
This April, Citizen Science Month and the 50th anniversary of Earth day will coincide, leading to a world of opportunities for STEAM engagement at your library. By hosting Earth science programs that are age inclusive, you can help patrons see your library as a place for engaging family learning. Join the STAR Library Network and guest presenter Jenny Shonk (Finger Lakes Library System, NY) for this sixty minute webinar that will showcase hands-on, multi-generational programming ideas with an Earth science twist. In addition to going over tips, ideas, and resources, we’ll also turn to you – the audience – for a facilitated discussion so that we can all “beg, borrow, and steal” multi-generational programming ideas, resources, and expertise from each other!
Ferrarelli M 2015 Hacker Ethic & Remix Practices in the 21st Century ClassroomMariana Ferrarelli
Defined by Ken Robinson as the process of generating ideas that have value, creativity still remains a mystery to many educators. Whether it can be taught or not, how it can be fostered in the 21st century, or why it is relevant to teachers are all aspects of the same issue that should be addressed from an in-depth perspective. Is there anything 100% new? Where does ‘newness’ come from? Do digital technologies promote or stifle creativity? The presenter will deal with all these challenging questions focusing the analysis on what happens with creativity in the language classroom. Is there only one way to be creative? Can creativity become a habit? Teachers and educators in general are all invited to debate and share experiences.
Information Literacy & Gamification Using MinecraftValerie Hill
5th grade students build a digital citizenship game in Minecraft. The project was presented at the American Library Association Midwinter Conference in Philadelphia (Jan. 2014).
Beg, Borrow, and Steal… Multi-generational STEAM Programming Ideas for Our Pl...NCIL - STAR_Net
This April, Citizen Science Month and the 50th anniversary of Earth day will coincide, leading to a world of opportunities for STEAM engagement at your library. By hosting Earth science programs that are age inclusive, you can help patrons see your library as a place for engaging family learning. Join the STAR Library Network and guest presenter Jenny Shonk (Finger Lakes Library System, NY) for this sixty minute webinar that will showcase hands-on, multi-generational programming ideas with an Earth science twist. In addition to going over tips, ideas, and resources, we’ll also turn to you – the audience – for a facilitated discussion so that we can all “beg, borrow, and steal” multi-generational programming ideas, resources, and expertise from each other!
Despite an explosion of scholarly interest in social media platforms and projects like Wikipedia, YouTube, and Digg, a yawning chasm persists in reconciling existing theories and assumptions about what motivates user contributions with observed behavior. I argue for a shift away from conceptualizing contributions to social media projects as altruistic, reciprocity seeking, or other concatenation of intrinsic and extrinsic motivations towards understanding the participants in these projects as gamers. This paper examines the evolution of Nupedia into Wikipedia to demonstrate how early policy choices affected the ability for the participatory environment to assume ludic properties. The case offers an example of how the misattribution of motivation or failure to anticipate these ludic imperatives can undermine editors’ motivations to contribute as well as the implications of designing environments and communities that engender and reproduce a ludic space.
This presentation by Susan Acampora of The College of New Rochelle was presented at the Westchester Library Association annual conference in Tarrytown, NY on May 8,2009.
The presentation is about Second Life and Libraianship. It covers key SL library initiatives, resources for getting started, research resources, and profressional development opportunities.
Indiana Humanities’ new thematic initiative Quantum Leap explores and celebrates the spirit of possibility and problem-solving that occurs when we bridge the humanities with science, technology, engineering, math and medicine (STEM). During this webinar, we’ll offer a preview of program and funding opportunities for libraries to join in this statewide conversation. You’ll learn about our One State/One Story collaboration with the Indiana State Library, grants for projects that combine STEM + humanities, and more ways to “take the leap” with us in 2017-2018.
Despite an explosion of scholarly interest in social media platforms and projects like Wikipedia, YouTube, and Digg, a yawning chasm persists in reconciling existing theories and assumptions about what motivates user contributions with observed behavior. I argue for a shift away from conceptualizing contributions to social media projects as altruistic, reciprocity seeking, or other concatenation of intrinsic and extrinsic motivations towards understanding the participants in these projects as gamers. This paper examines the evolution of Nupedia into Wikipedia to demonstrate how early policy choices affected the ability for the participatory environment to assume ludic properties. The case offers an example of how the misattribution of motivation or failure to anticipate these ludic imperatives can undermine editors’ motivations to contribute as well as the implications of designing environments and communities that engender and reproduce a ludic space.
This presentation by Susan Acampora of The College of New Rochelle was presented at the Westchester Library Association annual conference in Tarrytown, NY on May 8,2009.
The presentation is about Second Life and Libraianship. It covers key SL library initiatives, resources for getting started, research resources, and profressional development opportunities.
Indiana Humanities’ new thematic initiative Quantum Leap explores and celebrates the spirit of possibility and problem-solving that occurs when we bridge the humanities with science, technology, engineering, math and medicine (STEM). During this webinar, we’ll offer a preview of program and funding opportunities for libraries to join in this statewide conversation. You’ll learn about our One State/One Story collaboration with the Indiana State Library, grants for projects that combine STEM + humanities, and more ways to “take the leap” with us in 2017-2018.
Want to tinker with new technology at your library but don’t quite know where to start? The Maker Space Petting Zoo provides a 30 minutes overview of maker culture in libraries, followed by an hour of hands on experience with a variety of maker technology, including robots. You’ll complete this session with some hands-on experience that you can take back to your library, along with project ideas, to develop your own makerspace.
Information Literacy and E-Resources: Moving Beyond the ChalkboardLibraries Thriving
Ask any twenty-first century librarian and they will tell you that the traditional chalkboard is not the instructional tool of choice anymore. This panel discussion will address the place of free and subscription e-resources in information literacy instruction and will feature librarians from South University and representatives from Credo Reference, the database that was voted Library Journal’s “Best Overall” in 2012. This will be a collaboration-focused session so bring your ideas to share!
MATATAG CURRICULUM: ASSESSING THE READINESS OF ELEM. PUBLIC SCHOOL TEACHERS I...NelTorrente
In this research, it concludes that while the readiness of teachers in Caloocan City to implement the MATATAG Curriculum is generally positive, targeted efforts in professional development, resource distribution, support networks, and comprehensive preparation can address the existing gaps and ensure successful curriculum implementation.
The simplified electron and muon model, Oscillating Spacetime: The Foundation...RitikBhardwaj56
Discover the Simplified Electron and Muon Model: A New Wave-Based Approach to Understanding Particles delves into a groundbreaking theory that presents electrons and muons as rotating soliton waves within oscillating spacetime. Geared towards students, researchers, and science buffs, this book breaks down complex ideas into simple explanations. It covers topics such as electron waves, temporal dynamics, and the implications of this model on particle physics. With clear illustrations and easy-to-follow explanations, readers will gain a new outlook on the universe's fundamental nature.
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
Normal Labour/ Stages of Labour/ Mechanism of LabourWasim Ak
Normal labor is also termed spontaneous labor, defined as the natural physiological process through which the fetus, placenta, and membranes are expelled from the uterus through the birth canal at term (37 to 42 weeks
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
Thinking of getting a dog? Be aware that breeds like Pit Bulls, Rottweilers, and German Shepherds can be loyal and dangerous. Proper training and socialization are crucial to preventing aggressive behaviors. Ensure safety by understanding their needs and always supervising interactions. Stay safe, and enjoy your furry friends!
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
Unit 8 - Information and Communication Technology (Paper I).pdf
Evolving libraries: What's at our core?
1. Evolving
Libraries:
What’s at Our
Core? Rudy Leon
http://campusguides.unr.edu/rudy_leon
http://deepening.wordpress.com
rleon@unr.edu
@rudibrarian
2.
3.
4.
5. Designing
Role of social spaces for
media in learning student
learning
Connecting the
library more The future of
deeply into undergraduate
curricular education
development
The place of Developing
technology in staff skills for
learning, and maximal
libraries flexibility
12. How do we do that?
• We have the content to hand
• We develop tools to make the
content findable
• We develop spaces to use the
content
• We provide skilled professionals
to teach, train, lead users to
content
13.
14.
15. In academic libraries, we build
environments where students are
enabled an idea, any idea, and follow it
• Bring to:
through to it’s end
• Develop knowledge & expertise using
information resources
• Create new knowledge (new to the
researcher, or to the world)
• Seek help & expertise
• Provide help & expertise
• Access resources otherwise hard to
locate
• Do it themselves, individually or in a
16. That sounds like a
makerspace..
• Bring an idea, follow it through
• Build your expertise
• Build something new
• Seek help & expertise
• Provide help and expertise
• Access to resources otherwise
hard to locate
• DIY, with the help of the
community
17. Ethos of library ethos of makerspace
• Bring an idea, follow it • Bring an idea, follow it
through through
• Develop your knowledge • Build your expertise
& expertise
• Create new knowledge • Build something new
(to you or to the world) • Seek help & expertise
• Seek help & expertise • Provide help and
• Provide help & expertise expertise
• Access to resources • Access to resources
otherwise hard to otherwise hard to
locate locate
• Do it yourself, or in a • DIY, with the help of
group the community
20. Image credits
• Bean: http://farm3.staticflickr.com/2224/2208733518_e734f4d6f0_o.jpg
• Puzzle pieces: http://farm4.staticflickr.com/3551/3428960391_c1225d37ee_o.jpg
• All others, The Mathewson IGT Knowledge Center
21. Inspiration & Further Reading
• Brown, J. S. (2011). Internet Librarian 2011 Opening Keynote. Presented at the Internet
Librarian, Monterey, CA. Retrieved from http://www.ustream.tv/recorded/17940819
• Hamilton, B. (2012a, June 28). Makerspaces, Participatory Learning, and Libraries. The Unquiet
Librarian. Retrieved from http://theunquietlibrarian.wordpress.com/2012/06/28/makerspaces-
participatory-learning-and-libraries/
• Hamilton, B. (2012b, July 15). The Unquiet Library-A Makerspace Culture of Learning (Buffy Hamilto...
Retrieved from http://www.slideshare.net/buffyjhamilton/the-unquiet-librarya-makerspace-culture-of-
learning-buffy-hamilton-july-2012
• Jenkins, H. (n.d.). Jenkins on Participatory Culture at newlearningonline. In New Learning:
transformational designs for Pedagogy and assessment. Retrieved from
http://newlearningonline.com/literacies/chapter-6-critical-literacies/jenkins-on-participatory-culture/
• Schiller, N. (2012, November 13). Hacker Values ≈ Library Values*. ACRL TechConnect. Retrieved from
http://acrl.ala.org/techconnect/?p=2282
• Thomas, D., & Brown, J. S. (2011). A new culture of learning cultivating the imagination for a world of
:
constant change. Lexington, Ky.: CreateSpace?].
• With Growth Of “Hacker Scouting,” More Kids Learn To Tinker NPR. (2012, December 23). NPR.org.
:
Retrieved from http://www.npr.org/2012/12/23/167285991/with-growth-of-hacker-scouting-more-kids-
learn-to-tinker
Editor's Notes
This talk was born at another Information today conference, at the John Seeley Brown keynote at Internet Librarian in 2011(Brown, 2011). It was, for me, one of those moments
It was, for me, one of those moments when everything shifts and all the disparate pieces – and even some you didn’t think were disparate -- came together into a crystalline, sensible structure.
It was, for me, one of those moments when everything shifts and all the disparate pieces – and even some you didn’t think were disparate -- came together into a crystalline, sensible structure.
So many things made sense At the time, I was looking to leave my position as Learning Commons Librarian, and Staff Trainer, and wanted to get back into instructional librarianship. So, all those BIG pieces were in my head designing spaces for student learning the future of undergraduate educationDeveloping staff skills (at all levels of the library) to allow that future to come into being. The place of technology in learning, and librariesInformation literacy and connecting the library more deeply into curricular developmentSocial media and if it had a viable role in learning, beyond a role in outreach and community building
And JSB said “dispositions”(Thomas & Brown, 2011). He talked about participatory learning. And he articulated for me the idea of knowledge of making.
And those disparate things gelled into one big picture. I walked around a bit stunned for a while, this big full egg had taken up residence in my head, and wasn’t really aware of all the pieces had that slicked together into this seamless whole, or how to talk about it. I went home, applied for jobs, did my work, and read things. Lots of things. That articulated a lot of the pieces that gelled together in that egg in my head. Tweets and blog posts and articles and TED Talks, by Howard Rheingold, Henry Jenkins, John Seely Brown. Slide decks and conference talks and tweets and articles by Char Booth, Buffy Hamilton, David Lankes. So many others.
And then, I moved into my new position. At a library that wasn’t a library, but was called a Knowledge Center. Because they meant it. They saw library the way I saw library: It’s about supporting researchers from sparking or finding their inspiration all the way through the final, finished product. Whatever it might be. 3D printers. Green screen. Large format printers. Instructional resources, SPSS. Knowledge production happens here, whatever shape the end product might be. Throughout all this, my inspiration, my movement forward, my embrace of what resonated so deeply with me – libraries are makerspaces. It’s what libraries do.At the same time, libraries struggled with their future identities, with the rise of e-resources and loss of monographic priorityAnd because I had had this paradigmatic moment, I really struggled with that struggle. But THAT struggle is what finally forced me to begin articulating this wordless resonance and action that I was inhabiting. What was I missing? How to understand this stress on the profession, and help move past it?
Who are we, if we don’t warehouse books?
Well, let’s define terms:Dispositions: According to JSB – can’t be taught. Can be cultivated. Inclinations in thinking, propensities. Participatory Culture : relatively low barriers to artistic expression and civic engagementstrong support for creating and sharing one’s creations with otherssome type of informal mentorship whereby what is known by the most experienced is passed along to novicesmembers believe that their contributions mattermembers feel some degree of social connection with one another (at the least they care what other people think about what they have created).“Access to this participatory culture functions as a new form of the hidden curriculum, shaping which youth will succeed and which will be left behind as they enter school and the workplace”(Jenkins)Making: A DIY ethic, creating something that didn’t exist before (we’ll get into this more deeply in a moment) Compare with the ethos of Library, Makerspace. Third support
It’s simple. This is what we do.
Content: p- or e-, book, monograph, score, video, data, code, people, seeds, …. Does my vs. your ownership matter? Or the physicality of the item? Findable: interfaces, catalogs, shelf lists, shelf labels, taxonomies, classification systems, …Spaces: these buildings. Built environments, designed spaces. Light, space, temp, hours, furniture, noise levels, … since the monks we’ve done this!People. The people!Given this – does physical items on shelves define us? Really?
Books warehouse – Mathewson Automated retrieval system is a book warehouse. Pretty darn new! Has this ever been who we are?? Built environment, designed to facilitate specific type of use of specific forms of content. Not book warehouse at all! But so much at the core of who and what we have always been!Even our most traditional understandings have been around access to information, not so much about the ownership and storage of the physical content.
How do people use our built environments> Do these uses challenge our identity so deeply? Or at all? (by the way – one of these is a hackerspace. Not a library. Can you tell which?)
Why does this parallel work? Because what our users get out of our libraries? Is the creation of something new. A new idea, and newly acquired piece of knowledge, a physical thing that never existed before… Our users *make* in our libraries. (Always have)If making is taking….. Is that so different than writing a paper, or making a video? Or designing a product, or writing code?