The document outlines an agenda for a workshop focusing on digital tools and resources. It includes: a warm-up activity, overview of tools, collaborative exploration in small groups, lunch, report backs, experimentation with tools, and a whole group reflection. Participants are directed to a workshop website to access activities and tools to learn about interactive timelines, comic creators, and other digital resources. They provide feedback and discuss integration ideas and challenges. The agenda aims to help educators learn how digital tools can enhance teaching and student learning.
Handouts for the Campus Technology 2009 workshop: "Web 2.0 in the Classroom" aka Teaching outside the "box"
http://campustechnology.com/microsites/campus-technlogy-09/conference-program/workshops.aspx#M07
http://prezi.com/69454/
July 27, 2009, Boston, MA
Handouts for the Campus Technology 2009 workshop: "Web 2.0 in the Classroom" aka Teaching outside the "box"
http://campustechnology.com/microsites/campus-technlogy-09/conference-program/workshops.aspx#M07
http://prezi.com/69454/
July 27, 2009, Boston, MA
In a world where knowledge is more a verb than a noun how do we foster deep learning in our students? Good questions cause thinking. Unfortunately, many of the questions regularly asked in classrooms focus on knowledge as a noun. This presentation will explore the effective use of thinking and learning tools in the classroom. We will work together to model teaching practices that lead to students co-constructing a networked (real world) rather than hierarchical (artificial) understanding of their world regardless of grade level or discipline.
Participants leave this workshop with a toolkit of research based questioning and thinking strategies they can begin using with their students tomorrow.
Presentation for integrating the flipped classroom in higher education with a focus on experiential learning with videos and other content supporting not driving the instruction.
August 2009 OPALescence presentation - find more here: http://opalescence.wetpaint.com/page/Erin+Downey+Howerton
Find out what Web 2.0 tools are being used by teachers around the world to pump up their lesson plans, and what learning institutions can do to help them succeed.
The slides from the session at the Hubbard Center outlining some of the practices and ideas for better presentations.
Channeling a lot of “Presentation Zen” by Garr Reynolds with a little Guy Kawasaki.
A breakout presentation by Wesley Fryer at the 2013 ICE Conference outside Chicago, Illinois. Draw a picture or take a picture, and then record your voice with a website or app which shares your recording with your image. Narrated Art Projects provide excellent opportunities to practice meta-cognition, use nonlinguistic representation to boost student achievement, and improve oral communication skills. In this workshop we’ll view and discuss examples of student-created narrated art, and also create examples together in the session. Websites like AudioBoo and SoundCloud offer cloud-based audio recording and sharing using free smartphone applications as well as browser-based interfaces. Apps like ShowMe and Draw & Tell for iPad can streamline the creation and sharing of narrated art. Learn how narrated art projects can become important elements in students’ digital portfolios.
How large is the gap that truly exists between the real and ideal for learners? Are there ways to “tweak” (small shift) instruction that will enlist students as deep questioners, critical thinkers and effective problem-solvers (big impact)? What if we created a “Destination Postcard” of the ideal learner, and designed learning experiences from there? Join this Switch-inspired think-tank on lesson design and implementation strategies that empower students to think and act their way to the acquisition and connection of content while developing enduring learning dispositions.
A talk I gave Sept 8, 2010 on major technology trends & their impact on the library user during my interview as a candidate for the position of Head of Digital User Experience at IU Bloomington Libraries.
In a world where knowledge is more a verb than a noun how do we foster deep learning in our students? Good questions cause thinking. Unfortunately, many of the questions regularly asked in classrooms focus on knowledge as a noun. This presentation will explore the effective use of thinking and learning tools in the classroom. We will work together to model teaching practices that lead to students co-constructing a networked (real world) rather than hierarchical (artificial) understanding of their world regardless of grade level or discipline.
Participants leave this workshop with a toolkit of research based questioning and thinking strategies they can begin using with their students tomorrow.
Presentation for integrating the flipped classroom in higher education with a focus on experiential learning with videos and other content supporting not driving the instruction.
August 2009 OPALescence presentation - find more here: http://opalescence.wetpaint.com/page/Erin+Downey+Howerton
Find out what Web 2.0 tools are being used by teachers around the world to pump up their lesson plans, and what learning institutions can do to help them succeed.
The slides from the session at the Hubbard Center outlining some of the practices and ideas for better presentations.
Channeling a lot of “Presentation Zen” by Garr Reynolds with a little Guy Kawasaki.
A breakout presentation by Wesley Fryer at the 2013 ICE Conference outside Chicago, Illinois. Draw a picture or take a picture, and then record your voice with a website or app which shares your recording with your image. Narrated Art Projects provide excellent opportunities to practice meta-cognition, use nonlinguistic representation to boost student achievement, and improve oral communication skills. In this workshop we’ll view and discuss examples of student-created narrated art, and also create examples together in the session. Websites like AudioBoo and SoundCloud offer cloud-based audio recording and sharing using free smartphone applications as well as browser-based interfaces. Apps like ShowMe and Draw & Tell for iPad can streamline the creation and sharing of narrated art. Learn how narrated art projects can become important elements in students’ digital portfolios.
How large is the gap that truly exists between the real and ideal for learners? Are there ways to “tweak” (small shift) instruction that will enlist students as deep questioners, critical thinkers and effective problem-solvers (big impact)? What if we created a “Destination Postcard” of the ideal learner, and designed learning experiences from there? Join this Switch-inspired think-tank on lesson design and implementation strategies that empower students to think and act their way to the acquisition and connection of content while developing enduring learning dispositions.
A talk I gave Sept 8, 2010 on major technology trends & their impact on the library user during my interview as a candidate for the position of Head of Digital User Experience at IU Bloomington Libraries.
Slides from my presentation at the European Foundation for Quality in Elearning about how we create connections (thus the Velcro TM) for learning anytime, anywhere.
Technology and Change: It's good for business, is it good enough for education?Hazel Owen
The notion that education prepares you for the rest of your life is flawed. Rather, education helps you develop the lifelong learning skills that will help you to be responsive to change as it happens.
It might be argued that, public confidence in higher education has been declining steadily as the gap between the 'relevance' seen (by students, communities, and commerce) between what students are being prepared for and the lives they are going to live.
I wanted to ask the question (perhaps a little controversial)
Are tertiary institutions innovative (something several claim to be) or are they simply doing the same things they have been doing for years, just using different tools?
Are we preparing students to be ethical, able participants in communities - online and face-to-face?
Similar to Perk Up Your Projects with Web 2.0 (20)
Technology Professional Development Plan for the Implementation and Support ...Dianne Krause
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7. Today’s Agenda:
Warm-up Activity
Overview of Tools & Resources
Collaborative Exploration
Lunch
Report Back
8. Today’s Agenda:
Warm-up Activity
Overview of Tools & Resources
Collaborative Exploration
Lunch
Report Back
Experimentation & Creation
9. Today’s Agenda:
Warm-up Activity
Overview of Tools & Resources
Collaborative Exploration
Lunch
Report Back
Experimentation & Creation
Whole Group Reflection
10. Today’s Agenda:
Warm-up Activity
Overview of Tools & Resources
Collaborative Exploration
Lunch
Report Back
Experimentation & Creation
Whole Group Reflection
Wrap-up
11. Navigate to the Workshop Website:
http://bit.ly/perkupprojects
Click “MCIU 2012” to access the activity.
Answer this question by either posting or texting.
What is your favorite Web 2.0 tool
or resource to use with students?
13. Choose 2-3 of the main areas of the
website to explore more in-depth,
alone or with a small group.
Animated Avatars Comic Creators
Image Creation Slideshows Digital Scrapbooks
Interactive Timelines Logos and Text
Project Containers Streaming Video
14. Explore the tools and resources on the pages you
chose. Learn what they are and how they work.
Reflect on how these tools can be used to better
your teaching and your students’ learning.
Add your comments and reflections to the
discussion tab on your page.
Be prepared to share your ideas, comments and
questions.
15. Enjoy your lunch.. see you in an hour!
Image: 'Preschooler Bento #9: May 9, 2008' http://www.flickr.com/photos/33277708@N00/2478744462
16. Let’s reflect on the tools,
resources, ideas for use and G ro u p s
best practices for each type o f 3-5
of resource.
Ask each other questions and
reflect on how these tools can
be used to better your
teaching and your students’
learning. http://w
ww.tota
lco verage.n
et/imag
es/com
municati
Discuss ideas for integration and
on.JPG
foreseeable barriers & issues.
17. Spend time experimenting
& creating with the
various tools and
resources.
Ask questions as needed.
Have fun!! Image: 'T
h
http://ww e Wizard'
w.flickr.c
om/photo
s/5 2798669
@N00/3
2484834
47
18. Whole Group Reflection...
What are your favorites?
What can you use right away?
What questions do you have?
19. Thank You! Feel free to
contact me at any time!
Session Evaluation:
Available via the MCIU 2012
link on the wiki.
diannekrause@gmail.com