eCommunication: The 10 Paradigms of Media in the Digital Age by Jose Luis Orihuela. II A20 COST Conference: Towards New Media Paradigms. Content, Producers, Organizations and Audiences (Pamplona, 27-28 de junio de 2003). Published in: Towards New Media Paradigms: Content, Producers, Organisations and Audiences, Ediciones Eunate, Pamplona, 2004, pp. 129-135.
Multimedia Information and Media - Media and Information Literacy (MIL)Mark Jhon Oxillo
Multimedia refers to the integration of various digital media types, including text, graphics, audio, video and animation that allows for them to be represented, stored, transmitted and processed digitally. It combines different media formats to deliver information or entertainment content to users. The advantages of multimedia include being multi-sensorial to engage different senses, enabling interactivity, and catering to wide audiences. However, multimedia can take up significant digital storage and may neglect some user groups. It has various uses in entertainment, education, research, industry and medicine.
Media and Information Literacy (MIL) 2. The Evolution of Traditional to New M...Arniel Ping
This document discusses the evolution of traditional to new media and current issues in Philippine media. It covers the functions of communication and media such as informing citizens, educating audiences, and providing a platform for public discourse. Current issues discussed include media killings and biased media coverage in the Philippines. Learners will analyze political cartoons and create their own to demonstrate their understanding of how media performs its roles in Philippine democracy.
Media and Information Literacy (MIL) - 1. Introduction to Media and Informati...Arniel Ping
Introduction to Media and Information Literacy (Part 1)
The learners will be able to…
1. describe the nature of communication and the concepts related to it (SSHS);
2. describe how communication is affected by media and information (MIL11/12IMIL-IIIa and
3. identify the similarities and differences of media literacy, information literacy, and technology literacy (MIL11/12IMIL-IIIa-2).
Topic Outline
I- Introduction to Media and Information Literacy
A- Communication
1. Definitions
2. Communication Models
3. How Media and Information affect Communication
4. Media Literacy, Information Literacy, Technology (Digital) Literacy
Media and Information Literacy (MIL) discusses media habits, lifestyles, and preferences over time. Before the internet, people got news from newspapers, radio, and television. In the 1950s and 1960s, few homes had televisions and students used libraries for research. The internet boom in 2000 changed lifestyles and preferences, with people watching movies and shows online. Today, people download music from apps rather than buying CDs and share photos on social media. Communication remains the main reason for using different media forms, and people prefer options that allow them to conveniently access information and connect with others.
The document discusses empowerment technologies. It defines empowerment as giving power to promote self-actualization or enhance knowledge on a topic. Technology refers to using the internet, which is the major source of information. Empowerment technologies are important to teach millenials the proper use of information and communication technologies (ICT) and internet etiquette, rather than using them for cyberbullying or peer pressure. The document provides lessons on ICT, including definitions of information, communication, and technology, as well as examples of verbal and nonverbal communication methods. It analyzes communication models and how communication has changed with internet technology and social media.
The document discusses the evolution of traditional media to new media through the theories of Marshall McLuhan. It outlines McLuhan's concept of "hot" and "cold" media, and describes various ages throughout history defined by dominant forms of media - from the tribal age dominated by hearing, to the print age defined by the printing press, to the electronic age of the telegraph and McLuhan's "global village". It then discusses categories of new media including interpersonal communication, interactive play, information search, and collective participatory media. Finally, it contrasts features of traditional versus new media.
Web 1.0 refers to static websites without interactivity. Web 2.0 introduced dynamic content and user participation. Web 3.0 aims to have servers understand individual user preferences to deliver personalized content. Key concepts include folksonomy which allows user-generated categorization, the use of hashtags, convergence of technologies, and social media for user-generated sharing and discussion.
This document discusses the evolution of human societies from hunting and gathering to modern post-industrial societies. It outlines that as technology advanced, societies changed as well. Early societies like hunting and gathering groups relied on simple tools and family networks, while agricultural societies developed inequality, religion-backed elites, and money-based exchange. Industrialization led to rapid change through machinery, weakened community ties, and factories. Now, post-industrial societies are information-based, require less labor and more education, and focus on communication infrastructure, innovation, and solving global problems with technology. It also examines the evolution of early civilizations like Sumerian, Indus Valley, Shang, and Egyptian, which developed complex institutions, social classes
Multimedia Information and Media - Media and Information Literacy (MIL)Mark Jhon Oxillo
Multimedia refers to the integration of various digital media types, including text, graphics, audio, video and animation that allows for them to be represented, stored, transmitted and processed digitally. It combines different media formats to deliver information or entertainment content to users. The advantages of multimedia include being multi-sensorial to engage different senses, enabling interactivity, and catering to wide audiences. However, multimedia can take up significant digital storage and may neglect some user groups. It has various uses in entertainment, education, research, industry and medicine.
Media and Information Literacy (MIL) 2. The Evolution of Traditional to New M...Arniel Ping
This document discusses the evolution of traditional to new media and current issues in Philippine media. It covers the functions of communication and media such as informing citizens, educating audiences, and providing a platform for public discourse. Current issues discussed include media killings and biased media coverage in the Philippines. Learners will analyze political cartoons and create their own to demonstrate their understanding of how media performs its roles in Philippine democracy.
Media and Information Literacy (MIL) - 1. Introduction to Media and Informati...Arniel Ping
Introduction to Media and Information Literacy (Part 1)
The learners will be able to…
1. describe the nature of communication and the concepts related to it (SSHS);
2. describe how communication is affected by media and information (MIL11/12IMIL-IIIa and
3. identify the similarities and differences of media literacy, information literacy, and technology literacy (MIL11/12IMIL-IIIa-2).
Topic Outline
I- Introduction to Media and Information Literacy
A- Communication
1. Definitions
2. Communication Models
3. How Media and Information affect Communication
4. Media Literacy, Information Literacy, Technology (Digital) Literacy
Media and Information Literacy (MIL) discusses media habits, lifestyles, and preferences over time. Before the internet, people got news from newspapers, radio, and television. In the 1950s and 1960s, few homes had televisions and students used libraries for research. The internet boom in 2000 changed lifestyles and preferences, with people watching movies and shows online. Today, people download music from apps rather than buying CDs and share photos on social media. Communication remains the main reason for using different media forms, and people prefer options that allow them to conveniently access information and connect with others.
The document discusses empowerment technologies. It defines empowerment as giving power to promote self-actualization or enhance knowledge on a topic. Technology refers to using the internet, which is the major source of information. Empowerment technologies are important to teach millenials the proper use of information and communication technologies (ICT) and internet etiquette, rather than using them for cyberbullying or peer pressure. The document provides lessons on ICT, including definitions of information, communication, and technology, as well as examples of verbal and nonverbal communication methods. It analyzes communication models and how communication has changed with internet technology and social media.
The document discusses the evolution of traditional media to new media through the theories of Marshall McLuhan. It outlines McLuhan's concept of "hot" and "cold" media, and describes various ages throughout history defined by dominant forms of media - from the tribal age dominated by hearing, to the print age defined by the printing press, to the electronic age of the telegraph and McLuhan's "global village". It then discusses categories of new media including interpersonal communication, interactive play, information search, and collective participatory media. Finally, it contrasts features of traditional versus new media.
Web 1.0 refers to static websites without interactivity. Web 2.0 introduced dynamic content and user participation. Web 3.0 aims to have servers understand individual user preferences to deliver personalized content. Key concepts include folksonomy which allows user-generated categorization, the use of hashtags, convergence of technologies, and social media for user-generated sharing and discussion.
This document discusses the evolution of human societies from hunting and gathering to modern post-industrial societies. It outlines that as technology advanced, societies changed as well. Early societies like hunting and gathering groups relied on simple tools and family networks, while agricultural societies developed inequality, religion-backed elites, and money-based exchange. Industrialization led to rapid change through machinery, weakened community ties, and factories. Now, post-industrial societies are information-based, require less labor and more education, and focus on communication infrastructure, innovation, and solving global problems with technology. It also examines the evolution of early civilizations like Sumerian, Indus Valley, Shang, and Egyptian, which developed complex institutions, social classes
Media and Information Literacy (MIL) 1. Introduction to MIL (Part 2)- Charact...Arniel Ping
Learning Competencies:
Learners will be able to...
share media habits, lifestyles, and preferences to other people (MIL11/12IMIL-IIIa-4);
identify the characteristics of responsible users and competent producers of media and information (MIL11/12IMIL-IIIa-3); and
editorialize the value of being a media and information literate individual (MIL11/12IMIL-IIIa-3).
Topic Outline
I. Introduction to Media and Information Literacy (Part 2)
A. Media Habits, Lifestyle, and Preferences
B. Characteristics of a Media and Information Literate Individual
C. Importance of Media and Information Literacy (MIL)
The document discusses and differentiates several 21st century literary genres:
- Text-talk novels tell stories through social media dialogue. Digi-fiction combines books, movies, and websites to tell a story across multiple media platforms. Illustrated novels are 50% narrative and 50% illustrations with little words. Chicklit is a humorous fictional genre about modern womanhood issues. Manga refers to comic books originally published in Japan.
The document then provides more details about graphic fiction and flash fiction genres. Graphic fiction combines words and illustrations in sequenced image panels to tell a comic book style narrative equivalent to a prose novel. Flash fiction is extremely brief fiction ranging from a single word to 1,000 words that emphasizes plot development
Lesson Plan in Trends, Networks and Critical Thinking in the 21st Centuryjess salvilla
1) The daily lesson plan is for Grade 12 students in Iloilo City National High School. The lesson focuses on explaining the meaning of interconnectedness between people and nations.
2) Students will learn about how globalization allows countries to benefit from economic cooperation and collaborate on challenges. They will also learn that collaboration is an important skill for surviving in the 21st century.
3) Activities include discussing the importance of connectivity, relationships and teamwork. Students will express the value of staying connected through slogans and analyze how people and nations are interconnected.
This poem by Kristian Sendon Cordero uses imagery to portray the volcano Mayon in the Philippines. Through four stanzas, the poem presents Mayon as both beautiful yet dangerous. The first stanza references the legend that Mayon was born from the breath of a maiden who died in battle. Subsequent stanzas depict Mayon covered in clouds and smoke, with lava flowing down like excrement. The final stanza likens Mayon to a beautiful guard waiting to engulf those who enter. The poem conveys the dual nature of Mayon as both scenic yet threatening destruction.
Media and Information Literacy (MIL) 2. The Evolution of Traditional to New M...Arniel Ping
Learning Competencies
Learners will be able to…
1. identify traditional media and new media and their relationships (MIL11/12EMIL-IIIb-5);
2. compare “Medium is the Message” by McLuhan with cultural determinism (SSHS);
3. search latest theory on information and media (MIL11/12EMIL-IIIb-7);
4. discuss the Normative Theories of the Press (SSHS); and
5. evaluate the type of media in the Philippines using the Normative Theories of the Press (SSHS).
Topic Outline
I. The Evolution from Traditional to New Media
A. Traditional vs. New Media
B. Media is the Message vs. Cultural Determinism
C. Normative Theories of the Press
People Media - Media and Information Literacy (MIL)Mark Jhon Oxillo
This document discusses different types of "people media", which refers to individuals involved in using, analyzing, producing, and spreading media and information. There are two main types: people as media, where the individual themselves serves as the medium; and people in media, who work behind other forms of media. Examples of people as media include opinion leaders, citizen journalists, social journalists, and crowdsourcers. People in media include print journalists, photojournalists, broadcast journalists, and multimedia journalists who utilize different mediums like text, photos, radio, and online platforms. The document provides descriptions and characteristics of various roles within people media.
This document discusses various platforms and tools for publishing, managing, promoting, and monitoring ICT projects online. It provides information on content management systems like WordPress, Microsoft Office Project Server, and file managers that can be used to upload and publish project files. It also discusses website management platforms, content promotion strategies using multimedia, blogs, collaboration and regular updates. Traction tools mentioned include LinkedIn, Google AdWords, Reddit and Facebook ads. Methods for evaluating projects through user feedback and website statistics are presented. Steps for setting up a WordPress website to publish ICT contents are outlined. The document concludes with sections on sustaining projects long-term through ongoing content updates and maintenance, as well as reflecting on the social impact and learning
The document provides an overview of a self-learning module on analyzing themes and techniques used in creative nonfiction texts. It defines creative nonfiction as a hybrid genre that uses literary styles and factual narratives. The module aims to help students identify themes and techniques like symbolism, irony, imagery and dialogue that authors use to convey messages in creative nonfiction works.
This document provides information about 21st century literary genres. It begins by defining 21st century literature and the characteristics of a 21st century reader. It then discusses several original literary genres and provides a puzzle for the reader to identify them. The rest of the document defines and provides examples of various 21st century literary genres, including illustrated novels, digi-fiction, graphic novels, manga, doodle fiction, text-talk novels, chick lit, flash fiction, creative non-fiction, and science fiction. The document aims to help readers classify new literary works into these modern genres.
Here are brief responses to your questions:
1. To keep books in good condition, handle them carefully by supporting the spine and pages, keep them away from direct sunlight and moisture, and store them vertically on shelves.
2. You shouldn't believe everything from TV or radio without verifying, as some information could be misleading or one-sided. It's good to consider multiple sources and think critically about the reliability and biases.
3. Parents may restrict children's social media use due to concerns about inappropriate content, cyberbullying risks, and the potential for excessive screen time to negatively impact development, sleep, and academics. Monitoring and moderation helps protect children while still allowing age-appropriate access.
The document discusses interactive multimedia, which allows users to control, combine, and manipulate different types of media like text, sound, video, graphics, and animation. It provides examples of uses for interactive multimedia like education, training, games, simulations, and more. Specific examples discussed include using videos on YouTube, audio on SoundCloud, online games like Farmville, online tests and surveys, e-learning courses, podcasts on apps like Spotify, and vodcasts on YouTube. The document emphasizes that these tools should be used wisely to achieve work goals efficiently.
ICT Project for Social Change - Empowerment TechnologiesMark Jhon Oxillo
The document provides guidance on developing an effective concept paper to propose an ICT project for social change. It explains that a concept paper convinces potential funders that a product, program or service is worth supporting. The document outlines the five key elements of a concept paper: introduction, purpose, description, support and contact information. It also provides a sample concept paper template and example. Finally, it describes an activity for students to work in groups to create their own concept paper for a social campaign and corresponding Facebook page.
Media and Information Literacy (MIL) - 10. Media and Information Literate Ind...Arniel Ping
Content
10. Media and Information Literate Individual
a. Improved Quality of Life
b. Greater Political Participation
c.Better Economic Opportunities
d. Improved Learning Environment
e. More Cohesive Social Units
Learning Competency
1. Students will be able to synthesize the overall implication of media and information to an individual (personal, professional, educational, and others) and the society as a whole (economic, social, political, educational, and others) MIL11/12MILI-IIIj-29
Contemporary art features more experimental subject matter and styles compared to traditional art. Subjects are no longer confined to human figures and landscapes, and can include combinations of people, environments, techniques, and concepts. Contemporary art styles have evolved over decades to include movements like abstract expressionism, kinetic art, op art, performance art, environmental art, feminist art, video art, graffiti art, postmodern art, body art, and digital art. In the Philippines, contemporary art is dominated by abstraction, expressionism, social realism, and mixed media works, with some Western influences. Community and environmental arts are also gaining popularity.
Here are some tips for using Google search more effectively:
- Type "discography [artist name]" to see a list of all albums an artist has released. For example, "discography The Beatles".
Get Weather Forecasts Fast
- Type "weather [city name]" or "weather [zip code]" to get a quick forecast without clicking through search results.
Convert Units on the Fly
- Type a number followed by a unit to convert it, like "32 Celsius to Fahrenheit" or "5 miles to km".
Get Stock Quotes
- Type "stock [ticker symbol]" to see the current price of a stock without leaving the search results page.
Look Up
Module 16 Manipulative Information and Mediajohntk01
This document discusses manipulative media and interactive media. It defines manipulative media as any material or program used to aid learning through analysis and production of interactive hands-on media. Interactive media includes social media, video games, and other graphics/text that allow user sharing and interaction. The main goal of manipulative media is for high user involvement. Mobile learning apps can be helpful for consuming small amounts of information but may not be best for in-depth research. Examples of using mobile learning include SMS educational content in Pakistan and using smartphone photos in notes. Googling has become ubiquitous due to Google's success as an information repository. The Internet is widely used in the Philippines despite poor connection speeds.
Text tula is a form of mobile phone poetry that originated in the Philippines. It is composed of short, traditional verses written within the character limit of a text message. Common forms include 7777 syllable counts with rhyme schemes like aabb, abab, or abba. Though concise, text tula still employs poetic elements such as rhyme, rhythm, and stanzas. It was pioneered by Philippine poet Frank Rivera and has grown into its own genre of contemporary Philippine literature.
This document discusses different generations and their characteristics in the digital age. It identifies five generations: Traditionalists, Baby Boomers, Generation X, Generation Y/Millennials, and Generation Z. Generation Y is described as being tech savvy, continually connected through devices, influenced by peers, having a short attention span where they skim information quickly, and being achievement and team oriented. The document then discusses concepts of digital intelligence, including having an online identity and reputation, using devices and media with balance, managing online risks and security, communicating and collaborating digitally, and understanding digital rights and literacy.
This document provides an introduction to media studies, including defining what media is, describing different content types and distribution formats, and discussing audiences. It also outlines the focus of GCSE media studies on print media texts like newspaper and magazine articles, advertisements, and websites. The purpose and intended audience shape the form and content of media texts. Analyzing media involves examining presentational features, language, structure and organization, and content.
Media and Information Literacy (MIL) 1. Introduction to MIL (Part 2)- Charact...Arniel Ping
Learning Competencies:
Learners will be able to...
share media habits, lifestyles, and preferences to other people (MIL11/12IMIL-IIIa-4);
identify the characteristics of responsible users and competent producers of media and information (MIL11/12IMIL-IIIa-3); and
editorialize the value of being a media and information literate individual (MIL11/12IMIL-IIIa-3).
Topic Outline
I. Introduction to Media and Information Literacy (Part 2)
A. Media Habits, Lifestyle, and Preferences
B. Characteristics of a Media and Information Literate Individual
C. Importance of Media and Information Literacy (MIL)
The document discusses and differentiates several 21st century literary genres:
- Text-talk novels tell stories through social media dialogue. Digi-fiction combines books, movies, and websites to tell a story across multiple media platforms. Illustrated novels are 50% narrative and 50% illustrations with little words. Chicklit is a humorous fictional genre about modern womanhood issues. Manga refers to comic books originally published in Japan.
The document then provides more details about graphic fiction and flash fiction genres. Graphic fiction combines words and illustrations in sequenced image panels to tell a comic book style narrative equivalent to a prose novel. Flash fiction is extremely brief fiction ranging from a single word to 1,000 words that emphasizes plot development
Lesson Plan in Trends, Networks and Critical Thinking in the 21st Centuryjess salvilla
1) The daily lesson plan is for Grade 12 students in Iloilo City National High School. The lesson focuses on explaining the meaning of interconnectedness between people and nations.
2) Students will learn about how globalization allows countries to benefit from economic cooperation and collaborate on challenges. They will also learn that collaboration is an important skill for surviving in the 21st century.
3) Activities include discussing the importance of connectivity, relationships and teamwork. Students will express the value of staying connected through slogans and analyze how people and nations are interconnected.
This poem by Kristian Sendon Cordero uses imagery to portray the volcano Mayon in the Philippines. Through four stanzas, the poem presents Mayon as both beautiful yet dangerous. The first stanza references the legend that Mayon was born from the breath of a maiden who died in battle. Subsequent stanzas depict Mayon covered in clouds and smoke, with lava flowing down like excrement. The final stanza likens Mayon to a beautiful guard waiting to engulf those who enter. The poem conveys the dual nature of Mayon as both scenic yet threatening destruction.
Media and Information Literacy (MIL) 2. The Evolution of Traditional to New M...Arniel Ping
Learning Competencies
Learners will be able to…
1. identify traditional media and new media and their relationships (MIL11/12EMIL-IIIb-5);
2. compare “Medium is the Message” by McLuhan with cultural determinism (SSHS);
3. search latest theory on information and media (MIL11/12EMIL-IIIb-7);
4. discuss the Normative Theories of the Press (SSHS); and
5. evaluate the type of media in the Philippines using the Normative Theories of the Press (SSHS).
Topic Outline
I. The Evolution from Traditional to New Media
A. Traditional vs. New Media
B. Media is the Message vs. Cultural Determinism
C. Normative Theories of the Press
People Media - Media and Information Literacy (MIL)Mark Jhon Oxillo
This document discusses different types of "people media", which refers to individuals involved in using, analyzing, producing, and spreading media and information. There are two main types: people as media, where the individual themselves serves as the medium; and people in media, who work behind other forms of media. Examples of people as media include opinion leaders, citizen journalists, social journalists, and crowdsourcers. People in media include print journalists, photojournalists, broadcast journalists, and multimedia journalists who utilize different mediums like text, photos, radio, and online platforms. The document provides descriptions and characteristics of various roles within people media.
This document discusses various platforms and tools for publishing, managing, promoting, and monitoring ICT projects online. It provides information on content management systems like WordPress, Microsoft Office Project Server, and file managers that can be used to upload and publish project files. It also discusses website management platforms, content promotion strategies using multimedia, blogs, collaboration and regular updates. Traction tools mentioned include LinkedIn, Google AdWords, Reddit and Facebook ads. Methods for evaluating projects through user feedback and website statistics are presented. Steps for setting up a WordPress website to publish ICT contents are outlined. The document concludes with sections on sustaining projects long-term through ongoing content updates and maintenance, as well as reflecting on the social impact and learning
The document provides an overview of a self-learning module on analyzing themes and techniques used in creative nonfiction texts. It defines creative nonfiction as a hybrid genre that uses literary styles and factual narratives. The module aims to help students identify themes and techniques like symbolism, irony, imagery and dialogue that authors use to convey messages in creative nonfiction works.
This document provides information about 21st century literary genres. It begins by defining 21st century literature and the characteristics of a 21st century reader. It then discusses several original literary genres and provides a puzzle for the reader to identify them. The rest of the document defines and provides examples of various 21st century literary genres, including illustrated novels, digi-fiction, graphic novels, manga, doodle fiction, text-talk novels, chick lit, flash fiction, creative non-fiction, and science fiction. The document aims to help readers classify new literary works into these modern genres.
Here are brief responses to your questions:
1. To keep books in good condition, handle them carefully by supporting the spine and pages, keep them away from direct sunlight and moisture, and store them vertically on shelves.
2. You shouldn't believe everything from TV or radio without verifying, as some information could be misleading or one-sided. It's good to consider multiple sources and think critically about the reliability and biases.
3. Parents may restrict children's social media use due to concerns about inappropriate content, cyberbullying risks, and the potential for excessive screen time to negatively impact development, sleep, and academics. Monitoring and moderation helps protect children while still allowing age-appropriate access.
The document discusses interactive multimedia, which allows users to control, combine, and manipulate different types of media like text, sound, video, graphics, and animation. It provides examples of uses for interactive multimedia like education, training, games, simulations, and more. Specific examples discussed include using videos on YouTube, audio on SoundCloud, online games like Farmville, online tests and surveys, e-learning courses, podcasts on apps like Spotify, and vodcasts on YouTube. The document emphasizes that these tools should be used wisely to achieve work goals efficiently.
ICT Project for Social Change - Empowerment TechnologiesMark Jhon Oxillo
The document provides guidance on developing an effective concept paper to propose an ICT project for social change. It explains that a concept paper convinces potential funders that a product, program or service is worth supporting. The document outlines the five key elements of a concept paper: introduction, purpose, description, support and contact information. It also provides a sample concept paper template and example. Finally, it describes an activity for students to work in groups to create their own concept paper for a social campaign and corresponding Facebook page.
Media and Information Literacy (MIL) - 10. Media and Information Literate Ind...Arniel Ping
Content
10. Media and Information Literate Individual
a. Improved Quality of Life
b. Greater Political Participation
c.Better Economic Opportunities
d. Improved Learning Environment
e. More Cohesive Social Units
Learning Competency
1. Students will be able to synthesize the overall implication of media and information to an individual (personal, professional, educational, and others) and the society as a whole (economic, social, political, educational, and others) MIL11/12MILI-IIIj-29
Contemporary art features more experimental subject matter and styles compared to traditional art. Subjects are no longer confined to human figures and landscapes, and can include combinations of people, environments, techniques, and concepts. Contemporary art styles have evolved over decades to include movements like abstract expressionism, kinetic art, op art, performance art, environmental art, feminist art, video art, graffiti art, postmodern art, body art, and digital art. In the Philippines, contemporary art is dominated by abstraction, expressionism, social realism, and mixed media works, with some Western influences. Community and environmental arts are also gaining popularity.
Here are some tips for using Google search more effectively:
- Type "discography [artist name]" to see a list of all albums an artist has released. For example, "discography The Beatles".
Get Weather Forecasts Fast
- Type "weather [city name]" or "weather [zip code]" to get a quick forecast without clicking through search results.
Convert Units on the Fly
- Type a number followed by a unit to convert it, like "32 Celsius to Fahrenheit" or "5 miles to km".
Get Stock Quotes
- Type "stock [ticker symbol]" to see the current price of a stock without leaving the search results page.
Look Up
Module 16 Manipulative Information and Mediajohntk01
This document discusses manipulative media and interactive media. It defines manipulative media as any material or program used to aid learning through analysis and production of interactive hands-on media. Interactive media includes social media, video games, and other graphics/text that allow user sharing and interaction. The main goal of manipulative media is for high user involvement. Mobile learning apps can be helpful for consuming small amounts of information but may not be best for in-depth research. Examples of using mobile learning include SMS educational content in Pakistan and using smartphone photos in notes. Googling has become ubiquitous due to Google's success as an information repository. The Internet is widely used in the Philippines despite poor connection speeds.
Text tula is a form of mobile phone poetry that originated in the Philippines. It is composed of short, traditional verses written within the character limit of a text message. Common forms include 7777 syllable counts with rhyme schemes like aabb, abab, or abba. Though concise, text tula still employs poetic elements such as rhyme, rhythm, and stanzas. It was pioneered by Philippine poet Frank Rivera and has grown into its own genre of contemporary Philippine literature.
This document discusses different generations and their characteristics in the digital age. It identifies five generations: Traditionalists, Baby Boomers, Generation X, Generation Y/Millennials, and Generation Z. Generation Y is described as being tech savvy, continually connected through devices, influenced by peers, having a short attention span where they skim information quickly, and being achievement and team oriented. The document then discusses concepts of digital intelligence, including having an online identity and reputation, using devices and media with balance, managing online risks and security, communicating and collaborating digitally, and understanding digital rights and literacy.
This document provides an introduction to media studies, including defining what media is, describing different content types and distribution formats, and discussing audiences. It also outlines the focus of GCSE media studies on print media texts like newspaper and magazine articles, advertisements, and websites. The purpose and intended audience shape the form and content of media texts. Analyzing media involves examining presentational features, language, structure and organization, and content.
The document discusses mobile telecommunication technologies including GSM and CDMA networks. It describes the key components of GSM networks such as the BTS, MSC, HLR, VLR, and how calls are routed. It also covers CDMA transmission modes, prepaid vs postpaid billing, and metrics like ARPU and MOU. Qualcomm is mentioned as the largest fabless chip supplier and inventor of CDMA technology.
The document discusses archetypes and how they can be used to develop strong brand identities, explaining that archetypes represent personality types based on Jungian psychology and that certain archetypes like the hero, mentor, and jester are often represented in stories and can also be mapped to brands to resonate with customers and inspire loyalty. It provides examples of archetypes commonly found in stories and media and illustrates how some well-known brands fit archetypes like the explorer, mentor, and regular guy to craft compelling brand personalities.
How media effects culture and how culture affectsBhavisha Jangid
media affects common people in various ways. media has influenced and become a essential part of our life. let us find out it effects our popular culture and trend
Ethylene is a very important plant hormone and it plays a significant role in the post harvest life of fresh produce. Sometimes being positive and sometimes not. The damage resulting from ethylene exposure could easily be minimized if there was a greater awareness of the potential harm and the simple measures that can be used to prevent damage.
This document provides an introduction to media studies. It defines media as collective communication outlets used to deliver information, including television, music, newspapers, the internet and advertising. Media studies is described as the discipline that analyzes content, history and effects of mass media. The document outlines the importance of media literacy in making sense of increasing media messages. It then gives a brief history of media development and an overview of four eras in the evolution of media theories, from early mass society theories to current cultural criticism approaches. Key theories from each era are also summarized.
How media producers define their target audiencemattwako
The document discusses different methods that media producers use to define their target audiences for documentaries. It describes several profiling methods such as quantitative research using viewing figures, qualitative research through focus groups and interviews, socio-economic status research, demographics research using charts to categorize audiences, psychographics research examining audience behavior and personality, and considering audience age and gender. The document evaluates which methods are most useful for documentary producers, with qualitative research and demographics and psychographics charts seen as providing the most detailed audience information.
1. Paradigms are fundamental models or frames of reference that shape how we organize observations and reasoning. They lie behind theories and influence ways of looking at things. Examples include Marxism and structural functionalism.
2. Theories are systematic sets of statements that aim to explain aspects of social life through identifying relationships between facts, concepts, and variables, and developing testable explanations for patterns.
3. Methodologies establish whether theories accurately represent reality in a way respected by most, and vary from highly quantitative to highly qualitative approaches and often combine methods.
The document discusses Catholic teachings on sexual ethics and the virtue of chastity. It defines love and discusses the different types of love according to Aristotle and Aquinas. Chastity involves integrity of the person and integrality of self-gift. It is a school of self-mastery that orders one's passions towards gift of self. Abstinence education is said to be effective by emphasizing self-restraint and building healthy relationships.
La investigación documental es una técnica esencial de la investigación científica que involucra el análisis sistemático de documentos para obtener información sobre un tema. Tiene como propósito analizar diferentes fenómenos a través de la documentación existente. Surge de la necesidad de organizar los hallazgos de la investigación y utiliza técnicas precisas como observación, entrevistas y encuestas. El investigador documental recolecta, selecciona y analiza información de manera ordenada para construir conocimiento.
This document provides an introduction to new media technologies and how they are changing the relationship between media texts and audiences. It discusses several key aspects of new media, including:
- Web 2.0 and how it allows for user-generated content and a more democratic spirit on the internet.
- The concept of convergence, where technologies and media industries are combining platforms so content can be distributed across multiple channels.
- How audiences have become more active in consuming, sharing, and creating media online rather than just passive receivers of content from media companies.
- The democratic potential of new media where everyday people can now participate in journalism and media production through platforms like blogs and user-generated content sites.
1. New media refers to cultural and social frameworks for using technologies, rather than the technologies themselves, and includes current media ecologies that facilitate communication between humans and technologies.
2. Examples of new media discussed include social robots, robotic prosthetics, sociable technologies, thought control devices, and artificial intelligence technologies.
3. New media are experiential media that facilitate activities in real time, are personalized yet socially embedded, and networked to enable telepresence and localized media experiences through transdisciplinary collaboration.
1. The document discusses the transition from traditional media to new digital media, arguing that this transition demands an upgrade to media studies (from "Media Studies 1.0" to "Media Studies 2.0").
2. It claims that new digital media have fundamentally changed how people engage with media through increased interactivity, participation, and democratization. However, others argue this perspective ignores real constraints like gender and economic inequality.
3. The document argues that media studies needs to adopt new frameworks that teach practical digital skills like software production, digital tools, and navigating the digital ecology in order to better prepare students for the 21st century.
The document traces the evolution of the definition of the term "multimedia" from the late 20th century to the present. It began referring to the combined use of different media types but became centered around computer-based interactive digital environments by the mid-1990s. By the late 1990s, the convergence of different industries led to a shift where multimedia referred to a communication tool. This marked the influence of the telecommunications industry. By the early 2000s, "new media" replaced multimedia as the core of innovation as it referred to the integration of computers, networking and multimedia. New media is now considered a framework rather than a technology.
The document discusses the characteristics of new media. It identifies new media as digital, interactive, hypertextual, networked, virtual, and able to provide simulations. New media combines words, visuals, animation and allows for two-way interaction between users and content. This interactivity is a key difference between new media and traditional "old" media. Examples provided include social media sites that give users control and the ability to easily share content online.
Video streaming on the web as empowerment for video activistJoana Andrade
This essay will reflect upon the impact of new technologies on the communication process and how that process is a reflection of the technologies used in its creation, transmission, exchange and absorption (participation). In particular, we will address the videos distributed via Internet by video activists and NGOs.
The document discusses business models and strategies for social and web media. It outlines several objectives: examining reasons for media financial recession; proposing models for sustainable competitive advantage through micropayments, new advertising approaches, and innovative distribution; and exploring new economic strategies like long tail economics, tipping points, crowd-sourcing, and mesh company strategies. The document also reviews relevant literature and outlines an agenda covering topics like the increasing influence of social media and decreasing influence of old media.
This document discusses the digital dilemma facing newspapers. It outlines how newspapers traditionally relied on advertising and cover prices for revenue but these income streams have declined with the rise of digital media. Readers now get news online and expect it to be free, while advertisers have more options for placing ads. Newspapers have tried strategies like focusing on digital platforms, paywalls, diversifying revenue streams through apps and subscriptions. However, the core issues remain around generating revenue and adapting to how readers now consume media on smartphones and tablets. The future may see continued experimentation with business models and more customized, on-the-go content to engage modern audiences.
This document provides an overview of user, market, and policy research conducted at IBBT. The research aims to explore the social, economic, cultural, and political dimensions of the information society through interdisciplinary studies. Key areas of focus include user empowerment, market assessment, policy impact analysis, and contributing to an empowering knowledge society. Research approaches include living lab experiments, prospective studies, and methodological development. Example projects examine areas like media, health, culture, and future networks through assessments of user experiences, business models, and policy challenges in an open innovation spirit.
Digital media refers to any communication that uses digital or machine-readable formats. It can be created, viewed, distributed, modified, listened to, and preserved on digital devices. Digital media brought about changes in fields like journalism, entertainment, education and more. It also created challenges around copyright and intellectual property. Early concepts of digital media came from figures like Charles Babbage and Ada Lovelace in the 1800s. The first truly digital media appeared with digital computers in the 1940s-1950s. Digital media includes audio, video, images, text and social media. It has converged with other media through devices, economic forces and shared culture. Media convergence provides benefits like access to information but also disadvantages like information overload.
To quote Swedish media scholar Oscar Westlund, news consumption is changing rapidly, and thus there is a need for continuous studies into its shifting nature. There is a need for both quantitative and qualitative research into how news consumption across media is transforming, among the public as well as among specific groups. Ideally, such research should attempt to study changes over time in different geographical contexts, or even better, making cross-cultural comparisons to create a more comprehensive understanding of contemporary news consumption. And an important part of such studies is focusing on how news consumption have gained a participatory and co-creative dimension: consumption is also about users sharing, spreading, commenting and even creating content that feeds into to the circuits of news production.
New Media, Social Media Background and 1st PrincipalsMatt holland
The document provides an introduction to public relations and new media. It discusses the differences between traditional and new media, highlighting that new media is more interactive, intimate, and involves information technology. Some key characteristics of new media are two-way communication, ease of access and sharing information, social connectivity, and convergence across different media platforms. New media platforms that can be used for PR purposes are also listed, along with how social media and PR can be measured and analyzed through engagement, audience segmentation, content resonance, and tone/sentiment.
Digital and Social Media The Root of Our ExistenceAs the list.docxlynettearnold46882
Digital and Social Media: The Root of Our Existence
As the list of mediated technology continues to grow, some argue that the traditional definitions of mass media and mass communication are no longer relevant in our society. Where does digital and social media fit into the scheme of things? Before we engulf ourselves in answering that question, let’s consider the state of media and mass communication today.
New Media, New Considerations
New considerations of what mass media are and what mass communication entails began to take shape during that later half of the 20th century. As early as the late 1960s with the development of computers, government and businesses were reaping the benefits of communicating to large amounts of people using technology and these new ways of were gaining a lot of attention. During the 1970s, computers were introduced to the individual for their own personal use and thus the revolution into new media began (Computer History Museum, n.d.). New media are those systems that have two characteristics in common--digital and interactive. While legacy media provided one-to-many communication with little to no feedback, new media are delivered in a digital format allowing the audience member to respond, often times immediately to the mediated message. These new media systems include, but are not limited to computers, the Internet, CD and DVD technology, and interactive video games. Portable and handheld media such as cell phones, smart phones, and netbooks have joined the ranks of new media providing the ability to deliver a variety of mediated messages on the go.
New media provide us with the capability of interacting with media and with others in real time over large network systems. These systems have allowed us to advance personally and professionally and have even paved the way for some major accomplishments in our society. However, their introduction has left us with the seemingly impossible task of redefining mass communication. The traditional definition of mass communication introduced in chapter one does not adequately describe our media environment today. That definition focused on one-to-many communication with the possibility of limited feedback. The audience was, in essence passive. With today’s media systems the audience has, and takes advantage of, the opportunity to be active an active participant in the mass mediated process.
VIDEO
Given these factors some have presented new ways of looking at mass communications. Vivian (2009) describes it as a, “technology-assisted process by which messages are sent to large, faraway audiences”. This definition removes the restriction of a complex organization being the sender of the message. Biagi (2010) offers a similar definition of the concept describing mass communication as, “communication from one person or group of persons through a transmitting device (a medium) to large audiences or markets”. Still others have decided to abandon th.
(1) Television, radio, and newspapers dominated mass communication in the 20th century, but the rise of the internet has introduced networked communication as a new model.
(2) Networked communication is shaped by three forces: communicational globalization processes, new forms of mediation like self-mass communication and multimedia interpersonal communication, and different levels of interactivity.
(3) This new communicational paradigm is characterized by rhetoric based on moving images, new dynamics of accessibility and mobility, the social value of user-generated content, and the coexistence of different types of content and narratives.
New media refers to mass communication technologies that emerged in recent decades, including the internet, websites, and digital/interactive media. It allows for two-way communication and user participation. While some see new media as empowering citizens and democratizing information, others argue it remains consolidated among large media companies and does not replace traditional media. New media also raises questions about privacy, information quality, and how technology shapes human communication and society.
social media is the new media of the communicationKrishna R
New media is a term that encompasses two trends that have occurred over the past few decades: the evolution of existing media delivery systems and the development of new digital communication technologies.
The document provides an overview of media and communications in the online age. It discusses the evolution of media from pre-historic times to today, focusing on how new technologies like the printing press, radio, television, and internet have changed media. It defines media as both the technologies that enable communication as well as the social and cultural practices around each technology. The document then examines the transition to digital media and the impacts of convergence and user-generated content through Web 2.0.
This document provides information and discussion points for an upcoming assessment on media trends. It discusses new media and how it has opened up opportunities for widespread creativity and media production. Traditionally, creating media required expensive equipment, but now simple technologies like smartphones allow anyone to share content with millions of people. While some see this as democratizing media, others worry about its impact on art and creativity. The document also covers concepts like citizen journalism, user-generated content, and decentralization of media production and consumption in the digital age. Key terms and concepts are highlighted for students to review in preparation for the assessment.
This document discusses the concept of media convergence. It provides several definitions of convergence, including the coming together of previously separate industries like computing, printing, film and audio due to technological developments and mergers between companies. Convergence is described as the flow of content across multiple media platforms, cooperation between industries, and how audiences will access content from different sources. The document also discusses different types of convergence including technological, economic, cultural, organic, and global convergence. It notes some advantages and disadvantages of convergence for both media industries and audiences.
Similar to 10 Paradigms of Media in the Digital Age (20)
El Museo de la Evolución Humana en Burgos organiza las jornadas 'Redes en Evolución' con 8 sesiones y la participación de 23 expertos en ciencia, educación y divulgación que debatirán sobre temas como la desinformación, la divulgación científica en redes, la transformación digital de la educación y el futuro de la revolución digital. Las sesiones se emitirán en directo a través de la página web y canal de YouTube del museo los días 5 y 6 de mayo.
Programa de Redes en Evolución (hay otra versión actualizada)Jose Luis Orihuela
El Museo de la Evolución Humana en Burgos organiza las jornadas 'Redes en Evolución' durante dos días con 8 sesiones y la participación de 23 expertos en ciencia, educación y divulgación. Las sesiones, que tratarán sobre temas como la desinformación, la divulgación científica en redes y la transformación digital de la educación, se emitirán en directo a través de la página web y canal de YouTube del museo.
La transformación digital ha destronado las barreras generacionales para que todos los usuarios puedan usar las plataformas tecnológicas. El experto José Luis Orihuela explica que la transformación digital afecta a organizaciones, escuelas y otros sectores al facilitar nuevos canales de comunicación e innovación. Además, señala que a pesar del temor de las generaciones mayores, estas han migrado al campo tecnológico impulsadas por la necesidad de comunicarse de forma más eficiente con familias y nietos.
Este documento ofrece consejos para construir una red de contactos efectiva. En 3 oraciones o menos:
El documento proporciona consejos para identificar tus fortalezas profesionales mediante encuestas a tu red cercana, construir un mensaje personal claro basado en cómo puedes ayudar a otras empresas, y comunicarte de forma personalizada para potenciar tu marca profesional y encontrar empleo aprovechando tu red de contactos.
El documento habla sobre los blogs y su evolución. Los blogs comenzaron como diarios de navegación para compartir enlaces, pero ahora las personas pueden construir sus propios blogs fácilmente usando herramientas como Blogger o Wordpress. Aunque las redes sociales son buenos espacios de conversación, los blogs siguen siendo útiles para contenido más elaborado y recuperable. El documento también ofrece consejos para blogueros novatos como elegir un tema y publicar con regularidad.
Este documento discute el uso de las redes sociales y la tecnología en la educación. Propone que las redes sociales no deben verse como una distracción sino como una parte integral del entorno cultural de los estudiantes. Recomienda que los profesores usen blogs y Twitter para compartir recursos educativos y mantener un diálogo abierto con los estudiantes, y que los estudiantes usen blogs y Twitter para colaborar en proyectos, publicar trabajos originales y participar en conversaciones sobre temas de la clase.
La entrevista trata sobre el concepto de interactividad en comunicación. José Luis Orihuela define la interactividad como una capacidad técnica que permite a usuarios iniciar acciones y recibir respuestas, simulando una conversación. Considera que el modelo ideal de interactividad es un diálogo fluido en tiempo real como en las redes sociales. Además, explica cómo plataformas emergentes como blogs y redes sociales han profundizado la participación de usuarios no expertos en la Web.
Las empresas españolas están aumentando su uso de las redes sociales, aunque muchas aún están en una fase de experimentación y falta de objetivos claros. Mientras que mejorar la reputación es el objetivo más común, pocas empresas miden realmente su impacto. Plataformas como Facebook, Twitter y blogs son las más utilizadas, aunque faltan recursos y una estrategia bien definida. La incorporación de las redes sociales representa un cambio hacia una comunicación más abierta entre empresas y clientes.
El documento presenta los resultados de un estudio sobre el uso de las redes sociales por parte de las empresas españolas desde la perspectiva de la alta dirección. El estudio muestra que las empresas llevan menos de 4 años utilizando las redes sociales y que dedican pocos recursos a su estrategia digital. Aunque buscan mejorar la reputación y escuchar a los clientes, tienen dificultades para medir los resultados e implementar de forma efectiva una estrategia alineada con sus objetivos comerciales.
Las redes sociales marcan la agenda de empresas y políticos al ser foros de líderes de opinión. Twitter alcanzó 500 millones de usuarios y Facebook 800 millones, influyendo en la sociedad. Expertos aconsejan a empresas monitorear conversaciones en redes para entender tendencias e influir menos manipulativamente.
El documento habla sobre el futuro de Internet y el papel de los ciudadanos digitales. Señala que a menudo vemos el presente a través de una perspectiva del pasado reciente. La pregunta más urgente actualmente es cómo asegurar que Internet evolucione de una manera centrada en los usuarios. El documento invita a reflexionar sobre el papel de los ciudadanos en el futuro de la red.
Este documento resume los resultados de una encuesta sobre el uso de medios sociales en las empresas españolas. La mayoría de las empresas están experimentando con los medios sociales pero tienen poca experiencia. Miden principalmente el número de seguidores y el tráfico al sitio web, aunque tienen dificultades para definir y medir los resultados. Aunque muchas empresas han sufrido crisis en los medios sociales, la mayoría valora positivamente su experiencia y planea invertir más en el futuro.
El documento presenta una entrevista con José Luis Orihuela, un experto en comunicación y redes sociales de la Universidad de Navarra. Orihuela discute cómo las tecnologías de comunicación como Twitter y los blogs han transformado la política, los negocios, las relaciones sociales y el periodismo. También destaca el poder de los usuarios para moldear cómo se usan las tecnologías y cómo las redes sociales han democratizado el acceso a la información a escala global.
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
The simplified electron and muon model, Oscillating Spacetime: The Foundation...RitikBhardwaj56
Discover the Simplified Electron and Muon Model: A New Wave-Based Approach to Understanding Particles delves into a groundbreaking theory that presents electrons and muons as rotating soliton waves within oscillating spacetime. Geared towards students, researchers, and science buffs, this book breaks down complex ideas into simple explanations. It covers topics such as electron waves, temporal dynamics, and the implications of this model on particle physics. With clear illustrations and easy-to-follow explanations, readers will gain a new outlook on the universe's fundamental nature.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
Assessment and Planning in Educational technology.pptxKavitha Krishnan
In an education system, it is understood that assessment is only for the students, but on the other hand, the Assessment of teachers is also an important aspect of the education system that ensures teachers are providing high-quality instruction to students. The assessment process can be used to provide feedback and support for professional development, to inform decisions about teacher retention or promotion, or to evaluate teacher effectiveness for accountability purposes.
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...