Presentation about Open Culture Data for the Using Open Data (#pmod) event in Brussels. More information about this event, see http://www.w3.org/2012/06/pmod/agenda
Open Culture Data: Opening GLAM Data Bottom-up Johan Oomen
(1) The Open Culture Data initiative in the Netherlands aims to stimulate collaboration and creativity by opening up cultural data from memory institutions through a bottom-up approach.
(2) An initial phase involved establishing guidelines, releasing 8 datasets, and holding a hackathon. Subsequent phases focused on building community through masterclasses, two hackathons, and an app competition that resulted in 27 submitted apps using 35 datasets.
(3) Lessons learned include the importance of expertise, senior management buy-in, face-to-face meetings, starting small, and focusing on sustainability. Future work includes improving search and APIs, executive education, and opening data in other countries.
This document discusses several open community projects including Wikipedia, Wikimedia Commons, Wikidata, OpenStreetMap, Wheelmap, Telraam, Weather Observations Website, GitHub curated lists, Common Voice, and others. It provides brief descriptions of each project, what opportunities they present for public administrations and organizations, and encourages contributions to help document government data and services.
The document discusses the future of books in the digital environment. It notes that books are going digital like newspapers, music, and movies. It introduces the iPad and discusses the world of books moving from diversity to domination and control through alienation. It promotes commitments to open digital publishing and lists several open access publishing platforms like Open Library, Plos, Oapen, and Revues.org for humanities and social sciences journals. It closes by discussing appropriation, digital publishing, and internationalization.
Social Inclusion Through Media Projectssounddelivery
The document summarizes two media projects undertaken by the Museum of London to promote social inclusion:
1) "My Brixton" trained unemployed and local youth to interview people involved in the Brixton Riots. Interviews were featured on the museum's website and will be used in new galleries.
2) "Podcasts from the Past" had unemployed and formerly homeless men research, write and record audio descriptions of bronze spearheads. The podcasts were featured on the museum's website.
Both projects used social media and engaged participants in research, media production and skills training. Challenges included keeping staff skills current with technology, but benefits included exciting participants and aiding evaluation of social outcomes.
Augmented reality uses technologies like GPS, cameras, and accelerometers to overlay digital objects and information on top of the real world. Examples of augmented reality applications include QR code readers, visual search apps, and location-based experiences created with platforms like Layar and Wikitude. Libraries are exploring uses of augmented reality, such as local history walking tours created by the San Jose Public Library using the Layar platform. Development of augmented reality brings up societal issues around connectivity, privacy, and the balance between an increasingly digital world and real-world isolation.
Historically Speaking, Digital Humanities, EWallis July 2012Elycia Wallis
Digital humanities combines traditional humanistic study with digital tools and methods. It values collaboration and sharing through open data. Museums and other cultural institutions are digitizing their collections, making vast amounts of data and resources available online. This allows new types of research, projects, and tools to develop. Digital humanities practitioners encourage opening data with permissive licenses to maximize reuse and partnerships.
Open Culture Data: Opening GLAM Data Bottom-up Johan Oomen
(1) The Open Culture Data initiative in the Netherlands aims to stimulate collaboration and creativity by opening up cultural data from memory institutions through a bottom-up approach.
(2) An initial phase involved establishing guidelines, releasing 8 datasets, and holding a hackathon. Subsequent phases focused on building community through masterclasses, two hackathons, and an app competition that resulted in 27 submitted apps using 35 datasets.
(3) Lessons learned include the importance of expertise, senior management buy-in, face-to-face meetings, starting small, and focusing on sustainability. Future work includes improving search and APIs, executive education, and opening data in other countries.
This document discusses several open community projects including Wikipedia, Wikimedia Commons, Wikidata, OpenStreetMap, Wheelmap, Telraam, Weather Observations Website, GitHub curated lists, Common Voice, and others. It provides brief descriptions of each project, what opportunities they present for public administrations and organizations, and encourages contributions to help document government data and services.
The document discusses the future of books in the digital environment. It notes that books are going digital like newspapers, music, and movies. It introduces the iPad and discusses the world of books moving from diversity to domination and control through alienation. It promotes commitments to open digital publishing and lists several open access publishing platforms like Open Library, Plos, Oapen, and Revues.org for humanities and social sciences journals. It closes by discussing appropriation, digital publishing, and internationalization.
Social Inclusion Through Media Projectssounddelivery
The document summarizes two media projects undertaken by the Museum of London to promote social inclusion:
1) "My Brixton" trained unemployed and local youth to interview people involved in the Brixton Riots. Interviews were featured on the museum's website and will be used in new galleries.
2) "Podcasts from the Past" had unemployed and formerly homeless men research, write and record audio descriptions of bronze spearheads. The podcasts were featured on the museum's website.
Both projects used social media and engaged participants in research, media production and skills training. Challenges included keeping staff skills current with technology, but benefits included exciting participants and aiding evaluation of social outcomes.
Augmented reality uses technologies like GPS, cameras, and accelerometers to overlay digital objects and information on top of the real world. Examples of augmented reality applications include QR code readers, visual search apps, and location-based experiences created with platforms like Layar and Wikitude. Libraries are exploring uses of augmented reality, such as local history walking tours created by the San Jose Public Library using the Layar platform. Development of augmented reality brings up societal issues around connectivity, privacy, and the balance between an increasingly digital world and real-world isolation.
Historically Speaking, Digital Humanities, EWallis July 2012Elycia Wallis
Digital humanities combines traditional humanistic study with digital tools and methods. It values collaboration and sharing through open data. Museums and other cultural institutions are digitizing their collections, making vast amounts of data and resources available online. This allows new types of research, projects, and tools to develop. Digital humanities practitioners encourage opening data with permissive licenses to maximize reuse and partnerships.
Lift Every Voice Forum, Online collectingsheilabrennan
This document discusses the benefits and challenges of online collecting for archives. Some key benefits include reaching a broader community, collecting a greater variety of evidence beyond stories, and allowing individuals to decide what they share. Challenges include less descriptive metadata from online submissions and maintaining the site long-term. Overall, online collecting can democratize history by building collections together, but requires dedicated resources and outreach to be sustainable. The document provides examples of successful online collecting projects and recommends designing new projects with responsive, mobile-first interfaces.
The document discusses the development of social and mobile applications for a wireless campus. It describes several applications currently under development, including a mobile museum guide, a multimodal group communication hub, and a sensor-based navigation system. It emphasizes that the wireless campus aims to be a test bed for new mobile services and applications in domains like education, culture, and social networks. The focus is on providing a living lab environment to build, test, and evaluate innovative mobile technologies.
Expand. Learn. Interact: Enabling Digital HumanitiesLora Aroyo
This document summarizes Lora Aroyo's presentation on enabling digital humanities. The presentation discusses expanding human cognition with technology, teaching machines through crowdsourcing diverse interpretations, and engaging users through novel interfaces like event-based browsing of linked historical media. The goals are to support interpretation, gather human semantics, and allow natural interaction. Challenges and the road ahead are also outlined.
This document discusses museums' production of media over time. It begins by providing background on the author and their interest in how museums have responded to converging media technologies. Historically, museums published catalogues, guides, and volumes as their main products. Early innovations included using gramophones, film, and radio broadcasts. As technologies advanced, museums adopted planetariums, film projectors, audio guides, television shows, computers and digital interactives. Now, mobile devices and transmedia projects allow content to reach wider audiences across multiple platforms. The production process involves networks of people both within and outside museums, with objects and media passing through various stages of editing, interpretation and translation.
Makerspaces are community spaces that provide tools and materials for designing and making things. They are located in libraries, schools, and community centers and foster a DIY culture with hands-on learning in STEAM fields. Makerspaces support deeper learning compared to traditional lectures as hands-on activities are less abstract. School libraries are well-positioned to create makerspaces and programming spaces that blend literacy and technology programs through participatory, hands-on activities applying lifelong learning skills.
Rikard's presentation: Events for all - A guide for making events accessible
Text is CC-BY, Photos/illusgtrations - see photo credits at the end
FFKP, The Society for Free Culture and Software, runs a project putting together a guide for how to make an event accessible to all people. In Sweden, there are tons of guides and materials on guidelines, policies, and tips for making different public events more accessible. These are distributed over a large number of government organisations, NGOs and interest groups working with politics for the disabled, and even private business organisations.
What FFKP saw as a challenge was first to make a better overview of all these resources but in one place. Second, we saw the need for a guide written not by or for any one of the stakeholders, which can be very different in nature, but also (with the stakeholders).
Therefore this guide is written in collaboration and in dialogue with what we identified as the three main stakeholders: Organisers, Visitors and the Society. Organisers are anyone who arranges an event or hosts events at their venue. Visitors are anyone who might have any type of disability, or knowledge thereof. By Society, we mean representatives from any national, regional or local government or its organisations.
What makes our approach unique, we believe, is that it aims to produce guidelines, resources and tips produced in dialogue of all three stakeholders, and not from any single perspective. The perspectives of a government authority is very different from that of a society for the rights of the disabled, for instance. We also decided from the very start that we would publish this guide with a free license and we went with Creative Commons Attribution Share Alike. We think it is imperative that a guide like this is a living document which can be built upon, remixed and cited by other forces in the future, without having to ask for permission or going through the hassles of obtaining permissions from the authors.
Reimagining library and community space with digital technologiesArtefacto
A participatory workshop exploring different ways libraries and other community spaces can use digital technologies to provide engaging and interactive user experiences. Held at Deptford Lounge.
This document discusses Open Cultuur Data, a network in the Netherlands that aims to open cultural data and encourage the development of cultural applications. It provides metrics on Open Images, an open media platform containing audiovisual archive material. It also discusses the growth of the Open Cultuur Data network through events like hackathons and competitions. The network now includes many cultural institutions and has resulted in the creation of apps that make culture more accessible.
Presentation by Henk Vanstappen (PACKED) and Lotte Belice Baltussen (Netherlands Institute for Sound and Vision) about the Open Culture Data initiative. Given at the DISH 2013 conference in Rotterdam, 3 December 2013.
This document discusses open cultural data and bottom-up open heritage initiatives in the Netherlands. It provides an overview of the Open Cultuur Data project, which aims to make more collection data and applications available as open cultural data. The project is working to connect open data enthusiasts in the cultural heritage sector to release datasets and develop new applications. The document outlines the initial experimental phase, defining principles of open cultural data, datasets released by various heritage institutions, and apps developed through hackathons and competitions. It discusses plans to further grow the network and release additional cultural heritage datasets as open data.
Open Cultuur Data is a Dutch network that aims to make cultural data from institutions openly available and accessible in order to create new cultural applications. The network includes cultural professionals, developers, and open data experts. It works to collect and publish open cultural datasets from organizations like museums and archives. It also organizes events like hackathons to encourage developers to build apps using this open cultural data. The goal is to make culture more accessible to the public in new ways through open data and new applications.
As more and more chapters develop and implement their GLAM outreach programs, it is time to talk about evaluation again. An earlier workshop on this topic was held at Wikimania 2013 in order to reach a shared vision of what may be achieved by different types of GLAM outreach activities. The results have been documented on the Outreach Wiki. In parallel, the WMF Programme Evaluation team has produced several evaluation reports about programs including one on GLAM content release partnerships, and the GLAM-wiki Toolset Project coordinated by the Europeana Foundation and supported by Wikimedia Netherlands, Wikimedia France, Wikimedia UK, and Wikimedia CH has produced a Report on requirements for usage and reuse statistics for GLAM content. As we work as a community to further develop evaluation strategies and systematic measures we invite community members engaged in GLAM outreach activities to take part in this strategy workshop.
2014 06-20 fac visual art and design bandung institute of technology mlMonika Lechner
DEN is a Dutch organization that promotes the digitization and sharing of cultural heritage. The presentation discusses DEN's role in the Dutch digital heritage landscape, defines what constitutes digital heritage, and outlines the evolution of digitization efforts. It also examines standardization, user demand, and future technologies that could impact digital heritage work, such as social media, mobile devices, crowd-sourcing and semantic web technologies.
Slides of Belgium's 2020 Public Domain Day celebration. Presentations by Creative Commons, Royal Library of Belgium, meemoo, Collections of Ghent, Communia, ODIS, Kadoc, KU Leuven, Passchendaele Museum, Agency of Built Heritage, Europeana, Gent Gemapt, Ghent Center of Digital Humanities and Wikimedia Belgium
Public Domain Day in Belgium celebrated works that entered the public domain in 2023. Several institutions showcased how they uploaded public domain collections in 2022 and 2023, including the Passchendaele Museum which shared experiences from an upload workshop and the Agentschap Onroerend Erfgoed which highlighted architectural drawings. Other showcases were from the KBR on their Public Domain Day uploads and Europeana's findings from five years of their Open GLAM survey on sharing cultural heritage collections. The event advocated for better sharing of cultural heritage in the public domain.
Research and Development at Sound and Vision Victor de Boer
Slides for guest lecture about R&D at the Netherlands Institute for Sound and Vision for the lecture series "Introduction to IMM" at VU Amsterdam.
With slides by Lotte Belice Baltussen, Maarten Brinkerink, Johan Oomen, Bouke Huurnink and Victor de Boer
Keynote for #teema14
http://www.nba.fi/fi/museoalan_kehittaminen/teemapaivat/puheenvuorot
Museoalan Teemapäivät/Museum Theme Days 2014
11-12 September, Helsinki
The Waag Society is an institute for art, science and technology located in Amsterdam. It brings together users, designers, programmers, artists and scientists from various disciplines to collaborate on projects using an approach called "users as designers". The Waag Society operates several labs and facilities such as a FabLab for digital fabrication. It has worked on many open data and mobile application projects in Amsterdam around themes like education, mobility and urban planning. The goal is to empower users and citizens through open sharing of data and technologies.
Lift Every Voice Forum, Online collectingsheilabrennan
This document discusses the benefits and challenges of online collecting for archives. Some key benefits include reaching a broader community, collecting a greater variety of evidence beyond stories, and allowing individuals to decide what they share. Challenges include less descriptive metadata from online submissions and maintaining the site long-term. Overall, online collecting can democratize history by building collections together, but requires dedicated resources and outreach to be sustainable. The document provides examples of successful online collecting projects and recommends designing new projects with responsive, mobile-first interfaces.
The document discusses the development of social and mobile applications for a wireless campus. It describes several applications currently under development, including a mobile museum guide, a multimodal group communication hub, and a sensor-based navigation system. It emphasizes that the wireless campus aims to be a test bed for new mobile services and applications in domains like education, culture, and social networks. The focus is on providing a living lab environment to build, test, and evaluate innovative mobile technologies.
Expand. Learn. Interact: Enabling Digital HumanitiesLora Aroyo
This document summarizes Lora Aroyo's presentation on enabling digital humanities. The presentation discusses expanding human cognition with technology, teaching machines through crowdsourcing diverse interpretations, and engaging users through novel interfaces like event-based browsing of linked historical media. The goals are to support interpretation, gather human semantics, and allow natural interaction. Challenges and the road ahead are also outlined.
This document discusses museums' production of media over time. It begins by providing background on the author and their interest in how museums have responded to converging media technologies. Historically, museums published catalogues, guides, and volumes as their main products. Early innovations included using gramophones, film, and radio broadcasts. As technologies advanced, museums adopted planetariums, film projectors, audio guides, television shows, computers and digital interactives. Now, mobile devices and transmedia projects allow content to reach wider audiences across multiple platforms. The production process involves networks of people both within and outside museums, with objects and media passing through various stages of editing, interpretation and translation.
Makerspaces are community spaces that provide tools and materials for designing and making things. They are located in libraries, schools, and community centers and foster a DIY culture with hands-on learning in STEAM fields. Makerspaces support deeper learning compared to traditional lectures as hands-on activities are less abstract. School libraries are well-positioned to create makerspaces and programming spaces that blend literacy and technology programs through participatory, hands-on activities applying lifelong learning skills.
Rikard's presentation: Events for all - A guide for making events accessible
Text is CC-BY, Photos/illusgtrations - see photo credits at the end
FFKP, The Society for Free Culture and Software, runs a project putting together a guide for how to make an event accessible to all people. In Sweden, there are tons of guides and materials on guidelines, policies, and tips for making different public events more accessible. These are distributed over a large number of government organisations, NGOs and interest groups working with politics for the disabled, and even private business organisations.
What FFKP saw as a challenge was first to make a better overview of all these resources but in one place. Second, we saw the need for a guide written not by or for any one of the stakeholders, which can be very different in nature, but also (with the stakeholders).
Therefore this guide is written in collaboration and in dialogue with what we identified as the three main stakeholders: Organisers, Visitors and the Society. Organisers are anyone who arranges an event or hosts events at their venue. Visitors are anyone who might have any type of disability, or knowledge thereof. By Society, we mean representatives from any national, regional or local government or its organisations.
What makes our approach unique, we believe, is that it aims to produce guidelines, resources and tips produced in dialogue of all three stakeholders, and not from any single perspective. The perspectives of a government authority is very different from that of a society for the rights of the disabled, for instance. We also decided from the very start that we would publish this guide with a free license and we went with Creative Commons Attribution Share Alike. We think it is imperative that a guide like this is a living document which can be built upon, remixed and cited by other forces in the future, without having to ask for permission or going through the hassles of obtaining permissions from the authors.
Reimagining library and community space with digital technologiesArtefacto
A participatory workshop exploring different ways libraries and other community spaces can use digital technologies to provide engaging and interactive user experiences. Held at Deptford Lounge.
This document discusses Open Cultuur Data, a network in the Netherlands that aims to open cultural data and encourage the development of cultural applications. It provides metrics on Open Images, an open media platform containing audiovisual archive material. It also discusses the growth of the Open Cultuur Data network through events like hackathons and competitions. The network now includes many cultural institutions and has resulted in the creation of apps that make culture more accessible.
Presentation by Henk Vanstappen (PACKED) and Lotte Belice Baltussen (Netherlands Institute for Sound and Vision) about the Open Culture Data initiative. Given at the DISH 2013 conference in Rotterdam, 3 December 2013.
This document discusses open cultural data and bottom-up open heritage initiatives in the Netherlands. It provides an overview of the Open Cultuur Data project, which aims to make more collection data and applications available as open cultural data. The project is working to connect open data enthusiasts in the cultural heritage sector to release datasets and develop new applications. The document outlines the initial experimental phase, defining principles of open cultural data, datasets released by various heritage institutions, and apps developed through hackathons and competitions. It discusses plans to further grow the network and release additional cultural heritage datasets as open data.
Open Cultuur Data is a Dutch network that aims to make cultural data from institutions openly available and accessible in order to create new cultural applications. The network includes cultural professionals, developers, and open data experts. It works to collect and publish open cultural datasets from organizations like museums and archives. It also organizes events like hackathons to encourage developers to build apps using this open cultural data. The goal is to make culture more accessible to the public in new ways through open data and new applications.
As more and more chapters develop and implement their GLAM outreach programs, it is time to talk about evaluation again. An earlier workshop on this topic was held at Wikimania 2013 in order to reach a shared vision of what may be achieved by different types of GLAM outreach activities. The results have been documented on the Outreach Wiki. In parallel, the WMF Programme Evaluation team has produced several evaluation reports about programs including one on GLAM content release partnerships, and the GLAM-wiki Toolset Project coordinated by the Europeana Foundation and supported by Wikimedia Netherlands, Wikimedia France, Wikimedia UK, and Wikimedia CH has produced a Report on requirements for usage and reuse statistics for GLAM content. As we work as a community to further develop evaluation strategies and systematic measures we invite community members engaged in GLAM outreach activities to take part in this strategy workshop.
2014 06-20 fac visual art and design bandung institute of technology mlMonika Lechner
DEN is a Dutch organization that promotes the digitization and sharing of cultural heritage. The presentation discusses DEN's role in the Dutch digital heritage landscape, defines what constitutes digital heritage, and outlines the evolution of digitization efforts. It also examines standardization, user demand, and future technologies that could impact digital heritage work, such as social media, mobile devices, crowd-sourcing and semantic web technologies.
Slides of Belgium's 2020 Public Domain Day celebration. Presentations by Creative Commons, Royal Library of Belgium, meemoo, Collections of Ghent, Communia, ODIS, Kadoc, KU Leuven, Passchendaele Museum, Agency of Built Heritage, Europeana, Gent Gemapt, Ghent Center of Digital Humanities and Wikimedia Belgium
Public Domain Day in Belgium celebrated works that entered the public domain in 2023. Several institutions showcased how they uploaded public domain collections in 2022 and 2023, including the Passchendaele Museum which shared experiences from an upload workshop and the Agentschap Onroerend Erfgoed which highlighted architectural drawings. Other showcases were from the KBR on their Public Domain Day uploads and Europeana's findings from five years of their Open GLAM survey on sharing cultural heritage collections. The event advocated for better sharing of cultural heritage in the public domain.
Research and Development at Sound and Vision Victor de Boer
Slides for guest lecture about R&D at the Netherlands Institute for Sound and Vision for the lecture series "Introduction to IMM" at VU Amsterdam.
With slides by Lotte Belice Baltussen, Maarten Brinkerink, Johan Oomen, Bouke Huurnink and Victor de Boer
Keynote for #teema14
http://www.nba.fi/fi/museoalan_kehittaminen/teemapaivat/puheenvuorot
Museoalan Teemapäivät/Museum Theme Days 2014
11-12 September, Helsinki
The Waag Society is an institute for art, science and technology located in Amsterdam. It brings together users, designers, programmers, artists and scientists from various disciplines to collaborate on projects using an approach called "users as designers". The Waag Society operates several labs and facilities such as a FabLab for digital fabrication. It has worked on many open data and mobile application projects in Amsterdam around themes like education, mobility and urban planning. The goal is to empower users and citizens through open sharing of data and technologies.
Hollie Lubbock is a UX/visual designer at Bureau for Visual Affairs in London. This document discusses how design can help communicate data and cases where cultural organizations are using open data. It provides examples of museums like the V&A and British Museum that have released collection data. The document also highlights projects by Hollie Lubbock using open data from cultural organizations to create engaging data visualizations and experiences for users.
Europeana Creative is a project that brings together cultural heritage institutions and creative industries. It aims to encourage creative reuse of digital cultural heritage content from Europe's museums, libraries, and archives. The project includes several key activities: 1) Europeana Labs and a network of living labs for experimenting with content; 2) technical infrastructure and tools for accessing and working with content; 3) a legal framework and business models to allow content reuse; 4) pilot apps and services developed by partners; and 5) open innovation challenges for developers and entrepreneurs. One pilot is the Design Pilot, which includes developing tools for visual searching of content, hosting workshops to stimulate design with digital culture, and creating an interactive Culture Cam installation.
This document summarizes various living lab projects from Waag Society. Living labs involve collaborations between users, designers, programmers, artists, and scientists. They publish demonstrations of their work rather than written reports. Examples of projects mentioned include a location-based memory registration project, open innovation projects, and projects involving health care, sustainability, democratic participation and more. Benefits are seen for users, companies, knowledge institutes, and governments. The Netherlands is highlighted as an innovative, entrepreneurial, and connected location for such projects. The development cycle and research aspects are depicted in diagrams. An example case study of a story table project for elderly users is described in detail. Other projects mentioned include sound mapping and a personal travel agent.
The document summarizes presentations from the OpenGLAM Working Group at Wikimania 2014 in London. It describes initiatives in several countries to open cultural data from galleries, libraries, archives, and museums (GLAMs) and promote best practices. The Netherlands program includes OpenGLAM masterclasses to train GLAMs on open data. Germany's program included a cultural data hackathon. Switzerland conducted an OpenGLAM benchmark survey of heritage institutions and a pilot project encouraging institutions to contribute to Wikipedia.
Digitaal duurzame links - NDE Werelddag van de Digitale DuurzaamheidLotte Belice Baltussen
Wanneer je als culturele instelling digitaal lesmateriaal voor het onderwijs ontwikkelt, dan wil je natuurlijk dat dit materiaal zo lang mogelijk goed vindbaar en bruikbaar is. Er komt veel kijken bij het duurzaam ontwikkelen van digitaal lesmateriaal. Een onderdeel hiervan is het zorgen voor goed werkende URL's. Maar hoe zorg je ervoor dat deze linkjes goed blijven werken?
Kennisnet en het Netwerk Digitaal Erfgoed hebben de handen ineengeslagen om culturele instellingen, makers van lesmateriaal en verbinders hierbij te helpen. Tijdens deze workshop gaven we je concrete handvatten en tips om links van en in jouw aanbod goed te laten werken. Denk hierbij aan de URL's op je eigen website en verwijzingen naar bronnen, artikelen of websites die jouw lesmateriaal onderbouwen en verrijken. Veel van deze links verdwijnen en veranderen. Hoe zorg je er dan voor dat ze het ook de komende maanden en zelfs jaren blijven doen? In deze workshop gaven we aan de hand van praktijkvoorbeelden antwoord op deze vraag.
De workshop vond plaats op 5 november, tijdens de Werelddag van de Digitale Duurzaamheid.
Rechtenregistratie bij de Anne Frank Stichting, Adlib gebruikersdag - 8 novem...Lotte Belice Baltussen
Presentatie van de Anne Frank Stichting over de aanpak van rechtenregistratie in Adlib. In de presentatie vertelden collectiebeheerder Caecilia Thoen en programmamanager Digitale Strategie Lotte Baltussen over de inhoudelijke en technische vraagstukken die bij dit onderwerp komen kijken.
Anne Frank House - user studies - Brabants Erfgoed, Helmond 22 novemberLotte Belice Baltussen
Presentation about which methods you can use to from your end users.
Cacaofabiek, Helmond 22 november
"De Brabant Cloud ondersteunt instellingen bij de digitale ontsluiting van hun collecties. Deze dag voorziet deelnemers van verdiepende informatie, kennis en middelen omtrent de volgende vragen:
* Hoe maak je de collectie optimaal toegankelijk voor een breed publiek?
* Welke mogelijkheden zijn er om de collectie online te presenteren?
* Hoe ga je om met auteursrechten?
Het programma zal zowel theoretische als praktische verdieping bieden.
http://www.erfgoedbrabant.nl/projecten/erfgoed-academie-brabant/vormingsaanbod-2016/studiedag-collecties-online/"
20160922 Reinwardt Academie - NDE Bruikbaar case study GTAA bij Groninger Arc...Lotte Belice Baltussen
Presentatie voor het vak Digitaal Erfgoed bij de Reinwardt Academie. Geven op 22 september 2016. Case study NDE Bruikbaar: GTAA bij Groninger Archieven
Presentatie van het project "Annotatie webarchief Groninger Archieven mbv GTAA-Onderwerpsas", van het Netwerk Digitaal Erfgoed. Gegeven op het AVA_Net symposium bij Beeld en Geluid in Hilversum op 1 juli 2016.
Presentation at the International Internet Preservation Consortium conference 2014 in Paris on the web archiving project the Netherlands Institute for Sound and Vision did together with Dutch public broadcaster NTR.
- Sound and Vision is the largest audiovisual archive in the Netherlands, containing 800,000 hours of material including 2 million pictures and 20,000 objects.
- It safeguards collections from public broadcasters, organizations, and private individuals, and makes these holdings available to media professionals, educational users, and the general public.
- Through its Open Images project, Sound and Vision makes a small portion (0.014%) of its collection openly available online to encourage reuse, including over 1,800 videos and pictures available under Creative Commons licenses.
Open Cultuur Data presentatie van 18 april 2013 op de bijeenkomst van CLICKNL, kennis- en innovatienetwerk voor de creatieve industrie. Meer: http://www.clicknl.nl/
Presentatie: CONTEXTCOMBINATIES:ANALYSE VAN AV-ERFGOED INTROVE EN QUAMERDES . Workshop op de AVA_Net seminar Van de spin Anansi tot home movies. Over wetenschappelijk onderzoek en audiovisuele archieven.
Voor meer achtergrondinformatie zie het blogbericht van Wietske van den Heuvel van Digitaal Erfgoed Nederland: http://www.den.nl/blog/bericht/3811
Workshop op de studiedag van Digitaal Erfgoed Nederland: Baas over eigen metadadata, gegeven door Open Cultuur Data en de Open Knowledge Foundation. Onderwerp: de risico's en voordelen van open data.
28 juni 2012, Utrecht, Geldmuseum
www.opencultuurdata.nl
All data pitches by Open Culture Data participants during the Hack de Overheid hackathon of 16 juni 2012 in Smart Project Space, Amsterdam.
- Het Geluid van Nederland
- NIOD
- Visserijmuseum Zoutkamp
- Mode (Amsterdam Museum, Fries Museum, Centraal Museum)
- Regionaal Archief Leiden
- Arts Holland
- Nationaal Archief (Anefo)
- Rijksmuseum API
See: www.opencultuurdata.nl/datasets
Presentatie over Open Cultuur Data, gegeven tijdens de KVAN-dagen 2012: Open!.
Nikki Timmermans, Kennisland
Lotte Belice Baltussen, Nederlands Instituut voor Beeld en Geluid
Maarten Brinkerink, Nederlands Instituut voor Beeld en Geluid
Middelburg, 11 juni 2012
Driving Business Innovation: Latest Generative AI Advancements & Success StorySafe Software
Are you ready to revolutionize how you handle data? Join us for a webinar where we’ll bring you up to speed with the latest advancements in Generative AI technology and discover how leveraging FME with tools from giants like Google Gemini, Amazon, and Microsoft OpenAI can supercharge your workflow efficiency.
During the hour, we’ll take you through:
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We’ll wrap up with a live Q&A session where you can engage with our experts on your specific use cases, and learn more about optimizing your data workflows with AI.
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Best 20 SEO Techniques To Improve Website Visibility In SERPPixlogix Infotech
Boost your website's visibility with proven SEO techniques! Our latest blog dives into essential strategies to enhance your online presence, increase traffic, and rank higher on search engines. From keyword optimization to quality content creation, learn how to make your site stand out in the crowded digital landscape. Discover actionable tips and expert insights to elevate your SEO game.
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2024/06/building-and-scaling-ai-applications-with-the-nx-ai-manager-a-presentation-from-network-optix/
Robin van Emden, Senior Director of Data Science at Network Optix, presents the “Building and Scaling AI Applications with the Nx AI Manager,” tutorial at the May 2024 Embedded Vision Summit.
In this presentation, van Emden covers the basics of scaling edge AI solutions using the Nx tool kit. He emphasizes the process of developing AI models and deploying them globally. He also showcases the conversion of AI models and the creation of effective edge AI pipelines, with a focus on pre-processing, model conversion, selecting the appropriate inference engine for the target hardware and post-processing.
van Emden shows how Nx can simplify the developer’s life and facilitate a rapid transition from concept to production-ready applications.He provides valuable insights into developing scalable and efficient edge AI solutions, with a strong focus on practical implementation.
Cosa hanno in comune un mattoncino Lego e la backdoor XZ?Speck&Tech
ABSTRACT: A prima vista, un mattoncino Lego e la backdoor XZ potrebbero avere in comune il fatto di essere entrambi blocchi di costruzione, o dipendenze di progetti creativi e software. La realtà è che un mattoncino Lego e il caso della backdoor XZ hanno molto di più di tutto ciò in comune.
Partecipate alla presentazione per immergervi in una storia di interoperabilità, standard e formati aperti, per poi discutere del ruolo importante che i contributori hanno in una comunità open source sostenibile.
BIO: Sostenitrice del software libero e dei formati standard e aperti. È stata un membro attivo dei progetti Fedora e openSUSE e ha co-fondato l'Associazione LibreItalia dove è stata coinvolta in diversi eventi, migrazioni e formazione relativi a LibreOffice. In precedenza ha lavorato a migrazioni e corsi di formazione su LibreOffice per diverse amministrazioni pubbliche e privati. Da gennaio 2020 lavora in SUSE come Software Release Engineer per Uyuni e SUSE Manager e quando non segue la sua passione per i computer e per Geeko coltiva la sua curiosità per l'astronomia (da cui deriva il suo nickname deneb_alpha).
Infrastructure Challenges in Scaling RAG with Custom AI modelsZilliz
Building Retrieval-Augmented Generation (RAG) systems with open-source and custom AI models is a complex task. This talk explores the challenges in productionizing RAG systems, including retrieval performance, response synthesis, and evaluation. We’ll discuss how to leverage open-source models like text embeddings, language models, and custom fine-tuned models to enhance RAG performance. Additionally, we’ll cover how BentoML can help orchestrate and scale these AI components efficiently, ensuring seamless deployment and management of RAG systems in the cloud.
Unlocking Productivity: Leveraging the Potential of Copilot in Microsoft 365, a presentation by Christoforos Vlachos, Senior Solutions Manager – Modern Workplace, Uni Systems
GraphSummit Singapore | The Art of the Possible with Graph - Q2 2024Neo4j
Neha Bajwa, Vice President of Product Marketing, Neo4j
Join us as we explore breakthrough innovations enabled by interconnected data and AI. Discover firsthand how organizations use relationships in data to uncover contextual insights and solve our most pressing challenges – from optimizing supply chains, detecting fraud, and improving customer experiences to accelerating drug discoveries.
Communications Mining Series - Zero to Hero - Session 1DianaGray10
This session provides introduction to UiPath Communication Mining, importance and platform overview. You will acquire a good understand of the phases in Communication Mining as we go over the platform with you. Topics covered:
• Communication Mining Overview
• Why is it important?
• How can it help today’s business and the benefits
• Phases in Communication Mining
• Demo on Platform overview
• Q/A
Dr. Sean Tan, Head of Data Science, Changi Airport Group
Discover how Changi Airport Group (CAG) leverages graph technologies and generative AI to revolutionize their search capabilities. This session delves into the unique search needs of CAG’s diverse passengers and customers, showcasing how graph data structures enhance the accuracy and relevance of AI-generated search results, mitigating the risk of “hallucinations” and improving the overall customer journey.
In his public lecture, Christian Timmerer provides insights into the fascinating history of video streaming, starting from its humble beginnings before YouTube to the groundbreaking technologies that now dominate platforms like Netflix and ORF ON. Timmerer also presents provocative contributions of his own that have significantly influenced the industry. He concludes by looking at future challenges and invites the audience to join in a discussion.
AI 101: An Introduction to the Basics and Impact of Artificial IntelligenceIndexBug
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Climate Impact of Software Testing at Nordic Testing DaysKari Kakkonen
My slides at Nordic Testing Days 6.6.2024
Climate impact / sustainability of software testing discussed on the talk. ICT and testing must carry their part of global responsibility to help with the climat warming. We can minimize the carbon footprint but we can also have a carbon handprint, a positive impact on the climate. Quality characteristics can be added with sustainability, and then measured continuously. Test environments can be used less, and in smaller scale and on demand. Test techniques can be used in optimizing or minimizing number of tests. Test automation can be used to speed up testing.
Building Production Ready Search Pipelines with Spark and MilvusZilliz
Spark is the widely used ETL tool for processing, indexing and ingesting data to serving stack for search. Milvus is the production-ready open-source vector database. In this talk we will show how to use Spark to process unstructured data to extract vector representations, and push the vectors to Milvus vector database for search serving.
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Essentials of Automations: The Art of Triggers and Actions in FMESafe Software
In this second installment of our Essentials of Automations webinar series, we’ll explore the landscape of triggers and actions, guiding you through the nuances of authoring and adapting workspaces for seamless automations. Gain an understanding of the full spectrum of triggers and actions available in FME, empowering you to enhance your workspaces for efficient automation.
We’ll kick things off by showcasing the most commonly used event-based triggers, introducing you to various automation workflows like manual triggers, schedules, directory watchers, and more. Plus, see how these elements play out in real scenarios.
Whether you’re tweaking your current setup or building from the ground up, this session will arm you with the tools and insights needed to transform your FME usage into a powerhouse of productivity. Join us to discover effective strategies that simplify complex processes, enhancing your productivity and transforming your data management practices with FME. Let’s turn complexity into clarity and make your workspaces work wonders!
Essentials of Automations: The Art of Triggers and Actions in FME
Open Culture Data - PMOD
1. OPEN CULTURE DATA
Sharing. Connecting. Enriching.
"
Open Culture Data!
Lotte Belice Baltussen, Netherlands Institute for Sound and Vision (@lottebelice)
!
Nikki Timmermans, Kennisland (@nikkitimmermans) !
!
Using Open Data Workshop | #pmod | Brussels, 19-20 June 2012 !
!
!
t: @OpenCultuurData | #opencultuurdata !
!
2. OR: WHY WE THINK WE COMPLY WITH TIM DAVIESʼ (@TIMDAVIES)
5 STARS OF OPEN DATA ENGAGEMENT"
16. PHASE 2: community & challenges!
Image
source:
Collec/on
Netherlands
Ins/tute
for
Sound
and
Vision.
Set
De
Taal
van
de
Machine
(VPRO)
d.d.
13
November
1958.
License:
Crea/ve
Commons
AKribLon-‐ShareAlike
(hKp://crea/vecommons.org/licenses/by-‐sa/3.0/nl/).
17. MASTERCLASS & COMPETITION CHALLENGE"
• January 2012: Images for the Future &
Creative Commons Nederland!
• April 2012: start masterclasses!
• June 2012: start competition / hackathon 1!
• October/November 2012: hackathon 2!
• January 2013: final report + awards ceremony!
18. MASTERCLASS OPEN DATA | CREATIVE COMMONS"
ARCHIVES! MUSEUMS!
Archief Eemland! Buurtmuseum Leiden Noord!
Gemeentearchief Rotterdam! Centraal Museum!
Groene Hart Archieven! Fries Museum / Keramiekmuseum
Nationaal Archief! Princessehof!
Regionaal Archief Leiden! Joods Historisch Museum!
! Maritiem Digitaal/Visserijmuseum Zoutkamp!
LIBRARIES! Teylers Museum!
Wageningen UR bibliotheek! !
KNOWLEDGE CENTRA/-INSTITUTES!
SECTOR INSTITUTES/ OTHER! Nationaal Comité 4 en 5 mei!
Kunstfactor! NCB Naturalis!
Arts Holland / tourist data! NIOD!
! Theater Instituut Nederland"
!
19. TOPICS MASTERCLASS"
#1: Building blocks of copyright!
#2: Technology and tools (open licensing etc.)!
#3: Re-use and applications!
#4: Benefits and risks!
#5: Hackathons… trial and error!
20. HACKATHONS AND COMPETITION"
• 2 hackathon events by Hack de Overheid!
• 16 June: We presented 7 new datasets
(..and counting)!
• 3 Open Culture Data prizes + the Dutch
National Archive prize!
• Total prize money for app development is
€7.500!
21. AMBITIONS"
• Releasing more open culture data sets!
• Gather, produce and share more knowledge and
case-based evidence about Open Culture Data!
• Organise networking events and workshops about
Open Culture Data!
• Position Open Culture Data in a national data
catalogue and the cultural sector in the worldwide
open data movement!
• Evolve beyond the app competition!
22. BENEFITS OF OPEN CULTURE DATA"
• Public mission"
• Data enrichment"
• Increasing relevance"
• Increasing channels to end users"
• Brand value!
• Specific funding oppurtunities!
• Discoverability!
• New customers/ users!
• Building expertise!
• Desired spill-over effects/ creating new business!
!
Source: Verwayen, Arnoldus & Kaufman 2011. The Problem of the Yellow
Milkmaid. Europeana White Paper no. 2.!