2. Agenda
2
• The Wireless Campus and its applications
• Aspects of mobile computing
• Social computing and cultural institutions
• If time left: case of Brooklyn Museum (NY)
3. The Wireless Campus
3
• Mission:
a permanent test- and demozone
active partnership with industry, government, young
developers & entrepreneurs
platform for scientific research and education
• Focus on mobile (city) services & applications
• Offer living lab environment with 10.000 users
• Urbizone as catalyst
4. Experiments
4
• Build, test & evaluate mobile services
• Different application domains
– Sport & leisure
– Education / R&D
– Culture
– Work/productivity
– Social networks
5. Currently under development
5
Sport & leisure:
• MIND THE STEP
Motivational, sustained physical activity
monitor.
Culture:
• MOBILE MUSEUM GUIDE
creating personalised musea experiences
through mobile devices.
Community support:
• MOBILEIZER (OYBLE)
Multimodal group communication hub
Work:
• QuTi
Real time monitor for queue sensitive
events
• TWINIC
Online knowledge sharing platform
• WAYFINDING 2.0
Sensor-based navigation for public spaces
• RADIATION MONITOR
Compound radiation measurements for
public safety
6. AirGraffiti
- Context aware urban mobile service
- Provides a highly personalized city
experience, tailored to specific interests,
expectations and situation
- Allows for dynamic in- & outdoor trails
- Uses GPS, QR-codes, RFID-tags
- Use cases: city trajectories, museum
guides, mobile quests, urban story telling
- Today: Poster + limited demo on req
7. Mobileizer (Oyble)
- Multimodal group communication hub
- A platform that allows any group to stay
connected through a computer and/or a
mobile phone
- Uses SMS, e-mail, the web, an API and
screen scraping
- Embeddable widget allows subscription on
every web site
- Use cases: Student bodies organizing
activities, Teachers sending students last-
minute notices, communities keeping each
other up to date
- Today: Poster + demo at the boot
8. Wayfinding 2.0
- Sensor-based navigation experiment on
the campus
- Uses active nodes on the campus:
displays + RFID readers attached.
- Users navigate the campus with a
passive RFID tag
- Each node provides a visual queue &
info on how to get to the next node
- Dynamic trails with minimal
configuration. Use cases: future events on
the campus
- Today: Poster (currently in early
development)
9. Mind The Step
Community website for stimulating a healthy
lifestyle.
Diet is monitored through simple
questionnaires.
Physical activity is automatically monitored
through a smart sensor.
Will the community aspect improve
compliance?
We are targeting large employers to launch a
competition among different departments.
Today: Poster + sensor demo
13. AirGraffiti
Context aware urban mobile service
An engine for the Internet of Things
People can describe and experience physical objects,
places and events
Users can create clusters of objects. Smart-context
engine helps in the process
Allows for dynamic in- & outdoor trails
Native iPhone app coming soon!
14. AirGraffiti
Mission: To provide a highly personalized city
experience, tailored to an individual’s interests,
expectations and situation
Use cases: museum guides, city trajectories, mobile
quests, urban story telling
Native iPhone app coming soon!
15. The importance of the mobile and the social?
15
Overgang nieuws als product van een gevestigd instituu
naar nieuws als onderdeel van een communicatie-ecosysteem dat bestaat
uit officiële kanalen, informele collectieven en individuen
16. Mobile Devices market / iPhone: take-off yet?
16
Apple (March 2009) has sold 30 million devices
17 million iPhones
13 million iPod touch
App Store (exists for 8 months now)
25000 applications
800 million apps downloaded
But: heterogenous market, mobile broadband expensive,
slows uptake
17. De gebruiker
• Gebruik? DS – 3 nov 2008: Insites
• 2,2 miljoen Belgen maken gebruik
van een sociaal netwerk
• = 40% van surfende volwassen
bevolking
• Ter vgl. GB: 2 op 3
• 1. Facebook (1/3)
• 2. LinkedIn (1/4)
• 3. Netlog (1/7)
• 4. MySpace (1/10)
20. Relevance for (e-)culture?
Networked society is
becoming a reality...
Part of mission: ‘providing
access to culture’ -> digitally
Culture is being created in
new (digital) places
New (digital) actors emerge,
old ones disappear
DUCHAMP: “creative act is not performed by an artists
alone. The spectator brings the work in contact with the
external world by deciphering and interpreting its inner
qualifications and thus contributes to the creative act.”
21. BANKSY: “A small group create, promote, purchase,
exhibit and decide the succes of Art. Only a few hundred
people in the world have any real say. When you go to an
Art gallery you are simply a tourist looking at the trophy
cabinet of a few millionaires.” (Banksy.co.uk)
22. 2009: cultural institutions on social networks?
Tate Britain, Science Museum on Facebook / National Gallery on
YouTube
23. 2009: era of museums on social networks
Museums on
http://twitter.com
24. 2009: era of museums on social networks
Museums on
http://twitter.com
25. 2009: era of museums on social networks
Museums on
http://twitter.com
26. Damien Hirst @ Rijksmuseum Amsterdam
http://fortheloveofgod.nl : real participation?
27. Not content but CONTACT is king?
“Main point of content is to offer people the
opportunity to socialize. Content is an excuse for
people to interact.” (Douglas Rushkoff)
“Main threat for traditional publishers is Facebook
not Google” (Stephen Abram)
28. From gatekeeper to curator and guide
Exploit core competences and assets to the max
Cherish and play expert role
Select: CURATOR
Structure, combine and explain: GUIDE
Play HUB-role -> ‘community discovery’
Collaborate with other organisations and actors
29. Institution as (virtual) social meeting space
Enabler for dialogue between:
Audience
Staff
Artists
Let the audience be a co-guide
No strict division between real-virtual participation,
mobile or fixed. All are complementary
37. Concluding…
mobile/social/ict in the first place an
instrument
A very important instrument! Museums
must learn how to use it wisely
Instrument IS NOT goal
Think about your mission, use new
media to reach these goals
Not expensive per se, but it takes time!
Important to distinguish between:
instrument for communication
instrument for participation – does
that really happen?
38. Thank you!
Questions?
Get in touch: kristof.michiels@ibbt.be
Web: http://www.ibbt.be and http://smit.vub.ac.be
Soon: http://edosia.org / http://oyble.be
Editor's Notes
Work:
TWINIConline sharing platform for notes, videos, audio,…
QuTiReal time monitor for queue sensitive events.
Use cases: student organizations or other social groups trying to organize (or communicating) activities, campus teachers notifying students last-minute about illness, SME’s communicating special sales to customers, friends sending updates to their friends, …
Use cases: student organizations or other social groups trying to organize (or communicating) activities, campus teachers notifying students last-minute about illness, SME’s communicating special sales to customers, friends sending updates to their friends, …
http://www.facebook.com/press/info.php?statistics=
FB:
* More than 150 million active users
* More than half of Facebook users are outside of college
* The fastest growing demographic is those 30 years old and older
* Average user has 100 friends on the site
* More than 3 billion minutes are spent on Facebook each day (worldwide)
* More than 13 million users update their statuses at least once each day
* More than 3 million users become fans of Pages each day
* More than 800 million photos uploaded to the site each month
* More than 5 million videos uploaded each month
* More than 20 million pieces of content (web links, news stories, blog posts, notes, photos, etc.) shared each month
* More than 2 million events created each month
* More than 20 million active user groups exist on the site
Gebeuren prachtige zaken binnen de muren zowel als buiten de muren: verbinden!
Nieuwe content-creators bijgekomen: op artistiek én op beschrijvend vlak!