This document provides an overview of computer networks, including:
1) How computer networks allow devices to connect and share resources through wired or wireless connections. Data is divided into packets for transmission.
2) The key components that make up a network including hosts, servers, clients, network hardware, software, and services.
3) An overview of the evolution of computer networking from ARPANET to the modern Internet, and different types of networks classified by span and component roles.
Pixel Patrol: Galactic Defender
Concept: Players take control of a pixelated spaceship in a classic side-scrolling shooter. Defend the galaxy from waves of retro-inspired alien invaders. Collect power-ups, upgrade your ship, and challenge epic boss battles in a nostalgic arcade experience.
Time Warp Runner
Concept: In this retro-style endless runner, players navigate through various time periods, each with its own unique pixel art aesthetics and challenges. Jump, slide, and dodge obstacles to collect artifacts while avoiding temporal paradoxes.
Neo Cyber Samurai
Concept: Step into the neon-lit streets of a cyberpunk city as a pixelated samurai. Engage in fast-paced, combo-based sword fights with rogue AI, cyber-enhanced criminals, and futuristic foes. Upgrade your skills and armor as you progress through the dystopian world.
Retro Racer Revolution
Concept: Race through a series of pixelated tracks in classic arcade racing style. Customize your vintage car, compete against AI or friends in split-screen multiplayer, and collect power-ups to gain the upper hand. The game features an array of tracks inspired by different eras of gaming.
Mystery Mansion: Ghost Hunt
Concept: Explore a haunted mansion filled with pixelated ghosts and supernatural mysteries. As a paranormal investigator armed with retro-tech gadgets, you must uncover the secrets of the mansion while capturing or banishing the resident ghosts. Solve puzzles, gather clues, and survive jump scares.
Pixel Patrol: Galactic Defender
Concept: Players take control of a pixelated spaceship in a classic side-scrolling shooter. Defend the galaxy from waves of retro-inspired alien invaders. Collect power-ups, upgrade your ship, and challenge epic boss battles in a nostalgic arcade experience.
Time Warp Runner
Concept: In this retro-style endless runner, players navigate through various time periods, each with its own unique pixel art aesthetics and challenges. Jump, slide, and dodge obstacles to collect artifacts while avoiding temporal paradoxes.
Neo Cyber Samurai
Concept: Step into the neon-lit streets of a cyberpunk city as a pixelated samurai. Engage in fast-paced, combo-based sword fights with rogue AI, cyber-enhanced criminals, and futuristic foes. Upgrade your skills and armor as you progress through the dystopian world.
Retro Racer Revolution
Concept: Race through a series of pixelated tracks in classic arcade racing style. Customize your vintage car, compete against AI or friends in split-screen multiplayer, and collect power-ups to gain the upper hand. The game features an array of tracks inspired by different eras of gaming.
Mystery Mansion: Ghost Hunt
Concept: Explore a haunted mansion filled with pixelated ghosts and supernatural mysteries. As a paranormal investigator armed with retro-tech gadgets, you must uncover the secrets of the mansion while capturing or banishing the resident ghosts. Solve puzzles, gather clues, and survive jump scares.
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
Students, digital devices and success - Andreas Schleicher - 27 May 2024..pptxEduSkills OECD
Andreas Schleicher presents at the OECD webinar ‘Digital devices in schools: detrimental distraction or secret to success?’ on 27 May 2024. The presentation was based on findings from PISA 2022 results and the webinar helped launch the PISA in Focus ‘Managing screen time: How to protect and equip students against distraction’ https://www.oecd-ilibrary.org/education/managing-screen-time_7c225af4-en and the OECD Education Policy Perspective ‘Students, digital devices and success’ can be found here - https://oe.cd/il/5yV
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
We all have good and bad thoughts from time to time and situation to situation. We are bombarded daily with spiraling thoughts(both negative and positive) creating all-consuming feel , making us difficult to manage with associated suffering. Good thoughts are like our Mob Signal (Positive thought) amidst noise(negative thought) in the atmosphere. Negative thoughts like noise outweigh positive thoughts. These thoughts often create unwanted confusion, trouble, stress and frustration in our mind as well as chaos in our physical world. Negative thoughts are also known as “distorted thinking”.
This is a presentation by Dada Robert in a Your Skill Boost masterclass organised by the Excellence Foundation for South Sudan (EFSS) on Saturday, the 25th and Sunday, the 26th of May 2024.
He discussed the concept of quality improvement, emphasizing its applicability to various aspects of life, including personal, project, and program improvements. He defined quality as doing the right thing at the right time in the right way to achieve the best possible results and discussed the concept of the "gap" between what we know and what we do, and how this gap represents the areas we need to improve. He explained the scientific approach to quality improvement, which involves systematic performance analysis, testing and learning, and implementing change ideas. He also highlighted the importance of client focus and a team approach to quality improvement.
2. Computer network
● 2+ anonymous computers connected to one another in order to exchange information or share
resources → computer network.
○ Can be wired or wireless.
○ Advantages:
■ Share resources in a cheap manner [resources : software, storage]by using one printer for
many computers.
■ Improves communication.
■ Cost reduction.
● It includes different types of hosts/nodes like server,desktop,laptop,modem,router,switch
● Connects multiple computers in different settings.
●
3. How is data transferred in a network?
● Data is divided into smaller chunks → packets
● Packets →carried over a network
4. What makes a network
● Hosts/nodes
● Servers
● Client
● Network hardware
● Communication channel
● Software
● Network services
5. 1. Hosts
● Computers attached to that network that are seeking to transfer/share resources.
○ Eg: pc, smartphone, laptop
2. Server
● Very important
● Facilitates sharing and communication among hosts
● In small networks, all the data is stored in the server
● There can be more than one server in a network
● In bigger networks, there are servers for specialised tasks
○ Eg: printer server → handles only printing requests
3. Clients
● A computer which access the service made by the server
4. Network hardware
● Hardware devices to carry out various roles → establishing corrections, controlling network traffic
5. Softwares
● Make network possible
● Comprises of protocols,network os etc
○ Protocols → predecides set of rules using which all parties of a network connect and interact
with one-another.
6 network services
● Provide different functionalities over a network.
7. ● ARPANET:
○ Advanced research projects agency
network
○ Sponsored by us department of
defense in 1969.
○ Goal → connect computers at
different universities /research
institution and us defense for
scientific collaboration
○ The users of this system were able
to share information and even play
games on it[long distance]
○ Started small but expanded rapidly.
○ Shutdown in 1990
● Nsfnet
○ Created by a federal agency- national
science foundation
○ Allowed only research on its network
and no private things
○ So many other companies came up
with their own thing which were then
interconnected with arpanet and
nesfnet to give INTERNET.
○ Govt stopped funding in 1995
○ ARPANET + NSFnet+ PRIVATE
NETWORKS → INTERNET
HOW IT ALL STARTED
8. internet
● WORLDWIDE network of computer networks.
● Evolved from arpanet
● Allows users connected to one network communicate with the users connected to another.
● To accomplish the above, a set of common rules must be followed →PROTOCO;S [like: TCP/IP]
➢ HOW DOES INTERNET WORK?
○ Most comps arent connected directly to internet, instead
■ Computer →smaller networks → gateways →internet backbone
○ How is a file transported
■ From source computer →another computer [divides file in packets ]-->packets are numbered
→sent to destination computer [in random order]→packet reassembled and obtained [if
lost,demanded again]
● Protocols followed:
○ Tcp:dvides file into packets in source comp AND in destination comp
reassembles packets to file
○ Ip: handles the address of destination computer to make sure each packet is
routed properly.
9. interspace
● Client-server software program
● Allows multiple users to communicate using real time AUDIO, VIDEO and text chat in 3d
environments.
● Vision of what the internet will become
10. Types of networks
Based on network span or geographical spread:
● PAN
○ Personal area network
○ a network formed by connecting a few personal devices like computers, laptops, mobile phones,
smart phones, printers etc.
○ All these devices lie within an approximate range of 10 metres.
○ may be wired or wireless.
●
11. ● LAN
○ Local area network
○ Small computer networks in a localised area [offic,builing]
○ placed at a limited distance -a single room, a floor, an office having one or more buildings in the
same premise, laboratory, a school, college, or university campus
○ Key purpose → helps in resource sharing of users.
○ They can share a printer,data,information,programs ,modems etc
○ The connectivity is done by means of wires, Ethernet cables, fibre optics, or Wi-Fi
○ provide the short range communication with the high speed data transfer rates
○ extended up to 1 km
○ Data transfer in LAN is quite high, and usually varies from 10 Mbps (called Ethernet) to 1000
Mbps (called Gigabit Ethernet), where Mbps
Ethernet is a set of rules that decides
how computers and other devices
connect with each other through cables
in a local area network
12. ● MAN
○ Metropolitan area network
○ Extended form of lan→ covers city/town
○ Data transfer rate in MAN also ranges in Mbps
○ it is considerably less as compared to LAN.
○ Cable TV network or cable based broadband internet services are examples of MAN.
○ This kind of network can be extended up to 30-40 km.
○ Sometimes, many LANs are connected together to form MAN,
13. ● WAN
○ Wide area network
○ which are spread across different geographical locations of a country or in different countries or
continents.
○ A WAN could be formed by connecting a LAN to other LANs (Figure 10.7) via wired/wireless
media.
○ large business, educational and government organisations connect their different branches in
different locations across the world through WAN
○ The Internet is the largest WAN
○ Fast , cost effective
Lan is cheaper
than wan
14. Types of network by component role
● Client-server network [master-slave
network]
○ A bigger network, have centralised
control
○ Clear designation of servers and
clients.
○ The server here only does the work
of a server, hence called dedicated
server.
○ Each resource access or sharing has
each server, they only do their
specific jobs.
○ Client is dependant ont he server to
provide and manage information.
○ Data is backed up int he main server.
● Peer-to-peer
○ The computers a part of the network →
peers
○ P2p network, theres no designated role for
each peer, they can either be servers or
clients
○ They control their own information and play
roles accordingly.
○ These computers are also called → non
dedicated servers [not completely
dedicated to serving]
○ Slower, needs more memory,a smaller
network
○ Typical p2p has about 10 computers.
○ Each computer has to be backed up.
15. Switching technologies (methods to connect)
● Circuit switching
○ First, physical connection is made → data is
transferred
○ All packets follow the same path established
during the connection
○ Property is to set up an end-to-end path between
computers.
● Packet switching
○ each information or message to be transmitted
between sender and receiver is broken down into
smaller pieces, called packets
○ These packets are then transmitted independently
through the network.
○ Only a fixed size of packet can be transmitted
○ All packets are stored int he main memory unlike
message switching.
○ Improves performance as access time is reduced
○ Each packet has two parts — a header containing the
address of the destination and other information, and
the main message part
● message switching
○ the sender and receiver are not directly
connected.
○ There are a number of intermediate
nodes that transfer data and ensure
that the message reaches its
destination.
○ Also called Store and forward
○ No limit on block size
Difference b/w them
16. Measuring Capacity of Communication
Media
the transmission medium is also known as channel. The capacity of a channel is the maximum amount of
signals or traffic that a channel can carry.
measured in terms of bandwidth
Bandwidth
● bandwidth is the difference of maximum and minimum frequency contained in the composite signals.
Bandwidth is measured in Hertz (Hz)
● Higher the bandwidth, higher the data transfer rate.
Speed of transmission of data : bps [bits per second] or baud or Bps [bytes]
17. Transmission Media
● A transmission medium can be anything that can carry signals or data between the source (transmitter)
and destination (receiver).
○ we switch on a ceiling fan or a light bulb, the electric wire is the medium that carries electric
current from switch to the fan or bulb.
● Transmission can be classified as guided or unguided.
○ guided transmission, there is a physical link made of wire/cable through which data in terms of
signals are propagated between the nodes.
■ They are also known as wired media.
○ unguided transmission, data travels in air in terms of electromagnetic waves using an antenna.
They are also known as wireless media.
■ Dish-shaped antennas are used for sending and receiving data at longer distances
■ Waves gradually become weaker and weaker after travelling a certain distance through the
air. Therefore repeaters are installed to regenerate the signals of the same energy