By Brad Baer, Bluecadet, USA
Gone are the days of beginning an experience at a gate or front door. Thanks to technology and interconnectivity we now interact with spaces and places in several different ways before we even arrive and in a much different manner on-site. Irregardless of whether you view this is for the best, it’s clearly here to stay and it means that we should migrate from creating Master Plans towards creating Experiential Master Plans.
Following this session, attendees will:
1. Be able to clearly explain the concept of an experiential master plan that considers the pre, during, and post-visit experience.
2. Have a better idea of how websites, apps, touchscreens, and interactive environments can be integrated into the built environment to improve the overall experience for a diverse audience
3. Learn how to interface with digital agencies and evaluate when and how dynamic interfaces should be integrated into a space.
Designing for the PresentFuture w/ Socratic Experience DesignFritz Desir
How do you design what you design? What is the typical thought process you go through? Have you considered interrogating the way you think and how you make (design) decisions in order to make better ones?
Often as Designers (which includes you “strategists” and “creatives”) due to habit, external pressures and lack of resources we can often get to solution mode too quickly. Even with the best tools, strategy, UX and design thinking methods in mind, rapid solutioning before proper questioning can often lead to far less than ideal outcomes.
With technology, formats and problem spaces evolving daily a very old but often unconsidered form of thinking, questioning, needs consideration. How can the skill of inquiry be developed to help us solve bigger (design) problems in more inspiring ways? In this deck (output from a talk) I discuss how the process of forming "beautiful" design questions can help strengthen your design process, revitalize the artifacts you make, help you get a seat at "the grown-up table" in your organization and prepare you for a world of never ending design.
Holistic experience design (HxD) for Nasdaq Proconf 2015Fritz Desir
A rapid fire talk I gave on an evolving area I've been studying which I call Holistic Experience Design. HxD eschews silo thinking whether at the team level (dept vs. dept vs. agency vs. consultant) or at the artifact level (service vs. product) to look at what can be made by combining.
It is still a work in progress. Feedback welcomed.
KT isn't just telling people stuff: how to plan and do effective knowledge tr...KBHN KT
January 29th Developmental Neurosciences Grand Rounds presentation at the Alberta Children’s Hospital, Calgary Alberta.
3 objectives for the talk:
1. Describe the fluid interdependencies between ongoing stakeholder engagement, the research process, and dissemination-type KT activities toward maximizing the chances for achieving impact
2. Provide practical tips on how to effectively plan for KT and/or commercialization as a process that occurs within research projects in parallel with the research itself
3. Provide information for being able to access free online KT planning tools and guides
We aren’t surprised by facial recognition at security checkpoints. But how do you feel about face-scanning toilet roll dispensers? What if they don’t just find criminals but try to detect “criminality”? Laws and policies almost always lag technology so data scientists and machine learning experts are among the first line of ethical defense. The argument in this talk is that to be ethical, any system that classifies human beings has to consider the goals of the people affected by the system, not just the builders’ goals. This is not particularly convenient, but there are concrete ways to put goal-oriented design into practice. Doing so puts us in a better position to practice ethical behavior and attempt to address problems of power and the reproduction of inequality.
The Ethics of Everybody Else | Wrangle Conference 2017Cloudera, Inc.
We aren’t surprised by facial recognition at security checkpoints. But how do you feel about face-scanning toilet roll dispensers? What if they don’t just find criminals but try to detect “criminality”? Laws and policies almost always lag technology so data scientists and machine learning experts are among the first line of ethical defense. The argument in this talk is that to be ethical, any system that classifies human beings has to consider the goals of the people affected by the system, not just the builders’ goals. This is not particularly convenient, but there are concrete ways to put goal-oriented design into practice. Doing so puts us in a better position to practice ethical behavior and attempt to address problems of power and the reproduction of inequality.
Broad point of view on User/Consumer Experience as a differentiator across product/services.
Thx to VentureHive ( http://venturehive.co/) for the speaking engagement today. Here is the deck I presented on thinking of UX in terms of influencing better ways to own consumers habits.
Human Factors meets Augmented and Virtual Reality TalkDan Rockwell
I had the pleasure of giving a talk on the intersect of human factors design and augmented and virtual reality last night to a group of students at Ohio State University. I believe this to be a whole new front and opportunity for the human factors field in the sense that once again innovation is steaming way past "wait is this really usable" once again. Students in this field should embrace this whole new frontier of interaction and be bold, envision and enable the new truth of immersive interactive reality.
Designing for the PresentFuture w/ Socratic Experience DesignFritz Desir
How do you design what you design? What is the typical thought process you go through? Have you considered interrogating the way you think and how you make (design) decisions in order to make better ones?
Often as Designers (which includes you “strategists” and “creatives”) due to habit, external pressures and lack of resources we can often get to solution mode too quickly. Even with the best tools, strategy, UX and design thinking methods in mind, rapid solutioning before proper questioning can often lead to far less than ideal outcomes.
With technology, formats and problem spaces evolving daily a very old but often unconsidered form of thinking, questioning, needs consideration. How can the skill of inquiry be developed to help us solve bigger (design) problems in more inspiring ways? In this deck (output from a talk) I discuss how the process of forming "beautiful" design questions can help strengthen your design process, revitalize the artifacts you make, help you get a seat at "the grown-up table" in your organization and prepare you for a world of never ending design.
Holistic experience design (HxD) for Nasdaq Proconf 2015Fritz Desir
A rapid fire talk I gave on an evolving area I've been studying which I call Holistic Experience Design. HxD eschews silo thinking whether at the team level (dept vs. dept vs. agency vs. consultant) or at the artifact level (service vs. product) to look at what can be made by combining.
It is still a work in progress. Feedback welcomed.
KT isn't just telling people stuff: how to plan and do effective knowledge tr...KBHN KT
January 29th Developmental Neurosciences Grand Rounds presentation at the Alberta Children’s Hospital, Calgary Alberta.
3 objectives for the talk:
1. Describe the fluid interdependencies between ongoing stakeholder engagement, the research process, and dissemination-type KT activities toward maximizing the chances for achieving impact
2. Provide practical tips on how to effectively plan for KT and/or commercialization as a process that occurs within research projects in parallel with the research itself
3. Provide information for being able to access free online KT planning tools and guides
We aren’t surprised by facial recognition at security checkpoints. But how do you feel about face-scanning toilet roll dispensers? What if they don’t just find criminals but try to detect “criminality”? Laws and policies almost always lag technology so data scientists and machine learning experts are among the first line of ethical defense. The argument in this talk is that to be ethical, any system that classifies human beings has to consider the goals of the people affected by the system, not just the builders’ goals. This is not particularly convenient, but there are concrete ways to put goal-oriented design into practice. Doing so puts us in a better position to practice ethical behavior and attempt to address problems of power and the reproduction of inequality.
The Ethics of Everybody Else | Wrangle Conference 2017Cloudera, Inc.
We aren’t surprised by facial recognition at security checkpoints. But how do you feel about face-scanning toilet roll dispensers? What if they don’t just find criminals but try to detect “criminality”? Laws and policies almost always lag technology so data scientists and machine learning experts are among the first line of ethical defense. The argument in this talk is that to be ethical, any system that classifies human beings has to consider the goals of the people affected by the system, not just the builders’ goals. This is not particularly convenient, but there are concrete ways to put goal-oriented design into practice. Doing so puts us in a better position to practice ethical behavior and attempt to address problems of power and the reproduction of inequality.
Broad point of view on User/Consumer Experience as a differentiator across product/services.
Thx to VentureHive ( http://venturehive.co/) for the speaking engagement today. Here is the deck I presented on thinking of UX in terms of influencing better ways to own consumers habits.
Human Factors meets Augmented and Virtual Reality TalkDan Rockwell
I had the pleasure of giving a talk on the intersect of human factors design and augmented and virtual reality last night to a group of students at Ohio State University. I believe this to be a whole new front and opportunity for the human factors field in the sense that once again innovation is steaming way past "wait is this really usable" once again. Students in this field should embrace this whole new frontier of interaction and be bold, envision and enable the new truth of immersive interactive reality.
Hypothesis Driven Development at Agile Australia 2015Georg Friedrich
Knowing a little bit about statistics can be a dangerous thing. Most companies doing experimentation don’t even realise the mistakes they’re making, and end up drawing the wrong conclusions from their tests.
* When can data be misleading?
* When to use A/B testing and when to use other methods.
* How to run an A/B experiment and be confident in the result.
* Common mistakes most companies make when A/B testing, and how to avoid them.
A decade of constant digital disruption has left most industries vulnerable…….Mature, stable systems, processes and infrastructure limit the capabilities and culture of multinational companies.
Innovation is now TOP 5 for 65%+ of organisations
Corporate self awareness & realisation of limitations means Heads of Innovation looking to partners to help evolve into innovative cultures & test new grounds
How does an organisation unlock the power of innovation?
Intro to Lean UX: How to do it quick & dirty - Workshop [6h]Melissa Ng
'Lean UX: How to do it quick & dirty' is a half-day workshop held by Melissa Ng, founder of MELEWI - The Travelling Product, UX & UI Design Studio.
UX doesn't necessarily have to be difficult, resource-heavy or mysterious! Everyone knows that it's necessary for all things digital, but not everyone knows the best way to use UX to their advantage.
Lean UX is user-experience design with the Lean Methodology philosophy at its core. It eschews detailed design cycles and documentation in favour of quick, low-fidelity design, and frequent (but efficient & effective) feedback.
In this half-day workshop, you'll learn a simple framework that will allow you to: first create "the best hypothesis" based off understanding what your users, value proposition, business & revenue model & objectives are; and secondly, how to "validate + optimize" to make sure your users, product and business make sense together.
In this workshop, you'll learn:
• What is Lean UX?
• Why Lean UX?
• Lean business canvas
• User personas
• User experience mapping
• Wireframing
• Prototyping
• Usability testing
-
Speaker: Melissa Ng is the founder of MELEWI - a travelling Product, UX & UI design studio working with passionate people from around the world. With a portfolio of international clients across 21 cities in 5 continents, MELEWI has worked with a diverse range of businesses - from startups in Australia, San Francisco and Singapore, to global companies like McDonalds and Samsung.
Melissa is an expert at turning big ideas into big successes, and lives to make users, product and business make sense together. She believes an excellent user experience means thinking about how to make your product work so your users don’t have to.
She also believes that life is too short to spend boxed up in just one place, and has crafted some of her best work on boats in Cambodia, at cafes in San Francisco and on the beaches of the Maldives. The world is her greatest source of inspiration.
-
by @thedesignnomad and @melewi
Saturday, June 27, 2015 from 1:00 PM to 5:00 PM (SGT)
Singapore, Singapore
Saturday, Oct 30, 2015 from 9:30 AM to 4:30 PM
WORKSaigon, HCMC Vietnam
Growth hacking UX: The journey to creating a kickass user experience.Melissa Ng
Growth hacking: The journey to creating a kickass user experience.
---
Growth Hacking Asia
Feb 25 2015 at Silicon Straits coLAB, Singapore
by Melissa Ng (@thedesignnomad)
Founder of Melewi
www.melewi.net
In a world that appears riven by social media, ill-informed opinion, rumour, and conspiracy theories in preference to facts and established truths, it can be alarming to see scientists, doctors, and engineers challenged by vacuous statements that often hold sway over the hard-won truths of science. Moreover, large numbers of people do not understand the ‘scientific method’ and what makes it so powerful.
Paradoxically, those challenging science and scientists based on their belief systems do so using technologies that can only be furnished by scientific methodologies. For sure; no religion, belief system, great political mind, anarchist, professional protester, or social commentator will produce a TV set, mobile phone, laptop, tablet, supercomputer, MRI Scanner, AI system, or vaccine! But they will criticise, challenge, and be abusive based on their ignorance and inability.
So, this is the world that now influences the minds of young aspiring students, and this presentation is designed to go beyond the simple exposition and statement of the scientific principles and method, to provide an ancient, modern, and forward-looking perspective. It also includes a complex ‘worked example’ to highlight the rigour that must be applied to establish any truth!
Knowing How Your Business Works Makes Your Design WorkMelissa Ng
At Melewi's first ever workshop event in Manila, this talk and workshop focuses on the crucial need for a designer to know about business and revenue models when designing a product.
Here we dive a little into understanding the business, revenue, users and their purchasing mindsets, as well as how that influences your product goals.
We also cover ways to design for these purchasing mindsets and product goals, examining quick case studies on Amazon and Slack.
---
MELEWI - UX Design & Validating Your Startup
Mar 19 2016 at 47 East, Manila
by Melissa Ng (@thedesignnomad)
Founder of Melewi
www.melewi.net
Drupal 8 nos trae el API-first, un gran salto tecnológico que brinda mejoras y nuevas oportunidades. Con esta evolución, la curva de aprendizaje puede verse intimidante, y hasta causarnos una crisis de confianza en nosotros mismos. Es importante salir victoriosos de nuestra lucha interna para aprovechar este cambio y crecer como profesionales.
Este keynote explorará las formas de enriquecimiento personal que se pueden tener a través de Drupal y la importancia del rol de la mujer en medio de la crisis y el cambio. Nuestro reto es salir de nuestra zona de confort para aprender lo nuevo.
Actionable outputs from capability assessments - project challengeILX Group
Mike Saville, ILX’s Head of Consulting explores how organisations can benefit from combining Best Practice and Organisational Capability Models (including P3m3 v3). This enables leadership teams to answer not only ‘how good are our projects?’, but to establish solutions to persistent problems and build the capability that they need. These themes are illustrated by real-world case studies from multi-national businesses.
For Chicago Camps Prototypes, Process, and Play 2015 I describe the different types of design organizations I have seen and been a part of over the past 20 years. I also give examples of the pros and cons of each, and which organizational type I find works best for design within a large company.
Bedrijven hebben geen “ideeën" probleem; de meeste bedrijven hebben een stapel aan goede ideeën klaarliggen. Maar ze hebben wel een “breng het idee op de markt” probleem. Dat komt omdat bedrijfsleiders te veel de nadruk leggen op analyse op een moment dat ze de minste informatie hebben. Ze besteden veel tijd aan het afstemmen met stakeholders in plaats van snel te evolueren. Tegelijkertijd besteden ze weinig tijd aan het maken van een inschatting met betrekking waarde creatie. Welke producten creëren echt (meer)waarde?
Een Design Sprint speelt in op deze tekortkomingen door een reeks activiteiten die een idee omzetten tot iets dat een grotere kans heeft om te slagen in de markt. Wij, bij Craftworkz, geloven erin dat het focussen op concepten boven ideeën de kern raakt van wat bedrijven moeten doen om hun innovatieproces te verbeteren.
Media and Information Literacy
Multimedia Information and Media
A. What is Multimedia: Types, Formats, Sources, Advantages, Limitations, Value
B. Selection Criteria
C. Design Principles and Elements
Technology Trends, Consumer Experience @MICA 2016Ravi Pal
Technology trends and consumer experience, how to build for new age experience? how do we understand experience and its architecture? what are the possible candidates to attack to build an impact using technology.
Hypothesis Driven Development at Agile Australia 2015Georg Friedrich
Knowing a little bit about statistics can be a dangerous thing. Most companies doing experimentation don’t even realise the mistakes they’re making, and end up drawing the wrong conclusions from their tests.
* When can data be misleading?
* When to use A/B testing and when to use other methods.
* How to run an A/B experiment and be confident in the result.
* Common mistakes most companies make when A/B testing, and how to avoid them.
A decade of constant digital disruption has left most industries vulnerable…….Mature, stable systems, processes and infrastructure limit the capabilities and culture of multinational companies.
Innovation is now TOP 5 for 65%+ of organisations
Corporate self awareness & realisation of limitations means Heads of Innovation looking to partners to help evolve into innovative cultures & test new grounds
How does an organisation unlock the power of innovation?
Intro to Lean UX: How to do it quick & dirty - Workshop [6h]Melissa Ng
'Lean UX: How to do it quick & dirty' is a half-day workshop held by Melissa Ng, founder of MELEWI - The Travelling Product, UX & UI Design Studio.
UX doesn't necessarily have to be difficult, resource-heavy or mysterious! Everyone knows that it's necessary for all things digital, but not everyone knows the best way to use UX to their advantage.
Lean UX is user-experience design with the Lean Methodology philosophy at its core. It eschews detailed design cycles and documentation in favour of quick, low-fidelity design, and frequent (but efficient & effective) feedback.
In this half-day workshop, you'll learn a simple framework that will allow you to: first create "the best hypothesis" based off understanding what your users, value proposition, business & revenue model & objectives are; and secondly, how to "validate + optimize" to make sure your users, product and business make sense together.
In this workshop, you'll learn:
• What is Lean UX?
• Why Lean UX?
• Lean business canvas
• User personas
• User experience mapping
• Wireframing
• Prototyping
• Usability testing
-
Speaker: Melissa Ng is the founder of MELEWI - a travelling Product, UX & UI design studio working with passionate people from around the world. With a portfolio of international clients across 21 cities in 5 continents, MELEWI has worked with a diverse range of businesses - from startups in Australia, San Francisco and Singapore, to global companies like McDonalds and Samsung.
Melissa is an expert at turning big ideas into big successes, and lives to make users, product and business make sense together. She believes an excellent user experience means thinking about how to make your product work so your users don’t have to.
She also believes that life is too short to spend boxed up in just one place, and has crafted some of her best work on boats in Cambodia, at cafes in San Francisco and on the beaches of the Maldives. The world is her greatest source of inspiration.
-
by @thedesignnomad and @melewi
Saturday, June 27, 2015 from 1:00 PM to 5:00 PM (SGT)
Singapore, Singapore
Saturday, Oct 30, 2015 from 9:30 AM to 4:30 PM
WORKSaigon, HCMC Vietnam
Growth hacking UX: The journey to creating a kickass user experience.Melissa Ng
Growth hacking: The journey to creating a kickass user experience.
---
Growth Hacking Asia
Feb 25 2015 at Silicon Straits coLAB, Singapore
by Melissa Ng (@thedesignnomad)
Founder of Melewi
www.melewi.net
In a world that appears riven by social media, ill-informed opinion, rumour, and conspiracy theories in preference to facts and established truths, it can be alarming to see scientists, doctors, and engineers challenged by vacuous statements that often hold sway over the hard-won truths of science. Moreover, large numbers of people do not understand the ‘scientific method’ and what makes it so powerful.
Paradoxically, those challenging science and scientists based on their belief systems do so using technologies that can only be furnished by scientific methodologies. For sure; no religion, belief system, great political mind, anarchist, professional protester, or social commentator will produce a TV set, mobile phone, laptop, tablet, supercomputer, MRI Scanner, AI system, or vaccine! But they will criticise, challenge, and be abusive based on their ignorance and inability.
So, this is the world that now influences the minds of young aspiring students, and this presentation is designed to go beyond the simple exposition and statement of the scientific principles and method, to provide an ancient, modern, and forward-looking perspective. It also includes a complex ‘worked example’ to highlight the rigour that must be applied to establish any truth!
Knowing How Your Business Works Makes Your Design WorkMelissa Ng
At Melewi's first ever workshop event in Manila, this talk and workshop focuses on the crucial need for a designer to know about business and revenue models when designing a product.
Here we dive a little into understanding the business, revenue, users and their purchasing mindsets, as well as how that influences your product goals.
We also cover ways to design for these purchasing mindsets and product goals, examining quick case studies on Amazon and Slack.
---
MELEWI - UX Design & Validating Your Startup
Mar 19 2016 at 47 East, Manila
by Melissa Ng (@thedesignnomad)
Founder of Melewi
www.melewi.net
Drupal 8 nos trae el API-first, un gran salto tecnológico que brinda mejoras y nuevas oportunidades. Con esta evolución, la curva de aprendizaje puede verse intimidante, y hasta causarnos una crisis de confianza en nosotros mismos. Es importante salir victoriosos de nuestra lucha interna para aprovechar este cambio y crecer como profesionales.
Este keynote explorará las formas de enriquecimiento personal que se pueden tener a través de Drupal y la importancia del rol de la mujer en medio de la crisis y el cambio. Nuestro reto es salir de nuestra zona de confort para aprender lo nuevo.
Actionable outputs from capability assessments - project challengeILX Group
Mike Saville, ILX’s Head of Consulting explores how organisations can benefit from combining Best Practice and Organisational Capability Models (including P3m3 v3). This enables leadership teams to answer not only ‘how good are our projects?’, but to establish solutions to persistent problems and build the capability that they need. These themes are illustrated by real-world case studies from multi-national businesses.
For Chicago Camps Prototypes, Process, and Play 2015 I describe the different types of design organizations I have seen and been a part of over the past 20 years. I also give examples of the pros and cons of each, and which organizational type I find works best for design within a large company.
Bedrijven hebben geen “ideeën" probleem; de meeste bedrijven hebben een stapel aan goede ideeën klaarliggen. Maar ze hebben wel een “breng het idee op de markt” probleem. Dat komt omdat bedrijfsleiders te veel de nadruk leggen op analyse op een moment dat ze de minste informatie hebben. Ze besteden veel tijd aan het afstemmen met stakeholders in plaats van snel te evolueren. Tegelijkertijd besteden ze weinig tijd aan het maken van een inschatting met betrekking waarde creatie. Welke producten creëren echt (meer)waarde?
Een Design Sprint speelt in op deze tekortkomingen door een reeks activiteiten die een idee omzetten tot iets dat een grotere kans heeft om te slagen in de markt. Wij, bij Craftworkz, geloven erin dat het focussen op concepten boven ideeën de kern raakt van wat bedrijven moeten doen om hun innovatieproces te verbeteren.
Media and Information Literacy
Multimedia Information and Media
A. What is Multimedia: Types, Formats, Sources, Advantages, Limitations, Value
B. Selection Criteria
C. Design Principles and Elements
Technology Trends, Consumer Experience @MICA 2016Ravi Pal
Technology trends and consumer experience, how to build for new age experience? how do we understand experience and its architecture? what are the possible candidates to attack to build an impact using technology.
Meeting and event planners are the movie producers of the corporate world. What you do has the power to educate, empower and inspire people. Your work isn’t just a line item, it’s essential to helping your company achieve its organizational objectives. In this session, you’ll learn about the newest technology, team-building, meeting design and food and beverage trends.
Learner objectives:
1. Understand the essential steps required for any successful meeting.
2. Discover tech tools that expedite the planning process.
3. Learn how new trends in meeting design, technology, team-building and F&B can be incorporated into meetings & events.
Have questions about this presentation? We'll be moderating a LIVE Q&A on Twitter on May 5, 2015 at 1pm CT/2pm ET. Tweet questions to @PYMLive and tag with #IAAPAPW.
This presentation was created as a gift to the members of IAAP in honor of Administrative Professionals Week. For more on-demand learning, or to find in-depth sessions mentioned in this presentation, visit http://iaap-hq.org.
For more articles on how to plan meetings and events, visit http://planyourmeetings.com - where subscriptions and great ideas are free.
Lean Resources Development, From Guam To DC, Monty Campbell, Lean Mobile Apps...Lean Startup Co.
By running a Lean hackathon for underprivileged communities in Guam and DC, Lean Mobile Apps was able to maximize visibility for their idea. By tapping into their team resources to implement no-nonsense strategies with measurable results, they brought in relevant users—who then provided solid data that appealed to would-be investors and sponsors.
Radical Co-Creation - How to Collaborate for Groundbreaking InnovationVille Tikka
We looked at the principles of engaging into radical co-creation, which allows us to collaborate for groundbreaking innovation. This is the presentation for the PDMA Social Product Development and Co-Creation Conference in Phoenix, Arizona on June 27-28, 2011.
Rich Cherry, co-chair of MuseWeb, David London, Chief Experience Officer, The Peale, and Hiroko Kusano, conference organizer from MuseWeb talk about what is virtual tours for museums, how to create a meaningful virtual tours for your institution, and challenges.
Big Data and the Visitor Journey: Using Data Science to Understand Visitor Ex...MuseWeb Foundation
This talk was presented at MW20 on April 4, 2020.
The Web page for this presentation can be found at:
https://mw20.museweb.net/proposal/big-data-and-the-visitor-journey-using-data-science-to-understand-visitor-experience-in-the-artlens-gallery-and-beyond/•
This presentation will discuss why we hired a data scientist to understand visitor experience at the Cleveland Museum of Art, in the ArtLens Gallery and beyond... Since the MW20 conference happened virtually, we decided to discuss how we continued to work together while the museum was closed and everyone was working remotely.
Learn more about the Cleveland Museum of Art at https://www.clevelandart.org/
MW20 Artificial Intelligence in the service of creative storytellingMuseWeb Foundation
MuseWeb 2020 presentation about creative use of AI in museum space. The presentation documents an interactive installation designed & created in 2019 by Superskrypt for Warsaw Rising Museum in Poland.
How to Build, When to Buy: Scalable Tactics for Digital Projects and ServicesMuseWeb Foundation
Knowing when to build or buy software is an ongoing topic that has existed for decades, but answers evolve alongside trends in museum staffing and software business models.
How do you respond when vendors and agencies are filling your inbox with listicles on why you should buy their solutions? What if an energetic developer wants to build sharable and open solutions that will require maintainers? How can museums with very different resources and personnel share tactics in a meaningful way?
MW20 presentation by Eric Schmalz and Michael Haley Goldman:
Citizen History - so close or too far? Current results from Citizen History and the Problems of Creating Participatory Projects
The purpose of this presentation is to present the Smithsonian’s National Air and Space Museum as a case study of a cultural heritage institution that is completely revamping its approach to inclusion through setting a new standard for accessibility of its digital exhibition interactives and media. Considered a vital part of transforming the museum, NASM has had to re-examine all aspects of producing digital exhibition elements in pursuit of its new approach, and will share this, as well as lessons learned along the way. I will direct this presentation primarily to cultural heritage professionals who are creating a new exhibition or redoing all of their exhibitions, and who are looking to improve the inclusivity of their digital interactives and media pieces. From this presentation, these cultural heritage professionals would gain an understanding of: 1) considerations that go into a wholesale revamping of a cultural institution’s revamping of their accessibility approach; 2) tactics for improving the inclusivity of their interactives for people with vision, brain, hearing, and mobility-based disabilities; and 3) internal and external stakeholders to involve throughout the process.
When the Museum of New Zealand Te Papa Tongarewa (Te Papa) started developing its new long-term Te Taiao Nature exhibition they knew they had to talk about the harmful impact of climate change in a way that will leave visitors feeling inspired to take action. From research they knew that climate change is the global issue their audience cares most about, but in testing, target audiences said that they felt overloaded, scared, and stuck when it came to thinking about climate change.
Based on this user research Te Papa defined clear and specific aims for the Climate Converter experience. The core goal was to create an experience that left visitors feeling motivated to take action together to create a carbon-zero New Zealand. The installation needed to take up a maximum floor space of approximately 5 metres by 8 metres and function without host/docent guidance.
This lightning talk will map the iterative journey of creative, technical and scientific collaboration to produce an interactive and immersive room to confront this polarizing subject matter. How did we approach creating “Climate Converter”? How can we empower visitors to critically engage with the issues? And what have we learned from the collaboration between Experience Designers, Creative Technologists, Museum Professionals and Scientists?
After attending this session participants will have an understanding of the processes involved in producing ambitious interactive digital projects. We hope that by reflecting and sharing lessons learned, museum professionals, creative technologists, educators, and curators, will be encouraged to think about ways to use technology to create impact towards a carbon-neutral future.
Magus Cagliostro, Wonders.do, Israel: Art of Escape, Magic, and immersive sto...MuseWeb Foundation
In the past years the concept of Immersive Storytelling has taken root in art and play, entering fields such as theatres, documentaries, games and education. The idea is to break the barriers between spectator and media and to create a "real life" experience – for amusement or instruction. Magus Cagliostro has been using principles of Immersive Storytelling and "real life" experience in a different way: It all began with a search for creative ways to bring new audiences to museums and to control audience flow. The idea was to use principles of Immersive Storytelling to create a fascinating story that is based on the museum's contents, but which takes place entirely within the players minds. Since the summer of 2017, six exciting projects were created by Cagliostro in collaboration with museums in Israel and Europe. The stories are based on a specific scene and its contents – whether it is Art, history or science. By doing this, the plot merges with the scene and the players become closely involved with it as they follow the game. Virtual reality is achieved by purely analogue means, relying on the audience’s own power of imagination. Now, Magus Cagliostro, escape artist and magician, invites you to learn more about how escape art, magic performance, and storytelling can be applied to the sphere of museum curating. Come and see how the basic museum visit can be turned into an entirely new experience, full of surprises, mystery and magic. In this limitless escape game, there is always more than meets the eye, and there is no one better to reveal that than a true magician.
Digital social innovation and the evolving role of digital in museums haith...MuseWeb Foundation
Presentation at MW19 Conference in Boston, MA (April 2-6, 2019). Link to the published paper: https://mw19.mwconf.org/paper/digital-social-innovation-and-the-evolving-role-of-digital-in-museums/
At the Auckland Museum, we are looking at how can we harness the power of a global workforce, free software, and social media to embrace the changes made by the digital revolution. Can we use the “gig economy,” machine learning, and the power of the crowd to solve our backlog problems head-on? Can these new ways of working help us to free our time for the more creative and innovative aspects of our roles? Is it better to have an AI-created record online than no record at all? What are the ethical implementations of automated, computer-generated content for museums?
Understanding Access: Translation Services and Accessibility Programs MW19 Li...MuseWeb Foundation
Understanding Access: Translation Services and Accessibility Programs
Inclusive Design Incubator
Will Lach, Eriksen Translations Inc., USA
Translation services and accessibility programs are too often considered as separate resources in the museum sector. This talk examines ways in which museums have strengthened their programming by combining both services, and–as a glimpse at a possible future–ways in which other sectors are leading the way in this area.
Approaching “Dark Heritage” Through Essential Questions: An Interactive Digit...MuseWeb Foundation
The potential of digital storytelling in cultural heritage has been widely recognized as an effective technique for communicating heritage interpretation to the public. In this paper, we explore its application in a "dark heritage" setting—a cultural heritage site associated with death, atrocity and human depravity. Although literature within the field of dark heritage emphasizes a fascination with death as the main (if not sole) motive for visiting, according to some studies and the visitor study we performed in the context of our work, motives are in fact varied, and include a desire to learn and understand the history presented and an interest in having an emotional heritage experience. Borrowing from education, we use the notion of "essential questions" as a tool to lead to a deeper understanding of human nature. Following a user-centered design methodology, we develop an interactive digital storytelling experience for the Criminology Museum of the University of Athens. The resulting experience is adapted so as to be tested on-site and through the web. We conclude the work with our insight on guidelines for sites with similar characteristics as well as addressing open issues and challenges for the application of digital storytelling in dark-heritage contexts.
An Illumination of Trajan’s Weapons Frieze and
Open-source Models For Exhibition Development and Hands-on Storytelling. Todd Berreth, Maurizio Forte, Nevio Danelon and Connor Shipway
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
This is a presentation by Dada Robert in a Your Skill Boost masterclass organised by the Excellence Foundation for South Sudan (EFSS) on Saturday, the 25th and Sunday, the 26th of May 2024.
He discussed the concept of quality improvement, emphasizing its applicability to various aspects of life, including personal, project, and program improvements. He defined quality as doing the right thing at the right time in the right way to achieve the best possible results and discussed the concept of the "gap" between what we know and what we do, and how this gap represents the areas we need to improve. He explained the scientific approach to quality improvement, which involves systematic performance analysis, testing and learning, and implementing change ideas. He also highlighted the importance of client focus and a team approach to quality improvement.
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
Students, digital devices and success - Andreas Schleicher - 27 May 2024..pptxEduSkills OECD
Andreas Schleicher presents at the OECD webinar ‘Digital devices in schools: detrimental distraction or secret to success?’ on 27 May 2024. The presentation was based on findings from PISA 2022 results and the webinar helped launch the PISA in Focus ‘Managing screen time: How to protect and equip students against distraction’ https://www.oecd-ilibrary.org/education/managing-screen-time_7c225af4-en and the OECD Education Policy Perspective ‘Students, digital devices and success’ can be found here - https://oe.cd/il/5yV
We all have good and bad thoughts from time to time and situation to situation. We are bombarded daily with spiraling thoughts(both negative and positive) creating all-consuming feel , making us difficult to manage with associated suffering. Good thoughts are like our Mob Signal (Positive thought) amidst noise(negative thought) in the atmosphere. Negative thoughts like noise outweigh positive thoughts. These thoughts often create unwanted confusion, trouble, stress and frustration in our mind as well as chaos in our physical world. Negative thoughts are also known as “distorted thinking”.
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
MW18 Workshop: Experiential Master Plans: Integrating Digital Experiences Into The Physical Environment
1. Philadelphia
1526 Frankford Ave. 19125
267.639.9956
New York
530 W. 25th St. 10001
646.360.4252
BRAD BAER | BLUECADET
ExperientialMasterPlanning
Integrating Digital Experiences Into The Physical Environment &Physical Experiences into the Digital Environment
_____
Museums and the Web Conference | Wednesday, April 18, 2018
Brad@bluecadet.com | @Bluecadet
3. THE INTRO
Presentation: What is an Experiential Master Plan?
THE WHERE
Example: Visitor Mapping for the Mann Center for Performing Arts
GroupExercise:Pain Points: Visitor Mapping using the Hotel as an example
PartnerExercise:Learning from 404 pages: Now take the pain points and flip them
THE WHO
PartnerExercise:Reverse Audience
THE WHY
Exercise: Power of Moments
- Break (15 min) -
THE WHAT (IF)
PartnerExercise:7-Star Experience
THE WHEN
Exercise:Importance/Urgency
THE HOW
Exercise:Impact/Investment
THE WHY NOT
PartnerExercise:Identifying and removing blockers
THE END
GroupExercise:Exquisite Corpse Presentation
TODAY’S AGENDA
9am
9:15am
9:30am
9:45am
10:00am
10:15am
10:45am
11:00am
11:15am
11:30am
11:45am
4. Group One
Kelsey Beckwith
David Bibas
Group Two
Tanya Bouchard
Melissa Carrillo
Group Three
Jay Cosnett
Elaine Ee
Group Four
Scott Gillam
Terri Harlow
Group Five
Sarah Lumbard
Olakunle Makinde
Group Six
Jacob Olmstead
Thu Phan
Group Seven
Graham Ruttan
Ariel Schwartz
Group Eight
Abby Schwendiman
Julie Scott
Group Nine
John Simoniello
David Stewart
Group Ten
Jeremy Stoller
Annabelle Tan
Group Eleven
Karen Wark
Ian Wojtowicz
Group Twelve
Chris O’Connor
Arul
PA RT NE RS & T EAMS
5. Group One
Kelsey Beckwith
David Bibas
Group Two
Tanya Bouchard
Melissa Carrillo
Group Three
Jay Cosnett
Elaine Ee
Group Four
Scott Gillam
Terri Harlow
Group Five
Sarah Lumbard
Olakunle Makinde
Group Six
Jacob Olmstead
Thu Phan
Group Seven
Graham Ruttan
Ariel Schwartz
Group Eight
Abby Schwendiman
Julie Scott
Group Nine
John Simoniello
David Stewart
Group Ten
Jeremy Stoller
Annabelle Tan
Group Eleven
Karen Wark
Ian Wojtowicz
Group Twelve
Chris O’Connor
Arul
PA RT NE RS & T EAMS
T E A M
A
T E A M
B
T E A M
C
T E A M
D
T E A M
E
T E A M
F
6. What is an Experiential Master Plan?
Experiential Master Planning
7. Master
Plan
Experiential
Master Plan
Focus Ideal spatial sequence Ideal obtainable overall experience
Consideration On-site
On-site +
Off-site
Team Architect > Exhibit > Brand > Content > Experience Experience > Content > Brand > Exhibit > Architecture
Outcome Opportunities Tactics
Deliverable Dusty binder or large PDF with an “ideal state” An action plan built on short-term and long-term goals
vs
8. Howwedelivercontenthaschanged
Exhibits + Graphics Video + Lighting Audio / Audio Guides
Challenge-based Activities /
Escape Rooms
Virtual Reality /
Augmented Reality
Physio-Digital
Labs/Maker Space
Theatrical /
Cinematic Video
Smart Objects /
Artificial Intelligence
Social Media /
Platform Strategy
AppsKiosks
9.
10.
11. S I G N A G E & WAY F I N D I N G
I N T E R P R E T I V E / E X H I B I T S
F I L M & M E D I A
S PAT I A L D E S I G N
C R E AT U R E C O M F O R T S
P R O G R A M M I N G
M A K E R S PA C E S
W E B S I T E
S O C I A L M E D I A
A P P S
D I G I TA L C O N T E N T
E D U C AT I O N A L R E S O U R C E S
L I V E S T R E A M S
D I G I T I Z E D C O L L E C T I O N
O F F S I T E O N S I T E
12. S I G N A G E & WAY F I N D I N G
I N T E R P R E T I V E / E X H I B I T S
F I L M & M E D I A
S PAT I A L D E S I G N
C R E AT U R E C O M F O R T S
P R O G R A M M I N G
M A K E R S PA C E S
W E B S I T E
S O C I A L M E D I A
A P P S
D I G I TA L C O N T E N T
E D U C AT I O N A L R E S O U R C E S
L I V E S T R E A M S
D I G I T I Z E D C O L L E C T I O N
O F F S I T E O N S I T E
13. A C C E S S I N G I N F O
S H A R I N G C O N T E N T
G U I D E S & C O M PA N I O N S
D I S P L AY E D I N - M U S E U M
G R O U P A C T I V I T I E S
B R O A D C A S T I N G P E R S P E C T I V E S
S H A R I N G O N T E C H N O L O GY
W E B S I T E
S O C I A L M E D I A
A P P S
D I G I TA L C O N T E N T
E D U C AT I O N A L R E S O U R C E S
L I V E S T R E A M S
D I G I T I Z E D C O L L E C T I O N
O F F S I T E O N S I T E
S I G N A G E & WAY F I N D I N G
I N T E R P R E T I V E / E X H I B I T S
F I L M & M E D I A
S PAT I A L D E S I G N
C R E AT U R E C O M F O R T S
P R O G R A M M I N G
M A K E R S PA C E S
14. S I G N A G E & WAY F I N D I N G
I N T E R P R E T I V E / E X H I B I T S
F I L M & M E D I A
S PAT I A L D E S I G N
C R E AT U R E C O M F O R T S
P R O G R A M M I N G
M A K E R S PA C E S
B R A N D E X T E N S I O N
D I G I TA L C O M P O N E N T S
S O C I A L C O N T E N T
C I R C U L AT I O N
P L A N N I N G & L O G I S T I C S
S C H E D U L I N G & P R O M O T I N G
E X T E N D E D C O U R S E W O R K
O F F S I T E O N S I T E
W E B S I T E
S O C I A L M E D I A
A P P S
D I G I TA L C O N T E N T
E D U C AT I O N A L R E S O U R C E S
L I V E S T R E A M S
D I G . C O L L E C T I O N
16. Digital Products
Quizzes
Social Media Campaigns
Gamification / Apps
Virtual Exhibits / Data visualization
Marketing and Outreach
Walking Tour / Apps
Guerilla Marketing
Shareable Social Content
Experiential marketing & events
Pop-Up Exhibits
Small scale exhibits / partnerships
Storefront or temporary displays
Public spaces / contained units
17. 1. Are the new master plan
2. Address a dynamic, not static world
3. Allow for environments as custom as the internet
4. Integrate on-boarding
5. Involve prototyping
6. Require new tools to do new things
7. Consider the fact that screen fatigue is real
8. Blend interpretive content and design
ExperientialMasterPlans...
21. I N T E R A C T I V E S
B R A N D I N G
S I G N A G E
S PAT I A L P L A N N I N G
I N T E R P R E T I V E S T R AT E GY
F I L M & M E D I A
W E B S I T E
E N V I R O N M E N TA L
G R A P H I C D E S I G N
39. H E A D R E S T
• E M B E D D E D T R A N S D U C E R
• P R E S S U R E S E N S O R
• S O U N D - P R O O F B OX
C I R C U I T B OX
• C O M P U T E R ( M E D I A P L AY E R )
• S O U N D S E L E C T I O N
• P O W E R
S M A L L
C O M P U T E R
P R E S S U R E
S E N S O R
P O W E R
A M P L I F I E R T R A N S D U C E R
63. WALK OF FAME
ENTRY TOWERS
TICKET KIOSKS
TICKET KIOSKS
PARKING SIGNS
POINTS SIGNS
UPCOMING SHOWS
WALK OF FAME
BEER BEACONS
ADDITIONAL SCREEN
PROJECTION ON FINS
PROJECTION ON SHELL
MENU BOARD
TICKETS & UPCOMING SHOWS
POINTS SIGNS
CONCESSIONS SCREENS
TICKET KIOSKS
OFF-SITE
WEBSITE
RFID INFO
MANN APP
SOCIAL STRATEGY
64. AU G U S T
Stakeholder
Meetings
Meet with various key members of the
extended team
2|
S E P T E M B E R
On-site
Observation
Observe the entire concert experience at
several different types of shows
3|
J U LY
Project
Kickoff
Establish goals and strategies, define
targeted personas, and assess content
1|
N O V E M B E R
Concept
Development
Further investigate concepts and include
hardware estimates
5|
D E C E M B E R
Final
Presentation
Deliver presentation and final proposal
for Mann Center use
6|
O C T O B E R
Observations &
Opportunities
Present a series of observations and
opportunities to determine next steps
4|
PR OJ ECT SC H EDULE
65. Idina Menzel
Brad & Lauren
Phish
Nick
Lord of the Rings
Victoria & Evan
Lenny Kravitz
Jeff
Of Monsters &
Men
Brad & Lauren
Zelda
Greg, Victoria, Aaron,
Christine, Henry
Reggae in the Park
Jeff
Alabama Shakes
Josh, Rebecca, Steve
OBS ERVAT ION
66. Young Influencers
Loves music and going to concerts, but is mostly
interested in the social aspect of the experience. She is a
heavy user of social media with many followers.
Long-time Orchestra Patrons
Classical music fan that attends every orchestra show
throughout the year. Enjoys the Mann, but has never
donated to the organization.
School-aged Children
Interested in music but her school doesn’t have a strong
program. She likes to sing, dance and wants to learn an
instrument.
Sometimes Concert Goer
Doesn’t go to concerts often, but likes to see her
favorites when they are in town. She was delightfully
surprised at the offerings of the Mann.
Potential Donor or Sponsor
Successful local with strong ties to the city. He remembers
the Mann from his childhood, but hasn’t gone to a show in
years. Interested in supporting non-profits.
Music Superfan
Lives and breaths music. Always on the lookout for
the best bands and goes to as many shows he can.
Enjoys the Skyline Stage shows at the Mann.
PER S ONAS
67. Mann Center
Philadelphia, PA
14,000 seats
4,500 in-house and 9,500 lawn
Ravinia
Chicago, IL
15,000 seats
3,250 in-house and 11,750 lawn
Bethel Woods
Bethel, NY
15,4400 seats
440 in-house and 15,000 lawn
Skyline Stage
Philadelphia, PA
0 seats
0 in-house and 4,000 lawn
Festival Pier
Philadelphia, PA
6,500 seats
0 in-house and 6,500 lawn
The Dell
Philadelphia, PA
5,000 seats
5,000 in-house and 0 lawn
Wolf Trap
Vienna, MD
7,000 seats
3,800 in-house and 3,200 lawn
Susquehanna
Bank Center
Camden, NJ
25,000 seats
7,000 in-house and 18,000 lawn
PEER R EV I EW
95. HIGH IMPORTANCE
LOW URGENCY
LOW URGENCY
LOW IMPORTANCE
HIGH IMPORTANCE
HIGH URGENCY
HIGH URGENCY
LOW IMPORTANCE
DIGITAL OPPORTUNITIES
Plotting Value
1. Website Redesign
2. Mobile App
3. AR Viewer
4. Digital Labels
5. In-gallery interactives
6. Hero Wall
7. Audio Tour
WEBSITE
REDESIGN
AR
VIEWERAUDIO
TOUR
INTER-
ACTIVES
HERO
WALL
MOBILE
APP
DIGITAL
LABELS
WEBSITE
MVP
Urgency
Importance
96. 1. Provide your visitors with a super power?
2. Deliver specific information based on preference,
native tongue, skillset, or focus?
3. Expand your reach outside the physical space?
4. Incorporate visitor-generated content?
5. Surprise or delight your guests?
6. Declutter the rest of the experience (without creating
an unrealistic deep-dive)?
7. Make your content more dynamic?
8. Does it emphasis a moment that would have otherwise
been missed?
Doesadigitalsolutionallowyouto...
105. O N E S TA R
T W O S TA R S
T H R E E S TA R S
F O U R S TA R S
F I V E S TA R S
QUICK FIX
Something that can be done in a matter of days and for a nominal cost.
SMALL INVESTMENT
Requires a bit of planning and takes a financial commitment of less than $50k.
MEDIUM DIFFICULTY
Requires several months and greater than $50k
SIGNIFICANT CHALLENGE
Requires more than 6 months and several hundred thousand dollars.
WOW IDEA
Requires a massive overhaul of systems involving various departments and costs $500k+
DI F F I CULT Y ASSESSMENT
106.
107.
108.
109.
110. ITEM QUANTITY DESCRIPTION UNIT COST
TOTAL HARDWARE
COST
LABOR /
SERVICES
DESIGN &
DEVELOPMENT
ITEM
SUBTOTALS
1 20 Parking Towers - - -
Price with separate
vendor
2 20 Entry Display 5mm LED 1-m2 $10,000 $100,000 $40,000 $75,000 $215,000
3 3
Ticket Kiosks 75” Outdoor Touch Display with Enclosure
& Printer
$50,000 $150,000 $60,000
Price with separate
vendor
$210,000
4 20 Digital Menu 46” Outdoor LCD $7,500 $150,000 $60,000
Price with separate
vendor
$210,000
5 6 Concession Outdoor LCD $15,000 $90,000 $36,000
Price with separate
vendor
$126,000
6 3–5 Points Sign (By Breakfast NYC)
Price with separate
vendor
7 40 Gesture Based Experience (needs for definition) TBD TBD TBD $245,000 $245,000
8 3 Upcoming Shows 4mm LED 2mx1m with Enclosure $36,000 $108,000 $43,200 $88,000 $239,200
9 3 Queue Tower 4mm LED 2mx1m with Enclosure $36,000 $108,000 $43,200 - $151,200
10 1 Large Screen 5mm LED 10mx6m with Mounting $690,000 $690,000 $276,000 - $966,000
11 1 Fin Projection Mapping (4 Channel) $600,000 $600,000 $240,000
Price with separate
vendor $840,000
12 1 Shell Projection Mapping (6 Channel) $750,000 $750,000 $300,000
Price with separate
vendor
$1,050,000
13 100 Digital Steps 6mm Rubberized FLEX LED 1m $10,000 $1,000,000 $400,000
Price with separate
vendor
$1,400,000
14 3 Campus Offerings 4mm LED 3mx2m with Enclosure $68,000 $204,000 $81,600 $176,000 $461,600
15 1 Responsive Website - - - $200,500 $200,500
16 1 App (iOS -or- Android) - - - $200,750 $200,750
17 1 Email Template - - - $7,500 $7,500
18 1
Overall Control: EER Source/Routing/Monitoring/Digital
Signage CMS
$250,000 $250,000 $100,000 $100,000 $350,000
TOTALS $4,200,000 $1,680,000 $1,092,750.00 $6,872,750
110
120. THE HEAD
(Logic)
THE HEART (Emotion)
THE GUT (Instinct)
A temporary exhibit which allows me
to relate objects in
the collection to things happening
real-time in the news
THE IDEA
A sortable database using machine
learning to predict other matches
and related content
Removing all of the items being
displayed suddenly to show
the
imbalance between male and female
Artists over time.
Visitors respond to which piece you’re
drawn towards and learn what
characteristics is holds.
121. Philadelphia
1526 Frankford Ave. Philadelphia, PA 19125
267.639.9956
New York
530 W. 25th St., New York, NY 10001
646.360.4252
Thank You.