How do you design what you design? What is the typical thought process you go through? Have you considered interrogating the way you think and how you make (design) decisions in order to make better ones?
Often as Designers (which includes you “strategists” and “creatives”) due to habit, external pressures and lack of resources we can often get to solution mode too quickly. Even with the best tools, strategy, UX and design thinking methods in mind, rapid solutioning before proper questioning can often lead to far less than ideal outcomes.
With technology, formats and problem spaces evolving daily a very old but often unconsidered form of thinking, questioning, needs consideration. How can the skill of inquiry be developed to help us solve bigger (design) problems in more inspiring ways? In this deck (output from a talk) I discuss how the process of forming "beautiful" design questions can help strengthen your design process, revitalize the artifacts you make, help you get a seat at "the grown-up table" in your organization and prepare you for a world of never ending design.
Holistic experience design (HxD) for Nasdaq Proconf 2015Fritz Desir
A rapid fire talk I gave on an evolving area I've been studying which I call Holistic Experience Design. HxD eschews silo thinking whether at the team level (dept vs. dept vs. agency vs. consultant) or at the artifact level (service vs. product) to look at what can be made by combining.
It is still a work in progress. Feedback welcomed.
AltConf - Products need a vision, not just featuresGregory Raiz
Products are filled with features and there's more on the way. Product and technology teams should understand the vision of the product, both the aspirational vision and the customer WHY.
MW18 Workshop: Experiential Master Plans: Integrating Digital Experiences Int...MuseWeb Foundation
By Brad Baer, Bluecadet, USA
Gone are the days of beginning an experience at a gate or front door. Thanks to technology and interconnectivity we now interact with spaces and places in several different ways before we even arrive and in a much different manner on-site. Irregardless of whether you view this is for the best, it’s clearly here to stay and it means that we should migrate from creating Master Plans towards creating Experiential Master Plans.
Following this session, attendees will:
1. Be able to clearly explain the concept of an experiential master plan that considers the pre, during, and post-visit experience.
2. Have a better idea of how websites, apps, touchscreens, and interactive environments can be integrated into the built environment to improve the overall experience for a diverse audience
3. Learn how to interface with digital agencies and evaluate when and how dynamic interfaces should be integrated into a space.
Presentation on User Research was made for Startup Saturday, Bangalore event on August 13th at IBM, Embassy Golf Links, Bangalore. The presentation talks about why user research is important for startups, types of research and how research guided redesign of popular sites.
We aren’t surprised by facial recognition at security checkpoints. But how do you feel about face-scanning toilet roll dispensers? What if they don’t just find criminals but try to detect “criminality”? Laws and policies almost always lag technology so data scientists and machine learning experts are among the first line of ethical defense. The argument in this talk is that to be ethical, any system that classifies human beings has to consider the goals of the people affected by the system, not just the builders’ goals. This is not particularly convenient, but there are concrete ways to put goal-oriented design into practice. Doing so puts us in a better position to practice ethical behavior and attempt to address problems of power and the reproduction of inequality.
The Ethics of Everybody Else | Wrangle Conference 2017Cloudera, Inc.
We aren’t surprised by facial recognition at security checkpoints. But how do you feel about face-scanning toilet roll dispensers? What if they don’t just find criminals but try to detect “criminality”? Laws and policies almost always lag technology so data scientists and machine learning experts are among the first line of ethical defense. The argument in this talk is that to be ethical, any system that classifies human beings has to consider the goals of the people affected by the system, not just the builders’ goals. This is not particularly convenient, but there are concrete ways to put goal-oriented design into practice. Doing so puts us in a better position to practice ethical behavior and attempt to address problems of power and the reproduction of inequality.
Holistic experience design (HxD) for Nasdaq Proconf 2015Fritz Desir
A rapid fire talk I gave on an evolving area I've been studying which I call Holistic Experience Design. HxD eschews silo thinking whether at the team level (dept vs. dept vs. agency vs. consultant) or at the artifact level (service vs. product) to look at what can be made by combining.
It is still a work in progress. Feedback welcomed.
AltConf - Products need a vision, not just featuresGregory Raiz
Products are filled with features and there's more on the way. Product and technology teams should understand the vision of the product, both the aspirational vision and the customer WHY.
MW18 Workshop: Experiential Master Plans: Integrating Digital Experiences Int...MuseWeb Foundation
By Brad Baer, Bluecadet, USA
Gone are the days of beginning an experience at a gate or front door. Thanks to technology and interconnectivity we now interact with spaces and places in several different ways before we even arrive and in a much different manner on-site. Irregardless of whether you view this is for the best, it’s clearly here to stay and it means that we should migrate from creating Master Plans towards creating Experiential Master Plans.
Following this session, attendees will:
1. Be able to clearly explain the concept of an experiential master plan that considers the pre, during, and post-visit experience.
2. Have a better idea of how websites, apps, touchscreens, and interactive environments can be integrated into the built environment to improve the overall experience for a diverse audience
3. Learn how to interface with digital agencies and evaluate when and how dynamic interfaces should be integrated into a space.
Presentation on User Research was made for Startup Saturday, Bangalore event on August 13th at IBM, Embassy Golf Links, Bangalore. The presentation talks about why user research is important for startups, types of research and how research guided redesign of popular sites.
We aren’t surprised by facial recognition at security checkpoints. But how do you feel about face-scanning toilet roll dispensers? What if they don’t just find criminals but try to detect “criminality”? Laws and policies almost always lag technology so data scientists and machine learning experts are among the first line of ethical defense. The argument in this talk is that to be ethical, any system that classifies human beings has to consider the goals of the people affected by the system, not just the builders’ goals. This is not particularly convenient, but there are concrete ways to put goal-oriented design into practice. Doing so puts us in a better position to practice ethical behavior and attempt to address problems of power and the reproduction of inequality.
The Ethics of Everybody Else | Wrangle Conference 2017Cloudera, Inc.
We aren’t surprised by facial recognition at security checkpoints. But how do you feel about face-scanning toilet roll dispensers? What if they don’t just find criminals but try to detect “criminality”? Laws and policies almost always lag technology so data scientists and machine learning experts are among the first line of ethical defense. The argument in this talk is that to be ethical, any system that classifies human beings has to consider the goals of the people affected by the system, not just the builders’ goals. This is not particularly convenient, but there are concrete ways to put goal-oriented design into practice. Doing so puts us in a better position to practice ethical behavior and attempt to address problems of power and the reproduction of inequality.
Storyplanning, how hollywood can help you to to think and tell strategyHelene Duvoux-Mauguet
A tool fo strategic planning inspired by hollywood best script doctors storytelling principles. 7 stages to better think & express your brand strategy.
Technology Trends, Consumer Experience @MICA 2016Ravi Pal
Technology trends and consumer experience, how to build for new age experience? how do we understand experience and its architecture? what are the possible candidates to attack to build an impact using technology.
Intro to Lean UX: How to do it quick & dirty - Workshop [6h]Melissa Ng
'Lean UX: How to do it quick & dirty' is a half-day workshop held by Melissa Ng, founder of MELEWI - The Travelling Product, UX & UI Design Studio.
UX doesn't necessarily have to be difficult, resource-heavy or mysterious! Everyone knows that it's necessary for all things digital, but not everyone knows the best way to use UX to their advantage.
Lean UX is user-experience design with the Lean Methodology philosophy at its core. It eschews detailed design cycles and documentation in favour of quick, low-fidelity design, and frequent (but efficient & effective) feedback.
In this half-day workshop, you'll learn a simple framework that will allow you to: first create "the best hypothesis" based off understanding what your users, value proposition, business & revenue model & objectives are; and secondly, how to "validate + optimize" to make sure your users, product and business make sense together.
In this workshop, you'll learn:
• What is Lean UX?
• Why Lean UX?
• Lean business canvas
• User personas
• User experience mapping
• Wireframing
• Prototyping
• Usability testing
-
Speaker: Melissa Ng is the founder of MELEWI - a travelling Product, UX & UI design studio working with passionate people from around the world. With a portfolio of international clients across 21 cities in 5 continents, MELEWI has worked with a diverse range of businesses - from startups in Australia, San Francisco and Singapore, to global companies like McDonalds and Samsung.
Melissa is an expert at turning big ideas into big successes, and lives to make users, product and business make sense together. She believes an excellent user experience means thinking about how to make your product work so your users don’t have to.
She also believes that life is too short to spend boxed up in just one place, and has crafted some of her best work on boats in Cambodia, at cafes in San Francisco and on the beaches of the Maldives. The world is her greatest source of inspiration.
-
by @thedesignnomad and @melewi
Saturday, June 27, 2015 from 1:00 PM to 5:00 PM (SGT)
Singapore, Singapore
Saturday, Oct 30, 2015 from 9:30 AM to 4:30 PM
WORKSaigon, HCMC Vietnam
Filmzu is an Ad Tech marketplace that pairs your brand with handpicked filmmakers to create great video content for your business.
Not having a video on your site is only hurting your business, and Filmzu gives a secure place to connect with producers for your next explainer, commercial, event, or any other type of video.
Visit www.filmzu.com to learn more
Knowing How Your Business Works Makes Your Design WorkMelissa Ng
At Melewi's first ever workshop event in Manila, this talk and workshop focuses on the crucial need for a designer to know about business and revenue models when designing a product.
Here we dive a little into understanding the business, revenue, users and their purchasing mindsets, as well as how that influences your product goals.
We also cover ways to design for these purchasing mindsets and product goals, examining quick case studies on Amazon and Slack.
---
MELEWI - UX Design & Validating Your Startup
Mar 19 2016 at 47 East, Manila
by Melissa Ng (@thedesignnomad)
Founder of Melewi
www.melewi.net
BrandU Career Workshop was designed to help yo Get hired with a great resume. Your resume is the first step towards an interview. But how do you make your resume stand out in a pile of hundreds? No stress, in this presentation, we’ve got the tips to help.
T minus 10 - Venture Capitalist Lisa RichDylan Taylor
T minus 10 interview series by space industry leader Dylan Taylor. This episode features Venture Capitalist Lisa Rich, CEO of Hemisphere Ventures and Xplore.
The audience here were design & digital agencies.
I shared what I learned about UX.
UX is not UI. UX is about empathy. UX is ideating, iterating and collaborating for solutions.
Storyplanning, how hollywood can help you to to think and tell strategyHelene Duvoux-Mauguet
A tool fo strategic planning inspired by hollywood best script doctors storytelling principles. 7 stages to better think & express your brand strategy.
Technology Trends, Consumer Experience @MICA 2016Ravi Pal
Technology trends and consumer experience, how to build for new age experience? how do we understand experience and its architecture? what are the possible candidates to attack to build an impact using technology.
Intro to Lean UX: How to do it quick & dirty - Workshop [6h]Melissa Ng
'Lean UX: How to do it quick & dirty' is a half-day workshop held by Melissa Ng, founder of MELEWI - The Travelling Product, UX & UI Design Studio.
UX doesn't necessarily have to be difficult, resource-heavy or mysterious! Everyone knows that it's necessary for all things digital, but not everyone knows the best way to use UX to their advantage.
Lean UX is user-experience design with the Lean Methodology philosophy at its core. It eschews detailed design cycles and documentation in favour of quick, low-fidelity design, and frequent (but efficient & effective) feedback.
In this half-day workshop, you'll learn a simple framework that will allow you to: first create "the best hypothesis" based off understanding what your users, value proposition, business & revenue model & objectives are; and secondly, how to "validate + optimize" to make sure your users, product and business make sense together.
In this workshop, you'll learn:
• What is Lean UX?
• Why Lean UX?
• Lean business canvas
• User personas
• User experience mapping
• Wireframing
• Prototyping
• Usability testing
-
Speaker: Melissa Ng is the founder of MELEWI - a travelling Product, UX & UI design studio working with passionate people from around the world. With a portfolio of international clients across 21 cities in 5 continents, MELEWI has worked with a diverse range of businesses - from startups in Australia, San Francisco and Singapore, to global companies like McDonalds and Samsung.
Melissa is an expert at turning big ideas into big successes, and lives to make users, product and business make sense together. She believes an excellent user experience means thinking about how to make your product work so your users don’t have to.
She also believes that life is too short to spend boxed up in just one place, and has crafted some of her best work on boats in Cambodia, at cafes in San Francisco and on the beaches of the Maldives. The world is her greatest source of inspiration.
-
by @thedesignnomad and @melewi
Saturday, June 27, 2015 from 1:00 PM to 5:00 PM (SGT)
Singapore, Singapore
Saturday, Oct 30, 2015 from 9:30 AM to 4:30 PM
WORKSaigon, HCMC Vietnam
Filmzu is an Ad Tech marketplace that pairs your brand with handpicked filmmakers to create great video content for your business.
Not having a video on your site is only hurting your business, and Filmzu gives a secure place to connect with producers for your next explainer, commercial, event, or any other type of video.
Visit www.filmzu.com to learn more
Knowing How Your Business Works Makes Your Design WorkMelissa Ng
At Melewi's first ever workshop event in Manila, this talk and workshop focuses on the crucial need for a designer to know about business and revenue models when designing a product.
Here we dive a little into understanding the business, revenue, users and their purchasing mindsets, as well as how that influences your product goals.
We also cover ways to design for these purchasing mindsets and product goals, examining quick case studies on Amazon and Slack.
---
MELEWI - UX Design & Validating Your Startup
Mar 19 2016 at 47 East, Manila
by Melissa Ng (@thedesignnomad)
Founder of Melewi
www.melewi.net
BrandU Career Workshop was designed to help yo Get hired with a great resume. Your resume is the first step towards an interview. But how do you make your resume stand out in a pile of hundreds? No stress, in this presentation, we’ve got the tips to help.
T minus 10 - Venture Capitalist Lisa RichDylan Taylor
T minus 10 interview series by space industry leader Dylan Taylor. This episode features Venture Capitalist Lisa Rich, CEO of Hemisphere Ventures and Xplore.
The audience here were design & digital agencies.
I shared what I learned about UX.
UX is not UI. UX is about empathy. UX is ideating, iterating and collaborating for solutions.
Beauty of Ordinary Design - Web Directions 2015Brynn Evans
Inspired by the book The Beauty of Ordinary Things, this talk is about appreciating ordinary moments in life— ordinary yet nevertheless real. These problems may be unpopular or tricky to solve from a social, political, and design perspective, but the right solution(s) would have a huge impact for the populations affected. I talk about several of these problem areas and related perspectives that designers can take to have more impact in your own work, even if you don't work in one of these areas directly.
A similar version of the talk was given at Industry Conference earlier in the year: slideshare.net/bmevans/beauty-of-ordinary-design
For a number of years key global themes have emerged in UX:
* UX Professionals are not feeling valued enough to be included in the upfront strategic product planning to help drive product success. A feeling sometimes described as ‘not invited’
* The term UX is not always well understood organizationally or in the market place.
* It’s hard to sell the ‘value of what we do’ with some people feeling forced to use reactionary methods to sell UX.
* Limited time and opportunities, or a perceived lack of time to plan for UX ‘up front in product development’ can result in products that have no value when they reach the market place.
* Why are product teams still jumping too quickly into development without allocating the necessary resources to question value?
This presentation will:
* Guide people towards assessing, understanding and discovering value in order to make valuable stuff in the world.
* Zero in sharply on the on the ‘analysis’ or ‘up front piece’ of product development i.e. at the strategy stage, when products are being planned.
* Look at how to implement ‘value questions’ as part of product planning, so it will provide practical tips along the way.
Practical Field Research Workshop UX Lisbon 2016Brad Nunnally
Regardless if it’s the first time or your hundredth time, conducting any sort of field research is always a bit of a daunting task. The planning and conducting of field research is a juggling act between prep work, interview skills, and synthesis of research data. While it does take practice and experience to get comfortable with the act of field research, there are lessons you can learn that will help you get past many rookie mistakes and get you to collecting invaluable information.
Attendees of the workshop will learn how to go through the key steps for planning, conducting, and analyzing user research. This workshop is very hands on, and includes conducting actual user research to get attendees experience asking questions and interacting with people out in the wild.
How do you get everybody in your team to understand who is using your product — especially if you're not 100% certain yourself? You get out of the building and talk to your customers, but how do you communicate what you've learned when you get back?
Persona are research-based examples of the people who use your product. They help teams understand customers and deliver the features that they really need. However persona have traditionally been produced by specialist researchers in up-front research phases that don’t fit in well with agile and lean product development.
This talk shows you how to get the whole team involved in user research. You’ll work through an example scenario showing you how to learn about your customers by building persona incrementally. You'll experience how to get rapid alignment on your customer within the team, how to refine customer models over time, and how this lets you work with persona in a changing marketplace. Helping the whole team gain customer empathy and generate new product ideas.
You'll come away with practical techniques for integrating persona with agile & lean approaches to product strategy and development.
Staging systems to feel round the corners of Transition DesignJabe Bloom
The challenges our societies face, such as climate change, require radical innovation (Proactionary Principle [Fuller]). But the complexity of our societies also demand that we be more attentive to the consequences of those innovations (Precautionary Principle). The challenges we face are, after all, the result of previously unanticipated consequences. It is by definition not possible to anticipate ‘black swans,’ but we should perhaps expect more than to cultivate an anti-fragility that merely awaits shocks [Talib]. How then to develop rich senses of the consequences of innovations designed to respond to phenomena like climate change?
We call this capacity ‘seeing around corners,’ since the aim is not merely to build a system model that can predict an end state, but instead to sense what is possible and likely once at the position of that end-state. An analogy would be the ability to forsee texting-while-driving whilst designing the user experience of a cell phone.
Theoretically, the point would be that designers have privileged access to niche temporarily materialized potential futures, as such they need to be equipped to not only make effective decisions about quality of life, but also be aware of the moral and ethical consequences of instantiating these futures in the wider world.
As an aside, we are interested in ‘feeling around corners’ in reaction to an increasing tendency in commercial systems design to give up on larger-scale forethought and instead trust in Lean Emergence. We wish to preserve the Situatedness that comes from these ways of working (that is a corrective to temptations to ‘See like a State’ Planning), but nevertheless see the need for more forceful directedness, especially when negotiating societal challenges requiring strong, voluntary actions.
I prepared this slide to teach at START CENTER (an incubator funded by World Bank), source file can be download here: http://blog.ngochieu.com/chia-se/bai-giang-design-for-startups/
A decade of constant digital disruption has left most industries vulnerable…….Mature, stable systems, processes and infrastructure limit the capabilities and culture of multinational companies.
Innovation is now TOP 5 for 65%+ of organisations
Corporate self awareness & realisation of limitations means Heads of Innovation looking to partners to help evolve into innovative cultures & test new grounds
How does an organisation unlock the power of innovation?
A presentation by Gary Palmer, made at the APM South Wales and West of England branch seminar 'Project Controls: A 1 day Seminar' on Wednesday, 2nd October 2013
Myanmar is hot market that faces many challenges and opportunities. I take the conference through the key success stories and frameworks that could guide the development of the Myanmar financial ecosystem over the coming decade
Dispositioning Advantage: A Pervert's Guide to Strategy DesignWilliam Evans
Strategy. The identification and exploitation of an opponent’s weakness. Before you can have Strategy Deployment (Policy Deployment, Hoshin Kanri), it tends to reason that you probably need a strategy to deploy. But how do you do that? What are the mechanisms? What are the methods? What are the principles that allow an organization to design a meaningful strategy?
This lively 45 (to 60 minute) romp will introduce you to the history of strategy in organizations (it’s dark, perverse, and full of dragons) from Porter to Rumelt, to Dettmer, and Boyd. Few will remember that in the early days of strategy, there was only one: drive down the experience curve and be the low-cost provider with a stream-lined supply chain. The talk will unpack what strategy actually is and more importantly, what it is not. It will painstakingly deconstruct how the term is ritually abused and misused, and then methodically introduce how strategy is a design problem, but too important to be left to the designers in their plaid shirts, funky glasses, and ernest but ultimately vapid proclamations about human-centered blah blah, validating blah, blah, buzzword bingo verbal diarrhea inventing flaccid constructs like ‘design strategy, content strategy, ux strategy’ and ‘strategic planning’.
The talk will introduce some conceptual frameworks used in military strategy and maneuver warfare, which dates back over 2,300 years to the time of Sun Tzu’s The Art of War. We’ll explore how the time-tested principles of economic and military competition can be applied to social and commercial ventures, such as software and service delivery leading to considerable benefits in coherence, focus. and profit. We’ll then introduces a reasonable, systematic set of methods to help you translate current market uncertainty, fast changing customer needs, and ever-changing technological disruptions into a meaningful strategy and organizational capability ready for Hoshin Kanri.
Gartner: Changing the CIO game with a Data Driven CultureGendry Morales
Here how Steve Maidment, CIO of CrownBet, and Gendry Morales created a 3 x improvement in product delivery by implementing a data driven product portfolio, highly autonomous mission teams using agile methods, and a rich set of team performance metrics.
Palestra apresentada durante o 18º Encontro Locaweb em Belo Horizonte. A perspectiva da apresentação foi abordar tópicos relacionados tanto a UX, quanto Design Thinking até entregáveis e relacionamento entre times multidisciplinares de produtos assim como sua conexão ao Lean Software Development.
Después de haber asistido al GWC15 en Barcelona, es necesario compartir un resumen del gran aprendizaje expuesto por los conferencistas, emprendedores, empresas del área, etc.
Radical Co-Creation - How to Collaborate for Groundbreaking InnovationVille Tikka
We looked at the principles of engaging into radical co-creation, which allows us to collaborate for groundbreaking innovation. This is the presentation for the PDMA Social Product Development and Co-Creation Conference in Phoenix, Arizona on June 27-28, 2011.
Break out of the rectangle devices that surround us. With an industry focused on dimension and space, make sure you are prepared to work in 3D, by creating something with your own two hands everyday.
Gartner - Changing the CIO game with a Data Driven CultureGendry Morales
Here how Steve Maidment, CIO of CrownBet, and Gendry Morales created a 3 x improvement in product delivery by implementing a data driven product portfolio, highly autonomous mission teams using agile methods, and a rich set of team performance metrics.
Bedrijven hebben geen “ideeën" probleem; de meeste bedrijven hebben een stapel aan goede ideeën klaarliggen. Maar ze hebben wel een “breng het idee op de markt” probleem. Dat komt omdat bedrijfsleiders te veel de nadruk leggen op analyse op een moment dat ze de minste informatie hebben. Ze besteden veel tijd aan het afstemmen met stakeholders in plaats van snel te evolueren. Tegelijkertijd besteden ze weinig tijd aan het maken van een inschatting met betrekking waarde creatie. Welke producten creëren echt (meer)waarde?
Een Design Sprint speelt in op deze tekortkomingen door een reeks activiteiten die een idee omzetten tot iets dat een grotere kans heeft om te slagen in de markt. Wij, bij Craftworkz, geloven erin dat het focussen op concepten boven ideeën de kern raakt van wat bedrijven moeten doen om hun innovatieproces te verbeteren.
Session slides from a session at ATD Core 4, September 29 in New Orleans. Session description: Delivering engaging e-learning is about more than dressing up text bullets on a PowerPoint slide. How can we design online learning experiences that actually make a difference in sharing knowledge, building skills, and ultimately improving performance? In this session, we’ll investigate the many types of e-learning, check out some key principles of good design, look at loads of examples, and talk about what to avoid in e-learning.
How do great creative directors shape award-winning work? And how do you remain true to an idea in the face of client amends, budget constraints and set timelines?
Six of the industry's top creative directors talked about how they had taken a brief and shaped ideas into a piece of brilliant, on-brand creative.
The second in a series of BIMA events in partnership with Creative Equals, tackling diversity, creativity and leadership.
Speakers included:
Anna Rose Kerr, Creative, Havas London
Caitlin Ryan, Executive Creative Director, Cheil
Catherine Hope, Associate Creative Director at Naked Communications
Dan Harvey, Experience Design Director at SapientNitro
Pierre Duquesnoy, Creative Director at DigitasLBi
Lean Resources Development, From Guam To DC, Monty Campbell, Lean Mobile Apps...Lean Startup Co.
By running a Lean hackathon for underprivileged communities in Guam and DC, Lean Mobile Apps was able to maximize visibility for their idea. By tapping into their team resources to implement no-nonsense strategies with measurable results, they brought in relevant users—who then provided solid data that appealed to would-be investors and sponsors.
Discover the game-changing potential of ChatGPT in this comprehensive master class designed specifically for marketers. We'll dive into the world of this AI-driven language model, exploring its benefits and concerns, and uncovering lesser-known facts. Learn how to safely and effectively harness ChatGPT for content marketing, social media, advertising, and email campaigns. We'll also introduce you to essential add-ons, tools, and other AI solutions to help you 10x your output. Don't miss this chance to turbocharge your content creation and marketing strategies with the power of ChatGPT!
Similar to Designing for the PresentFuture w/ Socratic Experience Design (20)
Technoblade The Legacy of a Minecraft Legend.Techno Merch
Technoblade, born Alex on June 1, 1999, was a legendary Minecraft YouTuber known for his sharp wit and exceptional PvP skills. Starting his channel in 2013, he gained nearly 11 million subscribers. His private battle with metastatic sarcoma ended in June 2022, but his enduring legacy continues to inspire millions.
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEFebless Hernane
CapCut is an easy-to-use video editing app perfect for beginners. To start, download and open CapCut on your phone. Tap "New Project" and select the videos or photos you want to edit. You can trim clips by dragging the edges, add text by tapping "Text," and include music by selecting "Audio." Enhance your video with filters and effects from the "Effects" menu. When you're happy with your video, tap the export button to save and share it. CapCut makes video editing simple and fun for everyone!
Visual Style and Aesthetics: Basics of Visual Design
Visual Design for Enterprise Applications
Range of Visual Styles.
Mobile Interfaces:
Challenges and Opportunities of Mobile Design
Approach to Mobile Design
Patterns
Storytelling For The Web: Integrate Storytelling in your Design ProcessChiara Aliotta
In this slides I explain how I have used storytelling techniques to elevate websites and brands and create memorable user experiences. You can discover practical tips as I showcase the elements of good storytelling and its applied to some examples of diverse brands/projects..
3. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
ME
4. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
EXPERIENCE
ARCHITECT
@FRITZISMFRITZ DESIR
5. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
6. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
EXPERIENCE
ARCHITECT
INFORMATION ARCHITECT
INTERACTION DESIGNER
EXPERIENCE STRATEGIST
@FRITZISMFRITZ DESIR
7. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
@FRITZISM
Experience Design/
Strategy Lead
PLACES I’VE WORKED…
8. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
@FRITZISM
Experience Design/
Strategy Lead
BRANDS I’VE WORKED ON…
11. IDENTIFICATION
DESIGN
EXECUTION
Audit
Brand definition
Industry Analysis
Tech capabilities
Identifying pain points
Sketching, making to explore
possibilities
Collaborating to create
(wireframing, prototype
development)
Validating for feasibility
VALIDATION
Managing development
Backlog planning
Providing QA supportPROTOTYPING
TH E DI GITA L P RODUCT L I F ECYCL E
PRODUCT
DEFINITION
IDEATION
Problem?
Opportunity?
We establish success criteria
KPI definition
Exploring what can be
based on what’s needed
Group concepting methods
Early validation to confirm
12. IDENTIFICATION
IDEATION
DESIGN
EXECUTION
Audit
Brand definition
Industry Analysis
Tech capabilities
Identifying pain points
Problem?
Opportunity?
We establish success criteria
KPI definition
Exploring what can be
based on what’s needed
Group concepting methods
Early validation to confirm
Sketching, making to explore
possibilities
Collaborating to create
(wireframing, prototype
development)
Validating for feasibility
VALIDATION
Managing development
Backlog planning
Providing QA supportPROTOTYPING
ACTIVATION
MATE works with your
development team here to
guide the design to
realization
VALIDATION
We work continually
during this phase to
ensure what you’re
making has value
AUDITING
to frame or reframe to
define the real
problems and find
opportunities
PRODUCT
DEFINITION
TH E DI GITA L P RODUCT L I F ECYCL E // WHERE M ATE ADDS VALUE
EDUCATION
Bespoke workshops to
help teams stay
current on emerging
best practices and
trends
13. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
SO… WHAT’S THIS TALK ABOUT?
14. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
THIS IS TALK IS “META-COGNITIVE”
15. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
METACOGNITION = THINKING & MANAGING HOW WE THINK
16. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
THIS TALK IS IN BETA
(THIS BEING VERSION 01, FEEDBACK WELCOMED)
17. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
HOW TO ENGAGE THIS TALK?
22. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
HOW’D I GET HERE?
23. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
AFTER SOME 15 YEARS+ OF PRACTICING DESIGN
AND BECOMING AN ADMITTED PROCESS NERD…
43. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
I ALSO FOUND..
44. “Ask yourself an interesting enough question and your attempt to find a tailor-made
solution to that question will push you to a place where, pretty soon, you’ll find
yourself all by your lonesome—-which I think is a more interesting place to be.”
– Chuck Close
45. AI involves, in a central way, the art and practice of asking questions that strengthen a
system’s capacity to apprehend, anticipate, and heighten positive potential.
– David Cooperrider
48. USING INQUIRY TO DRIVE THINKING HAS
EXISTED FOR SOME 2000+ YEARS
49. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
BUT WAIT, ISN’T QUESTIONING BASICALLY
PHILOSOPHY?
50. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
Question - Action = Philosophy
Question + Action = Innovation
51. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
WHAT ARE THE COMMON (DESIGN) QUESTIONS
WE ASK OURSELVES WITHOUT KNOWING?
52. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
WHAT ARE OUR COMMON (DESIGN) ANSWERS?
53. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
ABOUT THE WORDS
54. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
WHY SOCRATIC
EXPERIENCE DESIGN?
55. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
WHY SOCRATIC
EXPERIENCE DESIGN?THE USE OF QUESTIONS TO DEVELOP A LATENT IDEA, AS IN
THE MIND OF A PUPIL, OR TO ELICIT ADMISSIONS, AS FROM
AN OPPONENT, TENDING TO ESTABLISH A PROPOSITION
56. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
WHY SOCRATIC
EXPERIENCE DESIGN?
FRICTION DELIGHT
57. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
WHY SOCRATIC
EXPERIENCE DESIGN?
MANAGE
FRICTION
MAXIMIZE
DELIGHT
58. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
#TALKGOALS
59. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
INDISPENSABILITY
60. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
MAKE YOU INDISPENSABLE
ASK MORE QUESTIONS
HELP YOU CHANGE THE WORLD
61. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
(in diagram form)
digital experiences crafted with meaning derived
from people, environment, technology, landscape
&=
happy users stronger brands
informed by
+ +
INDISPENSABILITY
62. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
MAKE YOU INDISPENSABLE
HELP YOU ASK BETTER QUESTIONS
HELP YOU CHANGE THE WORLD
63. I KNOW YOU WON’T BELIEVE ME
BUT THE HIGHEST FORM OF
EXCELLENCE IS TO QUESTION
ONESELF AND OTHERS
— SOCRATES
64. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
MAKE YOU INDISPENSABLE
HELP YOU ASK BETTER QUESTIONS
HELP YOU CHANGE THE WORLD
65. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
66. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
Remember: at the end of the day, your job isn’t to get the
requirements right — your job is to change the world.
— Jeff Patton
67. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
MAKE YOU INDISPENSABLE
HELP YOU DESIGN BETTER QUESTIONS
HELP YOU CHANGE THE WORLD
68. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
MAKE YOU INDISPENSABLE
HELP YOU DESIGN BETTER QUESTIONS
HELP YOU CHANGE THE WORLD
(+ Elevate your place at the table)
69.
70. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
WHY, QUESTIONS?
72. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
COULD IT BE POSSIBLE, KNOWING WHAT TO
ASK IS MORE IMPORTANT THAN “KNOWING”?
95. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
THE PRESENT / WHERE ARE WE + WHAT MATTERS?
96. 96
US SMARTPHONE PENETRATION REACHED 74%,
UP FROM 58% THE PREVIOUS YEAR
THERE HAVE BEEN OVER 500 MILLION IPHONES SOLD WORLDWIDE;
9/19/14 IPHONE 6 LAUNCHES WITH OVER 10 MILLION SOLD IN THE FIRST WEEKEND
97. MESSAGING APPS WERE USED BY OVER 1.4 BILLION PEOPLE
WORLDWIDE IN 2015 AND THAT NUMBER IS EXPECTED TO
HIT 2 BILLION BY 2018
122. The important thing is not to stop questioning. Curiosity has its own reason for
existing. Never lose an holy curiosity.
– Albert Einstein
123. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
DEVEL0PING INQUIRY
124. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
HOW DO WE DESIGN FOR A COMPLEX WORLD
IN PERPETUAL CHANGE?
125. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
126. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
3 CAPABILITIES TO DEVELOP
127. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
IQ + EQ + CQ
128. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
IQ + EQ + CQ
intellectual quotient and refers to mental ability
129. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
IQ + EQ + CQ
stands for emotional quotient and concerns our ability
to perceive, control, and express emotions
130. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
IQ + EQ + CQ
Curiosity quotient concerns having a hungry mind. People with
higher CQ are more inquisitive and open to new experiences.
145. FRAMING
What is the real problem?
What is this project’s purpose?
Who is the customer?
What does success look like?
What habitual thinking am I bringing to this problem?
146. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
THE ASK SOLUTION
147. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
THE ASK SOLUTION
The way we very often view work
148. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
THE ASK SOLUTION(CAUSE-----
The way we very often view work
what's the real problem/opportunity?
149.
150. PEOPLE
Who are we designing for?
What are the joy points & pain points?
What is their core motivation?
What is shifting in culture?
What do we need to know that we don’t?
151. PEOPLE
Who are we designing for?
What are the joy points & pain points?
What is their core motivation?
What is shifting in culture?
What do we need to know that we don’t?
How to add value to my team, if I’m the only
one questioning?
EXTRA CREDIT —>
152. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
WHY SOCRATIC
EXPERIENCE DESIGN?
MANAGE
FRICTION
MAXIMIZE
DELIGHT
153. 153
OF THE WORLD’S POPULATION
LIVE IN CITIES TODAY; 75% WILL BY 2050
50%
157. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
“None of us is as smart as all of us.”
– Ken Blanchard
158. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
PLANNING /
STRATEGY
CREATIVE
(ART + COPY)
SEARCH & SOCIALTECHNOLOGYEXPERIENCE DESIGN
SILOS ON BUSINESS SIDE… …AND MORE SILOS ON THE DESIGN SIDE
MEASUREMENT
& ANALYTICS
OPERATIONS
MARKETING
SALES
FINANCIAL
159. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
EXPERIENCE DESIGN
MEASUREMENT
& ANALYTICS
TECHNOLOGY
MOVING TO AN X-SHAPED TEAM
PEOPLE
(CONSUMES CONTENT, CO-CREATES
OTHER CONTENT EXPERIENCE)
CLIENT
(BRAND EXPERT, PROVIDES
GOVERNANCE)
CONTENT STRATEGY
(DEFINES REQUIREMENTS
PLANS CALENDARS, STRUCTURES
GOVERNANCE)
SOLUTION
MAKING SPACE
160. INDUSTRY
What are the industry norms that people
are accustomed to ?
What is technology making possible?
Why does this brand exist?
Who would miss this brand if it disappeared?
161. IDEATION
What would ____________ do?
How might we?
What questions excite us?
What if we?
What principles are guiding this design?
162. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
163. OUTCOMES
How are we keeping score?
How will we know we’re successful?
What can we see going wrong (pre-mortem)?
What habitual thinking am I bringing to this problem?
165. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
THINK IN ROADMAPS
166. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
THE ASK SOLUTION
167. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
THE ASK SOLUTION
The way we very often view work
168. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
THE ASK SOLUTION(CAUSE-----
The way we very often view work
what's the real problem/opportunity?
169. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
THE ASK SOLUTION
The way we very often view work
(CAUSE----- ----ROADMAP)
what's the real problem/opportunity? the what now? what’s next? question
170. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
THE ASK SOLUTION
what's the real problem/opportunity?
(CAUSE----- ----ROADMAP)
the what now? what’s next? question
Adding these two frames of reference could expand the
consideration points we design against
171. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
INQUIRY-BASED
RESEARCH & AUDITING
AT 4 LEVELS TO IDENTIFY
OPPORTUNITY
TO IDENTIFY OPPORTUNITY
AT 4 LEVELS & CRAFT
AN EXPERIENCE ROADMAP
EXPERIENCE ROADMAP
THE BEGINNING AT THE END
THE ROLE AN EXPERIENCE ROADMAP CAN PLAY
(PRODUCT, SERVICE, CONTENT
+ TECHNOLOGY)
(PRODUCT, SERVICE, CONTENT +
TECHNOLOGY)
172. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
“”QUESTION-STORMING”
173. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
THE RESEARCH MATRIX
WE ARE OPPORTUNITY FINDERS & PROBLEM SOLVERS
175. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
176. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
NEW ARTIFACTS
177. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
EXPERIENCE BRIEFS
WE ARE OPPORTUNITY FINDERS & PROBLEM SOLVERS
178. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
Addressing key inputs required to
create value-driven experiences for
brand and customer using data
as the driver (work in progress)
179. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
STORYMAPS
WE ARE OPPORTUNITY FINDERS & PROBLEM SOLVERS
180.
181. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
TOUCHPOINT MAP
WE ARE OPPORTUNITY FINDERS & PROBLEM SOLVERS
182.
183. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
REMEMBER… WHAT WE’RE UP TO