This document provides information on multimedia and media formats. It discusses types of multimedia information such as text, graphics, audio, video, animation, and interactive content. It also covers advantages and disadvantages of multimedia in education. Formats discussed include plain text, rich text, images, audio files, video files, animations, and interactive programs. The document concludes with basic design principles for multimedia like alignment, proximity, contrast, and principles for integrating text, graphics, audio, video, and animation into multimedia content.
Media and Information Literacy
Multimedia Information and Media
A. What is Multimedia: Types, Formats, Sources, Advantages, Limitations, Value
B. Selection Criteria
C. Design Principles and Elements
Después de haber asistido al GWC15 en Barcelona, es necesario compartir un resumen del gran aprendizaje expuesto por los conferencistas, emprendedores, empresas del área, etc.
Palestra apresentada durante o 18º Encontro Locaweb em Belo Horizonte. A perspectiva da apresentação foi abordar tópicos relacionados tanto a UX, quanto Design Thinking até entregáveis e relacionamento entre times multidisciplinares de produtos assim como sua conexão ao Lean Software Development.
Presentation by Martina F. Ferracane at European Business Summit (May 2015).
Video version available at this link: https://youtu.be/hrRHBCLcgqU - It shows also the videos presented in the PPT!
Media and Information Literacy
Multimedia Information and Media
A. What is Multimedia: Types, Formats, Sources, Advantages, Limitations, Value
B. Selection Criteria
C. Design Principles and Elements
Después de haber asistido al GWC15 en Barcelona, es necesario compartir un resumen del gran aprendizaje expuesto por los conferencistas, emprendedores, empresas del área, etc.
Palestra apresentada durante o 18º Encontro Locaweb em Belo Horizonte. A perspectiva da apresentação foi abordar tópicos relacionados tanto a UX, quanto Design Thinking até entregáveis e relacionamento entre times multidisciplinares de produtos assim como sua conexão ao Lean Software Development.
Presentation by Martina F. Ferracane at European Business Summit (May 2015).
Video version available at this link: https://youtu.be/hrRHBCLcgqU - It shows also the videos presented in the PPT!
Presentación sobre Realidad Aumantada. Fundamentos, funcionamiento y usos. Aplicaciones de la RA en Educación. Actividad sobre rutas arqueológicas en la Menorca Talaiotica.
Metodología y Recursos. Master de Formación del Profesorado. Universidad Illes Balears
Before You Test Your System, Test Your AssumptionsTechWell
Do you find yourself discussing with your peers what you think the system you’re building should do? Do you argue over what the users want? Do discussions wind up in a heated debate? This result indicates that no shared understanding exists about the system. With a lack of shared understanding, it’s easy to fall into the trap of making assumptions about system functionality, who the users will be, and how to build the system. These assumptions introduce errors into the requirements and design—long before a single line of code is written. Creating a shared understanding among stakeholders, users, and teams reduces the chances of not building the right thing—as well as not building the thing right. Aaron Sanders describes the techniques of experimental design, story mapping, user research, prototyping, and user acceptance testing that he’s used to help teams build a shared understanding. Learn to test your assumptions as rigorously as you test the system itself.
Meeting and event planners are the movie producers of the corporate world. What you do has the power to educate, empower and inspire people. Your work isn’t just a line item, it’s essential to helping your company achieve its organizational objectives. In this session, you’ll learn about the newest technology, team-building, meeting design and food and beverage trends.
Learner objectives:
1. Understand the essential steps required for any successful meeting.
2. Discover tech tools that expedite the planning process.
3. Learn how new trends in meeting design, technology, team-building and F&B can be incorporated into meetings & events.
Have questions about this presentation? We'll be moderating a LIVE Q&A on Twitter on May 5, 2015 at 1pm CT/2pm ET. Tweet questions to @PYMLive and tag with #IAAPAPW.
This presentation was created as a gift to the members of IAAP in honor of Administrative Professionals Week. For more on-demand learning, or to find in-depth sessions mentioned in this presentation, visit http://iaap-hq.org.
For more articles on how to plan meetings and events, visit http://planyourmeetings.com - where subscriptions and great ideas are free.
Lessons-learned from embedding design into a developmental evaluation: The si...Chi Yan Lam, CE
Presented at the 2015 Annual Conference of the American Evaluation Association #eval15. ABSTRACT: Recent attempts at developmental evaluation (DE) are incorporating human-centered design (HCD) principles (Dorst, 2011; IDEO, n.d.) to facilitate program development. HCD promotes a design-oriented stance toward program development and articulates a set of values that focuses the evaluation beyond those ideals expressed by stakeholders. Embedding design into DE promises to offer a more powerful means to promoting program development beyond either approach alone. Yet, embedding design into DE introduces additional challenges. Drawing on a case study into a design-informed DE, this panelist discusses the tensions and challenges that arose as one developmental evaluator attempted to introduce design into a DE. Insights from the case study point to the importance of:
- Attending to power dynamics that could stifle or promote design integration; and,
- Evaluator sensitivity over the deep attachment program developers had over program decisions
These findings allude to the significance of organizational culture in enabling a design-informed DE.
Social Media, Keeping up to date, Pure and more : The Leiden talkGuus van den Brekel
Talk for a group of colleagues of Walaeus Library of the Leiden University Medical Center and others.
November 5th 2015 14:30-17:00
PIctures: https://www.facebook.com/digicmb/media_set?set=a.10156217814035603.1073741882.868270602
Công ty Cổ phần Quảng cáo Shojiki được thành lập bởi các thành viên nhiều kinh nghiệm, tập trung vào lĩnh vực quảng cáo ngoài trời: biển bảng, wifi sân bay, xe buýt, taxi,... cùng các loại hình quảng cáo mới như hologram, 3d projector,...
i-lovelearning Madrid 2017 | The Role of L&D in the Modern Organisation [EN]Netex Learning
The role of L&D is changing. Ed Monk, MD of The Learning and Performance Institute, reviewed the changes his organisation have noticed within L&D departments and discussed what the future holds at i-love learning Madrid event on February 17th, 2017.
Digital Marketing Syllabus - Advanced Digital Marketing Course [PDF]Vikram C L
DIGITAL MARKETING SYLLABUS:
Digital Marketing Syllabus of our Advanced Digital Marketing Management Course with 30 Modules will give you complete picture on what digital marketing skills you can acquire at the end of the course.
Our classroom coaching program includes 3 main modules which will cover the entire digital marketing concepts with advanced topics which are included in the below digital marketing syllabus.
Know More @
https://digitalprajna.com/digital-marketing-syllabus
The SCOUT MUSIC DESIGN LAB is a modern apprentice and mentoring model for music producers and musicians.
Based on emerging and classic music trends, collaborate and produce original music with guidance from Scout.
Presentación sobre Realidad Aumantada. Fundamentos, funcionamiento y usos. Aplicaciones de la RA en Educación. Actividad sobre rutas arqueológicas en la Menorca Talaiotica.
Metodología y Recursos. Master de Formación del Profesorado. Universidad Illes Balears
Before You Test Your System, Test Your AssumptionsTechWell
Do you find yourself discussing with your peers what you think the system you’re building should do? Do you argue over what the users want? Do discussions wind up in a heated debate? This result indicates that no shared understanding exists about the system. With a lack of shared understanding, it’s easy to fall into the trap of making assumptions about system functionality, who the users will be, and how to build the system. These assumptions introduce errors into the requirements and design—long before a single line of code is written. Creating a shared understanding among stakeholders, users, and teams reduces the chances of not building the right thing—as well as not building the thing right. Aaron Sanders describes the techniques of experimental design, story mapping, user research, prototyping, and user acceptance testing that he’s used to help teams build a shared understanding. Learn to test your assumptions as rigorously as you test the system itself.
Meeting and event planners are the movie producers of the corporate world. What you do has the power to educate, empower and inspire people. Your work isn’t just a line item, it’s essential to helping your company achieve its organizational objectives. In this session, you’ll learn about the newest technology, team-building, meeting design and food and beverage trends.
Learner objectives:
1. Understand the essential steps required for any successful meeting.
2. Discover tech tools that expedite the planning process.
3. Learn how new trends in meeting design, technology, team-building and F&B can be incorporated into meetings & events.
Have questions about this presentation? We'll be moderating a LIVE Q&A on Twitter on May 5, 2015 at 1pm CT/2pm ET. Tweet questions to @PYMLive and tag with #IAAPAPW.
This presentation was created as a gift to the members of IAAP in honor of Administrative Professionals Week. For more on-demand learning, or to find in-depth sessions mentioned in this presentation, visit http://iaap-hq.org.
For more articles on how to plan meetings and events, visit http://planyourmeetings.com - where subscriptions and great ideas are free.
Lessons-learned from embedding design into a developmental evaluation: The si...Chi Yan Lam, CE
Presented at the 2015 Annual Conference of the American Evaluation Association #eval15. ABSTRACT: Recent attempts at developmental evaluation (DE) are incorporating human-centered design (HCD) principles (Dorst, 2011; IDEO, n.d.) to facilitate program development. HCD promotes a design-oriented stance toward program development and articulates a set of values that focuses the evaluation beyond those ideals expressed by stakeholders. Embedding design into DE promises to offer a more powerful means to promoting program development beyond either approach alone. Yet, embedding design into DE introduces additional challenges. Drawing on a case study into a design-informed DE, this panelist discusses the tensions and challenges that arose as one developmental evaluator attempted to introduce design into a DE. Insights from the case study point to the importance of:
- Attending to power dynamics that could stifle or promote design integration; and,
- Evaluator sensitivity over the deep attachment program developers had over program decisions
These findings allude to the significance of organizational culture in enabling a design-informed DE.
Social Media, Keeping up to date, Pure and more : The Leiden talkGuus van den Brekel
Talk for a group of colleagues of Walaeus Library of the Leiden University Medical Center and others.
November 5th 2015 14:30-17:00
PIctures: https://www.facebook.com/digicmb/media_set?set=a.10156217814035603.1073741882.868270602
Công ty Cổ phần Quảng cáo Shojiki được thành lập bởi các thành viên nhiều kinh nghiệm, tập trung vào lĩnh vực quảng cáo ngoài trời: biển bảng, wifi sân bay, xe buýt, taxi,... cùng các loại hình quảng cáo mới như hologram, 3d projector,...
i-lovelearning Madrid 2017 | The Role of L&D in the Modern Organisation [EN]Netex Learning
The role of L&D is changing. Ed Monk, MD of The Learning and Performance Institute, reviewed the changes his organisation have noticed within L&D departments and discussed what the future holds at i-love learning Madrid event on February 17th, 2017.
Digital Marketing Syllabus - Advanced Digital Marketing Course [PDF]Vikram C L
DIGITAL MARKETING SYLLABUS:
Digital Marketing Syllabus of our Advanced Digital Marketing Management Course with 30 Modules will give you complete picture on what digital marketing skills you can acquire at the end of the course.
Our classroom coaching program includes 3 main modules which will cover the entire digital marketing concepts with advanced topics which are included in the below digital marketing syllabus.
Know More @
https://digitalprajna.com/digital-marketing-syllabus
The SCOUT MUSIC DESIGN LAB is a modern apprentice and mentoring model for music producers and musicians.
Based on emerging and classic music trends, collaborate and produce original music with guidance from Scout.
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Essentials of Automations: Optimizing FME Workflows with ParametersSafe Software
Are you looking to streamline your workflows and boost your projects’ efficiency? Do you find yourself searching for ways to add flexibility and control over your FME workflows? If so, you’re in the right place.
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Transcript: Selling digital books in 2024: Insights from industry leaders - T...BookNet Canada
The publishing industry has been selling digital audiobooks and ebooks for over a decade and has found its groove. What’s changed? What has stayed the same? Where do we go from here? Join a group of leading sales peers from across the industry for a conversation about the lessons learned since the popularization of digital books, best practices, digital book supply chain management, and more.
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UiPath Test Automation using UiPath Test Suite series, part 3DianaGray10
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1. M U L T I M E D I A
I N F O R M A T I O N
A N D M E D I A
P R E P A R E D B Y: | L Y K A M A R I E B. G U M A T A Y, L P T | S C H I L D K N E C H T S C H O O L, I N C.
4. T Y P E S O F
M U L T I M E D I A
I N F O R M A T I O N A N D
T H E I R F O R M A T S
5. T E X T
Text is the most widely used a n d flexible means of presenting information
on screen a n d conveyingideas.Text
6. Text files contain textual data a n d may be saved in plain text or rich text
formats. While most text files are documents created and saved by users,
they can also be used by software developers to store program data.
Examples of text files include word processing documents , log files, and
saved email messages
7. G R A P H I C S
is a company' s road map, indicating both what the company wants to
become and guiding transformational initiatives by setting a defined
direction for the company's growth. Vision statements undergo minimal
revisions duri ng the life of a business, unlike operational goals which may
be updated from year-to-year.
8.
9. A U D I O
Audio files and streams play a major role in some multimedia systems. Audio files
appear as part of application content and also to aid interaction. When they
appear wi thi n We b applications a n d sites, audi o files sometimes n e e d to be
deployed using plug-in media players. Audio songs also come under the headi ng
multimedia. Multimedia presentations often have some audi o tracks which makes it
easier for people to understand.
10. he Audio Files category includes compressed and uncompressed audi o
formats, which contain waveform data that can be played with audi o
playback software.
11. V I D E O
The embedding of video in multimedia applications is a powerful way to
convey information which can incorporate a personal element which other
media lack. Video also enhances, dramatizes, and gives impact to your
multimedia application. The advantage of integrating video into
a multimedia presentation is the capacity to effectively convey a great deal
of information in the least amount of time.
12.
13. A N I M A T I O N
Animation adds visual impact to the multimedia project and are used in cartoons,
scientific visualization. Animated components are common within both Web and
desktop multimedia applications. Ani mations can also incl ude interactive effects,
al l owing users to engage wi th the ani mati on action using their mouse a n d
keyboard.
14. The most common tool for creating animations on the Web is Adobe Flash,
w h i ch also facilitates desktop applications. Using Flash, developers can author FLV
files, exporting them as SWF movies for deployment to users. Flash also uses
ActionScript code to achieve animated and interactive effects.
15. U L T I M
F O R M S O F
E D I A
M
I N F O R M A T I O N
S O U R C E S
16. T E X T I N F O R M A T I O N
I T I S W R I T T E N O R P R I N T E D
S H A R E I D E A S A N D
W. H I C H T E N D
X.N F O R M A T I O
T O G I V E O R
N .
E X A M P L E S :
S C H O O L L I B R A R Y
• C L A S S R O O M C O L L E C T I O N
• P U B L I C / S T A T E L I B R A R Y
• O N L I N E R E S O U R C E S
17. V I S U A L I N F O R M A T I O N
V I S U A L R E S O U R C E S A R E
A R E R E P R O D U C E D ( L I K E
I L E O T H E R S
A T I O N S I N
B O O K S A N
O N E - O F - A - K
P R I N T S O R
D M A G A Z I N
I N D , W H
I L L U S T R E S
) .
E X A M P L E S :
P H O T O G R A P H S , F I L M , V I D E O , P A I N T I N G S , D R A W I N G S ,
C A R T O O N S , P R I N T S , D E S I G N S , A N D T H R E E - D I M E N S I O N A L A R
T S U C H A S S C U L P T U R E A N D A R C H I T E C T U R E A N D C A N
B E C A T E G O R I Z E D A S F I N E A R T O R D O C U M E N T A R Y
R E C O R D
18. A U D I O I N F O R M A T I O N
T H I S I S
V I S U A
A N A R R A T I O N
L L Y I M P A I R E D
T R A C K T H
C O N S U M E
A T A I D S B L I N D A N D / O R
R S O F V I S U A L M E D I A .
E X A M P L E S :
C O M M E N T A R I E S
P O D C A S T S
T A P E S
R A D I O B R O A D C A S T
19. M O T I O N
I N F O R M A T I O N
T E X T S ,
T H I S I S T H E U S E O F M O V I N G
O N D I S P L A Y T O G I V E I N F O R M A T I O N .
O F S I G H T - A N D - S O U N D
O R G R A P H I C S
C O M B I N A T I O N
I M A G E S ,
I T I S A
M E D I A .
E X A M P L E S :
F I L M , A M O T I O N P I C T U R E , A N I N T E R A C T I V E V I D E O ,
D R A M A S , A N I M A T I O N S , A N D S H O R T F I L M S .
20. M A N I P U L A T I V E
I N F O R M A T I O N
T H I S R E F E R
M A T I O N
A N A L Y S I S , E V A L U A T I O
I A L S , P R O G R A M S , A P P L I C A T I O N A N D
L E U S E I N O R D E I T H A
A N D T O A I D L E A
N , A
R T O C O M E U P W
R
N
S T O M A T E R
T H E L I K E T H A T P E O P
N E W I N F O R
U S E O F
A L P H A N U M E R I C C H A R A C T E R S A
N I N G T H R O U G H T H E
D P O F
N D
R O D U C T I O N
S Y M B O L S .
E X A M P L E S :
P R O P A G A N D A F
A K E N E W S
A D V E R T I S E M E N T S L
O C A L N E W S
S O C IA L M E D I A
21. M U L T I M
I N F O R M
E D I A
A T I O N
O F D I F F E
D R A W I N G
A T S U C H A S
A N D V I D E O S
A C O M B I N A T I O N
T E X T , G R A P H I C S ,
W I T H T H E H E L
R.E N T M E D I A F O R M
S., A U D I O , P H O T O S P
O F C O M P U T E R S .
E X A M P L E S :
D O C U M E N T A R I E S L I
B R A R Y C A T A L O G
R E P O R T S
22. A D V A N T A G E S
O F M U
I N F O R M A T I O
L T I M E D I A
N
●Multimedia en h ances the effect of text presentations
●Improves the quality of presentation and retains the
attention of audien ce.
●It can be used for education al as well as entertainment
purpose.
●It is quick and easier to operate for the instructor.
●Multimedia presentations c an be modified very easily.
23. A D V A N T A G E S
O F M U
I N F O R M A T I O
L T I M E D I A
N
●Multimedia is Entertaining as Well as Educational.
●Through participat ion in multimedia activities, students can
learn real-world skills related to technolog y .
●They will k now the value of teamwork and the importance of
effective collab orat ion techniq ues.
●It helps the learners to express a nd represent their prior
knowledge and provides them with many learning opportunities .
24. A D V A N T A G E S
O F M U
I N F O R M A T I O
L T I M E D I A
N
●It provides a non -threatening environm ent for a learner to study
at their o wn pace .
●The teacher is no longer the center of attention as the source of
information, b ut rather plays the role of facilitator, setting project
goals a nd providing guidelines and resources, m oving from
student to student or group to group, providing
suggestions a nd support for student activity.
25. D I S A D V A N T A G E S
O F M U L T I M E D I A
I N F O R M A T I O N
●Non-interact ive – if one-way, no feedback .
●Complex to create
●Time consuming.
●Use of multimedia is expensive video files c an be large and
a long download time
may leave some students w ith nothing to do.
26. D I S A D V A N T A G E S
O F M U L T I M E D I A
I N F O R M A T I O N
●Sometimes , diverts students’ attention to the pictures,
sounds or relevant material presented in multimedia.
●Sometimes, excessive information about certain topic leads
to cognitive overload a nd it becomes difficult for the
students to understand all the information presented to
them.
27. D I S A D V A N T A G E S
O F M U L T I M E D I A
I N F O R M A T I O N
●It can be i ncredi bly di ffi cult for teachers to m o n i t o r all the
students, a n d some may play games or surfing the w eb instead of
focusing on the work at hand.
●One concern with computers is that they can reduce learning
demands on students. W i t h access to the web comes millions of
pi eces of i nformation , many of w h i c h c o n t a i n answers to c o m m o n
probl ems from school . Students can use comput ers to do less work
or even to cheat.
28. D I S A D V A N T A G E S
O F M U L T I M E D I A
I N F O R M A T I O N
•As technology rapidly evolves, compatibi lity between different
devices can also be a problem when trying to move or play
multimedia content. Even a simple malfunction, server error or
changes between formats, as anyone w ho frantically struggled to
connect a computer to an incompatible projector before a
presentation knows all too well , can delay a presentation or
permanentl y damage the informati on contained in the format.
29. U L T I M
F O R M
V A L U E S O F
E D I A
A
M
I N T I O N
I N E D U C A T I O N
30. I T P R O V I D E S S T U D E N T S W I T H O P P O R T U N I T I E S T O
R E P R E S E N T A N D E X P R E S S T H E I R P R I O R
K N O W L E D G E A N D I T A L L O W S S T U D E N T S T O F U N C T I O N A S
D E S I G N E R S , U S I N G T O O L S F O R A N A L Y Z I N G T H E W O R L D .
A C C E S S I N G A N D I N T E R P R E T I N G I N F O R M A T I O N ,
O R G A N I Z I N G T H E I R P E R S O N A L K N O W L E D G E , A N D
R E P R E S E N T I N G W H A T T H E Y K N O W T O O T H E R S C A N
A L S O E N C O U R A G E S D E E P R E F L E C T I V E T H I N K I N G A N
D
C R E A T E P E R S O N A L L Y M E A N I N G F U L L E A R N I N G
O P P O R T U N I T I E S .
32. T A S K
F A C T O R S
T H E T Y P E O F O B J E C T I V E S A N D H E N C E T H E T Y P E O F
P R O V I D E D F O R
L E A R N I N G A C T I V I T IE S W H I C H S H O U L D B E
T H E L E A R N E R
33. L E A R N E R
F A C T O R S
L E A R N E R F A C T O RS
M A Y L E A R N B E T T E R
L E A R N E R S T
H A N F R O M
M AY T A L K A B OU T S O M E
F R O M C E R T A I N M E D IA
O T H E R S .
34. A V A I L A B I L I T Y
F A C T O R S
E C O N O M I C S
L I M I T
A L S O K N O W N
T H E C H O I C E
A S A V A I L A B I L IT Y F A C T O R S M A Y
O F M E D I A I N P R A C T I C E .
36. 1 . A l i g n m e n t
2. Base line
3. Proximity
4. Wh it e Space
5. Contrast
6. Ty pography
7. Color
8. Balance
B A S I C D E S I G N
P R I N C I P L E S
37. F I V E E L E M
O F M U L T I M
E N T S
E D I A
38. Text
Text is used as headlines,
subtitles, and slogans. It’s
purpose is to express specific
information or reinforce
information in other media. It
involves the use of text types,
sizes, colours and background
colour.
39. Graphics
Still/static pictures typically
accompany text to illustrate the
point or ideas the text makes.
Photos in a multimedia application
go beyond using t hem just as
decoration. In a multimedia context
graphics may consist of slide shows
or galleries that a website or social
media visitor can view.
40. A n i m a t i o n
It can illustrate h ow things work or
present information in entertaining
ways. Animation can also include
interactive effects allowing visitors to
engage with the animation action
using their mouse and keyboard.
Animation is a dynamic and media-
rich content that stays within one
container on a page –a very powerful
form of communication .
41. Au d io
It is a multimedia application
that uses dialogue, recorded
narration, music and sound
effects.
42. Vid eo
Video on websites, and especially
on social media platforms, already
has a great presence and will only
continue to gain popularity as
more and more visitors demand
it. Short videos can be a smart
marketing advantage and an
excellent way to differentiate
yourself from your competitors.
43. R E F E R E N C E S
https://www.simplyeffectivewebdesign.com/five-
elements-of-multimedia/
smallbusiness.chron.com/5-components-multimedia-
28279.html