This document summarizes research on multi-agent reinforcement learning in sequential social dilemmas. It discusses how sequential social dilemmas extend traditional matrix games by adding temporal aspects like partial observability. Simulation experiments are described where agents learn cooperative or defective policies for tasks like fruit gathering and wolfpack hunting in a partially observable environment. The agents' learned policies are then used to construct an empirical payoff matrix to analyze whether cooperation or defection is rewarded more, relating the multi-agent reinforcement learning results back to classic social dilemmas.
Μία ακόμα χρήσιμη συλλογή (λυμένων) ασκήσεων είναι κοντά μας.
Ευχαριστούμε τους συναδέλφους Στέλιο Μιχαήλογλου και Βαγγέλη Τόλη για την ευγενική διάθεση των ασκήσεων.
Αριθμός σελίδων: 26
Επιμέλεια λύσεων: Παύλος Τρύφων
**ευχαριστώ θερμά τον αγαπητό συνάδελφο κ. Ζαχαριάδη Δημήτριο για τις σημαντικές παρατηρήσεις του**
Μία ακόμα χρήσιμη συλλογή (λυμένων) ασκήσεων είναι κοντά μας.
Ευχαριστούμε τους συναδέλφους Στέλιο Μιχαήλογλου και Βαγγέλη Τόλη για την ευγενική διάθεση των ασκήσεων.
Αριθμός σελίδων: 26
Επιμέλεια λύσεων: Παύλος Τρύφων
**ευχαριστώ θερμά τον αγαπητό συνάδελφο κ. Ζαχαριάδη Δημήτριο για τις σημαντικές παρατηρήσεις του**
Μεγάλη συλλογή ασκήσεων στα ολοκληρώματα (678 λυμένες ασκησεις!!)Παύλος Τρύφων
Δείτε μια συλλογή 678 χειρόγραφων λυμένων ασκήσεων στα ολοκληρώματα της Γ’ Λυκείου.
Τα περισσότερα θέματα τα συνάντησα ως άλυτα (κυρίως τα δύσκολα) σε παλιά βιβλία του ΟΕΔΒ καθώς και σε φροντιστηριακά.
Δεν υπάρχουν ακόμα οι λύσεις σε ψηφιακή μορφή.
Αριθμός σελίδων: 341
Μεγάλη συλλογή ασκήσεων στα ολοκληρώματα (678 λυμένες ασκησεις!!)Παύλος Τρύφων
Δείτε μια συλλογή 678 χειρόγραφων λυμένων ασκήσεων στα ολοκληρώματα της Γ’ Λυκείου.
Τα περισσότερα θέματα τα συνάντησα ως άλυτα (κυρίως τα δύσκολα) σε παλιά βιβλία του ΟΕΔΒ καθώς και σε φροντιστηριακά.
Δεν υπάρχουν ακόμα οι λύσεις σε ψηφιακή μορφή.
Αριθμός σελίδων: 341
Deep Reinforcement Learning Talk at PI School. Covering following contents as:
1- Deep Reinforcement Learning
2- QLearning
3- Deep QLearning (DQN)
4- Google Deepmind Paper (DQN for ATARI)
Short walk-through on building learning agents.
Reinforcement learning covers a family of algorithms with the purpose of maximize a cumulative reward that an agent can obtain from an environment.
It seems like training crows to collect cigarette butts in exchange for peanuts, or paraphrasing an old say, the carrot and stick metaphor for cold algorithms instead of living donkeys.
See more on https://gfrison.com
This presentation about game theory particularly two players zero sum game for under graduate students in engineering program. It is part of operations research subject.
As Europe's leading economic powerhouse and the fourth-largest hashtag#economy globally, Germany stands at the forefront of innovation and industrial might. Renowned for its precision engineering and high-tech sectors, Germany's economic structure is heavily supported by a robust service industry, accounting for approximately 68% of its GDP. This economic clout and strategic geopolitical stance position Germany as a focal point in the global cyber threat landscape.
In the face of escalating global tensions, particularly those emanating from geopolitical disputes with nations like hashtag#Russia and hashtag#China, hashtag#Germany has witnessed a significant uptick in targeted cyber operations. Our analysis indicates a marked increase in hashtag#cyberattack sophistication aimed at critical infrastructure and key industrial sectors. These attacks range from ransomware campaigns to hashtag#AdvancedPersistentThreats (hashtag#APTs), threatening national security and business integrity.
🔑 Key findings include:
🔍 Increased frequency and complexity of cyber threats.
🔍 Escalation of state-sponsored and criminally motivated cyber operations.
🔍 Active dark web exchanges of malicious tools and tactics.
Our comprehensive report delves into these challenges, using a blend of open-source and proprietary data collection techniques. By monitoring activity on critical networks and analyzing attack patterns, our team provides a detailed overview of the threats facing German entities.
This report aims to equip stakeholders across public and private sectors with the knowledge to enhance their defensive strategies, reduce exposure to cyber risks, and reinforce Germany's resilience against cyber threats.
Adjusting primitives for graph : SHORT REPORT / NOTESSubhajit Sahu
Graph algorithms, like PageRank Compressed Sparse Row (CSR) is an adjacency-list based graph representation that is
Multiply with different modes (map)
1. Performance of sequential execution based vs OpenMP based vector multiply.
2. Comparing various launch configs for CUDA based vector multiply.
Sum with different storage types (reduce)
1. Performance of vector element sum using float vs bfloat16 as the storage type.
Sum with different modes (reduce)
1. Performance of sequential execution based vs OpenMP based vector element sum.
2. Performance of memcpy vs in-place based CUDA based vector element sum.
3. Comparing various launch configs for CUDA based vector element sum (memcpy).
4. Comparing various launch configs for CUDA based vector element sum (in-place).
Sum with in-place strategies of CUDA mode (reduce)
1. Comparing various launch configs for CUDA based vector element sum (in-place).
Techniques to optimize the pagerank algorithm usually fall in two categories. One is to try reducing the work per iteration, and the other is to try reducing the number of iterations. These goals are often at odds with one another. Skipping computation on vertices which have already converged has the potential to save iteration time. Skipping in-identical vertices, with the same in-links, helps reduce duplicate computations and thus could help reduce iteration time. Road networks often have chains which can be short-circuited before pagerank computation to improve performance. Final ranks of chain nodes can be easily calculated. This could reduce both the iteration time, and the number of iterations. If a graph has no dangling nodes, pagerank of each strongly connected component can be computed in topological order. This could help reduce the iteration time, no. of iterations, and also enable multi-iteration concurrency in pagerank computation. The combination of all of the above methods is the STICD algorithm. [sticd] For dynamic graphs, unchanged components whose ranks are unaffected can be skipped altogether.
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Empowering the Data Analytics Ecosystem: A Laser Focus on Value
The data analytics ecosystem thrives when every component functions at its peak, unlocking the true potential of data. Here's a laser focus on key areas for an empowered ecosystem:
1. Democratize Access, Not Data:
Granular Access Controls: Provide users with self-service tools tailored to their specific needs, preventing data overload and misuse.
Data Catalogs: Implement robust data catalogs for easy discovery and understanding of available data sources.
2. Foster Collaboration with Clear Roles:
Data Mesh Architecture: Break down data silos by creating a distributed data ownership model with clear ownership and responsibilities.
Collaborative Workspaces: Utilize interactive platforms where data scientists, analysts, and domain experts can work seamlessly together.
3. Leverage Advanced Analytics Strategically:
AI-powered Automation: Automate repetitive tasks like data cleaning and feature engineering, freeing up data talent for higher-level analysis.
Right-Tool Selection: Strategically choose the most effective advanced analytics techniques (e.g., AI, ML) based on specific business problems.
4. Prioritize Data Quality with Automation:
Automated Data Validation: Implement automated data quality checks to identify and rectify errors at the source, minimizing downstream issues.
Data Lineage Tracking: Track the flow of data throughout the ecosystem, ensuring transparency and facilitating root cause analysis for errors.
5. Cultivate a Data-Driven Mindset:
Metrics-Driven Performance Management: Align KPIs and performance metrics with data-driven insights to ensure actionable decision making.
Data Storytelling Workshops: Equip stakeholders with the skills to translate complex data findings into compelling narratives that drive action.
Benefits of a Precise Ecosystem:
Sharpened Focus: Precise access and clear roles ensure everyone works with the most relevant data, maximizing efficiency.
Actionable Insights: Strategic analytics and automated quality checks lead to more reliable and actionable data insights.
Continuous Improvement: Data-driven performance management fosters a culture of learning and continuous improvement.
Sustainable Growth: Empowered by data, organizations can make informed decisions to drive sustainable growth and innovation.
By focusing on these precise actions, organizations can create an empowered data analytics ecosystem that delivers real value by driving data-driven decisions and maximizing the return on their data investment.
2. MARL in SSD
• Multi Agent Reinforcement Learning
• Sequential Social Dilemmas
=> Understanding Agent Cooperation
=> In sequential situation ( mixed incentive sturcutre of matrix game social dilemma )
learn policies.
4. Social Dilemma
• A social dilemma is a situation in which an
individual profits from selfishness unless everyone
chooses the selfish alternative, in which case the
whole group loses => Represent with Matrix game
5. Matrix Game – prisoner’s dilemma
Nash Equilibrium
This is Best Choice..
in global perspective
Betrayal Cooperate Matrix Game Social Dilemma
== MGSD
Rational agent
choice this
( Think reward is - )
6. MGSD ignores…
1. In real world’s social dilemmas are temporally extended
2. Cooperation and defection are labels that apply to polices implementing
strategic decision
3. Cooperativeness may be a graded quantity
4. Decision to cooperate or defect occur only quasi-simultaneously since some
information about what player 2 is starting to do can inform player 1’s decision
and vice versa
5. Decision must be made despite only having partial information about the
state of the world and the activities of the other players
8. SSD – Markov Games
two-player partially observable Markov game : M => O : S x {1,2}
# O = { o_i | s, o_i }
Transition Function T : S x A_1 x A_2 -> delta(S) ( discrete probability distributions )
Reward Function r_i : S x A1 x A2
Policy π : O_i -> delta(A_i)
== Find MGSD with Reinforcement Learning
Value-state function
9. SSD – Definition of SSD
Sequential Social Dilemma
Empirical payoff matrix
Markov game에서 observation이 변함에 따라 policy가 변화
11. Simulation Method
Game : 2D grid-world
Observation : 3( RGB )
x 15(forehead) x 10(side)
Action :
8 ( arrow keys + rotate left + rotate right
+ use beam + stand )
Episode : 1000 step
NN : two Hidden layer – 32 unit
+ relu activation 8 output
Policy : e-greedy ( decrease e 1.0 to 0.1 )
12. Result – Gathering
Reward가 없지만… laser로 other agent를 잠깐 없앰
먹을게 (초록) 많으면 공존하면서 reward를 얻고,
적으면 서로 공격하기 시작함
13. Result – Gathering
Touch Green : reward +1 ( green removed temporally )
Beam to other player : (tagging)
hit twice, remove opponent from game N_tagged frames
Apple respawns after N_apple frames
=>
Defecting Policy == aggressive ( use beam )
Coopertive Policy == not seek to tag the other player
https://www.youtube.com/watch?v=F97lqqpcqsM
14. Result – Gathering
*After training for 4- million steps for each option
Conflict cost
Abundance
Highly Agressive
Low Agressive
15. RL to SSD
1. Train Policies at Different Game
2. Extract trained Policies from 1.
3. Calculate MGSD
4. Repeat 2-3 Until Converge
16. Gathering : DRL to SSD
Prisoner Dilemma
or
Non-SSD : ( NE is Global Optimal )