Slides from the UX 101 presentation by Abe Abe Crystal of MoreBetterLabs, given to the Carolina Chapter of STC on Feb 17, 2011. See http://www.stc-carolina.org/User+Experience+101 for details.
In the Emirates, the UX interview is always a surprise as we really never know what to expect! Sometimes our interviewer is not a UX Designer. But what if he or she is a UX Guru?
The goal of this presentation is to discuss the best way to make you ready and rock at your next UX interview!
In order to get there, we'll talk about:
• The UX Role and types of UX roles
• The interview and a few suggestions on do's & don'ts
• The Recruiter's point of view
• The Candidate's point of view
• What are you really looking for in a UX job?
The process of reviewing design work can seem like an arcane endeavor that only senior designers and creative directors truly understand. Even then, it's frequently an opinion-laden process that can be easily steered off course by the loudest voices or non-design stakeholders. Design critique can and should be a more accessible process for everyone, from junior designers to C-level stakeholders.
In this webinar, Zac Halbert covers a systematic approach that maintains focus on the right elements at the right time, and educates non-design stakeholders so they can offer more meaningful feedback rather than obstruct the design process.
Zac Halbert runs the Product Design & UX track at Tradecraft, an immersive program that trains people to work in high growth startups. He also owns an independent product design consultancy called Scout Hawk Product Design Studio, where he helps entrepreneurs turn hazy ideas into concrete digital products, and Foliotwist, a portfolio and marketing SaaS company for visual artists. Zac's expertise lies in user experience design, product design, management, and rapid prototyping and idea validation that draw heavily from the Lean Startup philosophy.
Tradecraft is an Educational Partner with TryMyUI.
Visit TryMyUI's Educational Partnerships at http://trymyui.com/edu
User experience design involves human-centered problem solving to ensure users' needs are met efficiently and pleasantly. It is an interdisciplinary process that includes research, prototyping, testing and iteration. The goal is to understand users, define the problem, and design a simple, elegant solution through a user-centered approach. While advocacy for UX is sometimes needed when working with other fields, the work can be very meaningful when it improves people's experiences.
The Quest for the Ultimate UX PortfolioPradeep Nayar
This document provides guidance on creating an effective UX portfolio. It recommends including 3-5 case studies that demonstrate problem solving skills. Case studies should describe the problem, role, approach, challenges, and outcomes. Confidential work should only be discussed in person. The portfolio should be complemented by an up-to-date LinkedIn profile, resume, and list of references. Hiring managers evaluate portfolios and candidates based on skills, experience, communication abilities, and cultural fit.
The document outlines 10 lessons for evolving an in-house design practice from small to large scale. It discusses aligning expectations with organizational maturity, increasing influence over time, understanding the culture's definition of success, integrating design processes, developing a growth mindset, evolving team members' skills, planning leadership and operations as the team grows, and addressing challenges of scaling across office locations. The overall lessons focus on adapting the practice to the organization as it matures and the team increases in size and scope.
ProductTank: What do UX people want from PMs and how can they best work toget...Mind the Product
Jesmond Allen introduces himself as the UX Director at cxpartners and discusses how product managers (PMs) and UX designers can best work together. While their roles overlap in understanding users and requirements, UX focuses on design while PMs focus on the product vision and roadmap. For effective collaboration, UX designers should ask questions to fully understand the project brief and deadlines, while PMs should provide clear goals, share existing research, and communicate regularly with stakeholders. The key is open communication between PMs and UX designers.
Adventures in Integrating UX in Data-Driven CorporationsAngela Obias
Slides from a talk that I gave for a User Experience Philippines event.
I was invited to share my lessons and recommendations from 12 years of working in data-centric roles, and experience of applying UX in three (3) types of companies: enterprise, agency and start-up.
In the Emirates, the UX interview is always a surprise as we really never know what to expect! Sometimes our interviewer is not a UX Designer. But what if he or she is a UX Guru?
The goal of this presentation is to discuss the best way to make you ready and rock at your next UX interview!
In order to get there, we'll talk about:
• The UX Role and types of UX roles
• The interview and a few suggestions on do's & don'ts
• The Recruiter's point of view
• The Candidate's point of view
• What are you really looking for in a UX job?
The process of reviewing design work can seem like an arcane endeavor that only senior designers and creative directors truly understand. Even then, it's frequently an opinion-laden process that can be easily steered off course by the loudest voices or non-design stakeholders. Design critique can and should be a more accessible process for everyone, from junior designers to C-level stakeholders.
In this webinar, Zac Halbert covers a systematic approach that maintains focus on the right elements at the right time, and educates non-design stakeholders so they can offer more meaningful feedback rather than obstruct the design process.
Zac Halbert runs the Product Design & UX track at Tradecraft, an immersive program that trains people to work in high growth startups. He also owns an independent product design consultancy called Scout Hawk Product Design Studio, where he helps entrepreneurs turn hazy ideas into concrete digital products, and Foliotwist, a portfolio and marketing SaaS company for visual artists. Zac's expertise lies in user experience design, product design, management, and rapid prototyping and idea validation that draw heavily from the Lean Startup philosophy.
Tradecraft is an Educational Partner with TryMyUI.
Visit TryMyUI's Educational Partnerships at http://trymyui.com/edu
User experience design involves human-centered problem solving to ensure users' needs are met efficiently and pleasantly. It is an interdisciplinary process that includes research, prototyping, testing and iteration. The goal is to understand users, define the problem, and design a simple, elegant solution through a user-centered approach. While advocacy for UX is sometimes needed when working with other fields, the work can be very meaningful when it improves people's experiences.
The Quest for the Ultimate UX PortfolioPradeep Nayar
This document provides guidance on creating an effective UX portfolio. It recommends including 3-5 case studies that demonstrate problem solving skills. Case studies should describe the problem, role, approach, challenges, and outcomes. Confidential work should only be discussed in person. The portfolio should be complemented by an up-to-date LinkedIn profile, resume, and list of references. Hiring managers evaluate portfolios and candidates based on skills, experience, communication abilities, and cultural fit.
The document outlines 10 lessons for evolving an in-house design practice from small to large scale. It discusses aligning expectations with organizational maturity, increasing influence over time, understanding the culture's definition of success, integrating design processes, developing a growth mindset, evolving team members' skills, planning leadership and operations as the team grows, and addressing challenges of scaling across office locations. The overall lessons focus on adapting the practice to the organization as it matures and the team increases in size and scope.
ProductTank: What do UX people want from PMs and how can they best work toget...Mind the Product
Jesmond Allen introduces himself as the UX Director at cxpartners and discusses how product managers (PMs) and UX designers can best work together. While their roles overlap in understanding users and requirements, UX focuses on design while PMs focus on the product vision and roadmap. For effective collaboration, UX designers should ask questions to fully understand the project brief and deadlines, while PMs should provide clear goals, share existing research, and communicate regularly with stakeholders. The key is open communication between PMs and UX designers.
Adventures in Integrating UX in Data-Driven CorporationsAngela Obias
Slides from a talk that I gave for a User Experience Philippines event.
I was invited to share my lessons and recommendations from 12 years of working in data-centric roles, and experience of applying UX in three (3) types of companies: enterprise, agency and start-up.
User-centered UX: Bringing the User into the Design ProcessDave Cooksey
During every design project, everyone involved loves to talk about users. But how often are users actually involved in the design process? In this presentation, we look at practical steps for involving users in the design process and how to employ tried and true user-centric techniques to inform and evaluate our designs.
This document provides an introduction to design thinking and UX research. It discusses that design thinking is human-centered and based on observing how people interact with products. The goals of design thinking are to create something desirable for users, viable for business, and technologically feasible. The design thinking process involves understanding users through empathy, defining insights, ideating potential solutions, prototyping ideas, and testing prototypes with users. UX research methods like surveys, interviews, competitive analysis and desk research help understand user needs, wants, and objectives. In-depth interviews involve empathetically learning about users without judgment and asking open-ended "why" questions to gain insights.
Jake Truemper and Morgan Noel from XperienceLab discuss Human-Centered Design. What is it? How is it applied? and what are some tools and methods that the audience can take away and apply in their own businesses?
The document provides an introduction to an Agile and Lean User Experience workshop. It discusses how traditional UX practices emphasize deliverables and individual hero designers, while Lean UX focuses on collaborative sense-making and ensuring the customer experience is owned by everyone. The workshop covers Lean UX principles and processes, integrating design into agile development, and the importance of customer research methods like interviewing and empathy mapping to understand user needs and validate hypotheses.
This document provides an overview of UX fundamentals for startups. It discusses what UX is, how it differs from UI, and how UX works with data. Lean UX approaches for startups are explained, including techniques like user research, personas, card sorting, wireframes, prototypes, and A/B testing. A variety of free and affordable UX tools are also listed.
Going from Here to There: Transitioning into a UX Careerdpanarelli
A lot of people are curious about transitioning into the field of User Experience Design (UX). In this talk, I talk about a few different ways that you can transition into a UX career, be it grad school, night classes, or the ol' school of hard knocks, backed up by case studies. This talk was given at NoVA UX Meetup in the offices of AddThis, hosted by organizer Jim Lane.
A Workshop on how ot teach UX design, based on a one day workshop model. We cover exercise design, how people learn, and how to design the day. Originally Given at General Assemb.ly 12/15/13
Please feel free to reuse with credit.
Includes the definition, value, usage and history of heuristics as well as 10 principles with starter questions for use in an evaluation. (As presented most recently at Interaction 12 in Dublin)
The document provides an overview of Favorite Medium's user experience capabilities and process. It describes Favorite Medium's approach as synthesizing data insights to evolve product design. The UX process involves understanding business problems and user needs, solving problems through design, and testing hypotheses. It then details Favorite Medium's strategy, design, and implementation phases and the activities within each including stakeholder workshops, information architecture, prototyping, usability testing, analytics, and optimization.
UXPA Lean UX Bridging the gap between UX and DevelopersAndrew Mottaz
Lean UX is an approach that bridges UX and development by focusing on early and frequent user testing of prototypes. This helps build a shared understanding across teams through discovering user needs together. Key aspects include embedding UX in cross-functional Agile teams, prototyping at varying levels of fidelity, and testing assumptions with real users regularly throughout the design and development process. The goal is to iteratively learn and improve the product based on direct user feedback.
The document outlines the steps for a design sprint workshop with a client, including research, testing, content strategy, and prototyping activities. The workshop involves understanding the design problem through research, diverging to generate many solutions, deciding on the best ideas, and building quick prototypes. Key activities include mind mapping, storyboarding, usability testing, and creating a prototype based on a detailed user story. The goal is to rapidly iterate through ideas to identify the most promising solutions to test with users.
I've been developing quite a bit over the past year. I've been taking classes and going to seminars. I've pixel pushed and presented. All I need now is somewhere to apply my newfound skill set.
Here are the slides from the UX Portfolio Workshop I did at exploreUX on 4/22/14. The workshop was part presentation and part activities to get participants in the right mindset for creating their UX portfolios.
The slides go into the specifics on:
• What to put in your UX portfolio
• How to figure out what (of your stuff) to include
• How to add what you’re missing
• What tools and resources to use in building it
• What’s a good (and bad) portfolio
UX Cambridge 2017- Three Steps WorkshopAlan Colville
A hands-on workshop catapulting your UX beyond digital to create consistent, connected and cross channel customer experiences.
In three steps you’ll unleash the business changing power of UX by:
1. Assessing the state of UX in your organisation
2. Learning how to improve the research that you do
3. Seeing new ‘agile’ ways of working and thinking, to join it up
With the business world seeing new value in user experience design, you’ll leave ready to take UX beyond digital, across channels and into the boardroom.
Improving your site's usability - what users really wantleisa reichelt
Improving your site's usability by understanding what users want. The document discusses conducting user research through methods like usability testing, focus groups, and field research to understand user needs and design websites accordingly. User-centered design is highlighted as an approach that involves both strategic and tactical elements to understand why people use a site and how well they can use it. User research helps uncover real user requirements and avoid making assumptions about what users want.
Portfolios Matter: Building the Portfolio to Win the JobLynn Teo
This document provides tips for building an effective portfolio to help win a job. It emphasizes demonstrating thinking, skills and quality of work through the portfolio. The key tips discussed are to consider the audience, order work samples to engage and impress the reviewer, frame problems to showcase analytical skills, show the design process and value of artifacts, provide behind-the-scenes context, specify your role and contributions, focus on high quality over quantity, demonstrate design systems, and use a polished walkthrough to showcase skills through storytelling. The overall message is that the portfolio should tell the story of who you are as a professional and convince the reviewer of your fit and qualifications for the role.
The document discusses the importance of soft skills for UX designers. It argues that soft skills, such as communication, flexibility, creativity and reliability, are more important than hard skills for success in complex design projects. A number of soft skills are described in detail, including pragmatism, confidence, curiosity and having a genuine interest in people. The document advises focusing on developing soft skills, as they are transferable and will remain useful even as technical skills become commoditized. It suggests highlighting soft skills in CVs and interviews.
The STC Technical Editing SIG provides benefits and programs for its members including awards, programming, resources on its website, community building, and conference activities. In 2010, the SIG received three awards for its work. It offers various programming including webinars, watercooler chats, and fundraisers, as well as allowing nonmembers to participate. The programming committee manages these events and is forming in December under a new manager structure.
The document lists the benefits of membership for various SIGs (Special Interest Groups) within the Society for Technical Communication. Key benefits include access to newsletters, discussion lists, webinars and discounted events to share knowledge and expertise with peers; opportunities for leadership roles, volunteering, publishing and presenting; and resources on SIG websites, Twitter and LinkedIn. Membership provides professional development and networking opportunities for technical communicators with specialized interests such as accessibility, instructional design, marketing, quality improvement and usability.
From "Lightning Strikes Thrice" Jan 20, 2011 (http://www.stc-carolina.org/Lightning+Strikes+Thrice). Mark Lockwood of the Southeastern Michigan Chapter will discuss the benefits creating and leveraging an online portfolio to increase business and networking and how the Southeastern Michigan Chapter has implemented this feature on their website.
User-centered UX: Bringing the User into the Design ProcessDave Cooksey
During every design project, everyone involved loves to talk about users. But how often are users actually involved in the design process? In this presentation, we look at practical steps for involving users in the design process and how to employ tried and true user-centric techniques to inform and evaluate our designs.
This document provides an introduction to design thinking and UX research. It discusses that design thinking is human-centered and based on observing how people interact with products. The goals of design thinking are to create something desirable for users, viable for business, and technologically feasible. The design thinking process involves understanding users through empathy, defining insights, ideating potential solutions, prototyping ideas, and testing prototypes with users. UX research methods like surveys, interviews, competitive analysis and desk research help understand user needs, wants, and objectives. In-depth interviews involve empathetically learning about users without judgment and asking open-ended "why" questions to gain insights.
Jake Truemper and Morgan Noel from XperienceLab discuss Human-Centered Design. What is it? How is it applied? and what are some tools and methods that the audience can take away and apply in their own businesses?
The document provides an introduction to an Agile and Lean User Experience workshop. It discusses how traditional UX practices emphasize deliverables and individual hero designers, while Lean UX focuses on collaborative sense-making and ensuring the customer experience is owned by everyone. The workshop covers Lean UX principles and processes, integrating design into agile development, and the importance of customer research methods like interviewing and empathy mapping to understand user needs and validate hypotheses.
This document provides an overview of UX fundamentals for startups. It discusses what UX is, how it differs from UI, and how UX works with data. Lean UX approaches for startups are explained, including techniques like user research, personas, card sorting, wireframes, prototypes, and A/B testing. A variety of free and affordable UX tools are also listed.
Going from Here to There: Transitioning into a UX Careerdpanarelli
A lot of people are curious about transitioning into the field of User Experience Design (UX). In this talk, I talk about a few different ways that you can transition into a UX career, be it grad school, night classes, or the ol' school of hard knocks, backed up by case studies. This talk was given at NoVA UX Meetup in the offices of AddThis, hosted by organizer Jim Lane.
A Workshop on how ot teach UX design, based on a one day workshop model. We cover exercise design, how people learn, and how to design the day. Originally Given at General Assemb.ly 12/15/13
Please feel free to reuse with credit.
Includes the definition, value, usage and history of heuristics as well as 10 principles with starter questions for use in an evaluation. (As presented most recently at Interaction 12 in Dublin)
The document provides an overview of Favorite Medium's user experience capabilities and process. It describes Favorite Medium's approach as synthesizing data insights to evolve product design. The UX process involves understanding business problems and user needs, solving problems through design, and testing hypotheses. It then details Favorite Medium's strategy, design, and implementation phases and the activities within each including stakeholder workshops, information architecture, prototyping, usability testing, analytics, and optimization.
UXPA Lean UX Bridging the gap between UX and DevelopersAndrew Mottaz
Lean UX is an approach that bridges UX and development by focusing on early and frequent user testing of prototypes. This helps build a shared understanding across teams through discovering user needs together. Key aspects include embedding UX in cross-functional Agile teams, prototyping at varying levels of fidelity, and testing assumptions with real users regularly throughout the design and development process. The goal is to iteratively learn and improve the product based on direct user feedback.
The document outlines the steps for a design sprint workshop with a client, including research, testing, content strategy, and prototyping activities. The workshop involves understanding the design problem through research, diverging to generate many solutions, deciding on the best ideas, and building quick prototypes. Key activities include mind mapping, storyboarding, usability testing, and creating a prototype based on a detailed user story. The goal is to rapidly iterate through ideas to identify the most promising solutions to test with users.
I've been developing quite a bit over the past year. I've been taking classes and going to seminars. I've pixel pushed and presented. All I need now is somewhere to apply my newfound skill set.
Here are the slides from the UX Portfolio Workshop I did at exploreUX on 4/22/14. The workshop was part presentation and part activities to get participants in the right mindset for creating their UX portfolios.
The slides go into the specifics on:
• What to put in your UX portfolio
• How to figure out what (of your stuff) to include
• How to add what you’re missing
• What tools and resources to use in building it
• What’s a good (and bad) portfolio
UX Cambridge 2017- Three Steps WorkshopAlan Colville
A hands-on workshop catapulting your UX beyond digital to create consistent, connected and cross channel customer experiences.
In three steps you’ll unleash the business changing power of UX by:
1. Assessing the state of UX in your organisation
2. Learning how to improve the research that you do
3. Seeing new ‘agile’ ways of working and thinking, to join it up
With the business world seeing new value in user experience design, you’ll leave ready to take UX beyond digital, across channels and into the boardroom.
Improving your site's usability - what users really wantleisa reichelt
Improving your site's usability by understanding what users want. The document discusses conducting user research through methods like usability testing, focus groups, and field research to understand user needs and design websites accordingly. User-centered design is highlighted as an approach that involves both strategic and tactical elements to understand why people use a site and how well they can use it. User research helps uncover real user requirements and avoid making assumptions about what users want.
Portfolios Matter: Building the Portfolio to Win the JobLynn Teo
This document provides tips for building an effective portfolio to help win a job. It emphasizes demonstrating thinking, skills and quality of work through the portfolio. The key tips discussed are to consider the audience, order work samples to engage and impress the reviewer, frame problems to showcase analytical skills, show the design process and value of artifacts, provide behind-the-scenes context, specify your role and contributions, focus on high quality over quantity, demonstrate design systems, and use a polished walkthrough to showcase skills through storytelling. The overall message is that the portfolio should tell the story of who you are as a professional and convince the reviewer of your fit and qualifications for the role.
The document discusses the importance of soft skills for UX designers. It argues that soft skills, such as communication, flexibility, creativity and reliability, are more important than hard skills for success in complex design projects. A number of soft skills are described in detail, including pragmatism, confidence, curiosity and having a genuine interest in people. The document advises focusing on developing soft skills, as they are transferable and will remain useful even as technical skills become commoditized. It suggests highlighting soft skills in CVs and interviews.
The STC Technical Editing SIG provides benefits and programs for its members including awards, programming, resources on its website, community building, and conference activities. In 2010, the SIG received three awards for its work. It offers various programming including webinars, watercooler chats, and fundraisers, as well as allowing nonmembers to participate. The programming committee manages these events and is forming in December under a new manager structure.
The document lists the benefits of membership for various SIGs (Special Interest Groups) within the Society for Technical Communication. Key benefits include access to newsletters, discussion lists, webinars and discounted events to share knowledge and expertise with peers; opportunities for leadership roles, volunteering, publishing and presenting; and resources on SIG websites, Twitter and LinkedIn. Membership provides professional development and networking opportunities for technical communicators with specialized interests such as accessibility, instructional design, marketing, quality improvement and usability.
From "Lightning Strikes Thrice" Jan 20, 2011 (http://www.stc-carolina.org/Lightning+Strikes+Thrice). Mark Lockwood of the Southeastern Michigan Chapter will discuss the benefits creating and leveraging an online portfolio to increase business and networking and how the Southeastern Michigan Chapter has implemented this feature on their website.
From "Lightning Strikes Thrice" Jan 20, 2011 (http://www.stc-carolina.org/Lightning+Strikes+Thrice). Ben Woelk of the Rochester Chapter will talk about the top ten things to do to stay safely grounded as you use social media.
This document summarizes a study that evaluated the effect of disseminating evidence about fall prevention strategies to clinicians on rates of fall-related injuries among elderly people. The study compared injury rates in a region where clinicians received interventions to promote risk assessment and prevention strategies to a control region. Injury rates were lower in the intervention region after the interventions occurred, suggesting disseminating evidence and changing clinical practice can reduce fall-related injuries among older adults.
The document lists the benefits of membership for various SIGs (Special Interest Groups) within the Society for Technical Communication. Key benefits include access to newsletters, discussion lists, webinars and discounts on conferences. SIGs allow members to network with peers, learn best practices, and get involved in leadership opportunities. Examples provided show benefits like free training workshops, mentoring, scholarships and presenting research. SIGs give members a community of practitioners within their specialized technical communication fields.
The document outlines an agenda for a UX strategy workshop being held by Dr Jon Dodd and Dr Pete Underwood. The workshop will include introductions of the speakers, sessions on what UX strategy is and how to implement it, and discussions on whether companies are ready for UX strategy. It provides biographies of Dodd and Underwood, and encourages attendees to ask questions during the workshop.
Here are the key steps to develop a user profile:
1. Define the target user(s) - Who are you designing for? Be as specific as possible in describing the user(s).
2. Gather research - Collect information on your users through methods like surveys, interviews, observations. Learn about their demographics, skills, goals, pain points.
3. Define goals and tasks - What are the tasks the user needs to accomplish? What are their goals when using the product/service?
4. Identify attitudes - What are the user's attitudes towards technology, the domain, privacy, security etc.
5. Specify capabilities - What are the user's technical skills? Language abilities? Physical/
This document summarizes a Lean LaunchPad class at NYU ITP. The class covered value propositions and research tools. Guest speakers included Chris Milne from Sacrificial Prototypes and Travis Hardman from Daily Voice. The document discusses the Lean approach of getting out of the building to do customer research. It emphasizes that founders must do research themselves to truly understand customer pain points. Various design research methods are presented to help teams discover hidden customer needs, such as empathy exercises, brain dumps, contrasting questions, and observation techniques like tours and AEIOU analysis. The summary cautions that research should not be done forever and that eventually business models must be validated quantitatively through customer creation and scaling up sales.
This document summarizes a Lean LaunchPad class at NYU ITP. The class covered value propositions and research tools. Guest speakers included Chris Milne from Sacrificial Prototypes and Travis Hardman from Daily Voice. Students presented 5-minute business model canvases for feedback. The document discusses the importance of customer development and getting out of the building to talk to customers. It provides an overview of design research methods that can be used to better understand customer needs, including empathy exercises, brain dumps, design pass/fail tests, contrasting, probing, and observation techniques like tours and AEIOU. The document emphasizes that while design research is important, founders eventually need to validate their business model quantitatively through customer validation
Selling UCD - how to get buy-in & measure the value - Eventhandler, London 26...Anna Dahlström
This document provides an overview of measuring the value and success of user experience design (UXD). It discusses the importance of measuring UXD work and outlines some common metrics used, including conversion rates, average revenue per user, support costs, user performance, and net promoter score. The document emphasizes that measuring UXD is not an exact science but provides a framework for developing a UX metrics plan by defining criteria, methods, and tools. It also notes that metrics can be captured at different stages of a project from the start of design through ongoing use. The overall message is that measurement allows UXD work to be managed and validated, demonstrating its value to stakeholders.
Design Thinking Dallas by Chris BernardChris Bernard
The document discusses design thinking and its importance for meaningful innovation. It defines design thinking as focusing on what is desirable to users, going beyond usability to create desirable experiences. It emphasizes that design thinking is needed for all roles and organizations to stay competitive. It outlines how organizations can develop design thinking capabilities through people, awareness/understanding, and execution of user experience principles and processes.
UX STRAT 2013: Jon Innes and Liam Friedland, UX Strategy and Organizational S...UX STRAT
This document discusses strategies for UX professionals to collaborate across organizational boundaries and influence strategic decisions. It emphasizes developing relationships with stakeholders in other departments to break down "tribalism" and promote a learning organization. The document provides examples of tactical collaborations UX professionals can undertake, such as defining product requirements, testing prototypes, and conceptualizing new products/services. The overarching message is that UX strategy requires systems thinking and partnering tactically with others to drive organizational synergy and innovation.
How to Craft a Product Roadmap by fmr LinkedIn Product ManagerProduct School
When Product Managers begin their jobs, the focus tends to be on what is the biggest game-changer of a product/product enhancement they can ship. Oftentimes, understanding the user is the key part of the process that gets lost in this shuffle.
During this talk, Sunny went over the importance of understanding the user, techniques on how to work with UX Researchers, triangulating these qualitative findings with hard data and crafting your roadmap with this information.
Design Studios are a popular method for getting product teams together to focus on design. Design Studios are more than just getting people together to sketch and critique. In this workshop, Brian Sullivan, author of The Design Studio Method: Creative Problem Solving with UX Sketching, will share his secrets to planning, running, and leading successful Design Studios
In this workshop, you will learn:
Ways to creative and evaluate sketches quickly
See different tools to get you started
The 9 Steps of a Design Studio
Stories of success and failure in Design Studio
How to deal with difficult people/strong personalities
We will have plenty of time for your burning questions, too.
IDBM x Slush – Service Leadership Minor HandbookIDBMAalto
This document introduces a new blended minor program called the IDBM Service Minor that is designed to seamlessly integrate into students' lives and support their passions. The program aims to provide an inspiring and engaging learning experience outside of the traditional university bubble. It will involve collaborative project work with industry partners over 6 months to gain hands-on experience. The program structure incorporates sessions on topics like high performing teams, diversity, project planning and more to provide learning outcomes focused on skills like design thinking, storytelling and developing a learning framework. Students will document their work in a Service Design Handbook that is intended to guide future cohorts.
If you work with services, whether in technology, physical or human services, this talk will give you a high level understanding of the Service Design process and how you can use simple tools to find a problem worth solving, and solve it well.
Note: If you are an experienced service designer you may find the content fairly high level :)
This document provides an overview of an innovation strategies magazine. It includes interviews on topics like UX design, learning and development innovation, and futurist thinking. The editor's letter discusses common mistakes in innovating and how the magazine will address some of the top challenges people face. The magazine also features articles on content marketing, hackathons, perception and differentiation. It aims to help readers become more innovative through insights from experts and analyzing current issues in the field.
Knowing that a problem exists is one thing. Knowing how to solve it efficiently and cost-effectively is another. Discover the core foundational requirements in UX and Design Thinking that are vital to the success of an application that gets optimal buy-in from your users. If you're looking to optimize data visualizations, dashboards, and reports for effective communication of key business metrics, this will put you on the right track.
UX for start-ups, presented to start-ups in Wayra, LondonKarl Saynor
This document provides an overview of UX (user experience) and its importance for startups. It defines UX as the art and science of understanding user needs and championing the best overall experience. UX encompasses tools and techniques to deliver value to both users and business goals. The document encourages startups to get started with UX today by talking to users, sketching ideas, and testing frequently with a focus on simplifying tasks. It argues that UX benefits startups by reducing wasted effort, improving products, and increasing customer satisfaction, adoption, and investment.
Slides for session 1 of my class at SVC. Part 1 gets at what it means to user experience. What's a good user experience? What are the different ways of doing UX? Part 2 is about interviewing - the most central skill a UX practitioner can have.
The document summarizes the results of a survey of 200 UX designers in Poland. It finds that while designers feel they can impact processes and product design, user research and testing are still not always conducted. Designs are often made without user data or testing before implementation. Information flow is also an issue, as designers lack information on product purpose and performance as well as technical limitations. The document provides advice on developing a UX strategy, including determining the company's maturity level, setting goals, and potential initiatives like user research standards, training, and testing practices.
Kalev Peekna, Managing Director of Strategy at One North, discusses the importance of finding a balance between brand-centric and user-centric marketing in this East Coast vs. West Coast analysis.
From the 2014 Experience Lab: Reimagine Marketing. To watch a video of this presentation, visit http://bit.ly/1zViNx0.
The document provides guidance on product management topics from experienced product leaders. It discusses what a product manager's role is, how to define user personas and conduct user research, the importance of metrics and experimentation, product scoping and specifications, storytelling skills, product-led growth, career growth, retention, building MVPs, and frameworks for product management. Contributors include VP roles from companies like Zeta and xto10x sharing their expertise on topics like defining the PM role, market research, metrics, and retention strategies.
Training Webinar: From a bad to an awesome user experience - Training WebinarOutSystems
How can you build an awesome app that looks cool and fresh while providing a great user experience? Discover how to beat the UX and UI design blues and produce apps that everyone loves to use.
- Why an awesome UX is critical
- What you gain by talking to users
- What an MVE is and what it does
- How to go from a screen to an experience
- How to avoid UX traps and go after the rainbow.
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A technical writing hiring manager explains the hiring, screening, selection, and interview process and offers tips for applicants to help get their resumes to the top of the pile.
Presentation by Christina Mayr for STC Carolina event November 29, 2018. Check out the event recap on the STC Carolina blog: https://www.stc-carolina.org/2018/12/07/event-recap-finding-the-right-authoring-tool-webinar/
Adobe Experience Manager allows technical documentation to be integrated with marketing tools for analytics and consistent user experiences. DITA and XML are popular standards for single sourcing and multi-channel publishing to reduce expenses and increase consistency. Several consulting agencies and translation services were present to help companies tackle large projects and languages through additional resources and strategies.
This document summarizes key points from Larry Kunz's experience at the STC Summit 2018. It discusses topics like perpetual innovation, the role of technical communicators as the linchpin between people, information, and technology, and themes of the summit around adding value, broadening responsibilities, and using new media like video and podcasts. The robots won't replace technical communicators since clear communication can't be substituted.
TechComms are taking more control over brand language and content collaboration across various departments like sales, engineering, marketing, and customer success. They are influencing a wide variety of content types including technical documents, product user interfaces, white papers, and knowledge bases. Specifically, TechComms are helping to align the user experience on product UIs by adopting branding guidelines around elements like logos, colors, fonts, icons, headers, and notifications. The goal is to provide a consistent Cisco security experience through templates for documentation and help while keeping designs simple and relevant.
The document provides checklists for career day 2018, including items needed for resumes, cover letters, phone or in-person interviews. It also recommends keeping a spreadsheet to track job applications with details like the date applied, company, position, duration, location, status of response and any follow-up needed. A note at the bottom indicates that sometimes companies post jobs that have already been filled due to labor laws.
This document provides tips for an effective resume as a writing sample, including that a resume should be a marketing tool that allows a hiring manager to quickly determine if an applicant meets over 75% of the job requirements based on relevant experience, accomplishments, and ability to stay up-to-date in the industry. It recommends using a readable scannable format with consistent formatting, brevity, and free of errors, as well as tailoring content to the specific audience. The document also answers common questions about resumes and provides suggested outlines.
This document provides guidance on preparing for a technical writing interview by analyzing the job description, creating a portfolio of work samples, and preparing for different types of interviews. It recommends analyzing the job description to match skills to the role, creating a variety of portfolio pieces to demonstrate abilities, and being ready to discuss technical writing experience, challenges, and learning new skills in phone screens, technical interviews, team interviews, and HR interviews. Proper follow-up after interviews is also emphasized.
This document provides contact information for Dr. Guiseppe Getto, including his role as President and Founder of Content Garden, Inc. and Assistant Professor at East Carolina University. It also lists some of his accomplishments, such as being President of the Society for Technical Communication-Carolina Chapter. The document then discusses what content strategy is, why it is important, how technical communication and content strategy overlap, and how technical communicators can also function as content strategists. It provides examples and suggests further readings on the topics of content strategy, content auditing, and governance.
The document discusses how companies can treat content as an asset. It outlines how content should be more than just technically accurate by understanding how customers interact with it throughout their journey. It also discusses how content needs to be modular to work across connected devices and contexts. The document recommends focusing on a hierarchy of content needs, using modular content with good metadata, and having a single source of truth for content. It provides tips on getting started with pilot projects to improve a company's content strategy.
The document summarizes a presentation on gamifying instructional design. It describes several learning games used to help training teams design a solution for a travel agency switching to a new computer system. Participants were divided into teams, which used "Learning Battle Cards" depicting different approaches to develop strategies over 3 short games. While the games fostered creative and collaborative thinking, the summary notes they may not be practical for real-world projects due to a lack of structure and undefined card meanings.
The document advertises a user experience (UX) community and its resources, including an award-winning newsletter, opportunities for collaboration on real projects, and a book club. The community provides a forum for members to share information and experiences related to usability and usability assessment in technical communication. The document lists recent books discussed in the UX book club and contact details for the UX and user experience special interest group.
Presentation of the STC AccessAbility SIG, as part of the Carolina Chapter's SIGs on Parade webinar. See http://www.stc-carolina.org/2010-11-18+SIGs+on+Parade for details.
Presentation of the STC Academic SIG, as part of the Carolina Chapter's SIGs on Parade webinar. See http://www.stc-carolina.org/2010-11-18+SIGs+on+Parade for details.
Presentation of the STC Lone Writer SIG, as part of the Carolina Chapter's SIGs on Parade webinar. See http://www.stc-carolina.org/2010-11-18+SIGs+on+Parade for details.
The document discusses authoring content with localization and internationalization in mind. It outlines five steps: 1) Laying the foundation by using simple, clear, consistent language. 2) Creating a knowledge base by collecting materials and terminology. 3) "Chunking" content into standalone topics. 4) Reusing and repurposing topics across different outputs to maximize translation leverage. 5) Managing content through XML to separate content from formatting and enable content reuse. The goal is to design content in a way that streamlines the localization and translation process.
Lisa Pietrangeli shows how small changes can cause exponential cost increases when translating documentation. She shows five steps anyone can take to make better document that can be translated much more easily and inexpensively.
Presentation given by Steve Jong on STC certification at the Carolina Chapter meeting on Aug 19, 2010. See http://www.stc-carolina.org/STC+Certification+-+Aug+2010+Chapter+Meeting for details.
Philippine Edukasyong Pantahanan at Pangkabuhayan (EPP) CurriculumMJDuyan
(𝐓𝐋𝐄 𝟏𝟎𝟎) (𝐋𝐞𝐬𝐬𝐨𝐧 𝟏)-𝐏𝐫𝐞𝐥𝐢𝐦𝐬
𝐃𝐢𝐬𝐜𝐮𝐬𝐬 𝐭𝐡𝐞 𝐄𝐏𝐏 𝐂𝐮𝐫𝐫𝐢𝐜𝐮𝐥𝐮𝐦 𝐢𝐧 𝐭𝐡𝐞 𝐏𝐡𝐢𝐥𝐢𝐩𝐩𝐢𝐧𝐞𝐬:
- Understand the goals and objectives of the Edukasyong Pantahanan at Pangkabuhayan (EPP) curriculum, recognizing its importance in fostering practical life skills and values among students. Students will also be able to identify the key components and subjects covered, such as agriculture, home economics, industrial arts, and information and communication technology.
𝐄𝐱𝐩𝐥𝐚𝐢𝐧 𝐭𝐡𝐞 𝐍𝐚𝐭𝐮𝐫𝐞 𝐚𝐧𝐝 𝐒𝐜𝐨𝐩𝐞 𝐨𝐟 𝐚𝐧 𝐄𝐧𝐭𝐫𝐞𝐩𝐫𝐞𝐧𝐞𝐮𝐫:
-Define entrepreneurship, distinguishing it from general business activities by emphasizing its focus on innovation, risk-taking, and value creation. Students will describe the characteristics and traits of successful entrepreneurs, including their roles and responsibilities, and discuss the broader economic and social impacts of entrepreneurial activities on both local and global scales.
How to Setup Warehouse & Location in Odoo 17 InventoryCeline George
In this slide, we'll explore how to set up warehouses and locations in Odoo 17 Inventory. This will help us manage our stock effectively, track inventory levels, and streamline warehouse operations.
Communicating effectively and consistently with students can help them feel at ease during their learning experience and provide the instructor with a communication trail to track the course's progress. This workshop will take you through constructing an engaging course container to facilitate effective communication.
Leveraging Generative AI to Drive Nonprofit InnovationTechSoup
In this webinar, participants learned how to utilize Generative AI to streamline operations and elevate member engagement. Amazon Web Service experts provided a customer specific use cases and dived into low/no-code tools that are quick and easy to deploy through Amazon Web Service (AWS.)
Gender and Mental Health - Counselling and Family Therapy Applications and In...PsychoTech Services
A proprietary approach developed by bringing together the best of learning theories from Psychology, design principles from the world of visualization, and pedagogical methods from over a decade of training experience, that enables you to: Learn better, faster!
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
हिंदी वर्णमाला पीपीटी, hindi alphabet PPT presentation, hindi varnamala PPT, Hindi Varnamala pdf, हिंदी स्वर, हिंदी व्यंजन, sikhiye hindi varnmala, dr. mulla adam ali, hindi language and literature, hindi alphabet with drawing, hindi alphabet pdf, hindi varnamala for childrens, hindi language, hindi varnamala practice for kids, https://www.drmullaadamali.com
6. Good UX vs. Bad UX What is good UX? Let’s get some concrete examples. What products, tools, or services do you think provide a “good user experience?” Why? How about “bad user experience?” Why? 4
27. Strategy is about FOCUS Simplify, simplify Apply it…What feature or direction have you been considering (or developing), that you could say “no” to? 24
28. Research Strategy is about FOCUS Research is about EMPATHY Design is about CLARITY 25
29. Design for real people Get outside the building It’s a User Thing–You Wouldn’t Understand 26 Research is about EMPATHY
31. Research is about EMPATHY Who are our users, really? Apply it…Describe one of your customers, in as much detail as possible. Give him or her a name and sketch a picture. 28
32. Research is about EMPATHY Who are our users, really? (Part 2) Apply it…Describe in 30 seconds the need, motivation or pain point you are addressing for the person you just described. 29
33. Research is about EMPATHY Get outside the building: approaches Embrace qualitative insights -> Interviews -> Observation -> Participant observation Be 100% interested in the person and everything about them: you are there to ask questions and listen reflectively, not to talk about yourself 30
34. Research is about EMPATHY Get outside the building: questions So, what should I be learning from the customer development interview? —Cindy Alvarezhttp://www.cindyalvarez.com/communication/customer-development-interviews-how-to-what-you-should-be-learning 31
35. Research is about EMPATHY Case #2: Fuqua School of Business Multiple user communities, little collaboration Content and community fragmented over many sites and applications 32
36. Research is about EMPATHY Case #2: Fuqua School of Business Identify and prioritize key user motivations, goals, needs, and tasks Interviews,Analysis, Ideation 33
37. Research is about EMPATHY Theme: Communicating and Connecting I really enjoyed the online discussions focused on the week’s reading in a class. [WEMBA student] After class is completed, the discussion board goes away, and students miss this.[faculty] We could save effort by using publicly available tools, rather than in-house software. [WEMBA student] We set up our own Google Group, rather than use the class discussion board, because an alumnus wanted to participate in our discussions. [WEMBA student] As an executive student, it’s been difficult to get involved in student clubs. [WEMBA student] I had a few alumni email me out of the blue, but it never really generated a relationship. [WEMBA student] I know so many people in the pharmaceutical industry, and could help others from HSM connect to them. [alumni/certificate student] I’ve used the alumni database to find contacts, but it’s limiting in terms of how I can browse and search—I wanted to be able to connect with other MD/MBA’s. [WEMBA student] 34
38. Research is about EMPATHY Stories from the future of HSM... Karen EMBA alumna director of marketing, clinical research company As soon as I graduated, I started to miss the lively discussions I had with my classmates on the learning platform. And it's hard to keep up with people without the regular rhythms of class and assignments to connect us. It's great to see my classmates active on HSM, because I feel it we’re still part of the team, even though we live in different cities and don't get together as often. I hope we’ll stay connected through this platform for a long time. 35
41. Research is about EMPATHY Face your fears Apply it…What’s one small thing you can do THIS WEEK to get “outside the building” and listen to your customers? 38
42. Design Strategy is about FOCUS Research is about EMPATHY Design is about CLARITY 39
43. Design is about CLARITY Good design is unobtrusive “In my experience users react positively when things are clear and understandable.” 40
44. Design is about CLARITY The Design of Everyday Software Features aren’t enough Fluid interaction The dialogue of design file:///C:/Users/Abe/Documents/My%20Dropbox/clients/projects/UX%20workshop/presentations/Feature%20Checklist.jpg 41
54. Design is about CLARITY Design is a conversation Designer and business Designer and developer Designer and users 51
55. Design is about CLARITY Get it RITE Rapid Iterative Testing and Evaluation 52
56. Design is about CLARITY Design before code Apply it…Choose a feature that you're planning to build in the near future. How can you prototype it and get user feedback on it before writing a line of code? 53
58. Call to action UX doesn't have to be a job title. Start looking for good (and bad) design in your everyday life. The experience is the product. Designing great experiences is central to creating value. Make this a focus of your work, today! 55