An overview of mobile learning in 2015 with emphasis on how to create mobile learning using Adobe eLearning tools (Adobe Captivate and Adobe Presenter.) This is a general introduction, a bit of practical knowledge concerning Responsive Design, and a bit of forward looking speculation.
LINK to recording of presentation: http://adobe.ly/1AgTOXU
It’s clear that the ease of use crowd in eLearning is attracted to the ease of use world of Apps. Design solutions / Development solutions etc. that inherit the qualities of Apps (easy to acquire, easy to learn, easy to use, easy to socialize, share, etc.) will continue to grow – in fact we expect based on the current trend that Appified solutions will become hygiene, rather than feature. Meeting the standards of ‘look and feel’ of Apps will probably become the expectation, esp. as it relates to social collaboration, sharing of courses and content etc.
Our conversations with customers make clear that there is a strong interest in tapping the LMS data, and that nobody does it. Customers share that churning through the data is difficult and confusing. They want the system to automate the process, ring alarms and send emails when things aren’t going well. Basically they want it to do the work for them, and notify them only if they need to know. They want to leverage the knowledge, but they want it to be compiled and delivered to them. They want regular reports, data that pushes to them rather than things they need to sort, manipulate and pull.
We put these two together because the experts in the field are convergent, even if the approaches are divergent. We have seen almost no traction for gamification in eLearning and suspect that this is because nobody has created social collaboration / discussion tools that can easily be leveraged in the space (until Presenter 9.)
In serious and 3D games and simulations growth remains constant and steady in spite of the setbacks over the past five years. The problem in the Virtual World space remains monetization, though the metaverse continues to expand into open simulations with more and more of them opening every year. Educators are still deeply invested, as are military training experts – and they are still getting significant grant funding, though they’ve fallen out of vogue in the mainstream.
Social learning is just another way to say communication and collaboration during learning. Companies want this because it aids overall knowledge sharing and improves overall performance. Schools want this because of similar reasons. This will rapidly become hygiene in eLearning. It must be done. The obstacles have to do with, where the data is stored and who can access it.