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An overview of my presentation on Gamification in eLearning - Part 1

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  1. 1. GAMIFICATION 101 Building fun and play into your eLearning Dr. Allen Partridge Senior eLearning Evangelist, Adobe
  2. 2. Gamification 101: Agenda Setting the context & history Applicable game principles Example – Rock Valley • Analyzing the eLearning Project • Identifying appropriate opportunities to employ game principles
  3. 3. What is Gamification? Oxford English Dictionary • The application of typical elements of game playing (e.g. point scoring, competition with others, rules of play) to other areas of activity … Karl Kapp • Gamification is using game-based mechanics, aesthetics, and game thinking to engage people, motivate action, promote learning and solve problems. Sebastian Deterding • …using game design in non-game contexts.
  4. 4. Applicable Game Principles Narratives (Quests) Gathering (Information / Tokens) Experience Tracking (Feedback) Time / Resource Constraints (Lives) Objectives (Sequencing, MetaCognition) Badges / Levels / Rewards
  5. 5. Narratives / Quests Hero •Learner •Player Outcome Objective •Feedback Reward(s) •Experience Gained •Learning Objectives •Gameplay Objectives Obstacle(s) •Learning Detractors •Game Detractors
  6. 6. Quests Delivery – Give an object or message to someone Find – Find a character or object Create – Make something based on instructions Master a skill – Do any quest(s) n times successfully Destroy – Eliminate a character or object Escort / Defend – Protect a character, object or place Collect – Gather object(s)
  7. 7. Gathering
  8. 8. Gathering
  9. 9. XP (Experience Tracking)
  10. 10. Lives: Time / Resource Constraints
  11. 11. Objectives: Sequencing
  12. 12. Badges / Levels / Rewards
  13. 13. Life in Rock Valley
  14. 14. Hot issues to consider • Meta narrative can provide structure • Quests can provide short term goals • When does a narrative get in the way of learning facts? • How do you ensure that the curricular objectives are met? • How much extra time will it take to do it this way? • Can you blend the approaches? • Should it be done – per module? Per lesson? Per course? Per Year?
  15. 15. Examples of Gamification in eLearning • Ribbon Hero: • Class Dojo: • DuoLingo: • KnowRe: • Gamification in Education: Google + Community • m/21e013b7-1251-4f48-abf9-6135c7548966