This document discusses using mobile applications for assessment ePortfolios. It summarizes trials using various apps like Evernote, Facebook, Google+, and allowing student choice. Key findings include that Evernote was good for organizing content but lacked collaboration. Facebook was easy for feedback but hard to use. Allowing student choice led to discovering better ways to record learning. Most students found mobile apps easier than desktop. It concludes apps should be learned thoroughly before using, expect surprises, get outside feedback, and consider letting students choose platforms.
In theory, most learners are mobile. Many have a smart phone, tablet, netbook or laptop. Are they actually engaged in mobile learning? Are we providing content for the mobile environment? Come hear how one community college (GRCC) sees the "State of the (Mobile) Union!" Participants will get an opportunity to try new mobile apps and use the iPad, iPhone and other mobile technologies. They will also get to experience and share examples of mobile learning.
Pepsi RefreshEverything Multitouch Grant Proposalprosper50
The following informational material was created to intruduce the public to my ongoing research of multitouch technology.
My research focuses on the evaluation of usability characteristics of various multitouch devices for children with physical disabilities who are unable to utilize a traditional computer or mouse.
13 Trends and Challenges with School Wireless NetworksCorey Anderson
13 Trends and Challenges with School Wireless Networks is based on our experience the last eight years in mobility systems for EDU. From K-12 to Higher Ed, each institution has similarities and differences in overcoming 1:1, BYOD and other challenges presented by today's users, devices and applications.
Use of Social Media by People with Visual Impairments: Usage Levels, Attitude...icchp2012
Inclusion by Accessible Social Media - Use of Social Media by People with Visual Impairments: Usage Levels, Attitudes and Barriers - Fuglerud, Kristin Skeide (f)
Slides used during presentation given at Faculty Technology Day 5/22/12. Resources will be posted to a tab on my protopage:
http://www.protopage.com/ktreglia#Untitled/Mobile_Apps_in_Education
This is the blog presentation of Brad Jermeland, Superintendent in Iowa.Brad Jermeland believes that the incorporation of technology through education is extremely important right now. Many of our current students are getting the early opportunity to work with technology tools in school to help better prepare them for the workforce and the real world. This presentation talks about how more and more schools and students are benefiting from the integration of technology in school.
Push notifications, digital badges & leaderboards: Evaluating the impact of Q...Katya Pechenkina, PhD
This paper reports on the efficacy of a mobile learning intervention that combined ‘push notifications’ and game principles within a timed quiz app. An institutional interdisciplinary case study was conducted which compared rates of student retention and academic performance with their usage of a purpose-designed learning app. Leading up to lectures the app ‘pushed’ daily quizzes to students’ personal mobile devices and then rewarded them with feedback, points, badges and a position on a leaderboard. It was found that since the introduction of the app there was an increase in student retention rate of 12.23%, an increase in academic performance of 7.03% and a significant positive correlation of .40 between students’ scoring highly on the app and achieving higher academic grades. Conclusions are made in regards to what these findings mean for the future research into higher education learning enabled via mobile app technologies. More broadly, we discuss the implications of our findings in regards to the key higher education stakeholders: universities, educators and students.
In theory, most learners are mobile. Many have a smart phone, tablet, netbook or laptop. Are they actually engaged in mobile learning? Are we providing content for the mobile environment? Come hear how one community college (GRCC) sees the "State of the (Mobile) Union!" Participants will get an opportunity to try new mobile apps and use the iPad, iPhone and other mobile technologies. They will also get to experience and share examples of mobile learning.
Pepsi RefreshEverything Multitouch Grant Proposalprosper50
The following informational material was created to intruduce the public to my ongoing research of multitouch technology.
My research focuses on the evaluation of usability characteristics of various multitouch devices for children with physical disabilities who are unable to utilize a traditional computer or mouse.
13 Trends and Challenges with School Wireless NetworksCorey Anderson
13 Trends and Challenges with School Wireless Networks is based on our experience the last eight years in mobility systems for EDU. From K-12 to Higher Ed, each institution has similarities and differences in overcoming 1:1, BYOD and other challenges presented by today's users, devices and applications.
Use of Social Media by People with Visual Impairments: Usage Levels, Attitude...icchp2012
Inclusion by Accessible Social Media - Use of Social Media by People with Visual Impairments: Usage Levels, Attitudes and Barriers - Fuglerud, Kristin Skeide (f)
Slides used during presentation given at Faculty Technology Day 5/22/12. Resources will be posted to a tab on my protopage:
http://www.protopage.com/ktreglia#Untitled/Mobile_Apps_in_Education
This is the blog presentation of Brad Jermeland, Superintendent in Iowa.Brad Jermeland believes that the incorporation of technology through education is extremely important right now. Many of our current students are getting the early opportunity to work with technology tools in school to help better prepare them for the workforce and the real world. This presentation talks about how more and more schools and students are benefiting from the integration of technology in school.
Push notifications, digital badges & leaderboards: Evaluating the impact of Q...Katya Pechenkina, PhD
This paper reports on the efficacy of a mobile learning intervention that combined ‘push notifications’ and game principles within a timed quiz app. An institutional interdisciplinary case study was conducted which compared rates of student retention and academic performance with their usage of a purpose-designed learning app. Leading up to lectures the app ‘pushed’ daily quizzes to students’ personal mobile devices and then rewarded them with feedback, points, badges and a position on a leaderboard. It was found that since the introduction of the app there was an increase in student retention rate of 12.23%, an increase in academic performance of 7.03% and a significant positive correlation of .40 between students’ scoring highly on the app and achieving higher academic grades. Conclusions are made in regards to what these findings mean for the future research into higher education learning enabled via mobile app technologies. More broadly, we discuss the implications of our findings in regards to the key higher education stakeholders: universities, educators and students.
1.0 Pengenalan
Perkataan rekreasi berasal daripada bahasa Latin iaitu recretio yang bererti penyegaran kesihatan (Torkildsen, 1992). Dengan kata lain rekreasi bermaksud penyegaran kembali jasmani dan rohani seseorang. Torkildsen juga menyatakan rekreasi ialah pengalaman individu (apa yang individu itu lakukan sebagai seorang insan), sebagai aktiviti atau sebagai institusi (struktur yang dibuat untuk komuniti) ataupun cara lain sebagai satu proses (apa yang berlaku kepada individu) dan sebagai struktur (rangka kerja di mana rekreasi dilatih). Manakala menurut Edington & Kraus et al. (1990), rekreasi merupakan satu aktiviti yang dilakukan semasa waktu lapang, menyenangkan dan mempunyai kualiti sosial. Rekreasi secara keseluruhannya digambarkan sebagai perbuatan seseorang individu menyertai sesuatu aktiviti dengan kerelaan serta kesenangan pada masa lapang. Selain itu, rekreasi juga boleh dikenal pasti sebagai pengalaman emosi semasa penglibatan di dalam aktiviti. Dengan erti kata lain rekreasi mestilah melibatkan kerelaan diri seseorang. Aktiviti rekreasi boleh dikatakan sebagai satu institusi sosial di mana ia boleh dilihat sebagai penggerak utama ekonomi dalam masyarakat. Ia juga salah satu tanggungjawab penting dalam kerajaan dan sumber pekerjaan bagi masyarakat. Masa lapang pula boleh didefinisikan sebagai masa lapang daripada tanggungjawab kerja dan diri sendiri. Rekreasi boleh ditafsirkan sebagai melakukan aktiviti luar pada waktu lapang untuk menyihatkan tubuh badan serta mencerdaskan minda dan dalam masa yang sama dapat mengisi masa lapang dengan aktiviti yang berfaedah seperti beriadah bersama keluarga dan rakan.
Ally & Wark (2018) Online student use of mobile devices for learningDr. Norine Wark
ABSTRACT
Mobile technology is becoming prevalent in today’s society. Yet despite the widespread use of Internet-accessible mobile devices, very little research has been undertaken to examine the value that mobile technology may have (Cheung & Hew, 2009), especially within the milieu of higher education. With ever-expanding technological capabilities and rapidly increasing student use of sophisticated mobile devices, such as smartphones and tablets (Chaffey, 2017; Chang, Lai, & Hwang, 2018; Guri-Rosenblit, 2009; Peng et al, 2009), it is imperative that educators consider the impact that these devices may have—particularly when it comes to the affordances such devices provide for mobile learning in the digital classroom (Demmans Epp, Watanabe, & Swann, 2017). This paper reports on the demographic and descriptive findings from a three-year study on online graduate-level students’ perceptions and experiences with mobile devices that provides some insight into the relationship between graduate level learners, their online learning contexts, and their use of mobile devices for learning. The results indicate that: (1) the use of mobile devices for learning is common among these students, and (2) these devices and how they are being used are rapidly evolving to provide nearly seamless continuity of formal learning for the increasingly mobile learner.
Mobile learning- New Tools for a New CurriculumJohn Sloan
This presentation was made at the Pearson Celebrating a 21st Century Education Conference, November 2010.
It gives background research and exemplars of how mobile devices can be used to enhance 21st Century Maths and Science learning
Online Educa Berlin 2014 Selfie and Students as ProducersDan Peters
Oxford Dictionary noted a 17,000% increase in the use of the word “selfie” in 2013 compared to 2012. Selfie’s are a symptom of the desire to produce rather than consume and are related to the transition from students as consumers to students as creators.
Learning Environments
Steven Lopes Abrantes
Instituto Politécnico de Viseu (Portugal)
steven@di.estv.ipv.pt
Luis Borges Gouveia
Universidade Fernando Pessoa (Portugal)
lmbg@ufp.edu.pt
InSite 2010
22-June-2010
Literature Review 1
How iPods can be optimally used to meet the needs of learners
Student’s Name
Institutional Affiliation
Date
Contents:
Introduction
Problem Statement
Review of the Research
Conclusion
Reference
Introduction
Technology has completely acquired over the rapid pace of trends in our society as well as across the globe. It is very true that the advancement of science has developed several products as vital contributions in our community to make our life much easier while the decline in the hurdles of our path. If we look around the cell phone (mobile) it has been more of a necessity among us rather than a choice. According to the recent primary and secondary data the figures reflect that almost 92 percent of the people across the globe use cell phone for acquiring their basic needs of the life to have long conversations with their family and friends along with the important calls to stay in touch with all their known individuals. Where ever you go even the drivers and poor people’s you can find them using cell phones but still we can figure out a line of difference with the use of the phone. Now a day we can find various categories of phones comprises of GSM, CDMA, Multimedia, basic phones, etc. IN out present scenario we can find that the youth are more over being friendly with the latest trends of touch screen technologies of mobile phones as well as the several described products of tablets, iPhones, etc. Which has been launched from the past several years but a novel generation of educational tools has funded those for the creative use and instantaneous admissions of the students to contribute their wealth of online resources. Those products has been advertized as “revolutionary” devices in our generation that embrace the immense potential for the proper transformation of learning’s. One of the principle benefits or the major circumstances of the adoption of such device is the characteristics reflected by them to facilitate the concept of learning skills anywhere, anytime across the nations. This permits a shift which has driven the industry study era replica where the classroom is the inner place of learning driven by lecturers as well as restricted to the lessons taught within the school on a regular day.
Problem Statement
While structuring the mobile devices the firms has to process various steps to compute the devices together and activate a production of successful products, the present trends of students who are being organized by mobile devices, the teacher is no longer present at the center of the learning procedure where as the instructional time for the studies may vary and can exceed than those of the school days. The vital key center areas of this statement were -
• Relevant data are provided to the schools to permit the decisions of inform ...
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
3. NZ department of statistics 2014
Using apps for social contact on their most
preferred device were Female 83% Male 73%
Owning or having access to a Smartphone
• 82% 18-34 year olds
• Maori and Pacifica 70% compared to 55% NZ European
92% of 18 – 34 year olds use smart device every day
A Report on a Survey of New Zealanders’ Use of Mobile Electronic Devices 2014
http://www.researchnz.com/pdf/Special%20Reports/ResearchNZ%20Special%20Report%20-%20NZrs_Device_Use_09-04-
14.pdf
6. Methodology
• Students could try out different mobile
applications (apps) using their personal wireless
mobile device.
• Survey the students during and after use
• consider feedback and observations
12. observe reflect plan act
Social connectivity
Simplistic
Groups worked well
Confident users
I stuffed up
More faith in students
Try new approach
Set higher goals
Individual focus
Community was important
Showed example beforehand
Gave them time to learn new app
Worked with individuals
13. Evernote is a place to
store and gather
everything.
Clip web articles,
capture handwritten
notes, lists, snap
photos and voice
memos
EVERNOTE
15. EVERNOTE
Evernote is a freemium, free form note taking application. It is referred to as ‘platform
agnostic’ because it is available across many platforms including Mac, PC, iOS and
Android as well as a web-based version.
Create your
notebooks.
E.g., Design
Samples, PD.
Add your
notebooks to
a stack. E.g.,
Training
Portfolio.
Add your
notes. Don’t
forget to add
tags!
Design
Samples
Training
Portfolio
17. Action research
observe reflect plan act
Little collaboration
better quality than previous
working harder
Time well spent instructing
My work load lessened
Student took more
responsibility for themselves
Create a social time to learn app Used evernote as a teaching
platform to show others how
it can be used better.
Talked to two experts about
using it again next year.
18. • Second largest social networking site
• More than social networking
• 540 million monthly active users
• Early adopters of Google+ in mid-2011
were mostly male (71.24%), and the
dominant age bracket (35%) was
between 25 and 34
19. • Student were asked
to upload their
learning material for
wall linings.
• Students portfolio
Student findings
27. Results
Students discovered better ways of recording their learning
Created time
84% students thought it was easier on a mobile device than desktop.
Good. Bad
Better connections with others
Some thought it was disruptive
28. Conclusion and
Recommendations
Spend time learning app
Expect the unexpected
Use others to look at results
Evernote a good option for the future
Best option is to let them decide