This document outlines guidelines for designing location-based audio experiences for mobile learning. It discusses three categories of spoken audio guides: audio vignettes which are short pieces of audio triggered by movement with no history or adaptivity; movement-based guides which adapt information based on user movement, orientation, and position; and mobile narratives which are audio stories dependent on the sequence of user movements. It provides examples of each type and guidelines for effective audio experiences. A case study examines a movement-based guide and mobile narrative that determines the level of chaos in an audio story based on the user's movement patterns. Findings show users enjoyed the movement interaction but too much ambiguity could leave them unsure how to proceed and adaptivity was important for enjoyment.