Deliverables that Clarify, Focus, and Improve DesignBen Peachey
A talk given at the 2002 Annual Conference of the Usability Professionals' Association
Authors: Richard Fulcher, Bryce Glass, Matt Leacock
"The representations we choose for UI design affect both how we think about the design and how others understand it. Concept maps, wireframes, storyboards, and flow-maps speak to different audiences at different stages of the development cycle. This presentation provides examples of these documents and a toolkit for producing them."
source, examples and resources can be found at: http://leacock.com/deliverables/
Ramp walk is basically varies from folks walk and it must be done in a perfect and confident manner.
Hence, Ramp ensure model the credence and to display the various Patterns effectively while they rock (walk the ramp).
Wearable Ecologies - Insights From Intel Sponsored CoursePhilip van Allen
This stack is a compilation of projects and insights on wearables and their implications. It is based on an Intel sponsored studio taught by Philip van Allen, Ben Hooker, and Wendy March (of Intel) in the Art Center College of Design, Media Design Practices MFA program.
The project brief was to discover new approaches to wearable technologies rather than design a specific product. Out of these experimental and speculative projects by the students, Phil and Ben sought to distill insights that can inform future design work in the wearables area. These are in the second part of the stack, starting with a mapping of the ideas.
We were particularly interested in the three themes of the course: Transactions, Contextual Adaptability, and the Aesthetics of Behavior.
See the project brief:
http://www.philvanallen.com/learning/wearables/course-notes/final-project-brief/
Special thanks to Ian Besler for designing the map and presentation
Audiophotography ten years on.
A case study of innovation. Based on new book: http://www.springer.com/gb/book/9783319219387
Given at IARIGAI 2016 and Rochester Institute of Technology
PolyU Design I MAKE Initiative (2015-10-31)Clifford Choy
This is for promoting the I MAKE initiative from PolyU Design (School of Design, the Hong Kong Polytechnic University) to local teachers. This initiative is aiming at promoting the importance of making and the maker culture to students, parents and teachers in local primary and secondary schools. This is relevant to teaches from the following subjects/disciplines: visual arts, design and technology, information technology, science and mathematics.
Deliverables that Clarify, Focus, and Improve DesignBen Peachey
A talk given at the 2002 Annual Conference of the Usability Professionals' Association
Authors: Richard Fulcher, Bryce Glass, Matt Leacock
"The representations we choose for UI design affect both how we think about the design and how others understand it. Concept maps, wireframes, storyboards, and flow-maps speak to different audiences at different stages of the development cycle. This presentation provides examples of these documents and a toolkit for producing them."
source, examples and resources can be found at: http://leacock.com/deliverables/
Ramp walk is basically varies from folks walk and it must be done in a perfect and confident manner.
Hence, Ramp ensure model the credence and to display the various Patterns effectively while they rock (walk the ramp).
Wearable Ecologies - Insights From Intel Sponsored CoursePhilip van Allen
This stack is a compilation of projects and insights on wearables and their implications. It is based on an Intel sponsored studio taught by Philip van Allen, Ben Hooker, and Wendy March (of Intel) in the Art Center College of Design, Media Design Practices MFA program.
The project brief was to discover new approaches to wearable technologies rather than design a specific product. Out of these experimental and speculative projects by the students, Phil and Ben sought to distill insights that can inform future design work in the wearables area. These are in the second part of the stack, starting with a mapping of the ideas.
We were particularly interested in the three themes of the course: Transactions, Contextual Adaptability, and the Aesthetics of Behavior.
See the project brief:
http://www.philvanallen.com/learning/wearables/course-notes/final-project-brief/
Special thanks to Ian Besler for designing the map and presentation
Audiophotography ten years on.
A case study of innovation. Based on new book: http://www.springer.com/gb/book/9783319219387
Given at IARIGAI 2016 and Rochester Institute of Technology
PolyU Design I MAKE Initiative (2015-10-31)Clifford Choy
This is for promoting the I MAKE initiative from PolyU Design (School of Design, the Hong Kong Polytechnic University) to local teachers. This initiative is aiming at promoting the importance of making and the maker culture to students, parents and teachers in local primary and secondary schools. This is relevant to teaches from the following subjects/disciplines: visual arts, design and technology, information technology, science and mathematics.
Conceptualizing the Maker: Empowering Personal Identity through Creative Appr...Binaebi Akah
This research thesis attempts to define an existing subset of end users as makers.
These makers bridge the gaps between technological gadgets, creative appropriation, and identity through their bricolage of hacking, crafting, online tutorials, and the materials and knowledge ready at hand. Further, in studying makers this thesis refers to the exploding online and offline culture of Steampunk as a case study.
What can the field of Human-computer Interaction learn from the Steampunk makers? What will you, as an interaction designer, do to empower and facilitate such personally identifiable creative acts?
What will you do to make appropriation possible?
Presented to the internal creative group at frog design in SF as a way to inform and inspire the team. This deck presents a new way to think about contextual inquiry, participatory design and the future of design research. For, With, and Through Design is a new lens from which to understand the design work that is being conducted at frog and elsewhere.
Beyond the screen - UX research methods for novel technologySwetha Sethu-Jones
A tutorial presentation at UX Cambridge 2015 on user experience research methods for novel technology. For example, wearables, Internet of Things (IoT), smart cities, and more. Includes case studies from others of implementing a UCD approach with research and prototyping when building novel technology concepts.
Talk given as part of the Bluedot Festival. Tries to emphasise the current trends in Citizen Science, how are they powered by the same ICT innovation that powers other industries, and how curation and metadata are key both for professional and citizen scientist, and facilities to perform that will be needed.
Get yourself connected: Google Glass and the Internet of BlingBill Harpley
A talk given to Worthing Digital group on the rainy night of October 22cnd 2013.
It is an introductory level talk on wearable computing devices and technology. The aim is to raise awareness of this increasingly important topic.
It examines the history of wearable device technology and provides some case studies of current products (The Lume Collection, Pebble Smartwatch, Fitbit, Google Glass).
It then considers how these devices and technologies may be linked together into a coherent, ultimately participating in the "device cloud" that is known as the Internet of Things.
It speculates as to the the social and cultural impact of the mass adoption of wearable technology. It explores this through a scenario called the Internet of Bling.
A video of the presentation session will be made available on the Worthing Digital website in the near future.
Academics: bring your own identity. Exploratory thoughts and a plug for the ORCID ecosystem.
By Amber Thomas, head of Academic Technology Team at the University of Warwick UK. @ambrouk
Design for debate, an introduction to design fiction and my research topic (T...Max Mollon
Mollon, M. (2013 Mar. 19th). Design for debate, an introduction to my research topic. Presented at Pôle supérieur de design, DSAA Interaction Design program, Villefontaine (38), France. – http://www.designvillefontaine.com/
Publishing tips for Virtual Heritage articles and related issues (3D models), Cities Cultural Heritage and Digital Humanities, Turin Summer School 17 September 2018
Conceptualizing the Maker: Empowering Personal Identity through Creative Appr...Binaebi Akah
This research thesis attempts to define an existing subset of end users as makers.
These makers bridge the gaps between technological gadgets, creative appropriation, and identity through their bricolage of hacking, crafting, online tutorials, and the materials and knowledge ready at hand. Further, in studying makers this thesis refers to the exploding online and offline culture of Steampunk as a case study.
What can the field of Human-computer Interaction learn from the Steampunk makers? What will you, as an interaction designer, do to empower and facilitate such personally identifiable creative acts?
What will you do to make appropriation possible?
Presented to the internal creative group at frog design in SF as a way to inform and inspire the team. This deck presents a new way to think about contextual inquiry, participatory design and the future of design research. For, With, and Through Design is a new lens from which to understand the design work that is being conducted at frog and elsewhere.
Beyond the screen - UX research methods for novel technologySwetha Sethu-Jones
A tutorial presentation at UX Cambridge 2015 on user experience research methods for novel technology. For example, wearables, Internet of Things (IoT), smart cities, and more. Includes case studies from others of implementing a UCD approach with research and prototyping when building novel technology concepts.
Talk given as part of the Bluedot Festival. Tries to emphasise the current trends in Citizen Science, how are they powered by the same ICT innovation that powers other industries, and how curation and metadata are key both for professional and citizen scientist, and facilities to perform that will be needed.
Get yourself connected: Google Glass and the Internet of BlingBill Harpley
A talk given to Worthing Digital group on the rainy night of October 22cnd 2013.
It is an introductory level talk on wearable computing devices and technology. The aim is to raise awareness of this increasingly important topic.
It examines the history of wearable device technology and provides some case studies of current products (The Lume Collection, Pebble Smartwatch, Fitbit, Google Glass).
It then considers how these devices and technologies may be linked together into a coherent, ultimately participating in the "device cloud" that is known as the Internet of Things.
It speculates as to the the social and cultural impact of the mass adoption of wearable technology. It explores this through a scenario called the Internet of Bling.
A video of the presentation session will be made available on the Worthing Digital website in the near future.
Academics: bring your own identity. Exploratory thoughts and a plug for the ORCID ecosystem.
By Amber Thomas, head of Academic Technology Team at the University of Warwick UK. @ambrouk
Design for debate, an introduction to design fiction and my research topic (T...Max Mollon
Mollon, M. (2013 Mar. 19th). Design for debate, an introduction to my research topic. Presented at Pôle supérieur de design, DSAA Interaction Design program, Villefontaine (38), France. – http://www.designvillefontaine.com/
Publishing tips for Virtual Heritage articles and related issues (3D models), Cities Cultural Heritage and Digital Humanities, Turin Summer School 17 September 2018
Introduction to quantitative and qualitative researchLiz FitzGerald
This presentation, delivered in an Open University CALRG Building Knowledge session, gives a preliminary introduction to both quantitative and qualitative research approaches. There has been widespread debate when considering the relative merits of quantitative and qualitative strategies for research. Positions taken by individual researchers vary considerably, from those who see the two strategies as entirely separate, polar opposites that are based upon alternative views of the world, to those who are happy to mix these strategies within their research projects. We consider the different strengths, weaknesses and suitability of different approaches and draw upon some examples to highlight their use within educational technology.
Presentation for internal OU conference "Mobile Learning for the Social Sciences", held on 22 Feb 2012. This talk gives an introduction to what Augmented Reality is, some examples of how it can be used and the technologies involved.
IET Technology Coffee Morning - Location-based learning: education in the WildLiz FitzGerald
Slides presented at the IET Technology Coffee Morning at the Open University.
Abstract and further details available at http://cloudworks.ac.uk/cloudscape/view/2350.
Hidden Histories: a Towards Pervasive Media feasibility studyLiz FitzGerald
This is the presentation of a Towards Pervasive Media feasibility study, carried out between colleagues at the University of Nottingham and a community history group, People's Histreh.
Towards Pervasive Media was funded by EPSRC as a new initiative to foster collaborations between the Arts, Humanities, Science and Engineering at Nottingham. The broad topic of Pervasive Media, refers to new media forms in which the public contributes as well as consumes content, is available anytime and anywhere, and is ever more deeply interwoven into our daily lives.
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
Normal Labour/ Stages of Labour/ Mechanism of LabourWasim Ak
Normal labor is also termed spontaneous labor, defined as the natural physiological process through which the fetus, placenta, and membranes are expelled from the uterus through the birth canal at term (37 to 42 weeks
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
1.4 modern child centered education - mahatma gandhi-2.pptx
Catwalk technologies and researching in the wild
1. Catwalk technologies
and researching in the wild
Elizabeth FitzGerald and Anne Adams
Institute of Educational Technology, OU
elizabeth.fitzgerald, anne.adams@open.ac.uk
2. Our talk today
• Introduction
• Some jargon/concepts:
– Catwalk technologies
– Boundary creatures
• In the wild projects
– OTIH
– Mobile GIS (Geographic Information Systems)
– Hidden Histories
• Modelling researcher design roles: from catwalk
technologies (CT) to prêt-à-porter designs
• Summary
3. Introduction
Our talk today is about several things:
• Catwalk technologies (and prêt-à-porter)
• The role of the researcher (especially when working with
different user groups / “in the wild”)
• Case studies of research “in the wild” (wild both in terms
of physical environment and also context/settings)
• Technical innovation vs scalable innovation
• Responsible innovation and ethical research: what legacy
do we leave behind?
4. What does “in the wild” mean?
Photo: mpaskevi (Flickr)
Photo: Kaplan International College(Flickr)
Photo: Fotos Gov/Ba (Flickr)
Rogers, Y. (2011) Interaction
design gone wild: striving for
wild theory. interactions 18(4),
58-62.
5. What are catwalk technologies?
• Fashion design metaphor: technological innovations
that represent the most high-tech state-of-the-art and
are not easily scalable to mass production or mass usage
• May require special expertise or additional equipment or
infrastructure for them to function
• May involve high costs (although not always)
• Seeks to change our concepts of an object and also how
we interact with it
• Also seeks to change, rather than maintain, practice
7. Miranda Priestly: [Miranda and some assistants are deciding between two similar belts for an outfit.
Andy sniggers because she thinks they look exactly the same] Something funny?
Andy Sachs: No. No, no. Nothing's... You know, it's just that both those belts look exactly the same
to me. You know, I'm still learning about all this stuff and, uh...
Miranda Priestly: 'This... stuff'? Oh. Okay. I see. You think this has nothing to do with you. You go to
your closet and you select... I don't know... that lumpy blue sweater, for instance because you're
trying to tell the world that you take yourself too seriously to care about what you put on your back.
But what you don't know is that that sweater is not just blue, it's not turquoise. It's not lapis. It's
actually cerulean. And you're also blithely unaware of the fact that in 2002, Oscar de la Renta did a
collection of cerulean gowns. And then I think it was Yves Saint Laurent... wasn't it who showed
cerulean military jackets? I think we need a jacket here. And then cerulean quickly showed up in the
collections of eight different designers. And then it, uh, filtered down through the department stores
and then trickled on down into some tragic Casual Corner where you, no doubt, fished it out of some
clearance bin. However, that blue represents millions of dollars and countless jobs and it's sort of
comical how you think that you've made a choice that exempts you from the fashion industry when, in
fact, you're wearing the sweater that was selected for you by the people in this room from a pile of
stuff.
“Devil Wears Prada” / “Ugly Betty”
8. Catwalk design
Vivien Westwood
Ferrero-Regis (2010): catwalk is wearable art
NOT ready to wear (prêt-à-porter)
• Previously department store copies were
scorned
• NOW „creative inspiration‟ for high street fashion
9. … and prêt-à-porter?
• i.e. ready-to-wear, off-the-shelf solutions
• The iphone is a good example
• These technologies are sustainable, scalable and can be
mass-produced or deployed to a mass market
• Easy to use, accessible, intuitive
• Shouldn’t need much technical support in setting up and
using it
• May also change practice (but not through technological
innovation) and not radically, but incrementally
10. From catwalk to prêt-à-porter
Top Shop
Vivien Westwood
CATWALK
PRÊT-À-PORTER
11. From catwalk technology to prêt-à-porter
Vivien Westwood
CATWALK
(thinkgeek.com: $29.99)PRÊT-À-PORTER
(CHI2013 conference)
12. Growerbot (Arduino-based watering system):
kit with wifi $120, or fully assembled $195
(http://www.growerbot.com)
Plant Link:
$69 for one base station
and one link (extra links
$25 each)
(http://www.myplantlink.com)
CATWALK
PRÊT-À-PORTER
13. prêt-à-
porter
Changing current
practices
Innovation led
Interaction practices
Design
C.T.
Enabling/maintaining
current practices
Researcher design roles (RDR) model: mapping expectations
from catwalk technologies (CT) to prêt-à-porter designs
Led by scalability and sustainability
14. Revolutionary and evolutionary design
• The iPhone: prêt-à-porter, evolutionary changes through
innovation of our current use of phone technology and
practices
• Facebook, Twitter and iPad: could be argued were
revolutionary changes to our practice (Adams et al, 2005)
• OUR research innovates, how does this engage or impact?
• Few innovations are TOTALLY scaled to transform practice
• Incrementally developing change to current practices
15. Researchers as boundary creatures:
managing expectations
• McGinnis (1999) presents a simple definition which is
that a ‘boundary creature inhabits more than one world’
(p.61)
• Donna Haraway (1991) ‘boundary creature’ = deviant from
the norm, a ‘monster’ (from demonstrate).
• Jones et al (2004) notion of passions back into study of
organizations remove idea of knowledge as an ‘objective
representation’ or ‘social construction’.
• The researcher moves between practice domains and
between/within different communities: what is their role in
these transitions?
16. Our identity as a researcher
• As Boud and Solomon (2001) argue, professional and vocational
practice is often multidisciplinary:
Academics working in such programmes can find that the
traditional disciplinary and academy-practice boundaries become
blurred, challenging their own academic identity or even career
progression
…however…
Burt (2005), working within a social capital perspective, argues
that brokers accrue benefits from this position – they appear
creative, insightful and possessing a genius born out of the import-
export of ideas
• Researchers working ‘in the wild’ run the risk of becoming ‘pedlers’
selling a ‘Magic Bullet’
• How can we conceptualise this?
17. Boundary objects
• Technology as boundary objects: cross knowledge
domains and social structures
• Support collaboration and communication by acting as a
shared interface
• May act as barriers too: embedded in specific jargon or
unfamiliar practices
• Technology probes can help explore user-friendly and
potentially scalable
technical innovations
• Need to take into account
cultural social and
political issues
Video probes (see Hutchinson et al 2003)
18. Case studies: in the wild research
• Out There, In Here (OTIH)
• Mobile GIS (Geographic Information Systems)
• Hidden Histories
19. Out There & In Here
“this time I felt you looked
at the whole picture.”
“and you heard what was being
said by the people in here and you
thought, Ah, nice little point,
nice bit of direction and let’s go
and have a look at
that particular aspect.”
• Technology enabling current practices and
(BETWEEN locations) changing practices
20. Mobile GIS
"I don’t want to carry so
much electronic devices
with me."
“But, I mean, all these things
just take more time and like
more knowledge of
how to use the thing.”
• Technology changing or supporting current practice in
context
“the acetate was actually so effective, because … [ ] … it was very easy to sort
of place yourself in the right position and then it’s just there in front of you”
21. Hidden Histories
• Technology as boundary objects – context
“It was interesting and high-tech.
Looked nice. Wouldn't have been
good to be mugged.”
“The tech was too high-tech”
“English Heritage have a
very simple system - just
press buttons.
23. HH
prêt-à-
porter
Changing current
practices
Mobile GIS
OTIH
Innovation led
Led by scalability and sustainability
Interaction practices
Design
C.T.
Enabling/maintaining
current practices
Expectation
influences
Change in
expectations
Expectation cycle
KEY:
Researcher design roles (RDR) model:
mapping expectations from catwalk
technologies (CT) to prêt-à-porter designs
24. Why does all this matter?
• IMPACT: do catwalk technologies have greater impact than
prêt-à-porter solutions? How can you tell?
• Gives us a language to frame discussions:
“I’ve often had to deal with these tensions but never had the appropriate language
to articulate it or legitimise it; this gives me a starting point for managing
expectations within the research process.”
• Makes the ‘in the wild’ researcher more aware of their role in
research projects and across user groups…
… and how this can change dynamically (depending on
context, stakeholders, socio-political/cultural factors etc.)
• RDR model articulates researchers’ narratives with the design
team, stakeholders and users around what is innovated
(e.g. technology, activities) and how the intervention changes
or sustains current practices
26. Summary
• What ‘in the wild’ research really means
• Concepts of catwalk technologies and boundary creatures
• How these combine to inform the role of the researcher
• Case studies of research ‘in the wild’
• RDR model enables us to consider design processes, user
groups and both technology and/or practice-based
innovations
27. Thanks for listening:
any questions?
Thanks and acknowledgements to:
Gary Priestnall, Yvonne Rogers, Sarah Davies, Trevor Collins, Tim Coughlan,
Claire Taylor, Mike Craven, Gemma Polmear, Andy Burton and Sam Meek,
also to all the participants who took part in user trials.
Projects were funded by EPSRC and HEFCE.
28. References
Adams, A., FitzGerald, E. and Priestnall, G. (2013) Of Catwalk Technologies and Boundary Creatures. ACM
Transactions of Computer-Human Interaction (In Press).
Adams, A.; Blandford, A. and Lunt, P. (2005) Social empowerment and exclusion: A case study on digital libraries.
ACM Transactions on Computer-Human Interaction, 12(2), pp. 174–200.
Boud, D, and Solomon, N. (2001) Work-Based Learning: A New Higher Education (eds.) Buckingham: SRHE &
Open University Press.
Burt, R. S. (2005) Brokerage and Closure: An Introduction to Social Capital, Oxford University Press, Oxford.
Ferrero-Regis, T. (2010) Reframing fashion: from original and copy to adaptation. In Proceedings of the 2nd
Global Conference, Fashion: Exploring Critical Issues, Oxford, UK, September 23-26, 2010.
Harraway, D.J. (1985) A manifesto for cyborgs: science, technology and socialist feminism in the 1980s” Socialist
review 15 (2): 64-107
Haraway, D. (1991) Simians, Cyborgs and Women: the reinvention of nature. London. Free Association Books
Hutchinson, H., Mackay, W., Westerlund, B., Bederson, B. B., Druin, A., Plaisant, C., Beaudouin-Lafon, M.,
Conversy, S., Evans, H., Hansen, H., Roussel, N. and Eiderbäck, B. Technology probes: inspiring design for and
with families. In Proc. the SIGCHI Conference on Human Factors in Computing Systems (CHI '03), ACM, New
York, NY, USA (2003), 17-24.
Jones, G., McLean, C. and Quattrone, P. (2004) ‘Spacing and Timing’, Journal of Organisation, Vol. 11 (6), pp.
723–741.
McAdams D.P. (1993) The stories we live by. New York: Harper Collins.
McGinnis, M.V. (1999) ‘Bioregionalism’. Chapter 4. Boundary creatures and Bounded spaces