The document outlines the rules for a MathMagic tournament organized for school children. It will be run as a knockout competition with players classified into two groups based on age/grade. Games will follow standard MathMagic rules with a time limit of 20 seconds per move and all calculations done mentally. Players' final scores will be calculated by the scorer after deducting any penalties for missed moves or unused tiles. Winners of each round will advance to the next round until an overall school champion is determined based on total points awarded for placement in rounds.
Mathemagic is inspired from Vedic Mathematics and Smart Maths to develope a passion for quantitative section of various entrance exams especially for those who belongs to non mathematic streams.
A mathematical puzzle is related to mathematical facts and objects, or whose solution needs serious mathematical arguments or calculations. A mathematical puzzle is related to mathematical facts and objects, or whose solution needs serious mathematical arguments or calculations.
Mathemagic is inspired from Vedic Mathematics and Smart Maths to develope a passion for quantitative section of various entrance exams especially for those who belongs to non mathematic streams.
A mathematical puzzle is related to mathematical facts and objects, or whose solution needs serious mathematical arguments or calculations. A mathematical puzzle is related to mathematical facts and objects, or whose solution needs serious mathematical arguments or calculations.
Amazing Math Trick-multiplication,The MISSING DIGIT trick!,Birthday Trick,The Prime Number Trick,square tricks & etc
applicable to
Common Aptitude Test (CAT)
Bank Competitive Exam
UPSC Competitive Exams
SSC Competitive Exams
Defence Competitive Exams
L.I.C/ G. I.C Competitive Exams
Railway Competitive Exam
University Grants Commission (UGC)
Career Aptitude Test (IT Companies) and etc.
Amazing Math Trick-multiplication,The MISSING DIGIT trick!,Birthday Trick,The Prime Number Trick,square tricks & etc
applicable to
Common Aptitude Test (CAT)
Bank Competitive Exam
UPSC Competitive Exams
SSC Competitive Exams
Defence Competitive Exams
L.I.C/ G. I.C Competitive Exams
Railway Competitive Exam
University Grants Commission (UGC)
Career Aptitude Test (IT Companies) and etc.
Design anything in PowerPoint. It's flexible and easy and not just for slides...Peggy Duncan
Peggy Duncan is a PowerPoint fanatic and has some ideas for you to explore that go way beyond just slides. You're a click away from creating anything you need...print or digital. Use this software you already have to create anything from a postcard to a YouTube channel banner. Click inside for some ideas. A couple of how-to videos are included.
Game it up! Introducing Game Based Learning for Developmental MathCengage Learning
Addressing the needs of developmental math students is difficult but important challenge facing instructors. Game based learning adds excitement to your lesson and helps students focus. In this presentation, Dr Kathleen Offenholly reviews best practices and simple steps for adding game based learning to your class. The games are not flashy and do not require advanced technical skills. They are simple to implement and have proven to be effective.
The goal of this game is to increase the numeracy and calculation skills of children including adults without using the calculator.
This will also increase their critical thinking skills because they have to device a plan in a way that they will be able to get the highest score possible.
This can also foster team work if your are going to let the children work with a partner or team.
This game will also provide a good way to teach Math skills without being too structured and allowing children to enjoy while learning.
This game, like scrabble and chess is considered sports.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...Levi Shapiro
Letter from the Congress of the United States regarding Anti-Semitism sent June 3rd to MIT President Sally Kornbluth, MIT Corp Chair, Mark Gorenberg
Dear Dr. Kornbluth and Mr. Gorenberg,
The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
harassment and intimidation at the Massachusetts Institute of Technology (MIT). Failing to act decisively to ensure a safe learning environment for all students would be a grave dereliction of your responsibilities as President of MIT and Chair of the MIT Corporation.
This Congress will not stand idly by and allow an environment hostile to Jewish students to persist. The House believes that your institution is in violation of Title VI of the Civil Rights Act, and the inability or
unwillingness to rectify this violation through action requires accountability.
Postsecondary education is a unique opportunity for students to learn and have their ideas and beliefs challenged. However, universities receiving hundreds of millions of federal funds annually have denied
students that opportunity and have been hijacked to become venues for the promotion of terrorism, antisemitic harassment and intimidation, unlawful encampments, and in some cases, assaults and riots.
The House of Representatives will not countenance the use of federal funds to indoctrinate students into hateful, antisemitic, anti-American supporters of terrorism. Investigations into campus antisemitism by the Committee on Education and the Workforce and the Committee on Ways and Means have been expanded into a Congress-wide probe across all relevant jurisdictions to address this national crisis. The undersigned Committees will conduct oversight into the use of federal funds at MIT and its learning environment under authorities granted to each Committee.
• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
• The Committee on Oversight and Accountability is investigating the sources of funding and other support flowing to groups espousing pro-Hamas propaganda and engaged in antisemitic harassment and intimidation of students. The Committee on Oversight and Accountability is the principal oversight committee of the US House of Representatives and has broad authority to investigate “any matter” at “any time” under House Rule X.
• The Committee on Ways and Means has been investigating several universities since November 15, 2023, when the Committee held a hearing entitled From Ivory Towers to Dark Corners: Investigating the Nexus Between Antisemitism, Tax-Exempt Universities, and Terror Financing. The Committee followed the hearing with letters to those institutions on January 10, 202
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
Home assignment II on Spectroscopy 2024 Answers.pdf
Math magic presentation
1.
2. • Children Generally Dislike/Fear Math = Math Phobia!
• Learning Division and Multiplication By Recitation
Can Be Boring But Is Essential.
• Basic Skills / Knowledge in the 4 Operations of Math
(+, -, x,÷) is Essential to a Confident Start Up in
Learning Math.
• Urgent Need for Children to Develop Interest in
Learning
• Basic Skills in Math Willingly/Without Fear.
3. A Board Game
(Mathematic’s Answer to Scrabble)
MathMagic Allows Children to Learn
and
Master the Basic Operations of Math Through
FUN and Constant PLAY
4. Before MathMagic
• Fear/ Dislike Of Math
• Bored with Lesson
• Unable to Master Basic Operations of Math
• Impossible to Get Children to Do More than 20 Math
Questions Daily
After MathMagic
• Play/Fun Factor Removes Fear/Dislike of Math
• Play Allows Children to Learn Positively. Average Mental
Calculation Per Game 500 -1500 Time
• Constant Play/Practice Increases Skill and Confidence
5. Play Approach
• Children learn much faster/unconsciously when they are enjoying
themselves.
Peer Guidance
• Children accept corrections (Of their mistakes) from friends and learn
from their mistakes more willingly during play.
• More preferable to Parent / Teacher guidance in a learning situation.
Level Playing Field
• Like any game, luck of the draw is a factor. Reducing any advantage of
cleverer children or adults / parents.
Improve Math Skill through Repetitive Play
• Being able to defeat cleverer peers/adults gives player confidence and
willingness to continue playing – Result? More games = more practice =
more confidence = Better Mastery of Basic Math.
Enhanced Mental Development
• Regular Play of MathMagic Increases the Mental Capability of Children -
Develops Skills in Evaluation, Strategizing, Planning and Risk Taking.
6. • In Class – 1 lesson a week / fortnight
Offer Children a Break From Normal Lessons Which
They May Find Boring or Tiresome
• The Prospect of A Lesson (No Fixed Period)
When They can “Play” will Always Add to Their
Looking Forward/Working Hard for the “Fun Break”
• When Class Teacher Is Busy / Attending Staff Meetings
• At Recess Time, Before or After School – “Co-
Curricular” Activity During Math and Science Club
Meetings
• Inter Class, School, Inter School MathMagic
7.
8. 1. Red connects with Red
Divide (÷) for the score (12 ÷ 3 = 4)
Numbers must be wholly divisible.
Decimals and fractions not accepted.
WHAT THE MEAN
9
3 12
13
5
3 13
5
9. 2. Green connects with Green
Multiply (x) for the score (4 x 3 = 12)
5
4 4
2
3. Blue connects with Blue
Subtract (─) for the score (23 ─ 3 = 20)
Negative score not accepted.
9
3 9
40
12
3 23
15
10
3 5
24
10. 4. Yellow connects with Yellow
Add (+) for the score (34 + 13 = 47)
8
7 34
9
6
13 10
27
15. 1. Tiles with numbers sideways (1a) or
2. upside down (1b) are not allowed.
5
3 14
5 7
112
26
5
2 4
12
(1a)
(1b)
MOVES NOT ALLOWED
16. 2. When making 2, 3 and 4 –sided Combinations,
colours on sides joining tiles on the board
MUST always match.
12
2 10
17
5
4 13
6
2
2 11
26
17
5 12
46
17. 10
8 6
4
4
12 9
5
5
15 9
6
(2a)
4. Combinations (subtraction [2a] and division [2b] only )
where lower numbers are placed above or to the left of
higher numbers are not allowed.
4
12 6
4
8
2 11
26
5
12 13
5
(2b)
18. WHAT THE MEAN
• The same color must be connected at all times. Each
color represents a specific operation.
• To calculate a player ‘s score, perform the operation
according to the tile colors joined on the board (same as
Version 1).
19. • The following additional operations and colors on the tile
(version 2) are perform:
1) RED √2
Square root of √4 = 2
Red √2 – Connection, the square root of the
number given on the connecting square (RED) is
the score. (4 x √2 = 2)
9
3 4
13
5
√2 13
5
20. 2) RED √3
Cube root of √8 = 2
Red √3 - Connection, the cube root of the number
given on the connecting square (RED) is the score.
(8 x √3 = 2)
9
3 √3
13
5
8 13
5
21. 3) Green X2
Square of 42
= 16
9
12
14
Green X2
- the square value of the connecting number
is the score. (4 x 4 = 16)
5
4
2
X2
4
22. 4) Olive X3
Cube of 63
= 216
5
4 6
2
9
X3
12
14
Olive X3 -
the cube value of the connecting number is
the score. (6 x 6 x 6 = 216)
Note: can be used to connect with Olive segment only
23. 5) Joker Tiles
8 segment tile can be used when combining with 4
segment tiles or other joker tiles provided at least 1 color
(segment) matches with colors of connecting tile. Scores
are calculated depending on the colors.
a) Joker 8 segment connect with other joker
24
20
9
18 24
20
9
18
24 * 18 = 432
24. b) Bonus Score Using Joker Tiles
- 8 segment connect with 4 segment.
- When joker tile is used in a 4 sided combination, 50
points bonus is awarded.
5
5 9
6
3
17 24
24
3
1 35
4
12
2 23
20
4
5 8
3
5
4 4
2
9
3 12
14
8
7 12
3
24
21
9
18
(Green 24 x 5) = 120
(Red 21 ÷ 3) = 7
(Yellow 12 + 18) = 30
(Blue 14 - 9) = 5 +
Total = 162
Bonus = 50
Grand Total = 212
25. PAUL GODDING Education Consultancy
The UK’s No.1 provider of fun and effective mathematical activities
MathMagic: £19.99
As probably the very best numeracy board game in the world, MathMagic can best be described as a
mathematical version of Scrabble. The concept behind the game is very similar to the world-famous word
game, but utilises numbers instead of letters. It is the mainstay of The Maths Games & Puzzle Day and
used regularly in pre-SATs events!
Constant playing of MathMagic not only helps children improve their mathematical skills but also builds
confidence in mastering basic numeracy. It can also result in players working up to 1500 mental calculations
per game, without even realising they have done so.
Children will also develop strategic thinking skills at a very young age. Players automatically learn to
evaluate every move/calculation to improve their scores or to prevent their opponents from making high
scores. Most importantly, it gives the players hours of fun. It is suitable for anyone, as long as they can add,
subtract, multiply and divide (the game can easily be adapted for younger, or less able,
pupils by just using addition).
We guarantee you'll be impressed with the simplicity and effectiveness of MathMagic.
MathMagic2: £19.99
This is a sequel to the original game and brand-new to the UK. MathMagic2 is designed for those pupils
with a keen and sharp mathematical brain and is based on the same principles as the original game. The
main difference is that squares, cubes, square roots and cube roots are also available as well as a few
creative amendments to the original rules. Ideal for Year 6 and Secondary school pupils who want a new
challenge and to sharpen up those mental arithmetic skills prior to SATs!
26. Colour Magic: £12.99
This superb game of strategy has been developed as a joint project between Magic
Gamewerks Ltd and the Magic Gamewerks International organisation in Malaysia. It is very
popular and challenging for both children and adults.
The aim of Colour Magic is to cover all the multi-coloured sections of the game board, except
the players’ chosen colour. The board is a 7x7 grid, 49 sections in all, consisting of seven
different colours each represented seven times. Using the 14 pieces (seven of which are
straight and seven right-angled), the player must cover the whole board except for the chosen
colour. Each of the pieces cover three sections of the board, therefore 42 sections should be
covered with just seven sections left remaining. Hopefully, only our chosen colour should be
showing. It’s not as easy as it sounds!
Colour Magic can be played as a challenging puzzle for a single player, as described above,
or with two players pitting their wits against each other. The object of the 2-player game is for
each player to place their game pieces on the board so that they do not cover any of the
designated colour sections. One player has the straight pieces while the opponent has the
right-angled pieces. The winner is the player who uses up most of their seven pieces.
Colour Magic (Travel Edition): £9.99
Probably the ‘best value for money’ game in our whole range! Exactly the same as the main
version described above, but the travel edition of Colour Magic is housed in a CD case with
magnetic pieces. Excellently produced by Magic Gamewerks International in Malaysia, it is
already a big seller in 2004.
32. • Playing Rules
The Game will be run in accordance with the Standard MathMagic Game
rules for Group A and MathMagic Version 2 for Group B players.
• Classification
Competitors will be classified under age groups as follows:
Group A- Year 4 – Year 6
Group B- Form 1 – Form 3
• Players
Each competing group will consists of 4 players and one scorer.
• Knock out
The competition will be run on a knock-out basis. This will mean that only
the winner of each round will proceed to play the next round.
To ensure the smooth running of subsequent rounds, the organizers can,
in addition to winners of each round, allow extra players to be included.
These players will be selected on the basis of highest scores
accumulated in the completed round.
33. • Timing
Unless agreed upon by the organizers, timing for each move is 20
seconds only.
– If a player should fail to make a move within the stipulated time given
(see Time Keeping) he would forfeit a move.
– The scorer will then take a tile (at random) from the tiles on the
player’s hand and place the tile FACE DOWN in front of the player.
The total of the numbers of this tile will be deducted from the score of
the player at the end of the game to arrive at his final score.
– The player will then draw a new tile to ensure that he has 6 tiles in his
hand to continue the game.
• Time Keeping
A time keeper will be appointed to be responsible for ensuring that a bell/
buzzer will be sounded every 20 seconds (or otherwise agreed upon
timing) throughout the game.
• Calculations
Unless previously agreed upon, players will have to work out/calculate
the scores for his moves MENTALLY. No pencil or papers, a calculator is
allowed.
• Scoring
The scorer’s duty is ONLY to write out the score of each move. He is not
expected to calculate or work out the score for each move made by a
player. On making a move, a player is expected to calculate the score for
the move and then CALL OUT his score to allow the scorer to record the
score. Other players are expected to challenge his score or legality of his
move if they do not agree to either or both.
34. • Ruling
It would be an advantage if the scorer is familiar with the rules and can make a
ruling in case of disagreements. However, the event should have a chief judge
(and if possible some assistants) whose decisions of any disagreements will be
final.
• Objections
In the event that players object to a move or a score declared by another player,
the scorer will stop play for his/her group, draw the attention of the judge who will
make an immediate ruling before the game (within this group) is allowed to
continue. Play in all other groups, in the meantime, should continue without any
disruption.
Note: (1) If the objection is upheld, the defaulting players will miss one turn and the
tile used in the default will be taken by the scorer and placed in front of the player.
The total of the numbers on the tile will be deducted from the player’s total score
as in 5(B). If the player is not to have defaulted, a tile is a removed from the 6 tiles
in the objector’s hand. Rule 5(B) is effected.
• Final Score
At the end of the game, the scorer has to:
– Record the total values of tiles confiscated due to missed moves (if any) for
each player.
– Record the total values of tiles left unused (if any) by each player.
– Record the final score after deducting any values mentioned in A and B
above.
– Record the names of players and their scores in order.
• Winner
The player with the highest score in his round is declared the winner of
the round
and will proceed automatically to the next round.