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MATHS
INFORMATION
EVENING
WELCOME!
OVERVIEW OF NUMERACY
Mathematics in the NZ Curriculum covers the following strands:
*Number and Algebra
*Geometry and Measurement
*Statistics
- These are interconnected. Some are covered in other subject
areas as well.
-All of these form a teacher‟s National Standards OTJ (results
from assessments, teaching etc) to „grade‟ students as above, at
or below.
- There is a much greater emphasis on NUMBER at all levels,
especially in years 1 to 4.
There are two stages to the
Numeracy Framework:
STRATEGIES and
KNOWLEDGE.
Strategies – the processes
that students use to solve
problems (how they work
them out).
Addition and subtraction
i.e. 29 + 29 = 58
(rounding 30 + 30 = 60 (and then
subtracting off 2 to compensate)
Multiplication and division
i.e. 23 × 3
(20 × 3) + (3 × 3)
60 + 9
= 69
Proportions and ratios
i.e. ¼ of 16
16 ÷ 4 = 4
Knowledge –
Number identification
Number sequence/order/Place Value
Fractions
Basic facts
Students need the supporting number
knowledge to be able to use the
strategies.
A typical Numeracy lesson in the
classroom might look like..
(1) A BASIC FACTS activity
(2) A class HOTSPOT– often a
knowledge concept
(3) Ability based groups rotating
around the following: Learning a
strategy with a
teacher, practising that
strategy, playing a game that
involves the strategy.
HOW CAN PARENTS HELP AT
HOME?
- Practise basic facts with your child (at any
level).
- Help them with their Maths homework.
- Ask your child what they have been doing in
Maths recently – get them to „teach‟ you the
strategies that they have been learning.
- Check out Maths Websites with your child
(see next slide or class blogs etc).
- Ask your child practical/real life questions –
dividing lollies up or measuring ingredients
in the kitchen.
- Play Maths games with them.
WEBSITES
www.nzmaths.co.nz/families
www.coolmath-games.com
www.primarygames.com/math/
www.tutpup.com
www.ictgames.com
www.bbc.co.uk/schools/ks1bitesize/numeracy
www.mathszone.co.uk
www.aaamath.com
www.sums.co.uk
WARM UP
• Get into pairs (a 3rd person can say “go” or a chosen
word).
• Each person put their hands behind their backs.
• On “go,” players to hold up between 1 and 10 fingers.
• The winner is the first person to multiply the two
numbers (held up) together.
• Play multiple rounds.
AIM: TO PRACTISE BASIC
FACTS
SALUTE
Resources: a pack of cards (remove the picture cards).
1. Place all cards in a pile face down between players.
2. Player 1 – places a card on their forehead without looking at the
card.
3. Player 2 – picks up a card and looks at it. They add the two cards
together and tell player 1 the total. They then show their card to
player 1.
4. Player 1 now has to work out what the card is on top of their head.
5. If player 1 gets it correct, they get to keep both cards.
6. Continue the game – playing alternate cards on top of their head.
Variation – Multiply both cards together.
Say the difference between the cards (subtraction).
MYSTERY DICE
• Throw 2 dice, hiding them behind your hand.
• Show your partner one of the die and tell them the
total of the two dice when added together.
• Your partner must tell you the number of the
hidden die.
Variations:
(1) Show your partner both dice. Ask them how many spots on each
one, letting them count if needed. Then ask them how many
spots altogether.
(2) Use 3 dice added together, hiding one behind your hand and
showing 2 when giving the total. Your partner must work out the
value of the third die.
ROCKET
This game is encouraging children to order whole numbers.
-Each player draws a rocket.
-The number of „floors‟ on the rocket can be increased or decreased.
-The aim of the game is to fill every floor on that rocket with numbers in
order.
-If a player cannot place a number that they have thrown, they miss that
turn.
-Players take turns to throw 2 dice.
-From the numbers thrown, players decide which 2 digit number they will
use. E.g.: if a 5 and a 3 is thrown, you could use 53 or 35.
-The players record the number on the floor where they think it best fits
between 10 and 67. Once a number has been written, it cannot be moved.
-The winner is the player who fills all levels first.
VARIATIONS – Use only 1 die for ordering numbers between 1-6. Use 3 dice
to make 3 digit numbers or add 2 dice together.
TEAR OFF
-Each player gets a piece of paper.
-Write 10 numbers between 1-100 vertically
on the piece of paper (can vary).
-Caller says a question such as; rip off your
number if it is an even number.
-Players rip off numbers (top or bottom) if it
is even.
The winner is the person who has no numbers left.
Variations – use decimal
numbers, fractions, numbers from 1-20.
MAKE 10
Materials – Deck of cards with the pictures removed
Play in pairs/small groups
-One player deals out 10 cards in a row
-The first player then looks across the row of cards for a
combination of cards (any number is fine) that adds to
make 10 e.g.: 6 + 4 = 10.
-Remove cards
AIM OF THE GAME
- Collect as many cards as possible so combinations that
require more cards are favoured.
-dealer replaces cards as they are used.
-Play continues until there are no more cards.
-Players count their cards to determine the winner.
Variation – vary the target number
FINALLY - HANDOUTS
(1) PowerPoint slides of games
(2) Summary of Strategies
(Addition and Subtraction)
(3) Summary of Strategies (Multiplication
and Division)
Check out class blogs (via school website
www.discovery.school.nz) for more Maths websites.

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2013 Maths Info Night

  • 2. OVERVIEW OF NUMERACY Mathematics in the NZ Curriculum covers the following strands: *Number and Algebra *Geometry and Measurement *Statistics - These are interconnected. Some are covered in other subject areas as well. -All of these form a teacher‟s National Standards OTJ (results from assessments, teaching etc) to „grade‟ students as above, at or below. - There is a much greater emphasis on NUMBER at all levels, especially in years 1 to 4.
  • 3. There are two stages to the Numeracy Framework: STRATEGIES and KNOWLEDGE. Strategies – the processes that students use to solve problems (how they work them out).
  • 4. Addition and subtraction i.e. 29 + 29 = 58 (rounding 30 + 30 = 60 (and then subtracting off 2 to compensate) Multiplication and division i.e. 23 × 3 (20 × 3) + (3 × 3) 60 + 9 = 69 Proportions and ratios i.e. ¼ of 16 16 ÷ 4 = 4
  • 5. Knowledge – Number identification Number sequence/order/Place Value Fractions Basic facts Students need the supporting number knowledge to be able to use the strategies.
  • 6. A typical Numeracy lesson in the classroom might look like.. (1) A BASIC FACTS activity (2) A class HOTSPOT– often a knowledge concept (3) Ability based groups rotating around the following: Learning a strategy with a teacher, practising that strategy, playing a game that involves the strategy.
  • 7. HOW CAN PARENTS HELP AT HOME? - Practise basic facts with your child (at any level). - Help them with their Maths homework. - Ask your child what they have been doing in Maths recently – get them to „teach‟ you the strategies that they have been learning. - Check out Maths Websites with your child (see next slide or class blogs etc). - Ask your child practical/real life questions – dividing lollies up or measuring ingredients in the kitchen. - Play Maths games with them.
  • 9. WARM UP • Get into pairs (a 3rd person can say “go” or a chosen word). • Each person put their hands behind their backs. • On “go,” players to hold up between 1 and 10 fingers. • The winner is the first person to multiply the two numbers (held up) together. • Play multiple rounds. AIM: TO PRACTISE BASIC FACTS
  • 10. SALUTE Resources: a pack of cards (remove the picture cards). 1. Place all cards in a pile face down between players. 2. Player 1 – places a card on their forehead without looking at the card. 3. Player 2 – picks up a card and looks at it. They add the two cards together and tell player 1 the total. They then show their card to player 1. 4. Player 1 now has to work out what the card is on top of their head. 5. If player 1 gets it correct, they get to keep both cards. 6. Continue the game – playing alternate cards on top of their head. Variation – Multiply both cards together. Say the difference between the cards (subtraction).
  • 11. MYSTERY DICE • Throw 2 dice, hiding them behind your hand. • Show your partner one of the die and tell them the total of the two dice when added together. • Your partner must tell you the number of the hidden die. Variations: (1) Show your partner both dice. Ask them how many spots on each one, letting them count if needed. Then ask them how many spots altogether. (2) Use 3 dice added together, hiding one behind your hand and showing 2 when giving the total. Your partner must work out the value of the third die.
  • 12. ROCKET This game is encouraging children to order whole numbers. -Each player draws a rocket. -The number of „floors‟ on the rocket can be increased or decreased. -The aim of the game is to fill every floor on that rocket with numbers in order. -If a player cannot place a number that they have thrown, they miss that turn. -Players take turns to throw 2 dice. -From the numbers thrown, players decide which 2 digit number they will use. E.g.: if a 5 and a 3 is thrown, you could use 53 or 35. -The players record the number on the floor where they think it best fits between 10 and 67. Once a number has been written, it cannot be moved. -The winner is the player who fills all levels first. VARIATIONS – Use only 1 die for ordering numbers between 1-6. Use 3 dice to make 3 digit numbers or add 2 dice together.
  • 13. TEAR OFF -Each player gets a piece of paper. -Write 10 numbers between 1-100 vertically on the piece of paper (can vary). -Caller says a question such as; rip off your number if it is an even number. -Players rip off numbers (top or bottom) if it is even. The winner is the person who has no numbers left. Variations – use decimal numbers, fractions, numbers from 1-20.
  • 14. MAKE 10 Materials – Deck of cards with the pictures removed Play in pairs/small groups -One player deals out 10 cards in a row -The first player then looks across the row of cards for a combination of cards (any number is fine) that adds to make 10 e.g.: 6 + 4 = 10. -Remove cards AIM OF THE GAME - Collect as many cards as possible so combinations that require more cards are favoured. -dealer replaces cards as they are used. -Play continues until there are no more cards. -Players count their cards to determine the winner. Variation – vary the target number
  • 15. FINALLY - HANDOUTS (1) PowerPoint slides of games (2) Summary of Strategies (Addition and Subtraction) (3) Summary of Strategies (Multiplication and Division) Check out class blogs (via school website www.discovery.school.nz) for more Maths websites.