This document provides an overview of numeracy in the New Zealand curriculum. It covers the three strands of mathematics - number and algebra, geometry and measurement, and statistics. [It discusses how numeracy is assessed using the National Standards.] A typical numeracy lesson involves basic facts practice, learning new strategies in groups, and playing games to reinforce strategies. The document suggests ways parents can support numeracy learning at home, such as practicing basic facts and using educational websites. It then presents instructions for several math games that target different skills like addition, ordering numbers, and making 10.
Game description: outnumber is a number counting and matching game for kindergarten kids. It has numbers from 1 to 20. There are 3 cards in each number family corresponding to- numeral, number in words and number as count. Each card clearly displays a number, corresponding number word, written on it as words along with an intelligent picture evoking the image of the number. For eg. An octopus with 8 tentacles evokes the image of the number 8, a rainbow evokes the image of 7 and so on.
Toddler early learning toys: kids will master early number skills like number recognition, sequencing, addition and writing numbers in words for numbers up to 20. Fun math manipulatives for elementary and kindergarten kids.
Unique approach: each number in this number home has a unique personality which helps build recall of shapes and sequence of numbers. Associating characters is the most effective method to remember anything and this game does exactly the same- makes recalling numbers a cakewalk for kids.
Simple game play: 4 amazingly simple and fun game plays within the game, one for each of the number skill that this game addresses. Effective number matching & recognition game.
Visual appeal: the cards have a bright glossy finish on one side and a soft complementary color on the other. This not just catches the attention of toddlers but ensures that the cards never leave their hands.
Balloon Birthday Mystery Game - a classic "Clue-like" game infused with math ...Stacey Pinski
Who doesn't love solving a great mystery - with various clues about a) who the birthday person is, b) what is that person's favorite treat, c) where in the yard is their laundry basket filled with water balloons, and d) the highest number of balloons per a given round of adding (or multiplying) more and more balloons each round? It's a classic logical reasoning game with an upgrade - encouraging math to hold it's own in it's own right of fun. Students ages 8+ will get to not only solve the mystery, but get to solve math addition tables and multiplication tables - growth patterns that eventually will set the stage for linear and exponential growth models that is so vital for understanding in business, entrepreneurship, and finances to snowball your wealth and duplication of education being passed down. Watch Youtube videos to see math examples and strategies to solve the mystery - and behind the scenes fun of water balloons being filled up and how that connects to the concept of time (and fun being multiplied for the most good). This game was created by a 9 year old, meets core math standards for elementary and secondary schools, and is being entered in a contest for 3rd-5th graders with Mind Research Institute and ST Math.
Game description: outnumber is a number counting and matching game for kindergarten kids. It has numbers from 1 to 20. There are 3 cards in each number family corresponding to- numeral, number in words and number as count. Each card clearly displays a number, corresponding number word, written on it as words along with an intelligent picture evoking the image of the number. For eg. An octopus with 8 tentacles evokes the image of the number 8, a rainbow evokes the image of 7 and so on.
Toddler early learning toys: kids will master early number skills like number recognition, sequencing, addition and writing numbers in words for numbers up to 20. Fun math manipulatives for elementary and kindergarten kids.
Unique approach: each number in this number home has a unique personality which helps build recall of shapes and sequence of numbers. Associating characters is the most effective method to remember anything and this game does exactly the same- makes recalling numbers a cakewalk for kids.
Simple game play: 4 amazingly simple and fun game plays within the game, one for each of the number skill that this game addresses. Effective number matching & recognition game.
Visual appeal: the cards have a bright glossy finish on one side and a soft complementary color on the other. This not just catches the attention of toddlers but ensures that the cards never leave their hands.
Balloon Birthday Mystery Game - a classic "Clue-like" game infused with math ...Stacey Pinski
Who doesn't love solving a great mystery - with various clues about a) who the birthday person is, b) what is that person's favorite treat, c) where in the yard is their laundry basket filled with water balloons, and d) the highest number of balloons per a given round of adding (or multiplying) more and more balloons each round? It's a classic logical reasoning game with an upgrade - encouraging math to hold it's own in it's own right of fun. Students ages 8+ will get to not only solve the mystery, but get to solve math addition tables and multiplication tables - growth patterns that eventually will set the stage for linear and exponential growth models that is so vital for understanding in business, entrepreneurship, and finances to snowball your wealth and duplication of education being passed down. Watch Youtube videos to see math examples and strategies to solve the mystery - and behind the scenes fun of water balloons being filled up and how that connects to the concept of time (and fun being multiplied for the most good). This game was created by a 9 year old, meets core math standards for elementary and secondary schools, and is being entered in a contest for 3rd-5th graders with Mind Research Institute and ST Math.
Reflecting on your journey with the NZ Curriculum "Mapping future directions"...CORE Education
Presentation from Julia Atkin's recent breakfast seminar with CORE Education - Reflecting on your journey with the NZ Curriculum "Mapping future directions" Breakfast Seminar
The goal of this game is to increase the numeracy and calculation skills of children including adults without using the calculator.
This will also increase their critical thinking skills because they have to device a plan in a way that they will be able to get the highest score possible.
This can also foster team work if your are going to let the children work with a partner or team.
This game will also provide a good way to teach Math skills without being too structured and allowing children to enjoy while learning.
This game, like scrabble and chess is considered sports.
Mandarin immersion teachers have a big job, especially in the early grades. Building strong vocabulary and understanding of language while ensuring content knowledge mastery can seem daunting. How do you engage students in rigorous Mandarin literacy development? How do you maximize production in your classroom? Teachers from VIF International Education’s Splash Mandarin immersion programs in North Carolina will share the literacy model used for daily word study and guided reading and writing, as well as their strategies for maximizing simultaneous participation. Through practice of hands-on literacy activities used in these classrooms participants will take away literacy games and strategies to use immediately with their students. Participants will learn how to use a curriculum map and fun, daily literacy rotations for strong academic vocabulary and reading development.
Speaker
Jim Chiang teaches in the Splash Mandarin Immersion Program at New Century International Elementary School (NCIES), a Title I, public school in Fayetteville, North Carolina.
Vicky Kim is a HUGE advocate for innovative, inclusive and effective learning, which is why she loves dual language immersion education. As a Director at VIF International Education, a North Carolina based organization, Vicky has worked closely with districts, schools, teachers and parents to implement and develop over 50 Splash dual language programs. Before joining VIF, Vicky taught K-8 ESL and developed family literacy programs for dual language communities.
Pei-Ying Wu is a doctoral student of Early Childhood, Special Education, and Literacy at the University of North Carolina at Chapel Hill. She received her Master’s Degree in Teaching, Learning, and Curriculum from the University of Pennsylvania and had years of cross-national and cross-age teaching experiences. She is currently writing her dissertation on cultural models of teaching in contexts of heightened globalization. Over the last two years, Pei-Ying has worked closely with Mandarin Immersion Program teachers in North Carolina public schools to provide instructional support.
Students created math games. They are responsible for trying them on a test group and then leading their game in a class rotation. Each student input their game details and Taylor was in charge of graphic design.
2. OVERVIEW OF NUMERACY
Mathematics in the NZ Curriculum covers the following strands:
*Number and Algebra
*Geometry and Measurement
*Statistics
- These are interconnected. Some are covered in other subject
areas as well.
-All of these form a teacher‟s National Standards OTJ (results
from assessments, teaching etc) to „grade‟ students as above, at
or below.
- There is a much greater emphasis on NUMBER at all levels,
especially in years 1 to 4.
3. There are two stages to the
Numeracy Framework:
STRATEGIES and
KNOWLEDGE.
Strategies – the processes
that students use to solve
problems (how they work
them out).
4. Addition and subtraction
i.e. 29 + 29 = 58
(rounding 30 + 30 = 60 (and then
subtracting off 2 to compensate)
Multiplication and division
i.e. 23 × 3
(20 × 3) + (3 × 3)
60 + 9
= 69
Proportions and ratios
i.e. ¼ of 16
16 ÷ 4 = 4
5. Knowledge –
Number identification
Number sequence/order/Place Value
Fractions
Basic facts
Students need the supporting number
knowledge to be able to use the
strategies.
6. A typical Numeracy lesson in the
classroom might look like..
(1) A BASIC FACTS activity
(2) A class HOTSPOT– often a
knowledge concept
(3) Ability based groups rotating
around the following: Learning a
strategy with a
teacher, practising that
strategy, playing a game that
involves the strategy.
7. HOW CAN PARENTS HELP AT
HOME?
- Practise basic facts with your child (at any
level).
- Help them with their Maths homework.
- Ask your child what they have been doing in
Maths recently – get them to „teach‟ you the
strategies that they have been learning.
- Check out Maths Websites with your child
(see next slide or class blogs etc).
- Ask your child practical/real life questions –
dividing lollies up or measuring ingredients
in the kitchen.
- Play Maths games with them.
9. WARM UP
• Get into pairs (a 3rd person can say “go” or a chosen
word).
• Each person put their hands behind their backs.
• On “go,” players to hold up between 1 and 10 fingers.
• The winner is the first person to multiply the two
numbers (held up) together.
• Play multiple rounds.
AIM: TO PRACTISE BASIC
FACTS
10. SALUTE
Resources: a pack of cards (remove the picture cards).
1. Place all cards in a pile face down between players.
2. Player 1 – places a card on their forehead without looking at the
card.
3. Player 2 – picks up a card and looks at it. They add the two cards
together and tell player 1 the total. They then show their card to
player 1.
4. Player 1 now has to work out what the card is on top of their head.
5. If player 1 gets it correct, they get to keep both cards.
6. Continue the game – playing alternate cards on top of their head.
Variation – Multiply both cards together.
Say the difference between the cards (subtraction).
11. MYSTERY DICE
• Throw 2 dice, hiding them behind your hand.
• Show your partner one of the die and tell them the
total of the two dice when added together.
• Your partner must tell you the number of the
hidden die.
Variations:
(1) Show your partner both dice. Ask them how many spots on each
one, letting them count if needed. Then ask them how many
spots altogether.
(2) Use 3 dice added together, hiding one behind your hand and
showing 2 when giving the total. Your partner must work out the
value of the third die.
12. ROCKET
This game is encouraging children to order whole numbers.
-Each player draws a rocket.
-The number of „floors‟ on the rocket can be increased or decreased.
-The aim of the game is to fill every floor on that rocket with numbers in
order.
-If a player cannot place a number that they have thrown, they miss that
turn.
-Players take turns to throw 2 dice.
-From the numbers thrown, players decide which 2 digit number they will
use. E.g.: if a 5 and a 3 is thrown, you could use 53 or 35.
-The players record the number on the floor where they think it best fits
between 10 and 67. Once a number has been written, it cannot be moved.
-The winner is the player who fills all levels first.
VARIATIONS – Use only 1 die for ordering numbers between 1-6. Use 3 dice
to make 3 digit numbers or add 2 dice together.
13. TEAR OFF
-Each player gets a piece of paper.
-Write 10 numbers between 1-100 vertically
on the piece of paper (can vary).
-Caller says a question such as; rip off your
number if it is an even number.
-Players rip off numbers (top or bottom) if it
is even.
The winner is the person who has no numbers left.
Variations – use decimal
numbers, fractions, numbers from 1-20.
14. MAKE 10
Materials – Deck of cards with the pictures removed
Play in pairs/small groups
-One player deals out 10 cards in a row
-The first player then looks across the row of cards for a
combination of cards (any number is fine) that adds to
make 10 e.g.: 6 + 4 = 10.
-Remove cards
AIM OF THE GAME
- Collect as many cards as possible so combinations that
require more cards are favoured.
-dealer replaces cards as they are used.
-Play continues until there are no more cards.
-Players count their cards to determine the winner.
Variation – vary the target number
15. FINALLY - HANDOUTS
(1) PowerPoint slides of games
(2) Summary of Strategies
(Addition and Subtraction)
(3) Summary of Strategies (Multiplication
and Division)
Check out class blogs (via school website
www.discovery.school.nz) for more Maths websites.