A talk about the broken communication between the accessibility world and the developer world and a few ideas how to break down the wall between the two.
How We Used To, How We Will
with Eric Socolofsky
Presented live at FITC Toronto 2015
More info at www.fitc.ca/toronto
OVERVIEW
The photo-sharing website Flickr has a ten-year history of trying out new things. From its origin as a feature spun off of a massively-multiplayer game, through the dark days of neglect, to its current reincarnation, many different people have advanced new ideas via many different paths.
Which roads are the smoothest and which are full of potholes? Which lead to the most interesting discoveries and which to the staid and expected? Are new ideas the sole province of product teams, or should engineers and designers participate in the process?
In his talk, Eric explores a brief history of Flickr’s long tenure on the Web, and provides a platform from which to examine these questions.
OBJECTIVE
Examine the sources of inspiration and innovation, and the paths from idea to execution.
TARGET AUDIENCE
People who make things, people who use web services, people with ideas for new products.
ASSUMED AUDIENCE KNOWLEDGE
Familiarity with web products and user experiences.
FIVE THINGS AUDIENCE MEMBERS WILL LEARN
How to make things with a team.
How to avoid, and avoid being consumed by, office politics.
How to be an engineer with design and product skills.
How to be a designer with engineering and product skills.
How to be a product person with design and engineering skills.
A talk about the broken communication between the accessibility world and the developer world and a few ideas how to break down the wall between the two.
How We Used To, How We Will
with Eric Socolofsky
Presented live at FITC Toronto 2015
More info at www.fitc.ca/toronto
OVERVIEW
The photo-sharing website Flickr has a ten-year history of trying out new things. From its origin as a feature spun off of a massively-multiplayer game, through the dark days of neglect, to its current reincarnation, many different people have advanced new ideas via many different paths.
Which roads are the smoothest and which are full of potholes? Which lead to the most interesting discoveries and which to the staid and expected? Are new ideas the sole province of product teams, or should engineers and designers participate in the process?
In his talk, Eric explores a brief history of Flickr’s long tenure on the Web, and provides a platform from which to examine these questions.
OBJECTIVE
Examine the sources of inspiration and innovation, and the paths from idea to execution.
TARGET AUDIENCE
People who make things, people who use web services, people with ideas for new products.
ASSUMED AUDIENCE KNOWLEDGE
Familiarity with web products and user experiences.
FIVE THINGS AUDIENCE MEMBERS WILL LEARN
How to make things with a team.
How to avoid, and avoid being consumed by, office politics.
How to be an engineer with design and product skills.
How to be a designer with engineering and product skills.
How to be a product person with design and engineering skills.
Forget transmedia. Forget alternate and augmented realities. Forget multimedia magazines, tablets, phones and puzzling QR codes. Our challenge lies in figuring out the full-stack of entertainment, designed from the bottom right to the very top: for phones, physical objects—part of the Internet of things or otherwise—tablets and conventional computing devices, where art, code and design mesh together perfectly with directorial vision.
These teams producing our next generation of entertainment are right at the heart of Steve Jobs’ placing of Apple at the intersection of liberal arts and technology. Where did they come from, how are they evolving entertainment and how are they making storytelling, play, code and technology sing?
Last update 2012 . This is material for reference on Tela Social, the social-aware dashboard kiosk system for bringing user generated content o local spaces using Web technologies.
My talk from Playful 11 in London where I argue we all might be cyborgs already. I talk about how we cognitively project ourselves to our surroundings and possessions, and why everything will be about software, designed behaviour and superpowers.
The way people experience the web will see dramatic change in response to new tools, expectations and constraints in the coming years. This session will highlight some major forces shaping our medium and lead us in thinking about how we should expect to evolve what we deliver in light of changes in hardware, mobile, wearable, data, and software among others. We will look to parallels in architecture, aircraft and other technologies and suggest future trends that will evolve.
Attendees will gain a better understanding of the changing nature of our environment and the impact of all of these forces. Attendees will leave ready to make their own decisions about how best to embrace these forces in their own work.
Bibliography & Appendixes Can new web technologies HTML5 & CSS3 kill Flash? D...Jeremie Charlet
Dissertation on HTML5, CSS3 and Adobe Flash performed from July to December 2010 while doing an MSc in Computer Science at Staffordshire University, England
this pdf includes the bibliography and appendixes missing in the main report available here:
http://www.slideshare.net/charlet_jeremie/can-html5-css3-kill-flash/
Forget transmedia. Forget alternate and augmented realities. Forget multimedia magazines, tablets, phones and puzzling QR codes. Our challenge lies in figuring out the full-stack of entertainment, designed from the bottom right to the very top: for phones, physical objects—part of the Internet of things or otherwise—tablets and conventional computing devices, where art, code and design mesh together perfectly with directorial vision.
These teams producing our next generation of entertainment are right at the heart of Steve Jobs’ placing of Apple at the intersection of liberal arts and technology. Where did they come from, how are they evolving entertainment and how are they making storytelling, play, code and technology sing?
Last update 2012 . This is material for reference on Tela Social, the social-aware dashboard kiosk system for bringing user generated content o local spaces using Web technologies.
My talk from Playful 11 in London where I argue we all might be cyborgs already. I talk about how we cognitively project ourselves to our surroundings and possessions, and why everything will be about software, designed behaviour and superpowers.
The way people experience the web will see dramatic change in response to new tools, expectations and constraints in the coming years. This session will highlight some major forces shaping our medium and lead us in thinking about how we should expect to evolve what we deliver in light of changes in hardware, mobile, wearable, data, and software among others. We will look to parallels in architecture, aircraft and other technologies and suggest future trends that will evolve.
Attendees will gain a better understanding of the changing nature of our environment and the impact of all of these forces. Attendees will leave ready to make their own decisions about how best to embrace these forces in their own work.
Bibliography & Appendixes Can new web technologies HTML5 & CSS3 kill Flash? D...Jeremie Charlet
Dissertation on HTML5, CSS3 and Adobe Flash performed from July to December 2010 while doing an MSc in Computer Science at Staffordshire University, England
this pdf includes the bibliography and appendixes missing in the main report available here:
http://www.slideshare.net/charlet_jeremie/can-html5-css3-kill-flash/
Libraries are about discovery. Giving people a safe and comfortable place to dream, think, and create is very important because it gives them a chance to explore various technologies and educational opportunities that they can use to enrich their lives. STEAM education refers to teaching and learning, mostly hands-on, in the fields of Science, Technology, Engineering, Art, and Mathematics.
Learn in this webinar how St. Petersburg College’s Innovation Lab managed to incorporate the STEAM education framework via their well-received and grant supported Maker Boot Camp. In the first Maker Boot Camp, children between 10 and 14 years old learned video game design, how to build a synthesizer and control sounds/voltage with littleBits, 3D design/printing, robotics, basic circuitry and electronics, virtual reality, creating holograms, and more. In this webinar:
- Understand what it takes to create and manage a collaborative learning space.
- Explore a variety of technologies and tools to help enhance learning.
- Learn how Maker Boot Camp was organized and how it continues to excite people of all ages.
- Realize the importance of partnering with businesses and other organizations.
Presentation I gave at Innotech in fall of 2008 on Practical Government and the importance of Open Data standards. kind derivative of others here... but I did promise I would publish it (though I'm a bit late...)
If you love your content, set it free (v3.0) Mike Ellis
This talk is a re-working of previous talks with the same name. This time it focuses on three big ideas which hang off notions of “free” and "open":
- what value and free mean in the networked world we’ve found ourselves in
- how this network has also changed us, as consumers and producers of content
- how we, as content-rich institutions, might respond to these changes
Young people, in particular, have grasped the enormous capacity of the new media to foster connectedness, communication and understanding between individuals and communities, and they are turning to them as means of communicating with existing friends, of meeting new friends, of forming communities and networks, of seeking information and news, and of sharing their ideas and opinions. What does this mean for catechetical ministry?
Interactive Documentary: 10 Things I have LearnedIngrid Kopp
Presentation I gave at X Media Lab in Lausanne, Switzerland on September 27th, 2013. Trying to sum up all the lessons I've learned working on the TFI New Media Fund and Tribeca Hacks in 10 points and 20 minutes. There were videos too. They were awesome.
Dans cette présentation, Chris Heilmann nous parlera des problèmes liés à l'adoption de standards du web récents, et décrira des façons de contourner ces difficultés. Un exemple simple est le manque de prise en charge native de l'audio et de la vidéo, et les problèmes des implémentations actuelles.
La session illustrera concrètement comment régler des problèmes a priori sans solution en les attaquant sous un autre angle. Il s'agit essentiellement de trouver une façon pragmatique de vendre, implémenter et utiliser les standards plutôt que d'attendre que le marché adopte des technologies dont l'utilisation devrait être d'une évidence complète.
Présentation originale : http://www.slideshare.net/cheilmann/working-in-the-now-presentation/
Thou shalt not steal - What every Educator should know about staying legal on...Rachel Evans Boyd
An introduction to what every educator should know about copyright, staying legal and working within the law online (from a New Zealand perspective).
With the advent of ICT and eLearning, teaching has changed. Teachers are working in an ever-increasing digital world. Digital technologies have revolutionised how creative works are made, distributed and used.
But what about copyright?
Is everything on the Internet fair game?
Can I use that google image in my digital story??
If you (or your students) use or
create content online this workshop is for you.
Learn how to find audio, images and other digital resources that offer completely legal alternatives for digital publishing and ways you can protect digital content you make using creative commons.
Libraries have been places of discovery and learning for a long time, but they are now taking it a step further, thanks to the makerspace movement, by providing an initial spark for ideas that may grow into an intellectual flame down the road. A makerspace is a collaborative learning environment where people of all ages and with common interests (e.g., science, technology, engineering, arts, and math — STEAM) can meet, socialize and/or collaborate while sharing innovative ideas and learning new skills. People can now visit their local library makerspace and gain hands-on experiences with emerging technologies that they probably do not have access to otherwise. Lifelong learning is a vital component for the continued success of libraries and makerspaces are just another aspect helping to make all this happen. In this webinar,
+ Learn how to create a library makerspace on little to no budget.
+ Discover the process/resources used to maintain an engaging makerspace that will thrive for many years.
+ Understand wholeheartedly that the library makerspace is a perfect place to share emerging technologies with patrons, so that they can become well-informed citizens and responsible users of technology.
+ Gain an appreciation as to what other libraries are doing in this new exciting space.
+ Acquire numerous programming ideas to help foster creativity and learning.
+ Survey the emerging technology landscape for new learning prospects to include in your makerspace.
+ Create a growing “Rolodex” of opportunities for partnerships to help boost your makerspace outreach.
My keynote talk at the 2007 IA Konferenz in Stuttgart, Germany, I argued we need to create fewer final designed artifacts and more tools to help everyone design. The audio can be downloaded from here: http://www.iavoice.com/2007/11/27/ia-konferenz-2007-keynote-english/
We are obsessed with coding and creating automated workflows and optimisations. And yet our final products aren't making it easy for people to use them. Somewhere, we lost empathy for our end users and other developers. Maybe it is time to change that. Here are some ideas.
PWA are a hot topic and it is important to understand that they are a different approach to apps than the traditional way of packaging something and letting the user install it. In this keynote you'll see some of the differences.
Keynote at halfstackconf 2017 discussing the falsehood of the idea that in order to survive the automation evolution everybody needs to learn how to code. Machines can code, too.
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
We all have good and bad thoughts from time to time and situation to situation. We are bombarded daily with spiraling thoughts(both negative and positive) creating all-consuming feel , making us difficult to manage with associated suffering. Good thoughts are like our Mob Signal (Positive thought) amidst noise(negative thought) in the atmosphere. Negative thoughts like noise outweigh positive thoughts. These thoughts often create unwanted confusion, trouble, stress and frustration in our mind as well as chaos in our physical world. Negative thoughts are also known as “distorted thinking”.
Palestine last event orientationfvgnh .pptxRaedMohamed3
An EFL lesson about the current events in Palestine. It is intended to be for intermediate students who wish to increase their listening skills through a short lesson in power point.
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
How to Split Bills in the Odoo 17 POS ModuleCeline George
Bills have a main role in point of sale procedure. It will help to track sales, handling payments and giving receipts to customers. Bill splitting also has an important role in POS. For example, If some friends come together for dinner and if they want to divide the bill then it is possible by POS bill splitting. This slide will show how to split bills in odoo 17 POS.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Students, digital devices and success - Andreas Schleicher - 27 May 2024..pptxEduSkills OECD
Andreas Schleicher presents at the OECD webinar ‘Digital devices in schools: detrimental distraction or secret to success?’ on 27 May 2024. The presentation was based on findings from PISA 2022 results and the webinar helped launch the PISA in Focus ‘Managing screen time: How to protect and equip students against distraction’ https://www.oecd-ilibrary.org/education/managing-screen-time_7c225af4-en and the OECD Education Policy Perspective ‘Students, digital devices and success’ can be found here - https://oe.cd/il/5yV
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
76. On the 19th and 20th of
September, around a 100
people listened to 6
speakers...
77. ... speakers with different
barriers to the web or
researchers that spoke for
people with barriers.
78. On the second day about 30
hackers took these insights
and built solutions that work
around these barriers.
79. We now have
presentations on the
barriers faced by the
blind, dyslexic,
learning disabled,
the impacts of MS
and and and...
http://scriptingenabled.org/presentations/
80. The videos of these talks are
now being transcribed and
will be online soon.
93. Yahoo live showing hard of
Using yahoo live a group of deaf people were
hearing peoplefor the first time. with
able to chat online chatting
another in sign language.
http://blog.deafread.com/abcohende/2008/02/15/yahoos-live-deaf-chat-room/
101. Screenshot of the JW Video Player
http://www.jeroenwijering.com/?item=JW_FLV_Player
102. Screenshot of the JW player with
captioning and audio description
showing a scene from Coronation
Street.
http://www.jeroenwijering.com/?item=JW_FLV_Player
107. I’ve come to realize that
Scripting Enabled is a great
concept.
108. I spent about 10 hours of
planning and less money than
the plane ticket to here on
the event.
109. As I don’t have the time to
run it wherever I want to, I
opened the event up.
110. Anyone can run their own
Scripting Enabled, if they
follow these simple rules:
111. It has to be free
It has to be a mix of information and
hacking around accessibility
Everything has to be released as CC
or Open Source
Scriptingenabled.org is the source of
truth – I want to know about events
Use the social web to store the
photos, slides and links
http://scriptingenabled.org/host-your-own-scripting-enabled/