Libraries have started moving away from being places of consumption and are becoming places of production. Libraries are about discovery; giving people a safe and comfortable place to dream, think, and create is very important because it gives people a chance to explore various technologies and educational opportunities that they can use to enrich their lives. STEAM education refers to teaching and learning, mostly hands-on, in the fields of Science, Technology, Engineering, Art, and Mathematics. There are several ways to incorporate the STEAM educational framework into your libraries and this webinar will touch on the following and more:
* Learn what STEAM is
* Creating and managing a collaborative learning space, oftentimes referred to as a makerspace
* Administering a robotics league
* Organizing learning events
* Partnering with businesses and other organizations
* Assessing the success of your programs
3. Agenda
• Learn what STEAM is
• Creating and managing a collaborative learning space
• Organizing learning events
• Partnering with businesses and other organizations
• Administering a robotics league
• Assessing the success of your programs
4. Source: http://goo.gl/mSPViJ
“STEAM Education provides the framework used for connecting the growing network of
educational disciplines, businesses and communities to create adaptable citizen-involved,
globally-responsible, reality-based programs for developing life-long FUNctional literacy for all.”
6. Do you think Art + Design should be included
in the STEM educational framework?
7. Giving STEM projects some STEAM:
• Design – add decoration to products that were created during the
course of a design challenge.
• Performing arts – communicating ideas. Check out this video:
https://youtu.be/sJxxdQox7n0
• Creative planning – encourage a playful, inventive, artistic approach
to problem solving.
More info: http://goo.gl/hNQzoi
“Art is often touted as a method of adding creativity to STEM—but keep in mind
that engineers are rarely lacking for creativity and ingenuity. Just look at the world
around you for proof. The purpose of STEAM should not be so much to teach art but
to apply art in real situations. Applied knowledge leads to deeper learning.”
9. •Arts Exposure Leads to Increased STEM Patents
Michigan State University
•Testimony on Capitol Hill
View CSPAN coverage of the US House Committee
hearing on Science, Space and Technology.
•Interview with Arne Duncan on STEM
Innovation and Technology in Education conference
•STEAM by US Region
RISD Office of Government Relations
•STE[+a]M Connect
UC San Diego
•The Steam Journal
Claremont Graduate University
•ArtsEdSearch
Arts Education Partnership
•State of Create
Adobe
•Framework for 21st Century Learning
Partnership for 21st Century Skills
•School Transformation Through Arts Integration
Edutopia
•Science Literacy and Assessment Data
American Association for the Advancement of Science
(AAAS)
•Reinvesting in Arts Education
President's Committee on the Arts and Humanities
•Drawing to Learn in Science
Science
•Cultivating Organizational Creativity
IBM Report
•Ready to Innovate
The Conference Board
•Grand Challenges for Engineering
National Academey of Engineering
STEAM resources and connections
Read more at: http://stemtosteam.org/resources
10. How can STEAM activities play a
role at your library?
23. Get to work with an amazing group of people from around the world!
24. The first 2 weeks were for SPC’s College for Kids program. Starting in
July, we will have 10 sessions for the public. Every seat is full and we
have several on the waiting list!
26. The Innovation Lab is going to be involved in NASA's Education
and Public Outreach (E/PO) initiative! We will help co-develop
activities based on the STEAM educational framework and on
maker culture etc.
The E/PO is funded by NASA and is a "provider of
educational materials for students, educators, scientists, and
the public."
27. ENC 1101 and ESL
Podcasting Project
Multimodal assignments integrated
into core curriculum! Cf. Firestorm.
28. DIG 2109/2000 (Digital Imaging
Fundamentals) classes visited the
lab to learn about 3D printing.
They were learning Adobe
Illustrator's 3D extruded visuals
that week. More and more classes
are signing up!
29.
30. Taking our lab activities and projects on the
road while mingling with other makers.
31. “It has often been said that a person does not really
understand something until he teaches it to someone
else. Actually a person does not really understand
something until after teaching it to a computer, i.e.,
express it as an algorithm.”
Donald Knuth, in American Mathematical Monthly
33. Why learn to code?
• Why not?
• Learn the importance of clarity/brevity of expression.
• Be able to think and problem solve more accurately.
• Build something useful and maybe start a business.
• Have a better understanding of how technology works.
• Have fun!
• Do you think it is valuable to learn to code? Why?
34. Describe in natural language how to make
a peanut butter and jelly sandwich.
35. Some Beginning Coding Resources
• Lightbot is a programming puzzle game that gives the user a one-to-one relationship with
programming concepts. Try it today at http://light-bot.com/!
• Hopscotch: Coding for Kids is an iPad programming language. Download it today at
https://www.gethopscotch.com/ .
• Code.org wants to bring Computer Science classes to every K-12 school. Check it out at
http://code.org/ and find some excellent computer programming tutorials.
• Scratch helps children create stories, games, animations, and also lets them share these
projects with others around the world. More info at http://scratch.mit.edu/.
• www.scratchjr.org is a free iPad app that brings coding to students as young as age five.
• www.kodable.com gives children opportunities to program in order to solve puzzles.
http://www.allcancode.com is similar.
• Visit Medium for a “2 minute read” listing other ideas and resources to help inspire children
and teens to code.
• There are several MOOCs (Massive Open Online Course) and other freely available resources
that offer computer programming classes. Coursera, Udacity, and Edx are great examples.
Also, Khan Academy has some great resources for kids and adults too!
• A Google search query for computer programming resources for kids limited to the last year
can be found at http://goo.gl/RaUups.
37. Hello. I am a machine capable of carrying out a
complex series of actions automatically,
especially one programmable by a computer. You
can learn how to build and program me.
I am sometimes called an automaton,
android, droid, etc. I am not planning to take
over the world!
38. Read more at http://goo.gl/ulu6hs
“… a hands-on learning environment sparks
curiosity in the campers and fuels learning.”
40. More info: http://goo.gl/0WLmYp
• Team registration opens in May. It is $225.
Can register late too!
• After you register a Regional Partner will
contact you.
• We already have a LEGO Mindstorms robot
kit, so that is $0. This is changing, however.
• Field setup kit (obstacles etc.) $75
• The challenge starts in August.
• No more than 10 kids per team.
43. We are working on a short survey to see if our users and
workshop participants find the lab worthwhile.
However … anecdotally …
YES! Yes, it is working!
44. The winner of
our character
design contest is
now working at
Echo Bridge
Pictures
45. Some highlights
A Boe-Bot and Raspberry Pi powered robot that is
controlled via a web interface and there is an
<iframe> capturing whatever the robot “sees.”
Dylan offered a great hands-on workshop using
Arduino. Learning and innovative thinking
happened and it was fun!
A professor and her student working on a video
presentation for the 5th Annual Business Plan
and Elevator Pitch Competition.
The iLab makes page 2 of the Tampa
Tribune!
More at: http://spcilab.tumblr.com/ and at
https://medium.com/innovation-lab-makerspace-spc
46.
47. spcilab. .com
Connect with the iLab …
iLab@spcollege.edu
/groups/spcilab
.com/spcilab.
.com/innovation-lab-makerspace-spc