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Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games

Game Title

The Legend of Zelda: Majoras Mask

Provide detailed descriptions from chosen examples that establish…
Setting

Mood

Game genre

Narrative

Clearly state what production technique(s) you think have
been used to create specific soundtrack elements

The setting here is in a small town named Clock Town. The main protagonist, Link, is
at the top of the tower at the centre of the town and is trying to stop the Skull kid
from destroying the world with the moon. The 4 giants are then called who stop the
moon from falling, but the mask comes to life and causes the moon to continue
descending. The music for the setting works well in this scene. It starts off eerie and
creepy, which is the games main theme. After the scene where the skull kid
screams, the music changed to become more intense and aggressive as the moon is
falling. The next music that can be heard is peaceful and this is because the setting is
showing the 4 protectors saving the planet, but then when the mask comes to life,
the aggressive music from before intensifies as the mask has taken over the moon.
The main moods here are anger, peace and tension. Anger can be felt when the
skull kid tries to crash the moon into the town and when the Mask comes to life to
carry on with its work. Peace and harmony can be felt when Link calls the giants and
they stop the moon. Tension can be felt when the giants grab the moon, as they
might not be able to hold it, and when the Masks talks to Link and then tries to take
over the moon.

I believe some of these music pieces have been
recorded using traditional instruments and some
are VST instruments and effects. This is because
Nintendo mainly use traditional instruments in
their games, but sometimes use VST to edit or
make tracks.

The games genre is action-adventure as Link needs to go to the 4 different temples
and save each of the giants by defeating the monsters. The intense music fits in with
the action genre as the music is heavy and powerful, so conveys action we know
that people could be hurt and killed. The contrast between the peaceful music and
the intense music works well for the adventure feel too. This contrast makes it feel
like the player has had an adventure and it has had varying feelings and areas.
Link has fallen into a strange new world. He was firstly tricked by the Skull kid and

The creators thought very hard about the music
here. It works really well at conveying these
moods. I believe for the more powerful music,
they chose a fast, strong pace as it shows tension
since the player does not know what is going to
happen. Also, the piano is used in the peaceful
music and uses high pitched notes. This style
conveys this mood very well and the piano notes
are slow to show relaxation as Link believes his
mission is finished.
I think the creators used VST to create the intense
music near the end and it works really well with
the action genre. This is mainly due to its fast
pace and loud notes.

The music works sort of well here to convey the
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games

now is trapped in a 3 day cycle in which he must visit each of the 4 temples
surrounding clock town, Woodfall, Snowhead, Great bay and Ikana Canyon and save
the a giant in each. These giants will then be able to stop the moon from destroying
the town and Link can then defeat the Skull kid. On his travels, he comes across the
Happy mask salesman who informs Link what he mask is and that he needs to get it
back. He also comes across many strange masks and some of them transform him
into various other races that exist in the game world. Firstly, the intense music fits
with the plot as Link must put his life on the line to save the city. The fast pace
represents his heartbeat. The peaceful music in the cut scene also fits with the
narrative as Link has prevailed, but it also adds a sense of sadness as many people’s
lives are at stake.

narrative. It works particularly well in the scene
where the giants are appearing to grab the moon
as the music conveys a contrast of happiness and
sadness. It is happy because Link has stopped the
moon, but it is sad because the skull kid nearly
killed a lot of people and his actions have changed
the town forever.

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Majoras

  • 1. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title The Legend of Zelda: Majoras Mask Provide detailed descriptions from chosen examples that establish… Setting Mood Game genre Narrative Clearly state what production technique(s) you think have been used to create specific soundtrack elements The setting here is in a small town named Clock Town. The main protagonist, Link, is at the top of the tower at the centre of the town and is trying to stop the Skull kid from destroying the world with the moon. The 4 giants are then called who stop the moon from falling, but the mask comes to life and causes the moon to continue descending. The music for the setting works well in this scene. It starts off eerie and creepy, which is the games main theme. After the scene where the skull kid screams, the music changed to become more intense and aggressive as the moon is falling. The next music that can be heard is peaceful and this is because the setting is showing the 4 protectors saving the planet, but then when the mask comes to life, the aggressive music from before intensifies as the mask has taken over the moon. The main moods here are anger, peace and tension. Anger can be felt when the skull kid tries to crash the moon into the town and when the Mask comes to life to carry on with its work. Peace and harmony can be felt when Link calls the giants and they stop the moon. Tension can be felt when the giants grab the moon, as they might not be able to hold it, and when the Masks talks to Link and then tries to take over the moon. I believe some of these music pieces have been recorded using traditional instruments and some are VST instruments and effects. This is because Nintendo mainly use traditional instruments in their games, but sometimes use VST to edit or make tracks. The games genre is action-adventure as Link needs to go to the 4 different temples and save each of the giants by defeating the monsters. The intense music fits in with the action genre as the music is heavy and powerful, so conveys action we know that people could be hurt and killed. The contrast between the peaceful music and the intense music works well for the adventure feel too. This contrast makes it feel like the player has had an adventure and it has had varying feelings and areas. Link has fallen into a strange new world. He was firstly tricked by the Skull kid and The creators thought very hard about the music here. It works really well at conveying these moods. I believe for the more powerful music, they chose a fast, strong pace as it shows tension since the player does not know what is going to happen. Also, the piano is used in the peaceful music and uses high pitched notes. This style conveys this mood very well and the piano notes are slow to show relaxation as Link believes his mission is finished. I think the creators used VST to create the intense music near the end and it works really well with the action genre. This is mainly due to its fast pace and loud notes. The music works sort of well here to convey the
  • 2. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games now is trapped in a 3 day cycle in which he must visit each of the 4 temples surrounding clock town, Woodfall, Snowhead, Great bay and Ikana Canyon and save the a giant in each. These giants will then be able to stop the moon from destroying the town and Link can then defeat the Skull kid. On his travels, he comes across the Happy mask salesman who informs Link what he mask is and that he needs to get it back. He also comes across many strange masks and some of them transform him into various other races that exist in the game world. Firstly, the intense music fits with the plot as Link must put his life on the line to save the city. The fast pace represents his heartbeat. The peaceful music in the cut scene also fits with the narrative as Link has prevailed, but it also adds a sense of sadness as many people’s lives are at stake. narrative. It works particularly well in the scene where the giants are appearing to grab the moon as the music conveys a contrast of happiness and sadness. It is happy because Link has stopped the moon, but it is sad because the skull kid nearly killed a lot of people and his actions have changed the town forever.