Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Game Title Darksiders
Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have
been used to create specific soundtrack elements
Setting The sequence begins as a mysterious voice begins to tell a story about the history of
their kind, in addition to this, a looming symphony plays in the background, as the
voice becomes deeper the theme begins to increase in volume, later the sound
begins to momentarily deteriorate as the voice shifts to discuss the main characters,
next there is the sound of rippling water followed by children’s laughter this imply
that through all the destruction there is a shed of hope.
All of the following elements are used collectively
to bring to life the games cut scene.
VST instruments and effects
Studio recording
Use of traditional instruments
Audio field recordings
Mood
0:01-1:22 Mysterious: Looming symphony playing as an ambient to the individual’s
dialogue, this is effective to add depth to the story he is telling and allows the user
to focus.
0:15-0:27 Rejected: The sound of burning flames begin to muffle the dialogue of the
voice, this could have been used to show that the current point of interest is of a
much greater importance.
0:52-0:57 Pleasant: The sound of rippling water and children’s laughter, this can be
used to change the mood of the sequence projecting a more playful environment
beneath all the ruin.
1:23-1:25 Satisfied: The end of the dialogue comes to a close as the sequence is
coming to a close suction like effect consumes all the sounds until absolute silence.
0:01-0:22 VST instruments and effects
Studio recording
Use of traditional instruments
0:15-0:27 Audio field recordings, VST
instruments and effects
0:15-0:27 Audio field recordings, VST
instruments and effects
0:52-0:57 VST instruments and effects with
Studio recording
1:23-1:25 - VST instruments and effects
Studio recording
Use of traditional instruments
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Audio field recordings
Game genre From information gathered by the dialogue this game seems to be a role playing
fantasy game where you play the role of one of the four prominent characters trying
to achieve a goal which was assigned to them long ago.
Narrative
0:01-0:27 Mysterious voice telling the story of how the protagonist came to exist ,
the power they have over the rest of the world and how they pity the normal.
0:01-0:12 -
VST instruments and effects,
Studio recording + Audio field recording

Darksiders Analysis

  • 1.
    Salford City College EcclesSixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title Darksiders Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting The sequence begins as a mysterious voice begins to tell a story about the history of their kind, in addition to this, a looming symphony plays in the background, as the voice becomes deeper the theme begins to increase in volume, later the sound begins to momentarily deteriorate as the voice shifts to discuss the main characters, next there is the sound of rippling water followed by children’s laughter this imply that through all the destruction there is a shed of hope. All of the following elements are used collectively to bring to life the games cut scene. VST instruments and effects Studio recording Use of traditional instruments Audio field recordings Mood 0:01-1:22 Mysterious: Looming symphony playing as an ambient to the individual’s dialogue, this is effective to add depth to the story he is telling and allows the user to focus. 0:15-0:27 Rejected: The sound of burning flames begin to muffle the dialogue of the voice, this could have been used to show that the current point of interest is of a much greater importance. 0:52-0:57 Pleasant: The sound of rippling water and children’s laughter, this can be used to change the mood of the sequence projecting a more playful environment beneath all the ruin. 1:23-1:25 Satisfied: The end of the dialogue comes to a close as the sequence is coming to a close suction like effect consumes all the sounds until absolute silence. 0:01-0:22 VST instruments and effects Studio recording Use of traditional instruments 0:15-0:27 Audio field recordings, VST instruments and effects 0:15-0:27 Audio field recordings, VST instruments and effects 0:52-0:57 VST instruments and effects with Studio recording 1:23-1:25 - VST instruments and effects Studio recording Use of traditional instruments
  • 2.
    Salford City College EcclesSixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Audio field recordings Game genre From information gathered by the dialogue this game seems to be a role playing fantasy game where you play the role of one of the four prominent characters trying to achieve a goal which was assigned to them long ago. Narrative 0:01-0:27 Mysterious voice telling the story of how the protagonist came to exist , the power they have over the rest of the world and how they pity the normal. 0:01-0:12 - VST instruments and effects, Studio recording + Audio field recording