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M-commerce
Origin:
 The phrase mobile commerce was originally coined in 1997 by Kevin Duffey at the
launch of the Global Mobile Commerce Forum in London, to mean "the delivery of
electronic commerce capabilities directly into the consumer’s hand, anywhere, via
wireless technology.“
 Mobile commerce services were first delivered in 1997, when the first two mobile-
phone enabled Coca Cola vending machines were installed in the Helsinki area
in Finland. The machines accepted payment via SMS text messages. This work
evolved to several new mobile applications such as the first mobile phone-based
banking service was launched in 1997 by Merita Bank of Finland, also using
SMS. Finnair mobile check-in was also a major milestone, first introduced in 2001.
Definition:
 E-commerce via mobile, Personal digital assistant (PDA), Smartphone .
 m-commerce, the mobile commerce, is defined as “the buying and selling of goods
and services via mobile/wireless technologies and devices”.
 Definition of m-commerce = commerce via mobile = the buying and selling of
goods and services via mobile/wireless technologies and devices.
Mobile Commerce Application:
Products and services available
 Mobile ticketing
 Content purchase and delivery
 Information services
 Mobile banking
 Mobile Browsing
 Auctions
 Mobile Purchase
 Mobile marketing and advertising
Mobile ticketing:
 Tickets can be sent to mobile phones using a variety of technologies. Users are
then able to use their tickets immediately, by presenting their phones at the venue.
 Tickets can be booked and cancelled on the mobile device with the help of simple
application downloads.
Content purchase and delivery:
 Mobile content purchase and delivery mainly consists of the sale of ring-tones,
wallpapers, and games for mobile phones.
 The convergence of mobile phones, portable audio players, and video players into
a single device is increasing the purchase and delivery of full-length music tracks
and video.
Location-based services:
 The location of the mobile phone user is an important piece of information used during
mobile commerce or m-commerce transactions. Knowing the location of the user allows
for location-based services such as:
Local discount offers
Local weather
Tracking and monitoring of people.
Information services:
A wide variety of information services can be delivered to mobile phone users
in much the same way as it is delivered to PCs. These services include:
News
Stock quotes
Sports scores
Financial records
Traffic reporting
Emergency Alerts
Mobile Banking:
 Banks and other financial institutions use mobile commerce to allow their
customers to access account information and make transactions, such as
purchasing stocks, remitting money. This service is often referred to as Mobile
Banking, or M-Banking.
Mobile brokerage:
 Stock market services offered via mobile devices have also become more popular
and are known as Mobile Brokerage. They allow the subscriber to react to market
developments in a timely fashion and irrespective of their physical location.
Mobile browsing:
 Using a mobile browser—a World Wide Web browser on a mobile device—
customers can shop online without having to be at their personal computer.
Many mobile marketing apps with geo-location capability are now delivering user-
specific marketing messages to the right person at the right time.
Mobile purchase:
 Catalog merchants can accept orders from customers electronically, via the
customer's mobile device. In some cases, the merchant may even deliver the
catalog electronically, rather than mailing a paper catalog to the customer.
Consumers making mobile purchases can also receive value-
add upselling services and offers
Payment methods:
 Consumers can use many forms of payment in mobile commerce, including:
 Premium-rate telephone numbers', which apply charges to the consumer's long-distance bill
 Mobile-Operator Billing allows charges to be added to the consumer's mobile telephone bill,
including deductions to pre-paid calling plans
 Credit cards and debit cards
 Some providers allow credit cards to be stored in a phone's SIM card or secure element
 Some providers are starting to use host card emulation, or HCE (e.g. Google Wallet and
Softcard)
 Some providers store credit card or debit card information in the cloud; usually
in tokenized. With tokenization, payment verification, authentication, and authorization are
still required, but payment card numbers don't need to be stored, entered, or transmitted
from the mobile device (e.g. Bookit (Finnish company)iSMS).
 Stored-value cards, often used with mobile-device application stores or music stores (e.g.
iTunes)
Advantages:
Offers many payment options
 Push advertising, direct marketing.
 More efficient and extensive service offered.
 The Internet is going mobile
 Can be easily setup
Disadvantage:
 Expensive cost
 Slow speed
 Limited for longer message
 It hard way to fill the data
 Security is not protected
 Keyboards and screens on cell phones are still tiny
 Web sites need to be designed specifically for small wireless devices.
I want to be buried with a mobile phone, just in case I'm not
dead.
-a youth
THANK U…

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m - commerce

  • 2. Origin:  The phrase mobile commerce was originally coined in 1997 by Kevin Duffey at the launch of the Global Mobile Commerce Forum in London, to mean "the delivery of electronic commerce capabilities directly into the consumer’s hand, anywhere, via wireless technology.“  Mobile commerce services were first delivered in 1997, when the first two mobile- phone enabled Coca Cola vending machines were installed in the Helsinki area in Finland. The machines accepted payment via SMS text messages. This work evolved to several new mobile applications such as the first mobile phone-based banking service was launched in 1997 by Merita Bank of Finland, also using SMS. Finnair mobile check-in was also a major milestone, first introduced in 2001.
  • 3. Definition:  E-commerce via mobile, Personal digital assistant (PDA), Smartphone .  m-commerce, the mobile commerce, is defined as “the buying and selling of goods and services via mobile/wireless technologies and devices”.  Definition of m-commerce = commerce via mobile = the buying and selling of goods and services via mobile/wireless technologies and devices.
  • 4.
  • 6. Products and services available  Mobile ticketing  Content purchase and delivery  Information services  Mobile banking  Mobile Browsing  Auctions  Mobile Purchase  Mobile marketing and advertising
  • 7. Mobile ticketing:  Tickets can be sent to mobile phones using a variety of technologies. Users are then able to use their tickets immediately, by presenting their phones at the venue.  Tickets can be booked and cancelled on the mobile device with the help of simple application downloads. Content purchase and delivery:  Mobile content purchase and delivery mainly consists of the sale of ring-tones, wallpapers, and games for mobile phones.  The convergence of mobile phones, portable audio players, and video players into a single device is increasing the purchase and delivery of full-length music tracks and video.
  • 8. Location-based services:  The location of the mobile phone user is an important piece of information used during mobile commerce or m-commerce transactions. Knowing the location of the user allows for location-based services such as: Local discount offers Local weather Tracking and monitoring of people. Information services: A wide variety of information services can be delivered to mobile phone users in much the same way as it is delivered to PCs. These services include: News Stock quotes Sports scores Financial records Traffic reporting Emergency Alerts
  • 9. Mobile Banking:  Banks and other financial institutions use mobile commerce to allow their customers to access account information and make transactions, such as purchasing stocks, remitting money. This service is often referred to as Mobile Banking, or M-Banking. Mobile brokerage:  Stock market services offered via mobile devices have also become more popular and are known as Mobile Brokerage. They allow the subscriber to react to market developments in a timely fashion and irrespective of their physical location.
  • 10. Mobile browsing:  Using a mobile browser—a World Wide Web browser on a mobile device— customers can shop online without having to be at their personal computer. Many mobile marketing apps with geo-location capability are now delivering user- specific marketing messages to the right person at the right time. Mobile purchase:  Catalog merchants can accept orders from customers electronically, via the customer's mobile device. In some cases, the merchant may even deliver the catalog electronically, rather than mailing a paper catalog to the customer. Consumers making mobile purchases can also receive value- add upselling services and offers
  • 11. Payment methods:  Consumers can use many forms of payment in mobile commerce, including:  Premium-rate telephone numbers', which apply charges to the consumer's long-distance bill  Mobile-Operator Billing allows charges to be added to the consumer's mobile telephone bill, including deductions to pre-paid calling plans  Credit cards and debit cards  Some providers allow credit cards to be stored in a phone's SIM card or secure element  Some providers are starting to use host card emulation, or HCE (e.g. Google Wallet and Softcard)  Some providers store credit card or debit card information in the cloud; usually in tokenized. With tokenization, payment verification, authentication, and authorization are still required, but payment card numbers don't need to be stored, entered, or transmitted from the mobile device (e.g. Bookit (Finnish company)iSMS).  Stored-value cards, often used with mobile-device application stores or music stores (e.g. iTunes)
  • 12. Advantages: Offers many payment options  Push advertising, direct marketing.  More efficient and extensive service offered.  The Internet is going mobile  Can be easily setup
  • 13. Disadvantage:  Expensive cost  Slow speed  Limited for longer message  It hard way to fill the data  Security is not protected  Keyboards and screens on cell phones are still tiny  Web sites need to be designed specifically for small wireless devices.
  • 14. I want to be buried with a mobile phone, just in case I'm not dead. -a youth THANK U…