Inter-process communication (IPC) allows processes to communicate and synchronize actions. There are two main models - shared memory, where processes directly read/write shared memory, and message passing, where processes communicate by sending and receiving messages. Critical sections are parts of code that access shared resources and must be mutually exclusive to avoid race conditions. Semaphores can be used to achieve mutual exclusion, with operations P() and V() that decrement or increment the semaphore value to control access to the critical section. For example, in the producer-consumer problem semaphores can suspend producers if the buffer is full and consumers if empty, allowing only one process at a time in the critical section.
nterprocess communication (IPC) is a set of programming interfaces that allow a programmer to coordinate activities among different program processes that can run concurrently in an operating system. This allows a program to handle many user requests at the same time. Since even a single user request may result in multiple processes running in the operating system on the user's behalf, the processes need to communicate with each other. The IPC interfaces make this possible. Each IPC method has its own advantages and limitations so it is not unusual for a single program to use all of the IPC methods.
IPC methods include pipes and named pipes; message queueing;semaphores; shared memory; and sockets.
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Inter-Process Communication is at the heart of all distributed systems, so we need to know the ways that processes can exchange information.
Communication in distributed systems is based on Low-level message passing as offered by the underlying network.
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A brief introduction to Process synchronization in Operating Systems with classical examples and solutions using semaphores. A good starting tutorial for beginners.
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nterprocess communication (IPC) is a set of programming interfaces that allow a programmer to coordinate activities among different program processes that can run concurrently in an operating system. This allows a program to handle many user requests at the same time. Since even a single user request may result in multiple processes running in the operating system on the user's behalf, the processes need to communicate with each other. The IPC interfaces make this possible. Each IPC method has its own advantages and limitations so it is not unusual for a single program to use all of the IPC methods.
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Inter-Process Communication in distributed systemsAya Mahmoud
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Communication in distributed systems is based on Low-level message passing as offered by the underlying network.
Agreement Protocols, Distributed Resource Management: Issues in distributed File Systems, Mechanism for building distributed file systems, Design issues in Distributed Shared Memory, Algorithm for Implementation of Distributed Shared Memory.
A brief introduction to Process synchronization in Operating Systems with classical examples and solutions using semaphores. A good starting tutorial for beginners.
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In 1965, Dijkstra proposed a new and very significant technique for managing concurrent processes by using the value of a simple integer variable to synchronize the progress of interacting processes.
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Wait : decrement the value of its argument S as soon as it would become non-negative.
Signal : increment the value of its argument, S as an individual operation.
this presentation explains chapter 3 of the distributed operating system book for Andrew S.tanenbaum in addition to other related topics in the synchronization of the distributed operating system
IT IS ABOUT MULTIPROCESSING,COMMUNICATION BETWEEN THE PROCESS THROUGH MESSAGE PASSING AND SHARED MEMORY.SYNCHRONIZATION MECHANISM AND SYNCHRONIZATION USING SEMAPHORE
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2. Introduction - IPC
• Since processes frequently need to communicate with other processes
therefore, there is a need for a well-structured communication, without
using interrupts, among processes.
• Processes within a system may be independent or cooperating
• Cooperating processes can affect or be affected by other processes,
including sharing data.
• Cooperating processes need inter-process communication (IPC)
• Inter processor communication in a multiprocessor system─ used to
generate information about certain sets of computations finishing on one
processor and to let the other processors waiting for finishing the
computations take note of the information
• Similarly, there is inter process communication from a process (task or
thread to another)
3. IPC Ctd’
• Reasons for cooperating processes:
- Information sharing
- Computation speedup
- Modularity
- Convenience
• In IPC, it means that a process (scheduler, task or ISR) generates some
information by signal (for other process start) or value (for example of
semaphore) or generates an output so that it lets another process
take note or use it through the kernel functions for the IPCs
4. Objectives
• To cover the following sections:
• Critical Section
• Mutual Exclusion
• Achieving Mutual Exclusion
• Semaphores
5. IPC
• Processes within a system may be independent or cooperating
• Cooperating process can affect or be affected by other processes, including
sharing data
• Reasons for cooperating processes:
Information sharing
Computation speedup
Modularity
Convenience
• Two models of IPC
• Shared memory
• Message passing
8. Message Passing
• Mechanism for process to communicate and synchronize their actions
• Message system process communicate with each other without resorting to shared
variables
• IPC facility provides two operations:
• Send(message) –message size fixed or variable
• Receive(message)
• If P and Q wish to communicate, they need to:
Establish a communication link between them
Exchange messages via send/receive
• Implementation of communication link
Physical (e.g shared memory ], hardware bus)
Logical( e.g direct or indirect, synchronous or asynchronous)
9. Message Passing
• Implementation questions
• How are links established?
• Can a link be associated with more than two processes?
• How many links can there be between every pair of communicating
processes?
• What is the capacity of a link?
• Is the size of a message that the link can accommodate fixed or
variable?
• Is a link unidirectional or bi-directional?
10. Direct Communication
• Processes must name each other explicitly:
• Send (P, message) –send a message to process P
• Receive (Q, message) –receive a message from process Q
• Properties of direct communication link
• A link is associated with exactly one pair of communicating processes
• Between each pair there exists exactly one link
• The link may be unidirectional, but is usually bi-directional
11. Indirect Communication
• Messages are directed and received mailboxes(also referred to as
ports)
• Each mailbox has a unique id
• Processes can communicate only if they share a mailbox
• Properties of communication link
Link established only if processes share a common mailbox
A link may be associated with many processes
Each pair of processes may share several communication links
Link may be unidirectional or bi-directional
13. Mechanisms
• Transfer data/info between address spaces
• Maintain protection and isolation
• Provide flexibility and performance
• Processess
Write(send) and read(receive)
Advantage is that OS manages
Disadvantage is overheads
15. Shared memory IPC
• OS establishes shared channel and maps it into each process address
space
• Processes directly read/write from this memory
• OS is out of the way
16. Race Conditions
• In operating systems, processes that are working together share some
common storage (main memory, file etc.) that each process can read and
write.
• When two or more processes are reading or writing some shared data and the
final result depends on who runs precisely when, are called race conditions.
• Concurrently executing threads that share data need to synchronize their
operations and processing in order to avoid race condition on shared data.
• Only one ‘customer’ thread at a time should be allowed to examine and
update the shared variable.
• Race conditions are also possible in Operating Systems.
• If the ready queue is implemented as a linked list and if the ready queue is
being manipulated during the handling of an interrupt, then interrupts must
be disabled to prevent another interrupt before the first one completes.
• If interrupts are not disabled then the linked list could become corrupt.
17. Critical Section
• The key to preventing trouble involving shared storage is find some way
to prohibit more than one process from reading and writing the shared
data simultaneously.
• That part of the program where the shared memory is accessed is called
the Critical Section.
• To avoid race conditions and flawed results, one must identify codes in
Critical Sections in each thread.
18. • The characteristic properties of the code that form a Critical Section are
Codes that reference one or more variables in a “read-update-write”
fashion while any of those variables is possibly being altered by another
thread.
Codes that alter one or more variables that are possibly being referenced
in “read-update-write” fashion by another thread.
Codes use a data structure while any part of it is possibly being altered by
another thread.
Codes alter any part of a data structure while it is possibly in use by
another thread.
• Here, the important point is that when one process is executing shared
modifiable data in its critical section, no other process is to be allowed to
execute in its critical section.
• Thus, the execution of critical sections by the processes is mutually
exclusive in time.
19. Mutual Exclusion
• A way of making sure that if one process is using a shared modifiable data,
the other processes will be excluded from doing the same thing.
• Formally, while one process executes the shared variable, all other processes
desiring to do so at the same time moment should be kept waiting; when
that process has finished executing the shared variable, one of the processes
waiting; while that process has finished executing the shared variable, one of
the processes waiting to do so should be allowed to proceed.
• In this fashion, each process executing the shared data (variables) excludes
all others from doing so simultaneously. This is called Mutual Exclusion.
• Note that mutual exclusion needs to be enforced only when processes
access shared modifiable data - when processes are performing operations
that do not conflict with one another they should be allowed to proceed
concurrently.
20. Mutual Exclusion Conditions
• If we could arrange matters such that no two processes were ever in their
critical sections simultaneously, we could avoid race conditions.
• We need four conditions to hold to have a good solution for the critical
section problem (mutual exclusion).
i. No two processes may at the same moment inside their critical sections.
ii. No assumptions are made about relative speeds of processes or number
of CPUs.
iii. No process, outside its critical section, should block other processes.
iv. No process should wait arbitrary long to enter its critical section.
21. Proposals for Achieving Mutual Exclusion
• The mutual exclusion problem is to devise a pre-protocol (or entry
protocol) and a post-protocol (or exist protocol) to keep two or more
threads from being in their critical sections at the same time.
• Tanenbaum examine proposals for critical-section problem or mutual
exclusion problem.
Problem
• When one process is updating shared modifiable data in its critical
section, no other process should allowed to enter in its critical
section.
22. Proposal 1 -Disabling Interrupts (Hardware Solution)
• Each process disables all interrupts just after entering in its critical
section and re-enable all interrupts just before leaving critical section.
• With interrupts turned off the CPU could not be switched to other
process.
• Hence, no other process will enter its critical and mutual exclusion
achieved.
Conclusion
• Disabling interrupts is sometimes a useful technique within the kernel
of an operating system, but it is not appropriate as a general mutual
exclusion mechanism for users process.
• The reason is that it is unwise to give user process the power to turn off
interrupts.
23. Proposal 2 - Lock Variable (Software Solution)
• In this solution, we consider a single, shared, (lock) variable, initially 0.
• When a process wants to enter in its critical section, it first test the lock.
• If lock is 0, the process first sets it to 1 and then enters the critical section.
• If the lock is already 1, the process just waits until (lock) variable becomes
0.
• Thus, a 0 means that no process in its critical section, and 1 means hold
your horses - some process is in its critical section.
Conclusion
• The flaw in this proposal can be best explained by example.
• Suppose process A sees that the lock is 0.
• Before it can set the lock to 1 another process B is scheduled, runs, and
sets the lock to 1.
• When the process A runs again, it will also set the lock to 1, and two
processes will be in their critical section simultaneously.
24. Proposal 3 - Strict Alteration
• In this proposed solution, the integer variable 'turn' keeps track of whose
turn is to enter the critical section.
• Initially, process A inspect turn, finds it to be 0, and enters in its critical
section.
• Process B also finds it to be 0 and sits in a loop continually testing 'turn' to
see when it becomes 1.
• Continuously testing a variable waiting for some value to appear is called
the Busy-Waiting.
Conclusion
• Taking turns is not a good idea when one of the processes is much slower
than the other.
• Suppose process 0 finishes its critical section quickly, so both processes are
now in their non-critical section.
• This situation violates above mentioned condition 3.
25. Using Systems calls 'sleep' and 'wakeup'
• Basically, what above mentioned solution do is this: when a processes wants
to enter in its critical section , it checks to see if the entry is allowed.
• If it is not, the process goes into tight loop and waits (i.e., start busy waiting)
until it is allowed to enter. This approach waste CPU-time.
• Now looking at some inter-process communication primitives: is the pair of
sleep-wakeup.
Sleep
• It is a system call that causes the caller to block, that is, be suspended until some other
process wakes it up.
Wakeup
• It is a system call that wakes up the process.
• Both 'sleep' and 'wakeup' system calls have one parameter that represents a
memory address used to match up 'sleeps' and 'wakeups' .
26. Producer-Consumer Problem
• Producer-consumer problem is a common paradigm for cooperating processes
• Producer process produces information that is consumed by a consumer
process
- One solution is to use shared memory for the two processes to
communicate
- Useful to have a buffer that can be filled by the producer and
emptied by the consumer if they are to run concurrently
• Unbounded-buffer places no practical limit on the size of
the buffer
• Bounded-buffer assumes that there is a fixed buffer size
• The bounded buffer producers and consumers assumes that there is a fixed
buffer size i.e., a finite numbers of slots are available.
27. The Bounded Buffer Producers and Consumers
Statement
To suspend the producers when the buffer is full, to suspend the consumers when the buffer is empty, and to
make sure that only one process at a time manipulates a buffer so there are no race conditions or lost
updates.
• As an example how sleep-wakeup system calls are used, consider the producer-consumer problem also
known as bounded buffer problem.
• Two processes share a common, fixed-size (bounded) buffer. The producer puts information into the buffer
and the consumer takes information out.
• Trouble arises when
i. The producer wants to put a new data in the buffer, but buffer is already full.
Solution: Producer goes to sleep and to be awakened when the consumer has removed data.
ii. The consumer wants to remove data the buffer but buffer is already empty.
Solution: Consumer goes to sleep until the producer puts some data in buffer and wakes consumer up.
Conclusion
• This approaches also leads to same race conditions we have seen in earlier approaches.
• Race condition can occur due to the fact that access to 'count' is unconstrained.
• The essence of the problem is that a wakeup call, sent to a process that is not sleeping, is lost.
28. Semaphores
• E.W. Dijkstra (1965) abstracted the key notion of mutual exclusion in his
concepts of semaphores.
• Definition
A semaphore is a protected variable whose value can be accessed and altered
only by the operations P and V and initialization operation called
'Semaphoiinitislize'.
• Binary Semaphores can assume only the value 0 or the value 1 counting
semaphores also called general semaphores can assume only nonnegative
values.
• The P (or wait or sleep or down) operation on semaphores S, written as P(S)
or wait (S), operates as follows:
• P(S): IF S > 0
THENS := S - 1
ELSE (wait on S)
29. • The V (or signal or wakeup or up) operation on semaphore S, written as
V(S) or signal (S), operates as follows:
• V(S): IF (one or more process are waiting on S)
THEN (let one of these processes proceed)
ELSE S := S +1
• Operations P and V are done as single, indivisible, atomic action.
• It is guaranteed that once a semaphore operations has stared, no other
process can access the semaphore until operation has completed.
• Mutual exclusion on the semaphore, S, is enforced within P(S) and V(S).
• If several processes attempt a P(S) simultaneously, only process will be
allowed to proceed. T
• he other processes will be kept waiting, but the implementation of P and
V guarantees that processes will not suffer indefinite postponement.
• Semaphores solve the lost-wakeup problem.
30. Producer-Consumer Problem Using Semaphores
• The Solution to producer-consumer problem uses three semaphores, namely, full,
empty and mutex.
• The semaphore 'full' is used for counting the number of slots in the buffer that
are full.
• The 'empty' for counting the number of slots that are empty and semaphore
'mutex' to make sure that the producer and consumer do not access modifiable
shared section of the buffer simultaneously.
• Initialization
Set full buffer slots to 0. (i.e., semaphore Full = 0.)
Set empty buffer slots to N. (i.e., semaphore empty = N.)
For control access to critical section set mutex to 1. (i.e., semaphore mutex = 1.)
31. Producer-Consumer Problem Using Semaphores
• Producer ( )
WHILE (true)
produce-Item ( );
P (empty);
P (mutex);
enter-Item ( )
V (mutex)
V (full);
• Consumer ( )
WHILE (true)
P (full)
P (mutex);
remove-Item ( );
V (mutex);
V (empty);
consume-Item (Item)