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Having Fun is a Good Thing
     Online Simulations and Video
          Games in Social Studies




                        KCSS Conference
                           October 2008
                            Glenn Wiebe
                     glennw@essdack.org
60 minutes!? Are you
 kidding me?
Sticky idea?
Video games are   an absolute
 essential for your toolkit
The top 10 jobs
  predicted for 2010
 didn’t exist     in
 2004
There are over
150 million people
 using Social Networks
China has more
 gifted kids
 than we have kids
A seven year-old signed a
            six figure endorsement deal
                                 to play professional video games




thefischbowl.blogspot.com/2007/06/did-you-know-20.html
So what?
“Today’s students
are no longer the
people our educational
system was designed
to teach.”

Marc Prensky
“If you wanted to
  create an educational
   environment that was
 directly opposed to
what the brain is good at
               doing . . .
“. . . you would
probably design
something like a
modern
classroom.”

John Medina
Brain Rules
Yeah . . . so?
Tic Tac Toe
Pong
Galaga
SimCity
Second Life
Games
    haven’t
gotten simpler
     over time
They’ve gotten more complex
Why?
Because the brain
  demands it
Brains
search for
patterns
Brains work best when   emotional
chemicals are increased
Brains want to
work with
   others
Games provide structured patterns
Games create emotional connections
Games encourage collaborative learning
“. . . exceptionally tasty
  patterns of reality.”
Everything Bad is Good for You
                  Steven Johnson



   How Computer Games Help
   Children Learn
   David Williamson Shaffer



  Don’t Bother Me, Mom --
             I’m Learning!
                Marc Prensky
So . . . whatcha
         thinkin’?
www.stopdisastersgame.org
www.teamtreks.com
More goodies at:
historytech.wordpress.com

“Presentations”
   - “Having Fun is a Good Thing”
What can you adapt?
What do you like?
What are some possible challenges?
“All child drug addicts         . . . are
 comic-book readers. This kind of thing is
 not good mental nourishment for
 children!”

 Fredric Wertham, Seduction of the Innocent, 1954
Gaming myths?
www.pbs.org/kcts/videogamerevolution/impact/myths.html
Scientific evidence links violence and video
  games




                            www.pbs.org/kcts/videogamerevolution/impact/myths.html
Scientific evidence links violence and video
  games
It’s mostly kids / mostly boys




                             www.pbs.org/kcts/videogamerevolution/impact/myths.html
Scientific evidence links violence and video
  games
It’s mostly kids / mostly boys
Gaming creates isolated loners




                             www.pbs.org/kcts/videogamerevolution/impact/myths.html
www.pbs.org/kcts/videogamerevolution/impact/myths.html
“Mini” & complex games are the same




                         www.pbs.org/kcts/videogamerevolution/impact/myths.html
“Mini” & complex games are the same

It’s really not that big of a deal




                              www.pbs.org/kcts/videogamerevolution/impact/myths.html
secondlife.reuters.com
So what
questions should
 a teacher ask?
Some other   great examples
www.discoverbabylon.org
www.knowledgematters.com
What games do you use?
One new thing you learned?
One question that you need
answered?
quot;People do not quit playing
because they grow old; they
grow old because they quit
playing.quot;
Oliver Wendell Holmes
Tech integration questions?
Social studies issues? I would
love to hear from you!

Glenn Wiebe
glennw@essdack.org
socialstudiescentral.com
historytech.wordpress.com


View presentations at:
slideshare.net/glennw98

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Video Games For Social Studies 2008