1) Video games and online simulations can be effective tools for social studies education by providing structured patterns that stimulate the brain and encourage collaborative learning.
2) However, there are some myths around gaming, such as that all games are violent or isolate players, when in reality games have become more complex over time and can foster social connections.
3) Educators should consider how games can be adapted for the classroom while also being aware of challenges like debates around links between gaming and violence.
35. “. . . exceptionally tasty
patterns of reality.”
36. Everything Bad is Good for You
Steven Johnson
How Computer Games Help
Children Learn
David Williamson Shaffer
Don’t Bother Me, Mom --
I’m Learning!
Marc Prensky
43. What can you adapt?
What do you like?
What are some possible challenges?
44. “All child drug addicts . . . are
comic-book readers. This kind of thing is
not good mental nourishment for
children!”
Fredric Wertham, Seduction of the Innocent, 1954
47. Scientific evidence links violence and video
games
www.pbs.org/kcts/videogamerevolution/impact/myths.html
48. Scientific evidence links violence and video
games
It’s mostly kids / mostly boys
www.pbs.org/kcts/videogamerevolution/impact/myths.html
49. Scientific evidence links violence and video
games
It’s mostly kids / mostly boys
Gaming creates isolated loners
www.pbs.org/kcts/videogamerevolution/impact/myths.html
60. One new thing you learned?
One question that you need
answered?
61. quot;People do not quit playing
because they grow old; they
grow old because they quit
playing.quot;
Oliver Wendell Holmes
62. Tech integration questions?
Social studies issues? I would
love to hear from you!
Glenn Wiebe
glennw@essdack.org
socialstudiescentral.com
historytech.wordpress.com
View presentations at:
slideshare.net/glennw98