The Games Libraries Play (and How They Align Them) Presented by: Kelly Czarnecki 11.05.09
Where to Find the Slides. . .  Email:  [email_address] Slideshare:  www.slideshare.net/kczarnec AASL Virtual Track Pass:   www.learningtimes.net/aasl/
What is a game? . . .an imaginative world where you can try things-explore and inquire . . .learning by play . . .more than one definition
What are electronic games  played on?
What are electronic games  played on? Nintendo Wii Personal Computer PlayStation 2 PlayStation 3 iPhone PlayStation Portable Nintendo DSi Apple’s iMac
Statistical Overview:  Teens (12-17) and Gaming From Teens, Mobile & Games: An Overview of Pew Internet Data (May 2009) http://tinyurl.com/yf7qmtk  73% Desktop/Laptop 60% 48% Mobile phone 71% Used For Gaming Devices Ownership 60% Portable Device 55% 86% Game Console 77%
“ Kids are hungry to learn but we need to speak their language” – Educator Donna Stevens
What Gaming Can Do. . . Help enhance the curricula, not substitute it Help kids be engaged Help motivate Apply what they’ve learned Help youth be producers, not just consumers Help youth be in a position of power Learn  to be  something rather than just learn about
“ If we treat school activity in terms of learning, playing, and helping, then we can more thoroughly engage children in the learning process” – Sasha Barab, co-creator of Quest Atlantis
What are Schools  Doing with Electronic Gaming? Q2L or  Quest to Learn Mission:   Students today can and do learn in different ways, often through interaction with digital media and games  www.q2l.org
What are Schools  Doing with Electronic Gaming? “ Students have been challenged to read 25 books this year. Each student has a daily book log to record their reading on. For each completed book, students will earn game pieces that they can add to a collaborative game the school will be building in Gamestar Mechanic , a digital game” Quest to Learn
What are Libraries  Doing with Electronic Gaming? Gamers Club:  Luther Jackson Middle School in Falls Church, Virginia “ For one afternoon every week our middle school library becomes a gamer’s paradise” “ It provides a space where we can meet kids in their own experience, on their own terms, and open up real conversations about what matters to all of us.” “ Now we have a new group of library kids.” Multimedia & Internet @ Schools, March 2009: http://tinyurl.com/yj67f6e
What are Libraries Doing with Gaming? Northwest School of the Arts and ImaginOn: a School and Public Library Partnership. Charlotte, NC Afterschool gaming and tutoring program Middle and High Schoolers Board, card, and video games
What are Schools  Doing with Electronic Gaming? Shift in focus of Physical Education classes Promoting Physical Health and Learning Dance Dance Revolution
What are Schools Doing with Electronic Gaming? Future City National Competition: using the Sims4 video game www.futurecity.org/ Article in School Library Journal: July 2009: http://tinyurl.com/yjhgmqv
 
“ Though the percentage of young people in virtual worlds is modest, the creativity demonstrated by those who are in them is staggering – and inspiring.” – Born Digital
What are Libraries  Doing with Electronic Gaming? Virtual Worlds: Teen Second Life (http://teen.secondlife.com) Ramapo Islands Suffern Middle School Suffern, New York
What are Schools Doing with Electronic Gaming? Science in Second Life High School for Global Citizenship: Brooklyn, NY Global Kids
What are Schools  Doing with Electronic Gaming? www.whyville.net Classes compete against one  another Whyville PlaneWorks and Whyville Biotech
 
What are Schools Doing with Electronic Gaming? http://scratch.mit.edu/galleries/view/29
“ Digital is the old way of thinking, mobile is the new way”-Pockets of Potential: Using Mobile Technologies to Promote Children’s Learning (January 2009, Joan Ganz Cooney report).
What are Schools Doing  with Mobile Gaming? Augmented Reality Simulations Interview virtual characters Investigate simulated scenarios collaboratively
What are Schools Doing  with Mobile Gaming? Combines Storytelling and gameplay Vocabulary enrichment program
What are Schools Doing  with Mobile Gaming? Free resource for geocaching
The Wider World of Gaming. . .  A range of reading and writing outside of the worlds (blogging, chatting, fan fic, etc.) Teens who play with others in person are more likely to be civically engaged Giving students reason to think about why the tools they’re being taught are useful Using the library resources Global culture is emerging Shift of video games being played against computers to games played against and with other humans
Cost of programs mentioned Future City  http://tinyurl.com/ycr4ewq (fee based) Teen Second Life teen.secondlife.com (fee based to own land and have a background check but not to create account) Quest Atlantis http://atlantis.crlt.indiana.edu/ (subscription based) Scratch http://scratch.mit.edu (free and open source) GITA-Location in Education program www.gita.org (free shipping of GPS units and resources)
More Online Resources RezEd www.rezed.org Games for Educators www.g4ed.com Games for Change www.gamesforchange.org Games and Gaming Resources (ALA/Verizon) http://gaming.ala.org/resources Links to Online games http://del.icio.us.com/informationgoddess29/onlinegame
Print Resources

The Games Libraries Play (And How They

  • 1.
    The Games LibrariesPlay (and How They Align Them) Presented by: Kelly Czarnecki 11.05.09
  • 2.
    Where to Findthe Slides. . . Email: [email_address] Slideshare: www.slideshare.net/kczarnec AASL Virtual Track Pass: www.learningtimes.net/aasl/
  • 3.
    What is agame? . . .an imaginative world where you can try things-explore and inquire . . .learning by play . . .more than one definition
  • 4.
    What are electronicgames played on?
  • 5.
    What are electronicgames played on? Nintendo Wii Personal Computer PlayStation 2 PlayStation 3 iPhone PlayStation Portable Nintendo DSi Apple’s iMac
  • 6.
    Statistical Overview: Teens (12-17) and Gaming From Teens, Mobile & Games: An Overview of Pew Internet Data (May 2009) http://tinyurl.com/yf7qmtk 73% Desktop/Laptop 60% 48% Mobile phone 71% Used For Gaming Devices Ownership 60% Portable Device 55% 86% Game Console 77%
  • 7.
    “ Kids arehungry to learn but we need to speak their language” – Educator Donna Stevens
  • 8.
    What Gaming CanDo. . . Help enhance the curricula, not substitute it Help kids be engaged Help motivate Apply what they’ve learned Help youth be producers, not just consumers Help youth be in a position of power Learn to be something rather than just learn about
  • 9.
    “ If wetreat school activity in terms of learning, playing, and helping, then we can more thoroughly engage children in the learning process” – Sasha Barab, co-creator of Quest Atlantis
  • 10.
    What are Schools Doing with Electronic Gaming? Q2L or Quest to Learn Mission: Students today can and do learn in different ways, often through interaction with digital media and games www.q2l.org
  • 11.
    What are Schools Doing with Electronic Gaming? “ Students have been challenged to read 25 books this year. Each student has a daily book log to record their reading on. For each completed book, students will earn game pieces that they can add to a collaborative game the school will be building in Gamestar Mechanic , a digital game” Quest to Learn
  • 12.
    What are Libraries Doing with Electronic Gaming? Gamers Club: Luther Jackson Middle School in Falls Church, Virginia “ For one afternoon every week our middle school library becomes a gamer’s paradise” “ It provides a space where we can meet kids in their own experience, on their own terms, and open up real conversations about what matters to all of us.” “ Now we have a new group of library kids.” Multimedia & Internet @ Schools, March 2009: http://tinyurl.com/yj67f6e
  • 13.
    What are LibrariesDoing with Gaming? Northwest School of the Arts and ImaginOn: a School and Public Library Partnership. Charlotte, NC Afterschool gaming and tutoring program Middle and High Schoolers Board, card, and video games
  • 14.
    What are Schools Doing with Electronic Gaming? Shift in focus of Physical Education classes Promoting Physical Health and Learning Dance Dance Revolution
  • 15.
    What are SchoolsDoing with Electronic Gaming? Future City National Competition: using the Sims4 video game www.futurecity.org/ Article in School Library Journal: July 2009: http://tinyurl.com/yjhgmqv
  • 16.
  • 17.
    “ Though thepercentage of young people in virtual worlds is modest, the creativity demonstrated by those who are in them is staggering – and inspiring.” – Born Digital
  • 18.
    What are Libraries Doing with Electronic Gaming? Virtual Worlds: Teen Second Life (http://teen.secondlife.com) Ramapo Islands Suffern Middle School Suffern, New York
  • 19.
    What are SchoolsDoing with Electronic Gaming? Science in Second Life High School for Global Citizenship: Brooklyn, NY Global Kids
  • 20.
    What are Schools Doing with Electronic Gaming? www.whyville.net Classes compete against one another Whyville PlaneWorks and Whyville Biotech
  • 21.
  • 22.
    What are SchoolsDoing with Electronic Gaming? http://scratch.mit.edu/galleries/view/29
  • 23.
    “ Digital isthe old way of thinking, mobile is the new way”-Pockets of Potential: Using Mobile Technologies to Promote Children’s Learning (January 2009, Joan Ganz Cooney report).
  • 24.
    What are SchoolsDoing with Mobile Gaming? Augmented Reality Simulations Interview virtual characters Investigate simulated scenarios collaboratively
  • 25.
    What are SchoolsDoing with Mobile Gaming? Combines Storytelling and gameplay Vocabulary enrichment program
  • 26.
    What are SchoolsDoing with Mobile Gaming? Free resource for geocaching
  • 27.
    The Wider Worldof Gaming. . . A range of reading and writing outside of the worlds (blogging, chatting, fan fic, etc.) Teens who play with others in person are more likely to be civically engaged Giving students reason to think about why the tools they’re being taught are useful Using the library resources Global culture is emerging Shift of video games being played against computers to games played against and with other humans
  • 28.
    Cost of programsmentioned Future City http://tinyurl.com/ycr4ewq (fee based) Teen Second Life teen.secondlife.com (fee based to own land and have a background check but not to create account) Quest Atlantis http://atlantis.crlt.indiana.edu/ (subscription based) Scratch http://scratch.mit.edu (free and open source) GITA-Location in Education program www.gita.org (free shipping of GPS units and resources)
  • 29.
    More Online ResourcesRezEd www.rezed.org Games for Educators www.g4ed.com Games for Change www.gamesforchange.org Games and Gaming Resources (ALA/Verizon) http://gaming.ala.org/resources Links to Online games http://del.icio.us.com/informationgoddess29/onlinegame
  • 30.

Editor's Notes

  • #22 Has improved reading For 9-14 year olds
  • #23 Expo School in St. Paul, MN Class projects, animations, and games
  • #26 Low performing 4 th grade students Mini-games To save their dog captured by an evil Dr. Z http://www.cosmoschaos.info/trailer3.html (trailer)
  • #27 Used from 4 th grade through graduate school (including teachers)
  • #28 volunteer, help raise money, help organize people, etc