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Methods for studying learning,
collaboration and technology
use in mobile environments

                                         Josie Taylor,
                    Professor of Learning Technology
                    Centre for Research in Computing
                  Institute of Educational Technology
                                  The Open University




                                    Zurich July 2006
Aim of talk
• Key issue:
  – methodological challenges of trying to satisfy various
    stakeholders when evaluating learning and technology use in
    informal settings.

• A method
  – for representing user activity (practices, strategies and
    conflicts) that emerge when interacting with technological
    systems in an informal mobile learning setting (learning?)
  – semiotic and technological space.
  – cultural historical activity theory, and develops Engestrom's
    (1987) extended model of human activity.
  – Task Models
                                                  Zurich July 2006
Acknowledgements

•   Mike Sharples
•   Patrick McAndrew
•   Giasemi Vavoula
•   Claire O’Malley



                       Zurich July 2006
Model of Mobile Learning:Research
from MOBIlearn

• Sharples, Taylor & Vavoula (in press) propose a
  theory of learning in the mobile age as:


‘the processes of coming to know through
  conversations across multiple contexts amongst
  people and personal interactive technologies’

                                    Zurich July 2006
A theory of learning in the mobile age

• “Conversation and context are essential
  constructs for understanding mobile learning,
  and offering implications for the ownership of
  learning and the integration of mobile learning
  with conventional education.”
• Draws on Pask’s (1976) Conversation Theory,
  as does Laurillard (2002)


                                     Zurich July 2006
Conversational Framework, Laurillard 2002


                                            Partner provides facility for mediating agreements



                Level of
              Descriptions
                                                       Offers theories and ideas
                                                       Re-describes theories

         Partner demonstrates or elicits                                                                   Learner demonstrates
         models and problem solutions               Why questions and responses                         understanding of models and
                                                                                                             problem solutions
                                                    Offers conceptions and explanations
                                                         Re-describes conceptions



                                                               Sets goals
                                                              Adjusts model

          Partner acts to build models                                                                  Learner acts to build models
              and solve problems                 How questions and responses                                and solve problems

                                                                   Acts
                                                             Modifies actions


            Level of Actions




                                           Partner provides facility for practical model building and
                                                               problem solving




                                                                                                                 Zurich July 2006
A theory of learning in the mobile age

• The focus of our investigation is not the learner, nor
  their technology, but the communicative interaction
  between these to advance knowing.
• Conversation is the driving process of learning. It is the
  means by which we negotiate differences, understand
  each other’s experiences and form transiently stable
  interpretations of the world.

•    Sharples, M., Taylor, J., and Vavoula, G., (in press) A Theory of Learning for the Mobile Age, in
     R. Andrews and C. Haythornthwaite, Handbook of e-learning Research, Sage Publications.


                                                                               Zurich July 2006
Research in progress
  Ways of capturing and analysing this
   learning
   – Based in activity theory
   – Use scenarios to develop mobile learning
     activities
   – Run trials to test both the activity and the
     technology


                                       Zurich July 2006
Additional Issues
• Communication in large multi-site, multi-
  national projects building systems (Carroll:
  1995 – Scenarios; Taylor & Evans, 2005)
• Evaluators need to move between
  stakeholders, responding appropriately to
  each, as well as serving the needs of the end
  users
• Stakeholders: funders, system designers,
  system builders, educators, domain specialists,
  curators, teachers, companies, end users…
                                    Zurich July 2006
MOBIlearn Project
• Project Info:
  – 33 month EU-funded with 15+ partners
  – Circa 8m Euros
  – 200+ members of SIG
• Goals:
  – Designing an architecture for pedagogically sound
    mobile learning environments
  – Implementing an instantiation of the architecture with
    current technologies
  – Evaluate
                                           Zurich July 2006
3 MOBIlearn Scenarios:
3 types of learning
 • Museum
   – visitors to Art Gallery (informal)

 • MBA
   – professionals in full time work engaged in study
     (formal curriculum, work based)
 • First Aid Training
   – volunteers in full time work needing training in
     situ (voluntary, curriculum, work-based)

                                                Zurich July 2006
Externally
                           initiated

              Formal                         MBA
              learning - not                Resource
              within scope for            based learning
              MOBIlearn
Externally                                                      Internally
structured                                                      structured

             First Aid                     Museum
             Voluntary                      Informal
              learning                      learning



                           Internally initiated


Adapted from Livingstone 2001
                                                           Zurich July 2006
Scenario Development
Process




                       Zurich July 2006
Software Development Process

                                        •Pilot studies
 Literature
                                        •Qnr studies
 review
                Scenarios               •Interviews

                                        •Diary studies



   Guidelines        Functional          Non functional
                     Requirements
                                         requirements


                              UML

                                    System Design


                                              Trials
                                              Zurich July 2006
Development of Task Model
• Based in AT – a tool to:
  – Represent learning in mobile settings
  – Capture the complexity of the setting and
    situation
  – Capture aspects of the dialectical process of
    appropriation both technical and semiotic
  – Communicate with various stakeholders as
    part of evaluation

                                    Zurich July 2006
Activity Theory (AT)
• Cultural Historical Activity Theory (Leont’ev,
  1978)

• Grounded in Vygotsky’s (1978) theorising
  about the social-cultural development of
  human mind (developmental studies of
  higher mental functioning)

                                      Zurich July 2006
Extended model of human activity
(Engeström, 1987)
                       Tools




            Subject               Object               Outcome




    Rules                                             Division
                      Community                       of Labour


                                   Zurich July 2006
Community            Division of
   Rules
                                             labour
Reflecting social      Not just human       Negotiating both
rules and control in   community but        with other humans
technological          also technological   and technology
sense                  setting


    Control                Context           Communication




                                             Zurich July 2006
Semiotic Layer – Human/task focused




                               Zurich July 2006
Technological Layer –
Implementation focused




                         Zurich July 2006
Interaction between semiotic
and technological layers




                               Zurich July 2006
A pretty version




                   Zurich July 2006
Purpose:
• To hold a very complex situation in tension
  – Looking for conflicts between layers
  – Looking for support between layers
  – Identifying relationships and interactions
  – Allowing systematic manipulation
  – Allowing multiple views to be represented




                                     Zurich July 2006
Example: First Aid Training
 • First aiders at the Open University
 • Need to keep training up to date and
   refreshed, but not many opportunities to
   practise skills
 • All are full-time workers, so training could
   take place in workplace
 • Communication/collaboration is as
   important as access to content of training
                                   Zurich July 2006
First Aid Training Scenario:
players
• Task leader:
  – Configures task
  – Interacts with participants
  – Provides guidance
• Task participants
  – act singly and in pairs to complete task
  – Briefed and de-briefed as a whole group
                                  Zurich July 2006
Task: Participant view

•   Initial on-line chat (group)
•   On-line Quiz (individual)
•   Challenge is set (pairs)
•   G1: On-line Brainstorming (pairs)
•   G2: On-line Brainstorming (pairs)
•   Get together on-line and vote (group)

                                Zurich July 2006
Agenda for the First Aid Trial




                                 Zurich July 2006
Task: Task Leader view

•   Set up content and direct participants to it
•   Construct on-line agenda
•   Oversee activity during chats
•   Set tools to appropriate states (e.g. close
    the vote at the end of voting)



                                     Zurich July 2006
Task Model for First Aid Scenario
                                              Technological Tool
                                           (PDA and mobile phones)
                                                  Semiotic Tool
                                               (First Aid Training)
                                                                               Technological Object
                                                                               (access to information)
                                                                     Semiotic Object
               Technological Subject
                                                                  ( knowledge & skills)
                       (User)
                Semiotic Subject
                                                                                                  Changed Object
                (First Aider)
                                                                                                  (revised knowledge
                                                                                                  & skills)




              Control                             Context                              Communication
                                               Technological
           Technological                                                                 Technological
                                         (network facilities, wireless)
        (usability of device)                    Semiotic                  (texting, uploading pictures & text)
                                          (community of first aiders)
             Semiotic                                                                           Semiotic
(constraints & protocols in first aid)                                    (conversation; support of co-workers)

                                                                             Zurich July 2006
Task: Evaluator view

• Developing scenario, constructing task
  models and feeding into requirements or
  design
• Designing evaluation instruments (e.g.
  observation schedules, questionnaires etc)


                                Zurich July 2006
Iterative feedback

Generic
Requirements

                   Trials
                     Scenario
               Semiotic  Technical
               Model     Model


                                          Design
                                          Feedback

                               Zurich July 2006
Semiotic model for First Aid Scenario:
brainstorming
                                        Semiotic Tool
                             (Collaborative: Working together to
                                     assess situations)


                                                           Semiotic Object
                                                      (G1: online brainstorming)
          Semiotic Subject
                                                                                           Changed Object
          (First Aider)
                                                                                           (improved
                                                                                           performance leading
                                                                                           to G2)




        Control                           Context                               Communication
                                          Semiotic
       Semiotic                                                                          Semiotic
                             (partner for activity; larger group)
   (Share; don’t diss                                                    (conversation; discussion;
 other person’s pov; be                                             Agreement; resolution of argument)
     constructive)

                                                                      Zurich July 2006
Technical Model for First Aid Trial
                                       Technological Tool
                                       Workspaces: agenda,
                                       brainstorm, chat, vote




            Technological Subject                                                 Technological Object
                 User at work                                                     Work through agenda




            Control                            Context                            Communication
Moderated, user selections, Many
                                    Wireless, fixed location, group
   choices, different levels,
                                         work, divided groups         Guided, group and moderator, chats
          task-based




                                                                        Zurich July 2006
Post Trial Findings
• Technical:
  – Tool choice allows unified working
  – Usability issues are reduced by providing a
    task focus
  – Performance on MOBIlearn system is
    adequate when working on real tasks
  – Task-based control is available but does not
    ensure shared views

                                     Zurich July 2006
Post Trial Findings

• Semiotic:
  – Moderating requires control information to and from
    other users
  – Alerting is needed to bring synchronicity
  – Mobility needs the user to be mobile not just the
    tools




                                         Zurich July 2006
From trial: Support from technology

                                           Technological Tool
                                          Workspaces: agenda,
                                          brainstorm, chat, vote


            Technological Subject                                                 Technological Object
                 User at work                                                     Work through agenda




            Control                            Context                              Communication
Moderated, user selections, Many
                                    Wireless, fixed location, group
   choices, different levels,
                                         work, divided groups         Guided, group and moderator, chats
         task-based



                                                                        Zurich July 2006
From trial: Conflicts in technology
                                          Technological Tool
                                         Workspaces: agenda,
                                         brainstorm, chat, vote




            Technological Subject                                                 Technological Object
                 User at work                                                     Work through agenda




            Control                            Context                            Communication
Moderated, user selections, Many
                                    Wireless, fixed location, group
  choices, different levels,
                                        work, divided groups          Guided, group and moderator, chats
          task-based



                                                                        Zurich July 2006
From trial: Conflicts in technology
                                           Technological Tool
                                          Workspaces: agenda,
                                          brainstorm, chat, vote




            Technological Subject                                                 Technological Object
                User at work                                                      Work through agenda




            Control                            Context                            Communication
Moderated, user selections, Many
                                    Wireless, fixed location, group
    choices, different levels,
                                         work, divided groups         Guided, group and moderator, chats
           task-based



                                                                        Zurich July 2006
Task Issues for First Aid Scenario

                           Semiotic Tool
                        (First Aid Training)


                                             Semiotic Object
                                          ( knowledge & skills)
     Semiotic Subject
                                                                        Changed Object
     (First Aider)
                                                                        (revised knowledge
                                                                        & skills)




   Control                 Context                             Communication

                           Mobility
   Alerting                                                     Moderator role




                                                     Zurich July 2006
Museum Scenario
• Uffizi museum in Florence
• Groups of users looking at Botticelli
  paintings
• Variety of handheld devices and phones
  – Tablet PCs; pocket PCs; phones; PDAs
• Data collected by Italian partners
  – Observation studies
  – Videotape of movement through gallery
  – Pre/post questionnaires (satisfaction) 40
                                    Zurich July 2006
Museum Scenario data

• Good multimedia facilities and high levels
  of usability in the tablet computers
  facilitated the semiotic level:
  – associations with other personal ‘devices’ (i.e.
    diaries and calendars)

• Semiotic context has within it relatively
  large numbers of young women
  – levels of communication and sharing
    increased

                                      Zurich July 2006
Task Model Example: Museum Scenario
                                    Technological Tool:
                                 (PDA and mobile phones,
                                  pocket PCs, tablet PCs)

                                       Semiotic Tool
                                 (Learning about paintings)
                                                                     Technological Object
                                                                     (access to information)
                                                           Semiotic Object
       Technological Subject
                                                        ( knowledge & skills)
              (User)
        Semiotic Subject
                                                                                        Changed Object
        (Museum Visitor)                                                                (revised knowledge
                                                                                        & skills)




       Control                          Context                              Communication
                                     Technological
   Technological                                                               Technological
                               (network facilities, wireless)
 (usability of device)                 Semiotic                  (texting, uploading pictures & text)
                                 (community of visitors)
      Semiotic                                                     Zurich July 2006
                                                                                      Semiotic
Museum Scenario data
• Younger participants were keen on the idea of using
  the Chat service to save, download and print
  conversations so that they had a textual photograph to
  remind them of their visit to the museum.

• Technological aspects of the scenario were supporting
  and augmenting the semiotic activities, providing a
  much richer experience for visitors.




                                          Zurich July 2006
Support in the Museum Scenario

                                        Technological Tool
                                      (Pocket PC/ Notebook)

                                           Semiotic Tool
                                          (Learning about
                                                                    Technological Object
                                             paintings)
                                                                    (access to information)

          Technological Subject                           Semiotic Object
                 (User)                                ( knowledge & skills)

            Semiotic Subject                                                       Changed Object
            (museum visitor)                                                       (revised
                                                                                   knowledge &
                                                                                   skills)




           Control                           Context                    Communication
       Technological                      Technological                   Technological
 (usability of device - good)        (interesting content well     (good comms facilities; chat)
           Semiotic                         presented)                      Semiotic
    (Social Rules: diary                     Semiotic            (exchange of information/opinion)
functions/increased sharing)      (Young people/young women)
                                                                     Zurich July 2006
Conflict in the Museum Scenario

• In the case of the other technologies
  (mobile telephones and PDA’s) we find
  that the relative lack of usability in the
  technological domain inhibits all these
  developments in the semiotic.

                                    Zurich July 2006
Conflict in the Museum Scenario

                                           Technological Tool
                                          (mobile phone/PDA)

                                             Semiotic Tool
                                            (Learning about
                                                                      Technological Object
                                               paintings)
                                                                      (access to information)

            Technological Subject                            Semiotic Object
                   (User)                                 ( knowledge & skills)

              Semiotic Subject                                                        Changed Object
              (museum visitor)                                                        (revised
                                                                                      knowledge &
                                                                                      skills)




            Control                            Context                      Communication
        Technological                        Technological                   Technological
  (usability of device -poor)          (difficult interface, poor         (good comms; chat)
           Semiotic                             search)                        Semiotic
(Social Rules: little interaction              Semiotic                (communications not used)
with exhibits, system or other      (community: no engagement)
            visitors)                                                  Zurich July 2006
Conclusions
• Work-in-progress
• The task model helps to provide a structured
  space within which to investigate success or
  failure
• Enables evaluators :
   – to disambiguate specific technology from
     functionality
   – to separate human issues from technological
     issues, and put them back together again
   – to try several different implementation
     solutions in comparable circumstances
                                    Zurich July 2006
Conclusions (2)
• Understanding the dialectic is very
  important
  – Process level – appropriation and its impact
    on behaviour
  – Specific technology level – what the tools are
    offering in terms of functionalities and how the
    user makes the best use of them to achieve
    their goal (or not!)
• Focus on the activity keeps the learner
  to the fore                         Zurich July 2006
Conclusions (3)
• So far the task models are proving useful
  for evaluators
• Enables us to say more about what might
  be going on in a given activity
• Enables us to pinpoint potential sources of
  conflict within and between levels
• Provides a way of representing learning
  and interaction with technology

                                 Zurich July 2006
Future Work

• Computer support for diagrams
• Drilling deeper into scenarios
  – How deep is deep enough?
  – Is more useful data yielded?
  – Are triangles the best representation?
  – If so, why exactly?


                                     Zurich July 2006

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Learning, technology and collaboration in mobile environments

  • 1. Methods for studying learning, collaboration and technology use in mobile environments Josie Taylor, Professor of Learning Technology Centre for Research in Computing Institute of Educational Technology The Open University Zurich July 2006
  • 2. Aim of talk • Key issue: – methodological challenges of trying to satisfy various stakeholders when evaluating learning and technology use in informal settings. • A method – for representing user activity (practices, strategies and conflicts) that emerge when interacting with technological systems in an informal mobile learning setting (learning?) – semiotic and technological space. – cultural historical activity theory, and develops Engestrom's (1987) extended model of human activity. – Task Models Zurich July 2006
  • 3. Acknowledgements • Mike Sharples • Patrick McAndrew • Giasemi Vavoula • Claire O’Malley Zurich July 2006
  • 4. Model of Mobile Learning:Research from MOBIlearn • Sharples, Taylor & Vavoula (in press) propose a theory of learning in the mobile age as: ‘the processes of coming to know through conversations across multiple contexts amongst people and personal interactive technologies’ Zurich July 2006
  • 5. A theory of learning in the mobile age • “Conversation and context are essential constructs for understanding mobile learning, and offering implications for the ownership of learning and the integration of mobile learning with conventional education.” • Draws on Pask’s (1976) Conversation Theory, as does Laurillard (2002) Zurich July 2006
  • 6. Conversational Framework, Laurillard 2002 Partner provides facility for mediating agreements Level of Descriptions Offers theories and ideas Re-describes theories Partner demonstrates or elicits Learner demonstrates models and problem solutions Why questions and responses understanding of models and problem solutions Offers conceptions and explanations Re-describes conceptions Sets goals Adjusts model Partner acts to build models Learner acts to build models and solve problems How questions and responses and solve problems Acts Modifies actions Level of Actions Partner provides facility for practical model building and problem solving Zurich July 2006
  • 7. A theory of learning in the mobile age • The focus of our investigation is not the learner, nor their technology, but the communicative interaction between these to advance knowing. • Conversation is the driving process of learning. It is the means by which we negotiate differences, understand each other’s experiences and form transiently stable interpretations of the world. • Sharples, M., Taylor, J., and Vavoula, G., (in press) A Theory of Learning for the Mobile Age, in R. Andrews and C. Haythornthwaite, Handbook of e-learning Research, Sage Publications. Zurich July 2006
  • 8. Research in progress  Ways of capturing and analysing this learning – Based in activity theory – Use scenarios to develop mobile learning activities – Run trials to test both the activity and the technology Zurich July 2006
  • 9. Additional Issues • Communication in large multi-site, multi- national projects building systems (Carroll: 1995 – Scenarios; Taylor & Evans, 2005) • Evaluators need to move between stakeholders, responding appropriately to each, as well as serving the needs of the end users • Stakeholders: funders, system designers, system builders, educators, domain specialists, curators, teachers, companies, end users… Zurich July 2006
  • 10. MOBIlearn Project • Project Info: – 33 month EU-funded with 15+ partners – Circa 8m Euros – 200+ members of SIG • Goals: – Designing an architecture for pedagogically sound mobile learning environments – Implementing an instantiation of the architecture with current technologies – Evaluate Zurich July 2006
  • 11. 3 MOBIlearn Scenarios: 3 types of learning • Museum – visitors to Art Gallery (informal) • MBA – professionals in full time work engaged in study (formal curriculum, work based) • First Aid Training – volunteers in full time work needing training in situ (voluntary, curriculum, work-based) Zurich July 2006
  • 12. Externally initiated Formal MBA learning - not Resource within scope for based learning MOBIlearn Externally Internally structured structured First Aid Museum Voluntary Informal learning learning Internally initiated Adapted from Livingstone 2001 Zurich July 2006
  • 13. Scenario Development Process Zurich July 2006
  • 14. Software Development Process •Pilot studies Literature •Qnr studies review Scenarios •Interviews •Diary studies Guidelines Functional Non functional Requirements requirements UML System Design Trials Zurich July 2006
  • 15. Development of Task Model • Based in AT – a tool to: – Represent learning in mobile settings – Capture the complexity of the setting and situation – Capture aspects of the dialectical process of appropriation both technical and semiotic – Communicate with various stakeholders as part of evaluation Zurich July 2006
  • 16. Activity Theory (AT) • Cultural Historical Activity Theory (Leont’ev, 1978) • Grounded in Vygotsky’s (1978) theorising about the social-cultural development of human mind (developmental studies of higher mental functioning) Zurich July 2006
  • 17. Extended model of human activity (Engeström, 1987) Tools Subject Object Outcome Rules Division Community of Labour Zurich July 2006
  • 18. Community Division of Rules labour Reflecting social Not just human Negotiating both rules and control in community but with other humans technological also technological and technology sense setting Control Context Communication Zurich July 2006
  • 19. Semiotic Layer – Human/task focused Zurich July 2006
  • 20. Technological Layer – Implementation focused Zurich July 2006
  • 21. Interaction between semiotic and technological layers Zurich July 2006
  • 22. A pretty version Zurich July 2006
  • 23. Purpose: • To hold a very complex situation in tension – Looking for conflicts between layers – Looking for support between layers – Identifying relationships and interactions – Allowing systematic manipulation – Allowing multiple views to be represented Zurich July 2006
  • 24. Example: First Aid Training • First aiders at the Open University • Need to keep training up to date and refreshed, but not many opportunities to practise skills • All are full-time workers, so training could take place in workplace • Communication/collaboration is as important as access to content of training Zurich July 2006
  • 25. First Aid Training Scenario: players • Task leader: – Configures task – Interacts with participants – Provides guidance • Task participants – act singly and in pairs to complete task – Briefed and de-briefed as a whole group Zurich July 2006
  • 26. Task: Participant view • Initial on-line chat (group) • On-line Quiz (individual) • Challenge is set (pairs) • G1: On-line Brainstorming (pairs) • G2: On-line Brainstorming (pairs) • Get together on-line and vote (group) Zurich July 2006
  • 27. Agenda for the First Aid Trial Zurich July 2006
  • 28. Task: Task Leader view • Set up content and direct participants to it • Construct on-line agenda • Oversee activity during chats • Set tools to appropriate states (e.g. close the vote at the end of voting) Zurich July 2006
  • 29. Task Model for First Aid Scenario Technological Tool (PDA and mobile phones) Semiotic Tool (First Aid Training) Technological Object (access to information) Semiotic Object Technological Subject ( knowledge & skills) (User) Semiotic Subject Changed Object (First Aider) (revised knowledge & skills) Control Context Communication Technological Technological Technological (network facilities, wireless) (usability of device) Semiotic (texting, uploading pictures & text) (community of first aiders) Semiotic Semiotic (constraints & protocols in first aid) (conversation; support of co-workers) Zurich July 2006
  • 30. Task: Evaluator view • Developing scenario, constructing task models and feeding into requirements or design • Designing evaluation instruments (e.g. observation schedules, questionnaires etc) Zurich July 2006
  • 31. Iterative feedback Generic Requirements Trials Scenario Semiotic Technical Model Model Design Feedback Zurich July 2006
  • 32. Semiotic model for First Aid Scenario: brainstorming Semiotic Tool (Collaborative: Working together to assess situations) Semiotic Object (G1: online brainstorming) Semiotic Subject Changed Object (First Aider) (improved performance leading to G2) Control Context Communication Semiotic Semiotic Semiotic (partner for activity; larger group) (Share; don’t diss (conversation; discussion; other person’s pov; be Agreement; resolution of argument) constructive) Zurich July 2006
  • 33. Technical Model for First Aid Trial Technological Tool Workspaces: agenda, brainstorm, chat, vote Technological Subject Technological Object User at work Work through agenda Control Context Communication Moderated, user selections, Many Wireless, fixed location, group choices, different levels, work, divided groups Guided, group and moderator, chats task-based Zurich July 2006
  • 34. Post Trial Findings • Technical: – Tool choice allows unified working – Usability issues are reduced by providing a task focus – Performance on MOBIlearn system is adequate when working on real tasks – Task-based control is available but does not ensure shared views Zurich July 2006
  • 35. Post Trial Findings • Semiotic: – Moderating requires control information to and from other users – Alerting is needed to bring synchronicity – Mobility needs the user to be mobile not just the tools Zurich July 2006
  • 36. From trial: Support from technology Technological Tool Workspaces: agenda, brainstorm, chat, vote Technological Subject Technological Object User at work Work through agenda Control Context Communication Moderated, user selections, Many Wireless, fixed location, group choices, different levels, work, divided groups Guided, group and moderator, chats task-based Zurich July 2006
  • 37. From trial: Conflicts in technology Technological Tool Workspaces: agenda, brainstorm, chat, vote Technological Subject Technological Object User at work Work through agenda Control Context Communication Moderated, user selections, Many Wireless, fixed location, group choices, different levels, work, divided groups Guided, group and moderator, chats task-based Zurich July 2006
  • 38. From trial: Conflicts in technology Technological Tool Workspaces: agenda, brainstorm, chat, vote Technological Subject Technological Object User at work Work through agenda Control Context Communication Moderated, user selections, Many Wireless, fixed location, group choices, different levels, work, divided groups Guided, group and moderator, chats task-based Zurich July 2006
  • 39. Task Issues for First Aid Scenario Semiotic Tool (First Aid Training) Semiotic Object ( knowledge & skills) Semiotic Subject Changed Object (First Aider) (revised knowledge & skills) Control Context Communication Mobility Alerting Moderator role Zurich July 2006
  • 40. Museum Scenario • Uffizi museum in Florence • Groups of users looking at Botticelli paintings • Variety of handheld devices and phones – Tablet PCs; pocket PCs; phones; PDAs • Data collected by Italian partners – Observation studies – Videotape of movement through gallery – Pre/post questionnaires (satisfaction) 40 Zurich July 2006
  • 41. Museum Scenario data • Good multimedia facilities and high levels of usability in the tablet computers facilitated the semiotic level: – associations with other personal ‘devices’ (i.e. diaries and calendars) • Semiotic context has within it relatively large numbers of young women – levels of communication and sharing increased Zurich July 2006
  • 42. Task Model Example: Museum Scenario Technological Tool: (PDA and mobile phones, pocket PCs, tablet PCs) Semiotic Tool (Learning about paintings) Technological Object (access to information) Semiotic Object Technological Subject ( knowledge & skills) (User) Semiotic Subject Changed Object (Museum Visitor) (revised knowledge & skills) Control Context Communication Technological Technological Technological (network facilities, wireless) (usability of device) Semiotic (texting, uploading pictures & text) (community of visitors) Semiotic Zurich July 2006 Semiotic
  • 43. Museum Scenario data • Younger participants were keen on the idea of using the Chat service to save, download and print conversations so that they had a textual photograph to remind them of their visit to the museum. • Technological aspects of the scenario were supporting and augmenting the semiotic activities, providing a much richer experience for visitors. Zurich July 2006
  • 44. Support in the Museum Scenario Technological Tool (Pocket PC/ Notebook) Semiotic Tool (Learning about Technological Object paintings) (access to information) Technological Subject Semiotic Object (User) ( knowledge & skills) Semiotic Subject Changed Object (museum visitor) (revised knowledge & skills) Control Context Communication Technological Technological Technological (usability of device - good) (interesting content well (good comms facilities; chat) Semiotic presented) Semiotic (Social Rules: diary Semiotic (exchange of information/opinion) functions/increased sharing) (Young people/young women) Zurich July 2006
  • 45. Conflict in the Museum Scenario • In the case of the other technologies (mobile telephones and PDA’s) we find that the relative lack of usability in the technological domain inhibits all these developments in the semiotic. Zurich July 2006
  • 46. Conflict in the Museum Scenario Technological Tool (mobile phone/PDA) Semiotic Tool (Learning about Technological Object paintings) (access to information) Technological Subject Semiotic Object (User) ( knowledge & skills) Semiotic Subject Changed Object (museum visitor) (revised knowledge & skills) Control Context Communication Technological Technological Technological (usability of device -poor) (difficult interface, poor (good comms; chat) Semiotic search) Semiotic (Social Rules: little interaction Semiotic (communications not used) with exhibits, system or other (community: no engagement) visitors) Zurich July 2006
  • 47. Conclusions • Work-in-progress • The task model helps to provide a structured space within which to investigate success or failure • Enables evaluators : – to disambiguate specific technology from functionality – to separate human issues from technological issues, and put them back together again – to try several different implementation solutions in comparable circumstances Zurich July 2006
  • 48. Conclusions (2) • Understanding the dialectic is very important – Process level – appropriation and its impact on behaviour – Specific technology level – what the tools are offering in terms of functionalities and how the user makes the best use of them to achieve their goal (or not!) • Focus on the activity keeps the learner to the fore Zurich July 2006
  • 49. Conclusions (3) • So far the task models are proving useful for evaluators • Enables us to say more about what might be going on in a given activity • Enables us to pinpoint potential sources of conflict within and between levels • Provides a way of representing learning and interaction with technology Zurich July 2006
  • 50. Future Work • Computer support for diagrams • Drilling deeper into scenarios – How deep is deep enough? – Is more useful data yielded? – Are triangles the best representation? – If so, why exactly? Zurich July 2006