Design for Meaningful      Pedagogical Practice               - in Second Life™             Mariis Mills/Marianne RiisMUVE...
Agenda1.A brief description of learning theories relevant  to pedagogical/instructional design1.A brief description of the...
Design for teaching and learning     - 4 major approaches
Pedagogical practice? - a plethora of theories
Different aspects of theLearning phenomenon (Lloyd, 2004)
Two main approaches to Learning            Transfer                         ConstructionIndividual Knowledge acquisition  ...
Learning theories applicable to 3D VW            (White, 2010:3)
Questions/comments?
My PhD/SL research (2007-             • 2007; 6 week course on               “Design for Teaching &               Learning...
Main research questionHow does a pedagogic Community of Practice     at the Danish online postgraduate Masters Program on ...
Short answer to main RQ3D-remediation influences the participants’:•Sense of presence and co-presence•Experience of meanin...
Research setting – DE/FE          MIL students                MIL pedagogy• Average age 45                 Since 1974, all...
Research methodRedesign of a 6-week,       Study based onpart-time, online           participant-observationcourse on “ICT...
Table 1. Overview of RQ and Objectives in AR cycles                  First          Second              Third             ...
Table 2. Overview of Courses and Activities                    MIL07             MIL08            MIL09              MIL10...
Presence – Co-presence          -being and doing things togetherSchroeders definition of virtual reality technology/VEs:  ...
Presence in 2D vs. 3D discussions
Communities of Practice           (Lave & Wenger, 1991; Wenger, 1998 )                                          Becoming  ...
Respectful/radical remediation           (Bolter &Grusin, 1999; Tringham, Ashley & Mills, 2007)Respectfulremediation      ...
Conceptual design model
Questions/comments?
Designfor   legitimate peripheral participationKeywords: TLC, and patience, patience, patience                       …
Design for                 meaningful participation subject matter                             Mastery of medium andMaster...
The People element- respectful/radical remediation
The People element     - findings
The Place element- respectful/radical remediation
The Place element    - findings
The Practice element- respectful/radical remediation
The Practice element      - findings
MIL09 – joint enterprise, shared        repertoire, and mutual engagement1. Religious field trip        2. Potential CoP f...
MIL10 – joint enterprise, shared repertoire, and mutual engagement1. Cooperative Learning   2. Remediation strategies 3. N...
Brief summary of findings          Disadvantages                        Advantages•   Steep learning curve          •   St...
Thank You!Final questions/comments?                   References and further info 
References•   Bolter, J. D. &Grusin, R. (1999):Remediation. Understanding New Media. Cambridge,    MA, MIT Press.•   Lloyd...
In-world mentionsIngeQunhua’sLearning Kiosks:  http://maps.secondlife.com/secondlife/Danish%20Visi  ons/41/213/25Thursday ...
In-world mentions – 2:• Okapi Island (archaeology research, education,  public  outreach):http://maps.secondlife.com/secon...
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Mica2011 mariis mills

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Mica2011 mariis mills

  1. 1. Design for Meaningful Pedagogical Practice - in Second Life™ Mariis Mills/Marianne RiisMUVER Lab, Aalborg University in Copenhagen, Denmark All background pictures taken at Bryn Oh’s Immersiva
  2. 2. Agenda1.A brief description of learning theories relevant to pedagogical/instructional design1.A brief description of theories behind my PhD- research in SL1.A brief description of some findings from my PhD-research
  3. 3. Design for teaching and learning - 4 major approaches
  4. 4. Pedagogical practice? - a plethora of theories
  5. 5. Different aspects of theLearning phenomenon (Lloyd, 2004)
  6. 6. Two main approaches to Learning Transfer ConstructionIndividual Knowledge acquisition Collaborative Knowledge creation
  7. 7. Learning theories applicable to 3D VW (White, 2010:3)
  8. 8. Questions/comments?
  9. 9. My PhD/SL research (2007- • 2007; 6 week course on “Design for Teaching & Learning (TaL)” • 2008; 6 week course on Design for TaL • 2009; 6 week course on Design for TaL+ 6 week course on PBL • 2010; 7 week course on Design for TaL • 2011; 6 week course on SL + 7 week course on Design for TaL (currently running)
  10. 10. Main research questionHow does a pedagogic Community of Practice at the Danish online postgraduate Masters Program on ICT and Learning (MIL) respond to remediation through the 3D Virtual World, Second Life? “Practice is a response to design” (Wenger,1998:233)
  11. 11. Short answer to main RQ3D-remediation influences the participants’:•Sense of presence and co-presence•Experience of meaning, identity, community, and practice•The design strategy in terms of remediation has to oscillatebetween respectful/radical 3D-remediation changes People, Places, and Practices
  12. 12. Research setting – DE/FE MIL students MIL pedagogy• Average age 45 Since 1974, all educational•Professionals (PD) programs at Aalborg Uni have been based on a Problem-• Majority are educators (all Oriented Project-Pedagogylevels) (POPP)• Highly motivated • Self-directed •Problem formulation• Tech confident •Practice orientation• Used to studying •Student controlasynchronously •Joint projects/tasks• Little, or no prior •Interdisciplinary approachexperience with VWs •Plan, act, observe, reflectand/or games integrate theory & practice Flexibility in relation to time, space, and curriculum
  13. 13. Research methodRedesign of a 6-week, Study based onpart-time, online participant-observationcourse on “ICT andPedagogic Design” Primary data Synchronous (SL/3D)1 main teacher (me) • 130 hours53 students Asynchronous (FC/2D)4 research cycles in • 1.027 postings2007-2010 Insider Action Research (AR) 1 main researcher (me)
  14. 14. Table 1. Overview of RQ and Objectives in AR cycles First Second Third Fourth research research research research cycle cycle cycle cycle - MIL07 - MIL08 - MIL09 - MIL10Research How does a pedagogic Community of Practice at the Danishquestion online postgraduate Masters Program on ICT and Learning (MIL) respond to remediation through the 3D Virtual World, Second Life?Research Explore SL as Study SL as Further study Further study SL asobjectives medium, and medium, and SL as medium, medium, specific its general specific specific activities, the new impacton this activitiesinthis activities, and assessment community community a new method, and a assessment change in the methodin this overall community communication modein this community
  15. 15. Table 2. Overview of Courses and Activities MIL07 MIL08 MIL09 MIL10Course title ICT and ICT and ICT and SL and pedagogic pedagogic pedagogic pedagogic design design design design Duration 6 weeks 6 weeks 6 weeks 7 weeks Students 22 12 8 11On-campus 3 hour kick-off 3 hour kick-off 3 hour kick-off 6 hour kick-off activity lecture and lecture and lecture and lecture and hands-on hands-on hands-on hands-on2D activity 252 postings 349 postings 217 postings 209 postingsScheduled 10 hours 50 hours 40 hours 30 hours In-world activity
  16. 16. Presence – Co-presence -being and doing things togetherSchroeders definition of virtual reality technology/VEs: "[a] computer-generated display that allows or compels the user (or users) to have a feeling of being present in an environment other than the one that they are actually in and to interact with that environment - in short "being there" ". (Schroeder, 1996 quoted in 2011, p. 4)Elaborating on the technological changes that have occurred to VEs since the mid1990s, Schroeder notes they have become networked allowing for multiple users toshare these environments (cf. MUVEs), or as he puts it allowing for users to get a senseof being there together, and I would add of doing things together!
  17. 17. Presence in 2D vs. 3D discussions
  18. 18. Communities of Practice (Lave & Wenger, 1991; Wenger, 1998 ) Becoming Experiencing Identity Meaning Learning Communit Practice Belonging y DoingJoint enterprise – Shared repertoire – Mutual engagement
  19. 19. Respectful/radical remediation (Bolter &Grusin, 1999; Tringham, Ashley & Mills, 2007)Respectfulremediation Radicalremediation•Objective is to •Objective is to reform priorreproduceprior practicebasedoncriticalreviepracticewithnoapparentcri wtique •Innovation, alienation, and•Tradition, familiarity, and uncertaintyarekeywordscertaintyarekeywords •Changesareexperienced as•Changesareexperienced major, revolutionaryas minor, transformations, andevolutionarymodifications typicallyinvolvechange in,and bothmodality and activitiestypicallyonlyinvolvechang
  20. 20. Conceptual design model
  21. 21. Questions/comments?
  22. 22. Designfor legitimate peripheral participationKeywords: TLC, and patience, patience, patience …
  23. 23. Design for meaningful participation subject matter Mastery of medium andMastery of medium  Presentation Analysis of SL as Newbie teaching and Nights Peer- Tours  learning environment  review Exploration •Address pedagogic   design questions in Joint  relation to a self-chosen reflection target group based on  theory/practice Individual SLectures reflection Visits  • Demonstrate knowledge Studies of SL (min. 2 locations/use of objects/NpIRL) • Instructional elements  • 2 hrs, incl. feedbackMastery of subject matterKeywords: Relevance to medium, subject matter, target group, and time
  24. 24. The People element- respectful/radical remediation
  25. 25. The People element - findings
  26. 26. The Place element- respectful/radical remediation
  27. 27. The Place element - findings
  28. 28. The Practice element- respectful/radical remediation
  29. 29. The Practice element - findings
  30. 30. MIL09 – joint enterprise, shared repertoire, and mutual engagement1. Religious field trip 2. Potential CoP for dentists3. Shared Media for building 4. NpIRL experiences for ALSconstructors patients
  31. 31. MIL10 – joint enterprise, shared repertoire, and mutual engagement1. Cooperative Learning 2. Remediation strategies 3. Nurse Education 4. ADHD-patients
  32. 32. Brief summary of findings Disadvantages Advantages• Steep learning curve • Stimulates creativity,• Tech demanding medium collaboration, and community-• Time consuming medium building• Ontological challenge – • All learning theories can be “paper-dolls”! applied• Espistemological/pedagogic • Facilitates critical thinking al challenge – “Your World, • Fun and engaging – for learners Your Imagination” & teachers • “Your World, Your Imagination”
  33. 33. Thank You!Final questions/comments? References and further info 
  34. 34. References• Bolter, J. D. &Grusin, R. (1999):Remediation. Understanding New Media. Cambridge, MA, MIT Press.• Lloyd, D. (2004): Integration of Instructional Design and Information Technology. Electronic course portfolio: http://users.accesscomm.ca/vendra/EDU%20533/Electronic%20Portfolio%20for%20 EDU%20533.htm• Schroeder, R. (2011): Being there together. Social interaction in virtual environments. Oxford University Press.• Tringham, R.; Ashley, M. & Mils, S. (2007): Sensesof Places: Remediations from text to digital performance. http://chimeraspider.files.wordpress.com/2007/09/bet_ret_ma_sm_0907_web.pdf• Lave, J. & Wenger, E. (1991):Situated Learning. Legitimate peripheral participation. Cambridge University Press.• Wenger, E. (1998):Communities of Practice. Learning, Meaning, and Identity. Cambridge University Press.• White, B. (2010): Alternative Worlds as Teaching and Learning Environments. http://www.springerlink.com/content/w4248103223n2t60/
  35. 35. In-world mentionsIngeQunhua’sLearning Kiosks: http://maps.secondlife.com/secondlife/Danish%20Visi ons/41/213/25Thursday Xu’sWenger Build: http://maps.secondlife.com/secondlife/Danish%20Visi ons/219/158/24Also note:• http://milmariis.wordpress.com/2009/11/19/another- sl-project-wins-innovation-prize/• http://milmariis.wordpress.com/2009/11/05/sl- project-wins-annual-e-learning-award/
  36. 36. In-world mentions – 2:• Okapi Island (archaeology research, education, public outreach):http://maps.secondlife.com/secondlife //21/205/22• Western Front - 1917 - Training Camp 2: http://maps.secondlife.com/secondlife//219/198 /646• Ovary&Testis Tours:http://maps.secondlife.com/secondlife/OS U%20Medicine/226/143/26

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