Technology is constantly evolving and changing the ways we live, work, and learn. The ways we approach learning are very different than they were even a decade ago. In order to keep our practices current, we must stay ahead of this technological evolution—and that starts with getting the most out of today’s technology.
In this session you will explore how to use systems you already have to provide on-the-job support for learning, examine the impact of cloud technologies on learning platforms, and discuss how learning platforms can integrate with other enterprise systems. You will examine the increasing role of social media as a means of enhancing informal and social learning and how to use today’s cutting-edge technologies to paint a picture of how technology will shape how we learn tomorrow.
In this session, you will learn:
How and when to use social and informal learning tools to assist in learning and knowledge transfer
The differences between cloud-based platforms and traditional internally hosted systems
How learning programs have evolved in tandem with technology
How to prepare yourself for continued technological evolution
Handheld in primary University Plymouth Andy Black
This document discusses the use of handheld technologies in primary education. It notes that state of flux is the new normal and that some people are passionate about mobile learning. Research shows that learner engagement does not diminish over time and that learners consume and create content as well as share what they make. Teachers may damage equipment more than learners. QR codes and geocaching are presented as ideas for the classroom. Links are provided to resources on mobile learning projects, trends reports, and ideas for the present.
Course Tech 2013, Sherida L. Habersham, BYOD to our Flipped Learning SpaceCengage Learning
This session will provide information about various technologies used to “flip” a General Education Introduction to
Computers course at a small technical college with a diverse group of learners. Participants will be able to identify
tools and resources to assist them in “flipping out”their classroom, gain an understanding of how tools such as
Cel.ly, Camtasia Studio 8.0, YouTube, Evernote and Facebook are used along with theAngel Course Management
System to further engage students and assist them in managing their own learning, learn how a General Education
Introduction to Computers course using MS Office is being used to teach students of all majors howto solve
business problems from a project management perspective, and understand of some of the challenges in
incorporating this design.
Mobile, Digital, Ubiquitous: Solutions for Learning with Handhelds
A panel session at NECC07, Atlanta, June 2007
Panel Moderator: Julie Lindsay, International School Dhaka, Bangladesh
with Judy Breck, Graham Brown-Martin, Janice Kelly and Tony Vincent
Presentation of Marci Powell, USDLA, for the European Distance Learning Week's first day webinar on "The Challenges and Opportunities of Innovation" - 6 November 2017
Recordings of the discussion are available: https://eden-online.adobeconnect.com/pwh05t3xnae0/
This document outlines 10 ways that teachers can learn to utilize technology in the classroom. It discusses how technology can enhance accessibility and equitability for students, allowing a wider range of learning styles and needs to be accommodated. Emerging technologies like wearable devices and virtual reality tools are mentioned as having potential to revolutionize education for physically handicapped students. The document also notes the debate around technology integration and encourages teachers to understand both sides while finding innovative ways to enhance lesson plans with or without technology.
Students can be assigned to create their own software materials using programs like Creative Writer, Kid Work Deluxe, and Media Weaver. Developing software requires creativity through planning, making, and assembling rather than just ingenuity. Creativity combines analytical skills to see problems, synthetic skills to make new connections and ideas, and promotional skills to introduce new ideas to the public.
We have become as Seymour Papert says “technocentric” Instruction focused more on the technologies being used than on the students who are trying to use them to learn. The design of the learning experience is more focused on the technologies than what is appropriate for students to learn. How do we integrate technology based on content, pedagogy, and planning?
Importance of visual design; Integration of Multimedia and HypermediaJohara Domato
This document discusses the importance of visual design and multimedia/hypermedia as instructional tools. It notes that visuals can increase learning experiences by setting context, representing steps, illustrating content, and drawing attention. Multimedia integrates elements like graphics, text, audio, and video using computer technology, while hypermedia refers to "linked" or "interactive" multimedia. Advantages of multimedia include arousing learner interest and engaging multiple senses, while limitations include cost and time to produce. Hypermedia increases motivation and supports learners through flexible feedback, but can be unstructured and distracting, time-consuming and expensive to produce. In summary, visuals and multimedia/hypermedia are effective instructional tools when used appropriately.
Handheld in primary University Plymouth Andy Black
This document discusses the use of handheld technologies in primary education. It notes that state of flux is the new normal and that some people are passionate about mobile learning. Research shows that learner engagement does not diminish over time and that learners consume and create content as well as share what they make. Teachers may damage equipment more than learners. QR codes and geocaching are presented as ideas for the classroom. Links are provided to resources on mobile learning projects, trends reports, and ideas for the present.
Course Tech 2013, Sherida L. Habersham, BYOD to our Flipped Learning SpaceCengage Learning
This session will provide information about various technologies used to “flip” a General Education Introduction to
Computers course at a small technical college with a diverse group of learners. Participants will be able to identify
tools and resources to assist them in “flipping out”their classroom, gain an understanding of how tools such as
Cel.ly, Camtasia Studio 8.0, YouTube, Evernote and Facebook are used along with theAngel Course Management
System to further engage students and assist them in managing their own learning, learn how a General Education
Introduction to Computers course using MS Office is being used to teach students of all majors howto solve
business problems from a project management perspective, and understand of some of the challenges in
incorporating this design.
Mobile, Digital, Ubiquitous: Solutions for Learning with Handhelds
A panel session at NECC07, Atlanta, June 2007
Panel Moderator: Julie Lindsay, International School Dhaka, Bangladesh
with Judy Breck, Graham Brown-Martin, Janice Kelly and Tony Vincent
Presentation of Marci Powell, USDLA, for the European Distance Learning Week's first day webinar on "The Challenges and Opportunities of Innovation" - 6 November 2017
Recordings of the discussion are available: https://eden-online.adobeconnect.com/pwh05t3xnae0/
This document outlines 10 ways that teachers can learn to utilize technology in the classroom. It discusses how technology can enhance accessibility and equitability for students, allowing a wider range of learning styles and needs to be accommodated. Emerging technologies like wearable devices and virtual reality tools are mentioned as having potential to revolutionize education for physically handicapped students. The document also notes the debate around technology integration and encourages teachers to understand both sides while finding innovative ways to enhance lesson plans with or without technology.
Students can be assigned to create their own software materials using programs like Creative Writer, Kid Work Deluxe, and Media Weaver. Developing software requires creativity through planning, making, and assembling rather than just ingenuity. Creativity combines analytical skills to see problems, synthetic skills to make new connections and ideas, and promotional skills to introduce new ideas to the public.
We have become as Seymour Papert says “technocentric” Instruction focused more on the technologies being used than on the students who are trying to use them to learn. The design of the learning experience is more focused on the technologies than what is appropriate for students to learn. How do we integrate technology based on content, pedagogy, and planning?
Importance of visual design; Integration of Multimedia and HypermediaJohara Domato
This document discusses the importance of visual design and multimedia/hypermedia as instructional tools. It notes that visuals can increase learning experiences by setting context, representing steps, illustrating content, and drawing attention. Multimedia integrates elements like graphics, text, audio, and video using computer technology, while hypermedia refers to "linked" or "interactive" multimedia. Advantages of multimedia include arousing learner interest and engaging multiple senses, while limitations include cost and time to produce. Hypermedia increases motivation and supports learners through flexible feedback, but can be unstructured and distracting, time-consuming and expensive to produce. In summary, visuals and multimedia/hypermedia are effective instructional tools when used appropriately.
Cutting Edge Technology: Mobile Devices in the Classroom. A brief introductory presentation to possible pros and cons of integrating mobile devices into your classroom.
This document discusses four types of IT-based projects that can engage students in higher-level thinking: resource-based projects, simple creations, guided hypermedia projects, and web-based projects. Resource-based projects involve students researching a topic and organizing information to address problems or questions, going beyond textbooks. Simple creations have students use software to create supplemental learning materials. Guided hypermedia uses multimedia for presentations, while web-based projects involve students creating single-page websites on topics. The goal is for students to develop complex thinking skills through constructive learning processes in completing such projects.
Workshop: Tech futures: Innovating pedagogy
Bournemouth University has already hosted its first holographic lecture, presented by BBC Arts editor Will Gompertz; is building an immersive suite; and is exploring technobooths of the future – but what technologies are there that are pedagogically sound, low cost, and can be delivered at scale? This interactive workshop will introduce participants to emergent technologies that will reflect the recent Open University Innovating Pedagogy Report on new forms of teaching, learning and assessment for an interactive world. It invites attendees to become active participants in productive innovation, and invites them to consider how they will meet the challenges of embedded these into daily teaching and learning.
Workshop facilitators: Dr Dave Fevyer, Innovation & Technology Manager; TEL Innovation & Development Service; Tracey Webb, Learning Technologist, Stephen Pyne, Learning Technologists, Dave Hunt, learning Technoloist, Dr Ben Goldsmith, researcher and Impact Lead, Dr Ann Luce, Principal Academic and Theme Leader for Technology Enhanced Learning and Debbie Holley, Professor of Learning Innovation.
Delivering digital and information literacy skills to distance learners. Presentation delivered at Cambridge Information Literacy Networks (CILN) Forum on 19/06/18
This document discusses the growing importance and usage of video online. It notes that video traffic will be 82% of all internet traffic by 2020 and highlights viewing statistics for Facebook, YouTube, and video uploads to YouTube. It then introduces Media Hopper, a platform at the University of Edinburgh for uploading, searching, and controlling access to video and audio content. Statistics are provided on usage of Media Hopper since January 2016 for activities like peer reviews, group presentations, and video uploads. Quotes are included that discuss the importance of creative expression and participation within a community.
Mobile learning provides opportunities to rethink education by taking advantage of the mobility and connectivity offered by digital devices. It allows learning to occur anywhere and anytime, transcending the boundaries of traditional classrooms. When implemented effectively with clear objectives, mobile devices can increase student motivation and engagement by supporting varied, personalized, and collaborative learning styles. Teachers must understand how informal mobile learning can enrich formal education, carefully select appropriate apps and activities, and teach digital citizenship to maximize the benefits while mitigating risks.
Mobile devices are pocket-sized computing devices with touchscreens and keyboards that allow users access information anywhere. They have thousands of productivity and educational apps, make collaboration and learning possible outside the classroom, and have simple, usable interfaces. While mobile devices are now a part of children's lives, schools must focus on how and when to effectively integrate them to support learning. Educational uses include recording presentations, sharing resources, brainstorming, creating documents and multimedia, and storing materials for easy access.
Keynote presentation at the eLearning conference in Belgrade, 26.-27. September. Presentation was prepared together with Marcus Specht and covers trends and developments in technology enhanced learning.
This document discusses the importance and uses of multimedia. It begins by defining multimedia as any content that combines various media like text, audio, video, etc. It then outlines several key uses of multimedia: in business to promote brands and marketing strategies; in education to provide interactive learning experiences and access to information; and in entertainment for movies, games, and virtual effects. Specific applications are mentioned across various domains like homes, public places, and education.
This document discusses digital content curation and the tool Wakelet. It defines digital content curation as the process of finding, collecting, and presenting relevant digital content in different formats on one platform. It notes that curation tools allow users to bookmark anything, collaborate, organize content in one place, and share inclusive content. Wakelet is presented as one such tool for digital content curation that allows users to create engaging portfolios of collected content that can be shared.
This is a powerpoint presentation about one of the I.T Based Project which is the Guided Hypermedia Project, it's one of the topics in MS4Ed Educational Technology 2, I hope that this would help pre-service teachers out there and also the ones who are exploring Educational Technology.
The document discusses Milton Keynes College's efforts to develop digital skills among its staff and students. It outlines the college's digital strategy, which includes redesigning its curriculum and learning spaces to promote collaborative and mobile learning. Staff undergo training and use online tools like Yammer to support practice. Students participate in digital days to build skills for success. The college conducts self-assessments and offers online training mapped to certification levels to monitor progress in digital skills.
This document provides an overview of an mLearning workshop at eLearning Africa 2009. The workshop aims to stimulate interest in mLearning and allow participants to test some mLearning applications. It will argue that mobile phones can complement computers for learning in developing areas. The agenda includes presentations on mLearning projects from Bangladesh, Tanzania and elsewhere. Why mLearning is beneficial in developing areas will also be discussed, such as flexibility, accessibility and affordability compared to eLearning via computers. Hands-on time with mobile phones for learning is included.
Using technology transforms instruction by meeting student expectations shaped by societal changes, making learning relevant through real-world applications, and teaching skills like collaboration and time management. Technologies like blogging, wikis, podcasting and video provide creative outlets that develop media literacy while allowing students to work collaboratively on easily editable and shareable content.
Introduction to the Cetis conference 2014; Building the Digital Institution by Paul Hollins Cetis Director. 17th June 2014 at the University of Bolton.
CMTC2014
Transforming Digital Reading
Gail Bourn - Academic Coordinator for Teaching and Learning
Karen Switzer - Technology Integration Facilitator
Laconia School District
Mass collaboration is changing the classroom as teachers and administrators must begin to think global and teach global -- see the global equation for success of global collaborative projects in the classroom.
Presentation given at the Conference on Vocational Training in Amman, Jordan. Discusses Millennials, Engaged Learning, Connected Knowledge, PLNs, and Problem-Based Learning.
Learning in the Cloud - Training Magazine Conference 2015Darren Nerland
In the learning industry, we are caught between what and how people learn. We need to get in front of the technology that will be used to access learning in the future. In this session, you'll explore how to use systems you already have to provide on the job support for learning, how learning platforms can be cloud based and integrate with other systems, and look into the future of learning.
Frog 13 - Microsoft - Innovative teaching and learning with BYODFrogEducation
Education continues to be the bell weather for innovation and opportunity to do things differently with technology. Consumerisation is driving change and consequently there is a demand for new ways of working, from BYOD to Flipped Classroom to MOOCs (Massive Open Online Courses).
Amongst this opportunity we need to ensure that technology is indeed going to serve teaching and learning appropriately; Teachers need to be trained on how to apply these innovations in and outside the classroom.
In this session, we will share our observations on what it means to introduce BYOD to your school, the challenges, the opportunities and how to bring this all together in a well formed teaching and learning package, where you are using Microsoft technologies and services (such as Windows 8 and Office 365).
Cutting Edge Technology: Mobile Devices in the Classroom. A brief introductory presentation to possible pros and cons of integrating mobile devices into your classroom.
This document discusses four types of IT-based projects that can engage students in higher-level thinking: resource-based projects, simple creations, guided hypermedia projects, and web-based projects. Resource-based projects involve students researching a topic and organizing information to address problems or questions, going beyond textbooks. Simple creations have students use software to create supplemental learning materials. Guided hypermedia uses multimedia for presentations, while web-based projects involve students creating single-page websites on topics. The goal is for students to develop complex thinking skills through constructive learning processes in completing such projects.
Workshop: Tech futures: Innovating pedagogy
Bournemouth University has already hosted its first holographic lecture, presented by BBC Arts editor Will Gompertz; is building an immersive suite; and is exploring technobooths of the future – but what technologies are there that are pedagogically sound, low cost, and can be delivered at scale? This interactive workshop will introduce participants to emergent technologies that will reflect the recent Open University Innovating Pedagogy Report on new forms of teaching, learning and assessment for an interactive world. It invites attendees to become active participants in productive innovation, and invites them to consider how they will meet the challenges of embedded these into daily teaching and learning.
Workshop facilitators: Dr Dave Fevyer, Innovation & Technology Manager; TEL Innovation & Development Service; Tracey Webb, Learning Technologist, Stephen Pyne, Learning Technologists, Dave Hunt, learning Technoloist, Dr Ben Goldsmith, researcher and Impact Lead, Dr Ann Luce, Principal Academic and Theme Leader for Technology Enhanced Learning and Debbie Holley, Professor of Learning Innovation.
Delivering digital and information literacy skills to distance learners. Presentation delivered at Cambridge Information Literacy Networks (CILN) Forum on 19/06/18
This document discusses the growing importance and usage of video online. It notes that video traffic will be 82% of all internet traffic by 2020 and highlights viewing statistics for Facebook, YouTube, and video uploads to YouTube. It then introduces Media Hopper, a platform at the University of Edinburgh for uploading, searching, and controlling access to video and audio content. Statistics are provided on usage of Media Hopper since January 2016 for activities like peer reviews, group presentations, and video uploads. Quotes are included that discuss the importance of creative expression and participation within a community.
Mobile learning provides opportunities to rethink education by taking advantage of the mobility and connectivity offered by digital devices. It allows learning to occur anywhere and anytime, transcending the boundaries of traditional classrooms. When implemented effectively with clear objectives, mobile devices can increase student motivation and engagement by supporting varied, personalized, and collaborative learning styles. Teachers must understand how informal mobile learning can enrich formal education, carefully select appropriate apps and activities, and teach digital citizenship to maximize the benefits while mitigating risks.
Mobile devices are pocket-sized computing devices with touchscreens and keyboards that allow users access information anywhere. They have thousands of productivity and educational apps, make collaboration and learning possible outside the classroom, and have simple, usable interfaces. While mobile devices are now a part of children's lives, schools must focus on how and when to effectively integrate them to support learning. Educational uses include recording presentations, sharing resources, brainstorming, creating documents and multimedia, and storing materials for easy access.
Keynote presentation at the eLearning conference in Belgrade, 26.-27. September. Presentation was prepared together with Marcus Specht and covers trends and developments in technology enhanced learning.
This document discusses the importance and uses of multimedia. It begins by defining multimedia as any content that combines various media like text, audio, video, etc. It then outlines several key uses of multimedia: in business to promote brands and marketing strategies; in education to provide interactive learning experiences and access to information; and in entertainment for movies, games, and virtual effects. Specific applications are mentioned across various domains like homes, public places, and education.
This document discusses digital content curation and the tool Wakelet. It defines digital content curation as the process of finding, collecting, and presenting relevant digital content in different formats on one platform. It notes that curation tools allow users to bookmark anything, collaborate, organize content in one place, and share inclusive content. Wakelet is presented as one such tool for digital content curation that allows users to create engaging portfolios of collected content that can be shared.
This is a powerpoint presentation about one of the I.T Based Project which is the Guided Hypermedia Project, it's one of the topics in MS4Ed Educational Technology 2, I hope that this would help pre-service teachers out there and also the ones who are exploring Educational Technology.
The document discusses Milton Keynes College's efforts to develop digital skills among its staff and students. It outlines the college's digital strategy, which includes redesigning its curriculum and learning spaces to promote collaborative and mobile learning. Staff undergo training and use online tools like Yammer to support practice. Students participate in digital days to build skills for success. The college conducts self-assessments and offers online training mapped to certification levels to monitor progress in digital skills.
This document provides an overview of an mLearning workshop at eLearning Africa 2009. The workshop aims to stimulate interest in mLearning and allow participants to test some mLearning applications. It will argue that mobile phones can complement computers for learning in developing areas. The agenda includes presentations on mLearning projects from Bangladesh, Tanzania and elsewhere. Why mLearning is beneficial in developing areas will also be discussed, such as flexibility, accessibility and affordability compared to eLearning via computers. Hands-on time with mobile phones for learning is included.
Using technology transforms instruction by meeting student expectations shaped by societal changes, making learning relevant through real-world applications, and teaching skills like collaboration and time management. Technologies like blogging, wikis, podcasting and video provide creative outlets that develop media literacy while allowing students to work collaboratively on easily editable and shareable content.
Introduction to the Cetis conference 2014; Building the Digital Institution by Paul Hollins Cetis Director. 17th June 2014 at the University of Bolton.
CMTC2014
Transforming Digital Reading
Gail Bourn - Academic Coordinator for Teaching and Learning
Karen Switzer - Technology Integration Facilitator
Laconia School District
Mass collaboration is changing the classroom as teachers and administrators must begin to think global and teach global -- see the global equation for success of global collaborative projects in the classroom.
Presentation given at the Conference on Vocational Training in Amman, Jordan. Discusses Millennials, Engaged Learning, Connected Knowledge, PLNs, and Problem-Based Learning.
Learning in the Cloud - Training Magazine Conference 2015Darren Nerland
In the learning industry, we are caught between what and how people learn. We need to get in front of the technology that will be used to access learning in the future. In this session, you'll explore how to use systems you already have to provide on the job support for learning, how learning platforms can be cloud based and integrate with other systems, and look into the future of learning.
Frog 13 - Microsoft - Innovative teaching and learning with BYODFrogEducation
Education continues to be the bell weather for innovation and opportunity to do things differently with technology. Consumerisation is driving change and consequently there is a demand for new ways of working, from BYOD to Flipped Classroom to MOOCs (Massive Open Online Courses).
Amongst this opportunity we need to ensure that technology is indeed going to serve teaching and learning appropriately; Teachers need to be trained on how to apply these innovations in and outside the classroom.
In this session, we will share our observations on what it means to introduce BYOD to your school, the challenges, the opportunities and how to bring this all together in a well formed teaching and learning package, where you are using Microsoft technologies and services (such as Windows 8 and Office 365).
This document discusses launching a 1:1 iPad program at a school. It outlines reasons for implementing such a program, including creating a 21st century learning environment and augmenting the curriculum. It discusses positives of using iPads for education such as accessibility, mobility, and available educational apps. The document also covers practical considerations for implementation like wireless performance, insurance, app management, professional development, and pricing. It provides steps for rolling out an iPad program and developing supportive policies and procedures.
Enabling Flexible Distributed Learning (FDL) at Oxford Brookes UniversityGeorge Roberts
The document discusses enabling flexible distributed learning (FDL) at Oxford Brookes University. It provides background on FDL, defines strategic concepts of flexibility, and discusses the Brookes context. It also covers frameworks, standards, and quality considerations for FDL. Key points addressed include widening participation, learning technology affordances, definitions of FDL, and a blended learning model.
Technology Driven Differentiation - ASTE 2015 PresentationVicki Davis
This document provides an overview of technology-driven differentiated instruction in the classroom. It discusses various tools and frameworks that can be used, including educational networking, wikis, digital storytelling, virtual worlds, apps/QR codes, cloud storage, formative assessment platforms, and flipped classroom techniques. Each tool is explored in terms of how it can engage different learning styles and provide opportunities for various roles. An emphasis is placed on establishing a foundational framework first before implementing specific technologies.
From Digital Divide to Digital Inclusion: Technology as an Equalizing Force-I...Idealware
The problem of the digital divide was first identified in the 1990s, when the majority of low-income households lacked any sort of computer access. Today, the explosive growth of mobile devices and wireless technology has reframed the conversation to one concerned with the quality of access provided, information literacy, and technological parity for young people. We'll examine the ways in which your nonprofit can leverage software and mobile technologies to address these challenges, with a special focus on advocating for digital inclusion for children with disabilities.
Building an Effective School BYOD PlanSam Gliksman
Schools are needing increasing amounts of expensive educational technology at a time when budgets are shrinking. Many have started to explore BYOD policies - Bring Your Own Device - as a practical solution to integrate cost effective technology into their educational programs.
With the convergence of widespread broadband and the growth of powerful, platform independent web based tools BYOD has finally arrived as an effective educational alternative to other plans that require expensive purchasing and maintenance. Viewed within a realistic perspective of both its benefits and limitations BYOD can provide a workable solution for the many schools seeking to upgrade their educational technology.
This document discusses a seminar on the impact of smartphone technology on adult learning. It begins with introductions of the presenters and objectives to discuss why smartphones are being considered as a learning solution, social trends in smartphone use, and how smartphones can serve as an educational solution. The document provides examples of how smartphones are being used for educational purposes, such as recording coursework, mapping apps for geography, and filming rehearsals for feedback. It argues that smartphones can enhance learning through increased engagement, feedback and analysis of performance.
This is a presentation by the Division of Information and Technology Studies, Faculty of Education, The University of Hong Kong. Advances in information and communication technology, especially the rapid developments in social technology such as wikis, blogs, social bookmarking, etc. have opened up new opportunities as well as challenges to education in schools as well as human resource development and training in public and business sectors. In the seminar, a group of experts introduce recent developments in learning technology and how these have been applied in different educational and human resource development contexts internationally and locally.
This document provides an introduction to a presentation about accessibility and open educational resources (OER). The presentation schedule includes introductions, discussing barriers to accessibility in OER, examples from projects like Xerte and Organising Open Educational Resources, and potential solutions. It also outlines guidelines, tools, and contact information to help make OER more accessible. The overall goal is to promote inclusive practices and resources across UK education.
This document discusses using technology to rehumanize classes. It suggests using technologies to foster non-scored, informal activities as well as scored, formal activities and a range of student engagement. Specific technologies are recommended for gaining attention, involvement, participation, and active learning. The document concludes by offering strategies for implementing technologies and considerations around BYOD, ethical issues, and accessibility.
This document discusses 10 trends in e-learning: 1) mobile learning, 2) BYOD, 3) content chunking, 4) responsive design, 5) xAPI, 6) gamification, 7) corporate MOOCs, 8) flipped classroom, 9) learning analytics, and 10) collaborative learning. It then describes Netex's ecosystem of e-learning solutions, including an authoring tool, learning management system, mobile app, and soft skills content. Finally, it invites the reader to an experiment site and webinars to learn more about implementing these trends.
Design-based research in technology-enhanced learning (TEL) aims to improve educational practice through iterative design, development, and implementation of interventions in real-world contexts. It involves collaboration between researchers and practitioners and leads to contextually sensitive design principles. The methodology is systematic but flexible, and builds on learning design frameworks to make the design process explicit and enable sharing of best practices.
Trends and Issues in the use of ICT in Language Teachingssorden
Dr. Stephen D. Sorden presented on trends in educational technology for language teaching. He discussed several key trends, including a focus on personalized learning through adaptive technologies and data, the growth of blended learning models, and increasing availability of open educational resources. Other trends involved using mobile technologies, augmented and virtual reality, and shifting student roles from consumers to creators. The talk highlighted how technology is being used to improve language instruction and make learning more efficient, personalized, and available anywhere.
Presentation to Boston Public Schools Principals & Headmasters at the 2012 School Leader Institute on selecting technology tools to support diverse learning needs of students.
Infrastructure Requirements for Digital Media TrainingJIMSVKII
Ms. Preeti M Surya HOD Department of journalism and mass communication of #JIMSVKII has shared about Infrastructure Requirements for Digital Media Training.
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This document discusses digital ecosystems in education. It begins by defining digital ecosystems as complex networks of interconnected stakeholders that interact digitally to create value. It then discusses how education is evolving from personal computers to more interactive technologies. A key goal is developing 1:1 digital classrooms, but integrating diverse technologies remains challenging.
The document outlines various components of digital ecosystems in education, including students, teachers, parents, startups, and more. It discusses benefits like improved collaboration and innovation support. It also examines drivers for digital transformation and models for digital ecosystems, moving from closed proprietary systems to more open approaches. Finally, it provides examples of specific web tools that can be used to build digital ecosystems in education.
This document discusses building a learning ecosystem. It notes that 79% of learning now comes from outside formal systems. An effective ecosystem requires self-directed learning, learning communities, multiple learning paths and modalities, gamification, reporting and metrics, content management, and registration. It emphasizes immersive microlearning pathways and curated content. Peer-to-peer learning and leveraging subject matter experts can improve collaboration, productivity, engagement and strategic alignment while reducing complexity and administration. Data analytics is also important. The ideal ecosystem supports formal, informal and performance-based learning across devices.
While Design Thinking is not rocket science, it is a process. It is not an art, but it does involve creativity. Work together to understand what design thinking is, how to fail fast, and apply it to a learning example and explore the phase of design thinking. In the end you’ll talk about how this is about people and design, not about systems and technology (but how to use them to your advantage!).
Sarah Jacobs is a 28-year-old bank teller living in Melbourne who is currently working towards her MBA in Business Administration. She enjoys learning through apps on her mobile devices. Her profile provides basic background information and indicates her preferred means of learning through mobile applications.
Technology is constantly evolving and changing the ways we live, work, and learn. The ways we approach learning are very different than they were even a decade ago.
A forecast for the future of learning includes microlearning and learner-created learning paths.
Hacking is creative problem solving. (It does not have to be about technology.)
A hackathon is any event of any duration where people come together to solve problems.
Participants form groups of about 5-10 individuals dive into problems.
Persona template for learners and demographicsDarren Nerland
This document contains blank fields to collect information about an individual's age, occupation, status, location, image, quote, biography, personality type, interests in technology, brands that motivate them, frustrations to avoid, and goals to achieve in order to develop a basic profile of that person. The profile is meant to provide high-level insights about the individual through collecting key demographic and psychographic information.
Learn-a-palooza - Preparing for the Future of LearningDarren Nerland
Technology is constantly evolving and changing the ways we live, work, and learn. The ways we approach learning are very different than they were even a decade ago. In order to keep our practices current, we must stay ahead of this technological evolution. By 2020, apron. 50% of the workforce will be comprised of millennials. How will we engage, collaborate, learn from each other in the not too distant future?
What do learning platforms look like in the futureDarren Nerland
Learn how to use systems you already have to provide on-the-job support for learning, examine the impact of cloud technologies on learning platforms, and explore the increasing role of social media as a means of enhancing informal and social learning.
This document describes various social media tools and their core functions. It lists profile tools like Facebook and LinkedIn that allow users to create an identity and share updates. It also mentions feed tools like RSS and Twitter that provide real-time updates from trusted sources. Finally, it lists grouping, bookmarking, and sharing tools like Yammer, Pinterest, and Facebook that help users connect with communities, compile favorites, and distribute content to connections.
Future Learning and Education. Technology is constantly evolving and changing the ways we live, work, and learn. The ways we approach learning are very different than they were even a decade ago. In order to keep our practices current, we must stay ahead of this technological evolution, and that starts with getting the most out of today’s technology.
In this session you will learn how to use systems you already have to provide on-the-job support for learning, examine the impact of cloud technologies on learning platforms, and discuss how learning platforms can integrate with other enterprise systems. You will examine the increasing role of social media as a means of enhancing informal and social learning and learn how and when to use social and informal learning tools to assist in learning and knowledge transfer. Finally, you will explore how to use today’s cutting-edge technologies to paint a picture of how technology will shape how we learn tomorrow.
The document discusses emerging trends in learning including micro learning, MOOCs, learning paths, and content curation vs creation. Micro learning refers to learning in small units or topics over short periods of time. Learning paths allow learners more control over their learning journey by choosing their own route. MOOCs (Massive Open Online Courses) are large online courses available to anyone without cost. These trends are changing how learning happens to keep up with the shortening attention spans of learners and rapidly changing skills needs.
We often find that informal and social learning are grouped together. Sure there are some overlaps between the two, but they are not necessarily one and the same.
In this presentation we talk about the nuances and differences and how these are applicable in our work at the foundation.
This document outlines the instructional design process for a new training course following the ADDIE model of Analyze, Design, Develop, Implement, and Evaluate. It includes sections for needs analysis, content items, design, development, implementation, and evaluation. Key information gathered includes the target audience, proposed budget, learning objectives, content outline, assessment questions, and plans for measuring the impact of the training.
Learning Objectives and Topics Outline formDarren Nerland
This document provides templates for designing curriculum topics and modules. It includes sections for topic prerequisites, subject matter experts to review content, learning objectives stated in active language, a brief summary, and an outline organizing topics and estimating timing. Modules 101, 201, and 301 each have their own section for subject matter experts, objectives, summary, and outline to complete.
The document discusses strategies for performance support and on-the-job learning. It outlines analyzing existing data sources like service desk metrics and search logs to identify training needs. It also recommends leveraging existing resources like peer learning and microlearning. The key strategies presented are gathering the right data through analysis, using just-in-time technologies, and empowering employees with existing resources to support ongoing learning.
Using Social Media in Learning and CommunicationsDarren Nerland
This document discusses leveraging social media for communications and learning. It notes that social media preferences differ by age group and how to use social media for training. Generational differences in social media use are shown, with millennials being the largest users. The document provides tips on using social media for peer learning, communities of practice, and microlearning. It emphasizes empowering employees and managing ongoing dialogues within social media.
Communication, training, support, and change management. Business Readiness is a new term and encompasses components that are familiar to learning and development. However, look it up on Google, Wikipedia, or other search engines and it\'s not there. At least not in the way we have been talking about it. Why? Is it because it is so new and the components such as change management, communications, training and end user support are typically run by project managers? Or are they? How do you, as a learning professional, affect these components? You\'ll explore how the direction and guidance you provide in these areas affect overall projects and success of new processes, ERP roll outs and training delivery in your organization.
This document provides a checklist for business readiness planning with questions in several key areas: change strategy, communications, training, support, and documentation. It prompts identifying stakeholders and their roles, how the change supports organizational priorities, leading people through the change process, evaluating stakeholder buy-in, managing resistance, defining key messages and audiences, identifying training needs and timelines, planning support resources and evaluation, and determining documentation requirements. The checklist aims to guide comprehensive planning across multiple workstreams to successfully implement organizational changes.
This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
Healing is the body’s response to injury in an attempt to restore normal structure and functions.
Healing can occur in two ways: Regeneration and Repair
There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
Complications of wound healing like infection, hyperpigmentation of scar, contractures, and keloid formation.
This presentation was provided by Rebecca Benner, Ph.D., of the American Society of Anesthesiologists, for the second session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session Two: 'Expanding Pathways to Publishing Careers,' was held June 13, 2024.
The chapter Lifelines of National Economy in Class 10 Geography focuses on the various modes of transportation and communication that play a vital role in the economic development of a country. These lifelines are crucial for the movement of goods, services, and people, thereby connecting different regions and promoting economic activities.
This presentation was provided by Racquel Jemison, Ph.D., Christina MacLaughlin, Ph.D., and Paulomi Majumder. Ph.D., all of the American Chemical Society, for the second session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session Two: 'Expanding Pathways to Publishing Careers,' was held June 13, 2024.
Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
Philippine Edukasyong Pantahanan at Pangkabuhayan (EPP) CurriculumMJDuyan
(𝐓𝐋𝐄 𝟏𝟎𝟎) (𝐋𝐞𝐬𝐬𝐨𝐧 𝟏)-𝐏𝐫𝐞𝐥𝐢𝐦𝐬
𝐃𝐢𝐬𝐜𝐮𝐬𝐬 𝐭𝐡𝐞 𝐄𝐏𝐏 𝐂𝐮𝐫𝐫𝐢𝐜𝐮𝐥𝐮𝐦 𝐢𝐧 𝐭𝐡𝐞 𝐏𝐡𝐢𝐥𝐢𝐩𝐩𝐢𝐧𝐞𝐬:
- Understand the goals and objectives of the Edukasyong Pantahanan at Pangkabuhayan (EPP) curriculum, recognizing its importance in fostering practical life skills and values among students. Students will also be able to identify the key components and subjects covered, such as agriculture, home economics, industrial arts, and information and communication technology.
𝐄𝐱𝐩𝐥𝐚𝐢𝐧 𝐭𝐡𝐞 𝐍𝐚𝐭𝐮𝐫𝐞 𝐚𝐧𝐝 𝐒𝐜𝐨𝐩𝐞 𝐨𝐟 𝐚𝐧 𝐄𝐧𝐭𝐫𝐞𝐩𝐫𝐞𝐧𝐞𝐮𝐫:
-Define entrepreneurship, distinguishing it from general business activities by emphasizing its focus on innovation, risk-taking, and value creation. Students will describe the characteristics and traits of successful entrepreneurs, including their roles and responsibilities, and discuss the broader economic and social impacts of entrepreneurial activities on both local and global scales.
Walmart Business+ and Spark Good for Nonprofits.pdfTechSoup
"Learn about all the ways Walmart supports nonprofit organizations.
You will hear from Liz Willett, the Head of Nonprofits, and hear about what Walmart is doing to help nonprofits, including Walmart Business and Spark Good. Walmart Business+ is a new offer for nonprofits that offers discounts and also streamlines nonprofits order and expense tracking, saving time and money.
The webinar may also give some examples on how nonprofits can best leverage Walmart Business+.
The event will cover the following::
Walmart Business + (https://business.walmart.com/plus) is a new shopping experience for nonprofits, schools, and local business customers that connects an exclusive online shopping experience to stores. Benefits include free delivery and shipping, a 'Spend Analytics” feature, special discounts, deals and tax-exempt shopping.
Special TechSoup offer for a free 180 days membership, and up to $150 in discounts on eligible orders.
Spark Good (walmart.com/sparkgood) is a charitable platform that enables nonprofits to receive donations directly from customers and associates.
Answers about how you can do more with Walmart!"
Walmart Business+ and Spark Good for Nonprofits.pdf
Learning in the cloud
1. LEARNING IN THE CLOUD: WHAT
DO LEARNING PLATFORMS LOOK
LIKE IN THE FUTURE?
2. Darren Nerland
Manager, Learning Innovation and Technology
darren.nerland@gatesfoundation.org
Bill & Melinda Gates Foundation
www.gatesfoundation.org
4. Generation X is reshaping global politics
Internet use reaches 5 billion worldwide
The 5G standard is released
Texting by thinking
A cure for malaria
Progress with longevity extension
Ultra High Definition Television (4320p) is common in homes
Holographic TV is going mainstream
The first self-sufficient, car-free city in mainland China
30,000 drones are patrolling the skies of America
Mars 2020 rover mission
Video games with photo-realistic graphics
http://www.futuretimeline.net
8. Flexibility
Universal access
Reduction of costs
Up to date software
Choice of applications
Potential to be greener and more economical
9. WHAT CAN I DO NOW?
Exploring Existing Solutions
10.
11.
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13.
14.
15.
16.
17.
18.
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21.
22. TIE THEM ALL TOGETHER?
• The purpose of the xAPI is to store
and provide access to learning
experiences.
• The xAPI enables tracking of
learning experiences, including
traditional records, such as scores
or completion.
• Stores records of learners’ actions,
like reading an article or watching a
training video.
23.
24.
25.
26.
27. LEARNING PLATFORMS OF THE
FUTURE WILL BE
• Immersive
• Asynchronous and Synchronous
• Wearable
• Be about experiences, not traditional learning
30. “HELL, THERE ARE NO RULES HERE --
WE'RE TRYING TO ACCOMPLISH
SOMETHING.”
~ THOMAS A. EDISON
31. Darren Nerland
Manager, Learning Innovation and Technology
darren.nerland@gatesfoundation.org
Bill & Melinda Gates Foundation
www.gatesfoundation.org
Editor's Notes
Technology is constantly evolving and changing the ways we live, work, and learn. The ways we approach learning are very different than they were even a decade ago. In order to keep our practices current, we must stay ahead of this technological evolution—and that starts with getting the most out of today’s technology.
In this session you will explore how to use systems you already have to provide on-the-job support for learning, examine the impact of cloud technologies on learning platforms, and discuss how learning platforms can integrate with other enterprise systems. You will examine the increasing role of social media as a means of enhancing informal and social learning and how to use today’s cutting-edge technologies to paint a picture of how technology will shape how we learn tomorrow.
You may not care about all of these—but you have to be involved in some of them as a business
You’ve got to be listening to these various mediums
It’s a changing audience, so we have to change how we listen
So who is the audience, and what are their preferences?
http://www.nextbank.org/future/what-is-a-secure-data-vault-and-should-a-bank-be-one/
There are 2.2 billion email users worldwide sending 144 billion emails every day of which 61% are considered non-essential and 68.8% is spam;
There are now almost 1 billion websites with 87.8 million on Tumblr alone, and the average web page became 35% bigger during 2012 (thanks to photos, videos, etc);
There are over a billion monthly active users on Facebook (posting monthly) with Brazil the most dynamic country on Facebook, where 85,962 items are posted every month;
Facebook adds 7 petabytes of data every month for photo content alone;
There are over 200 million monthly active users on Twitter, posting 175 million tweets sent every day throughout 2012;
There are 6.7 billion mobile subscriptions and around 5 billion mobile phone users generating 13% of global Internet traffic or around 1.3 exabytes of data each month (59% of it is video).
http://www.gartner.com/newsroom/id/1826214
Gartner - On Premise v. Cloud - 80 percent of organizations said that they intend to use cloud services in some form within 12 months, including 55 percent of the organizations not doing so today.
Achieve economies of scale – increase volume output or productivity with fewer people. Your cost per unit, project or product plummets.
Reduce spending on technology infrastructure. Maintain easy access to your information with minimal upfront spending. Pay as you go (weekly, quarterly or yearly), based on demand.
Globalize your workforce on the cheap. People worldwide can access the cloud, provided they have an Internet connection.
Streamline processes. Get more work done in less time with less people.
Reduce capital costs. There’s no need to spend big money on hardware, software or licensing fees.
Improve accessibility. You have access anytime, anywhere, making your life so much easier!
Monitor projects more effectively. Stay within budget and ahead of completion cycle times.
Less personnel training is needed. It takes fewer people to do more work on a cloud, with a minimal learning curve on hardware and software issues.
Minimize licensing new software. Stretch and grow without the need to buy expensive software licenses or programs.
Improve flexibility. You can change direction without serious “people” or “financial” issues at stake.
About the Author: Global business expert Laurel Delaney is the founder of GlobeTrade.com (a Global TradeSource, Ltd. company). She also is the creator of “Borderbuster,” an e-newsletter, and The Global Small Business Blog, all highly regarded for their global small business coverage. You can reach Delaney at ldelaney@globetrade.com or follow her on Twitter @LaurelDelaney.
From Amazon to Windows Azure, IaaS clouds differ widely in features, complexity, and speed
What would you like to talk about first?
https://www.polleverywhere.com/multiple_choice_polls/3F4rfkWJRnvYzer
Yammer
Skype
Lync
Email
OneDrive for business
It lets users create all-in-one online start page that will display latest updates from their favorite websites, freeing them from visiting these sites individually.
Personalized Workspaces – to gather all essential company updates to support specific divisions (e.g. sales, marketing, HR) and localizations
Founded in 2005, Netvibes pioneered the first personalized dashboard publishing platform for the Web. For consumers,Netvibes.com is the most awarded startpage where millions of people around the world personalize and publish all aspects of their daily digital lives. For agencies and publishers, Netvibes’ universal widget technology (UWA), widget distribution services and Premium Dashboards help rapidly deliver brand observation rooms and user-personalized marketing campaigns. For companies, Netvibes Enterprise delivers secure, scalable personalized workspaces, portals and industry dashboards.
Coursera is an education platform that partners with top universities and organizations worldwide, to offer courses online for anyone to take, for free. We envision a future where everyone has access to a world-class education.
The TEDx Program is designed to help communities, organizations and individuals to spark conversation and connection through local TED-like experiences.
YouTube is a safe and stable platform to host business videos that you only want your employees, customers or vendors to see.
The website enables you to build a YouTube channel that you can customize with your company's logo and colors, and also create private videos.
If a regular YouTube user visits your company's YouTube channel, he will not be able to see any private videos.
EdX is a massive open online course (MOOC) provider and online learning platform. It hosts online university-level courses in a wide range of disciplines to a worldwide audience, some at no charge. It also conducts research into learning based on how people use its platform.
A great way to ensure employees are fully utilizing the collaboration tool is to make sure it is available on their mobile devices. It shouldn’t be restricted to just their computer, they need the ability to share information or ask questions anywhere, anytime.
These three ‘buzzwords’ boil down to enabling a workforce to share knowledge, collaborate, and seek information while on-the-go.
"Smartphones contain a rich record of people’s activities, including who they know (contact lists, social networking apps), who they talk to (call logs, text logs, e-mails), where they go (GPS, Wi-Fi, and geo-tagged photos) and what they do (apps we use, accelerometer data).
"Using this data, and specialized machine-learning algorithms, detailed and predictive models about people and their behaviors can be built to help with urban planning, personalized medicine, sustainability and medical diagnosis."
Read more: http://www.businessinsider.com/top-10-emerging-technologies-2014-2?op=1#ixzz3GhZ1p0bE
http://www.gartner.com/newsroom/id/1826214
It provides teachers with 3 dimensional visual aids that they can use in their classroom particulalry in illustrating a hard to grasp concept
3D printers make it easy for teachers to seize the interest of their students compared to just showing the pictorial representations of objects.
It enhances hands-on learning and learning by doing. Using this prototyping technology, students will be able to produce realistic 3 dimensional mini-models . ( great for engineering, architecture, and multi-media arts students ).
It provides more room for interactive class activities. In biology, for instance, teachers can create a 3D model of the human heart, head. skeleten...etc to teach students about the human body.
Registration Registration is a barrier to registering for lectures, classes, webinars. (i.e.. - GH foundation lecture registrations) Integrated with calendaring, scheduling, enrollment, tracking, notifications, assessment, development plans and possibly roles/functions Content Management allows publishing, editing and modifying content, organizing, deleting as well as maintenance from a central interface. LMS is heavy lift for administration. Does not work well with non SCORM files. Content management that will be able to host elearning files (AICC, SOCRM, xAPI, etc.), videos, webinars, html 5, and other learning content. Learning Communities A learning community is a group of people who are actively engaged in learning together from each other. Such communities have become the template for a cohort-based, interdisciplinary approach to learning. None exists Employees should have increasing opportunities to connect online and interact with peers and experts. Community based learning repositories’ can store valuable interactions and create opportunities for experts and “newbies” to be bound together, especially when an expert offers to mentor/coach and provide guidance. Learning Paths / Certifications Learning Path as the ideal sequence of learning activities that drives employees to reach proficiency in their job in the shortest possible time. None exists This is a function where a Learner (perhaps in consultation with their Manager), can create a learning plan, based on a number of activities and learning experiences. Additionally, this could be a path for certifications in certain compentcies and/or skills. Self Directed Learning Individuals take the initiative, with our without the assistance of others, in diagnosing their learning needs and identify material resources for learning, None exists Allowing learners to select one or more courses from a curriculum, or, in cases of structured on-the-job training, allowing employees to choose what pre-designed modules (e.g., a video tape, workbook, special reading, etc.) to complete. (can be linked to learning paths) Multiple Modalities / Mobility None exists Employees should be able to learn on the road (even being disconnected). This means they can plan and schedule learning at optimal times and locations. Gamification Gamification in education can be an effective motivational tool for engagement. None exists instituted visible rewards for behaviors, As employees participate online and learn or assist, recognition can be provided socially and organically. Those that have “expertise” in a given area can be recognized. Reporting / Metrics Manual Process Configurable to support tracking of key online activities (Communities/Forums, other online sites), so accrue to individuals learning records. Be able to collect data about the wide range of experiences a person has (online and offline) such as; mobile learning, simulations, virtual worlds, serious games, real-world activities, experiential learning, social learning, offline learning, and collaborative learning.
Social media enables people to become more informed, gain a wider perspective and make better decisions by engaging with others.
Technology allows us to stay connected to everyone we know
We are able to manage a greater number of friends and interactions with others
Technology, such as texting, allows people to explore more topics
Another way developments in technology have shaped interpersonal communication is expanding upon the social penetration theory, and allowing people to explore the onion model in new ways. face-to-face communication is nice, as we can see emotions and we trust, maybe more so than online, that the discussions are genuine and sincere. Technology, such as texting, allows people in a relationship to explore more topics, and once communicating face-to-face, they’re able to bring up the same topics and discuss in further detail and drill down to more core values of the topic.
There is a problem that may be caused by the use of texting and Facebook chat, and that is the speed of which questions are asked and topics are changed. Being able to fire off question after question is great for trying to learn a lot of different things about a person, but there may never be deep conversations about most of the topics because there are limitations to technology, such as an SMS message only allowing 160 characters.
Problems occurring when using various methods of technology to communicate with the same person is the ways one uses a particular method over the other. Face-to-face communication may be the only time serious topics are discussed, or when trying to fix relational problems.
Because of advancements in communication technology, humans communicating through electronic devices has become one of the main ways that people speak to each other. The expansion of social networking sites makes it possible for people all over the world to connect at the touch of a button. Text messages and instant messaging allow friends to communicate within seconds and the invention of video calling through programs such as Skype allow people thousands of miles away to communicate easily.