The canvas menu contains controls for shading mode, camera selection, and gizmo switch. The canvas displays the scene with a default camera that allows panning, rotating, and zooming. Shortcut keys are provided for rotate, pan, and zoom camera controls. The scene hierarchy displays all scene entities and relationships. The bin contains imported and created materials, textures, sounds and other assets. Entity components like materials, transformations and geometry can be accessed by selecting entities in the scene hierarchy.
Pop art is an art movement that developed in the mid-1950s in Britain that presented a challenge to traditional fine art by incorporating imagery from popular culture. The document then provides steps for creating a pop art image in Photoshop, including choosing an image, separating the subject onto its own layer, adding a solid color background, using threshold adjustment to remove details, selecting sections to colorize on separate layers, and adding solid color fills to each section using a multiply blend mode.
The document provides an overview of the key areas and tools in the Goo Create workspace, including the canvas for viewing and manipulating scenes, the scene hierarchy for displaying entities, the bin for imported assets, parameters for configuring scene settings, components for editing selected entities, and the top bar for navigation and basic object creation. Controls for the canvas, as well as entity editing in the left panel, are accessible after selecting relevant items in the workspace.
The document discusses how to create particle effects in a video editing library. It explains that particle effects are stored in the motion library and can be dragged onto video layers. The effects can then be customized using the inspector to modify properties like color, scale and opacity. Keyframes allow the effects to be moved and changed over time by setting start and end points for the effect's properties.
Adding Animation to your Powerpoint PresentationEdith Serkownek
This tutorial provides instructions for adding animation to PowerPoint 2007 presentations. It explains that animation can be added to individual elements, single slides, or entire slideshows. The Animations tab is used to select transition effects between slides and timing options. Custom animation allows effects like entrance, exit, emphasis, and motion paths to be applied to objects. A variety of effect options are demonstrated and the animation order and timing can be customized. The goal is to enhance presentations with animation but to avoid overusing it.
NewTek Lightwave 3D: Learning the LayoutSamuel Edsall
The document provides an overview of the Lightwave 3D interface and how to navigate around a 3D scene. It describes the main interface elements like the viewport, timeline, and tabs. It then demonstrates how to import an object, manipulate it using translate, rotate and scale tools, and create a basic animation by setting keyframes at different times on the timeline. It also shows how to play previews and render individual frames and full animations.
The canvas menu contains controls for shading mode, camera selection, and gizmo switch. The canvas displays the scene with a default camera that allows panning, rotating, and zooming. Shortcut keys are provided for rotate, pan, and zoom camera controls. The scene hierarchy displays all scene entities and relationships. The bin contains imported and created materials, textures, sounds and other assets. Entity components like materials, transformations and geometry can be accessed by selecting entities in the scene hierarchy.
Pop art is an art movement that developed in the mid-1950s in Britain that presented a challenge to traditional fine art by incorporating imagery from popular culture. The document then provides steps for creating a pop art image in Photoshop, including choosing an image, separating the subject onto its own layer, adding a solid color background, using threshold adjustment to remove details, selecting sections to colorize on separate layers, and adding solid color fills to each section using a multiply blend mode.
The document provides an overview of the key areas and tools in the Goo Create workspace, including the canvas for viewing and manipulating scenes, the scene hierarchy for displaying entities, the bin for imported assets, parameters for configuring scene settings, components for editing selected entities, and the top bar for navigation and basic object creation. Controls for the canvas, as well as entity editing in the left panel, are accessible after selecting relevant items in the workspace.
The document discusses how to create particle effects in a video editing library. It explains that particle effects are stored in the motion library and can be dragged onto video layers. The effects can then be customized using the inspector to modify properties like color, scale and opacity. Keyframes allow the effects to be moved and changed over time by setting start and end points for the effect's properties.
Adding Animation to your Powerpoint PresentationEdith Serkownek
This tutorial provides instructions for adding animation to PowerPoint 2007 presentations. It explains that animation can be added to individual elements, single slides, or entire slideshows. The Animations tab is used to select transition effects between slides and timing options. Custom animation allows effects like entrance, exit, emphasis, and motion paths to be applied to objects. A variety of effect options are demonstrated and the animation order and timing can be customized. The goal is to enhance presentations with animation but to avoid overusing it.
NewTek Lightwave 3D: Learning the LayoutSamuel Edsall
The document provides an overview of the Lightwave 3D interface and how to navigate around a 3D scene. It describes the main interface elements like the viewport, timeline, and tabs. It then demonstrates how to import an object, manipulate it using translate, rotate and scale tools, and create a basic animation by setting keyframes at different times on the timeline. It also shows how to play previews and render individual frames and full animations.
The document discusses various import, modeling, and editing controls available in a 3D modeling canvas. It describes how to import FBX, OBJ, and 3DS files, move, scale and rotate imported models, switch between transform and editing modes, add primitive shapes, modify geometry properties, and import assets from a library. Keyboard shortcuts are provided for common transform operations.
This document provides instructions for creating a PowerPoint presentation with 5 steps:
1. Set the background and slide layout.
2. Enter and format text.
3. Insert images, charts, or other media.
4. Add animation effects like transitions between slides or animations within slides.
5. Continue adding new slides and repeating the process until the presentation is complete.
This document discusses animation features in PowerPoint including transitions between slides, object animations, and custom animations. It provides guidance on using transitions purposefully and consistently throughout a presentation without distraction. Object and custom animations can be used to draw attention to important points but should be kept simple. Custom animations allow for advanced motion paths and triggered effects but can become complicated. Action buttons and invisible buttons are also covered as interactive elements that can link to other slides or programs. Examples are provided of different animation effects and how to create trigger flips between states.
Transitions determine how slides move from one to the next and can include effects like fading or pushing. PowerPoint offers several transition options and the ability to add sound or modify speed. Animations within slides can be added to objects and customized with properties, timing, and effects.
The document discusses audio and video effects and provides instructions on how to open the trim panel in an editing interface. It explains that effects can change various properties of video and audio over time or remain constant. It also outlines the basic controls for adjusting effects, including buttons for toggling effects on/off, adding/removing keyframes, and adjusting effect values. Finally, it notes that the trim monitor includes controls for fine-tuning edits and describes how to access the trim panel by clicking buttons or using a keyboard shortcut.
This document provides an agenda for a PowerPoint Animation QuickStart workshop. It outlines how to add movement, interactivity and visual interest to PowerPoint presentations through different animation techniques including transitions, builds, preset animations, custom animations, animating charts, and using images as action buttons. The workshop covers topics such as selecting transitions, animating bulleted lists, applying preset effects like typewriter and flying, customizing effects, adding sound, dimming slides after animation, and setting up buttons to navigate between slides.
NewTek Lightwave 3D: Keyframing in LightwaveSamuel Edsall
Keyframing involves setting reference points (keyframes) to define an object's position, rotation, or scale at specific points in time. Between keyframes, Lightwave interpolates the changes to the object. Fewer keyframes generally result in smoother motion. The document discusses setting a start and end keyframe to define an animation's pacing, then adding intermediate keyframes to refine the motion. Specific techniques covered include having the camera track an object, aligning an object's rotation to follow its motion path, parenting a light to an object, and using different views to properly position objects in 3D space over time.
This document provides instructions for creating basic animations and adding effects in Adobe Flash Professional CS5.5. Key steps include:
1. Inserting keyframes on layers to mark where animations should start and stop over time.
2. Dragging and dropping images onto layers between keyframes to create movement or changes over multiple frames.
3. Adding effects like fading layers in and out using the alpha property under layer properties.
4. Creating motion between keyframes using classic tweening or motion presets to add movements like bouncing or waving.
This document provides instructions for modifying 3D objects in Lightwave. It demonstrates how to:
- Load objects like a ground plane and triceratops model.
- Adjust the camera and grid size to frame the scene properly.
- Modify object properties like adding displacement maps to warp the surface based on images.
- Use clip maps to make parts of the object invisible.
- Adjust render settings to control how the object appears, such as making it matte, semitransparent, or changing edge highlighting over time.
The document provides instructions for creating a composite image using paths, layer masks, and blend modes in Photoshop. The 11 step process involves: 1) selecting a high resolution photo, 2) using the pen tool to create a path around the photo, 3) refining the edge selection, 4) creating a layer mask filled with black, 5) adding a gradient overlay to create a fading backlight effect, 6) blending additional images using blend modes and opacity adjustments, and 7) fine tuning the blend using curves adjustments.
The document discusses the various tools available in the toolbox of photo editing software. It describes the functions of selection tools like the marquee, magnetic lasso, and crop tools. It also covers tools for retouching like the spot healing brush, clone stamp, and eraser as well as tools that modify aspects of photos like the blur, smudge, and gradient tools. Finally, it mentions color selection tools and tools for measuring and viewing compositions at different magnifications.
The document discusses various techniques for masking and outlining images, including:
1) Using pen and shape tools to create paths and selections around image elements.
2) Adjusting selections using feathering and anti-aliasing to soften edges.
3) Creating layers and positioning separate image elements on different layers.
4) Applying layer masks to cover and reveal parts of images non-destructively.
This Photoshop tutorial explains how to create a selective color effect by adding a black and white adjustment layer, fine-tuning the black and white conversion, selecting the brush tool and painting with black over parts of the image while avoiding edges, and readjusting the black and white sliders if needed. The tutorial converts an image to black and white using an adjustment layer, then selectively colors parts of the image by painting with the brush tool.
This tutorial teaches how to augment a real scene with virtual objects using Maya. It involves calibrating the camera using Matlab to determine the camera's internal and external parameters. These parameters are then imported into Maya to recreate the real scene. Virtual objects like a sphere and curve are added and animated. Construction planes are used to block views behind objects. The scene is rendered out as an image sequence.
The document summarizes various tools available in Illustrator, Premier Pro, and Photoshop. In Illustrator, basic shapes, grids, and the gradient tool allow for vector drawing and editing. Premier Pro's timeline, audio mixer, and Lumetri color panel facilitate video editing and color grading. Photoshop offers selection, editing, and layer tools like the magic wand, quick selection, replace color, and blend modes for bitmap image manipulation.
This document provides a tutorial on using Macromedia Flash. It begins with an overview of what Flash is and its interface. It then covers various animation techniques in Flash like motion tweening to move objects, simultaneous motion and scaling, fading with alpha, changing object color mid-tween, using motion guides to move along predefined paths, and shape tweening to morph shapes. The tutorial includes step-by-step instructions and screenshots to demonstrate each technique.
The document discusses various tools and features in Adobe Photoshop for creating, editing, and publishing images and graphics. It describes tools for selection, painting, adjusting images, adding layers, channels and paths, creating patterns, adding noise/distortions, and making animated GIFs and panoramas. The key tools covered include selection tools, painting brushes, adjustment options, layers, channels, paths, define pattern, add noise, color range, and tools for creating animated GIFs and panoramas by duplicating/positioning layers.
The document summarizes various tools and techniques used in Photoshop, Premiere Pro, and Illustrator. In Photoshop, tools like the Magic Wand, Quick Selection Tool, and Adjustment tools allow for selecting areas and adjusting colors and tones. Premiere Pro features include the Source Monitor for viewing clips, Timeline for assembling sequences, and Lumetri Color panel for color grading. Illustrator tools include basic shapes, modifier keys, grids for alignment, and direct selection for isolating objects.
It's necessary to students and teachers in education for performing and presenting. We use animation to make our slide presentation to be attractive. CS 101 Assignment "http://www.zamanuniversity.edu.kh">
This document provides an overview of the proposed television show "Goin' SOHO!". The half-hour weekly show would be aimed at the 37 million Americans who work from home. Each episode would feature segments on topics relevant to home-based entrepreneurs like home office design, productivity tips, technology reviews, and profiles of successful home businesses. The show hopes to attract advertisers in business categories that appeal to home office workers. It outlines a sponsorship package structure and proposes using a mix of features, sponsor-driven content, and commercials to keep episodes fresh. The host is described as a respected journalist experienced in covering topics for home-based professionals.
This document is a script for a promo for a new TV show called "Metric Revolution" which will feature custom metric motorcycle builders competing for prizes. The summary highlights the key points:
1) The show will profile 25 top metric bike builders competing in cruiser, sport bike, and rookie categories to design outrageous custom motorcycles for prizes.
2) It will air in 2006 and target over 70% of the US TV market, profiling builders and following them to learn their personalities.
3) Sponsors can integrate their products into the show for branding and increased sales exposure to the large metric motorcycle consumer market.
The document discusses various import, modeling, and editing controls available in a 3D modeling canvas. It describes how to import FBX, OBJ, and 3DS files, move, scale and rotate imported models, switch between transform and editing modes, add primitive shapes, modify geometry properties, and import assets from a library. Keyboard shortcuts are provided for common transform operations.
This document provides instructions for creating a PowerPoint presentation with 5 steps:
1. Set the background and slide layout.
2. Enter and format text.
3. Insert images, charts, or other media.
4. Add animation effects like transitions between slides or animations within slides.
5. Continue adding new slides and repeating the process until the presentation is complete.
This document discusses animation features in PowerPoint including transitions between slides, object animations, and custom animations. It provides guidance on using transitions purposefully and consistently throughout a presentation without distraction. Object and custom animations can be used to draw attention to important points but should be kept simple. Custom animations allow for advanced motion paths and triggered effects but can become complicated. Action buttons and invisible buttons are also covered as interactive elements that can link to other slides or programs. Examples are provided of different animation effects and how to create trigger flips between states.
Transitions determine how slides move from one to the next and can include effects like fading or pushing. PowerPoint offers several transition options and the ability to add sound or modify speed. Animations within slides can be added to objects and customized with properties, timing, and effects.
The document discusses audio and video effects and provides instructions on how to open the trim panel in an editing interface. It explains that effects can change various properties of video and audio over time or remain constant. It also outlines the basic controls for adjusting effects, including buttons for toggling effects on/off, adding/removing keyframes, and adjusting effect values. Finally, it notes that the trim monitor includes controls for fine-tuning edits and describes how to access the trim panel by clicking buttons or using a keyboard shortcut.
This document provides an agenda for a PowerPoint Animation QuickStart workshop. It outlines how to add movement, interactivity and visual interest to PowerPoint presentations through different animation techniques including transitions, builds, preset animations, custom animations, animating charts, and using images as action buttons. The workshop covers topics such as selecting transitions, animating bulleted lists, applying preset effects like typewriter and flying, customizing effects, adding sound, dimming slides after animation, and setting up buttons to navigate between slides.
NewTek Lightwave 3D: Keyframing in LightwaveSamuel Edsall
Keyframing involves setting reference points (keyframes) to define an object's position, rotation, or scale at specific points in time. Between keyframes, Lightwave interpolates the changes to the object. Fewer keyframes generally result in smoother motion. The document discusses setting a start and end keyframe to define an animation's pacing, then adding intermediate keyframes to refine the motion. Specific techniques covered include having the camera track an object, aligning an object's rotation to follow its motion path, parenting a light to an object, and using different views to properly position objects in 3D space over time.
This document provides instructions for creating basic animations and adding effects in Adobe Flash Professional CS5.5. Key steps include:
1. Inserting keyframes on layers to mark where animations should start and stop over time.
2. Dragging and dropping images onto layers between keyframes to create movement or changes over multiple frames.
3. Adding effects like fading layers in and out using the alpha property under layer properties.
4. Creating motion between keyframes using classic tweening or motion presets to add movements like bouncing or waving.
This document provides instructions for modifying 3D objects in Lightwave. It demonstrates how to:
- Load objects like a ground plane and triceratops model.
- Adjust the camera and grid size to frame the scene properly.
- Modify object properties like adding displacement maps to warp the surface based on images.
- Use clip maps to make parts of the object invisible.
- Adjust render settings to control how the object appears, such as making it matte, semitransparent, or changing edge highlighting over time.
The document provides instructions for creating a composite image using paths, layer masks, and blend modes in Photoshop. The 11 step process involves: 1) selecting a high resolution photo, 2) using the pen tool to create a path around the photo, 3) refining the edge selection, 4) creating a layer mask filled with black, 5) adding a gradient overlay to create a fading backlight effect, 6) blending additional images using blend modes and opacity adjustments, and 7) fine tuning the blend using curves adjustments.
The document discusses the various tools available in the toolbox of photo editing software. It describes the functions of selection tools like the marquee, magnetic lasso, and crop tools. It also covers tools for retouching like the spot healing brush, clone stamp, and eraser as well as tools that modify aspects of photos like the blur, smudge, and gradient tools. Finally, it mentions color selection tools and tools for measuring and viewing compositions at different magnifications.
The document discusses various techniques for masking and outlining images, including:
1) Using pen and shape tools to create paths and selections around image elements.
2) Adjusting selections using feathering and anti-aliasing to soften edges.
3) Creating layers and positioning separate image elements on different layers.
4) Applying layer masks to cover and reveal parts of images non-destructively.
This Photoshop tutorial explains how to create a selective color effect by adding a black and white adjustment layer, fine-tuning the black and white conversion, selecting the brush tool and painting with black over parts of the image while avoiding edges, and readjusting the black and white sliders if needed. The tutorial converts an image to black and white using an adjustment layer, then selectively colors parts of the image by painting with the brush tool.
This tutorial teaches how to augment a real scene with virtual objects using Maya. It involves calibrating the camera using Matlab to determine the camera's internal and external parameters. These parameters are then imported into Maya to recreate the real scene. Virtual objects like a sphere and curve are added and animated. Construction planes are used to block views behind objects. The scene is rendered out as an image sequence.
The document summarizes various tools available in Illustrator, Premier Pro, and Photoshop. In Illustrator, basic shapes, grids, and the gradient tool allow for vector drawing and editing. Premier Pro's timeline, audio mixer, and Lumetri color panel facilitate video editing and color grading. Photoshop offers selection, editing, and layer tools like the magic wand, quick selection, replace color, and blend modes for bitmap image manipulation.
This document provides a tutorial on using Macromedia Flash. It begins with an overview of what Flash is and its interface. It then covers various animation techniques in Flash like motion tweening to move objects, simultaneous motion and scaling, fading with alpha, changing object color mid-tween, using motion guides to move along predefined paths, and shape tweening to morph shapes. The tutorial includes step-by-step instructions and screenshots to demonstrate each technique.
The document discusses various tools and features in Adobe Photoshop for creating, editing, and publishing images and graphics. It describes tools for selection, painting, adjusting images, adding layers, channels and paths, creating patterns, adding noise/distortions, and making animated GIFs and panoramas. The key tools covered include selection tools, painting brushes, adjustment options, layers, channels, paths, define pattern, add noise, color range, and tools for creating animated GIFs and panoramas by duplicating/positioning layers.
The document summarizes various tools and techniques used in Photoshop, Premiere Pro, and Illustrator. In Photoshop, tools like the Magic Wand, Quick Selection Tool, and Adjustment tools allow for selecting areas and adjusting colors and tones. Premiere Pro features include the Source Monitor for viewing clips, Timeline for assembling sequences, and Lumetri Color panel for color grading. Illustrator tools include basic shapes, modifier keys, grids for alignment, and direct selection for isolating objects.
It's necessary to students and teachers in education for performing and presenting. We use animation to make our slide presentation to be attractive. CS 101 Assignment "http://www.zamanuniversity.edu.kh">
This document provides an overview of the proposed television show "Goin' SOHO!". The half-hour weekly show would be aimed at the 37 million Americans who work from home. Each episode would feature segments on topics relevant to home-based entrepreneurs like home office design, productivity tips, technology reviews, and profiles of successful home businesses. The show hopes to attract advertisers in business categories that appeal to home office workers. It outlines a sponsorship package structure and proposes using a mix of features, sponsor-driven content, and commercials to keep episodes fresh. The host is described as a respected journalist experienced in covering topics for home-based professionals.
This document is a script for a promo for a new TV show called "Metric Revolution" which will feature custom metric motorcycle builders competing for prizes. The summary highlights the key points:
1) The show will profile 25 top metric bike builders competing in cruiser, sport bike, and rookie categories to design outrageous custom motorcycles for prizes.
2) It will air in 2006 and target over 70% of the US TV market, profiling builders and following them to learn their personalities.
3) Sponsors can integrate their products into the show for branding and increased sales exposure to the large metric motorcycle consumer market.
This document contains personal identifying information for an individual named Jose Jimmy Jimenez from Alberca. It includes his name, a reference code, and other codes that are likely related to identification or record keeping purposes. The document provides basic contact information for an individual but does not include significant details.
CS 101 assignment "http://www.zamanuniversity.edu.kh"> It's necessary for students and teachers in education for performing and presenting by using animation in power point to make it attractive.
The proposed computer network system for a law firm uses redundant hardware and intelligent software to meet high standards of availability and reliability. It will have a fast Ethernet connection of 100 Mbps for greater capacity and throughput. The design process involves identifying user needs, selecting the proper equipment like routers and switches, and building a network that is easy for users to operate with a short learning curve.
Dokumen ini berisi daftar nama anggota kelompok dan informasi tentang Amerika Serikat seperti bentuk pemerintahan, kepala negara, luas wilayah, bahasa, dan sejarah singkatnya dari menjadi koloni Inggris hingga Perang Saudara.
Unlocking the secret to your success in today's competitive job market - Rush...Career Codex
A presentation giving an overview as to how to get ahead in today's competitive job market. This was delivered to pupils and parents at the Rushcliffe School Careers Fair in Nottingham on 8 October 2014.
Brigada Eskwela is a month-long school preparation and cleaning event at Araullo High School. Teachers and students invite local establishments and organizations for support. The event occurs over two days in May 2014, involving students, alumni, parents, teachers, and community groups. On the first day, a kick-off ceremony is held followed by cleaning San Marcelino Hall, the UN building, and an exterior wash by firefighters. The second day focuses on cleaning by Grade 8 and 9 students at the UN, TLE, and Kalaw buildings.
This document outlines the content covered in a TKT Teaching Knowledge Test course. It includes 25 units covering various aspects of language teaching such as grammar, lexis, phonology, functions, reading, writing, listening, speaking, motivation, error correction, learner characteristics, needs, backgrounds, lesson planning, assessment, use of materials and aids. The units provide definitions and explanations of key concepts within each topic. For example, Unit 1 defines grammar and the different parts of speech. Unit 2 discusses meanings of individual words and sets of words. Unit 3 explains phonology and phonemic symbols.
Adobe Animate CC is a vector animation software that allows users to create interactive content integrating video, sound, graphics and animation. It provides tools for designing animation, adding video and sound, and integrating interactivity through code. Key tools in Animate CC include selection, drawing, transforming and coloring tools for shaping, positioning and styling animated elements on the canvas. The software also supports importing assets from other Adobe apps and exporting interactive projects.
The document provides instructions for programming a cat sprite in the Scratch programming environment, including how to make it move, play sounds, and change color in response to key presses as part of a dance routine. It demonstrates dragging programming blocks like MOVE, PLAY DRUM, FOREVER, and CHANGE EFFECT into the scripts area and snapping them together to create scripts that will run when the green flag is clicked or keys are pressed.
This document discusses how to animate text and objects in PowerPoint slides. It describes how to apply default and custom animation effects, modify existing effects, preview animations, and reorder effects. The document provides step-by-step instructions for tasks like selecting objects, choosing animation types from menus, and adjusting effect properties and timing in the Custom Animation pane.
This document discusses how to animate text and objects in PowerPoint slides. It describes how to apply default and custom animation effects, modify existing effects, preview animations, and reorder effects. The document provides step-by-step instructions for tasks like selecting objects, choosing animation types from menus, and adjusting effect properties and timing in the Custom Animation pane.
This document discusses how to animate text and objects in PowerPoint slides. It describes how to apply default and custom animation effects, modify existing effects, preview animations, and reorder effects. The document provides step-by-step instructions for tasks like selecting objects, choosing animation types from menus, and adjusting effect properties and timing in the Custom Animation pane.
PowerPoint offers various animation effects that can be applied to objects and text on slides to focus attention, control information flow, and increase viewer engagement. There are four main types of animation effects - entrance effects, exit effects, emphasis effects, and motion paths. Effects can be applied individually or combined. The Animation Pane allows viewing and editing effects and their timing. Voice narration can be recorded and linked or embedded, with automatic slide timings. Accompanying notes benefit accessibility. Transitions add visual/audio effects between slides and their duration can be set.
The document provides an overview of the Scratch programming environment and its basic features, including sprites, costumes, scripts, blocks, and sounds. It walks through creating a simple script to make a sprite move, play notes, and say "Twinkle Twinkle Little Star" while switching costumes, with instructions to finish and save the project as an assignment.
Beyond Degrees - Empowering the Workforce in the Context of Skills-First.pptxEduSkills OECD
Iván Bornacelly, Policy Analyst at the OECD Centre for Skills, OECD, presents at the webinar 'Tackling job market gaps with a skills-first approach' on 12 June 2024
This presentation was provided by Rebecca Benner, Ph.D., of the American Society of Anesthesiologists, for the second session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session Two: 'Expanding Pathways to Publishing Careers,' was held June 13, 2024.
How Barcodes Can Be Leveraged Within Odoo 17Celine George
In this presentation, we will explore how barcodes can be leveraged within Odoo 17 to streamline our manufacturing processes. We will cover the configuration steps, how to utilize barcodes in different manufacturing scenarios, and the overall benefits of implementing this technology.
Elevate Your Nonprofit's Online Presence_ A Guide to Effective SEO Strategies...TechSoup
Whether you're new to SEO or looking to refine your existing strategies, this webinar will provide you with actionable insights and practical tips to elevate your nonprofit's online presence.
Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
A Visual Guide to 1 Samuel | A Tale of Two HeartsSteve Thomason
These slides walk through the story of 1 Samuel. Samuel is the last judge of Israel. The people reject God and want a king. Saul is anointed as the first king, but he is not a good king. David, the shepherd boy is anointed and Saul is envious of him. David shows honor while Saul continues to self destruct.
Andreas Schleicher presents PISA 2022 Volume III - Creative Thinking - 18 Jun...EduSkills OECD
Andreas Schleicher, Director of Education and Skills at the OECD presents at the launch of PISA 2022 Volume III - Creative Minds, Creative Schools on 18 June 2024.
Temple of Asclepius in Thrace. Excavation resultsKrassimira Luka
The temple and the sanctuary around were dedicated to Asklepios Zmidrenus. This name has been known since 1875 when an inscription dedicated to him was discovered in Rome. The inscription is dated in 227 AD and was left by soldiers originating from the city of Philippopolis (modern Plovdiv).
This presentation was provided by Racquel Jemison, Ph.D., Christina MacLaughlin, Ph.D., and Paulomi Majumder. Ph.D., all of the American Chemical Society, for the second session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session Two: 'Expanding Pathways to Publishing Careers,' was held June 13, 2024.
BIOLOGY NATIONAL EXAMINATION COUNCIL (NECO) 2024 PRACTICAL MANUAL.pptx
L13 senglongl
1.
2. SELECT THEOBJECTS
SECECT THE OBJECT YOU WISH TOANIMATE
CLICK THE BUTTON IN THE ANIMATION
GROUP OFTHE ANIMATION TAB
3. ANIMATION SELECTED
ANIMATIONSAREGROUPEDINTOFOUR CATEGORIES.ENTRANCEEFFECTS,EXIT
EFFECTS,EMPHASISEFFECTS,ANDMOTIONPATHS. YOU CANGET A LIVE PREVIEW
OFHOW THE ANIMATIONWILLLOOKBYHOVERINGYOURMOUSE OVERAN
ANIMATION EFFECT
4. WHEN YOU SELECT A MOTION PATH,
YOUR OBJECT WILL MOVE ALONG THE
DASHED PATH LINE AS SHOWN ON
THE SCREEN. (THIS PATH IS NOT
DISPLAYED IN THE FINAL OUTPUT)
CERTAIN ASPECTS OF THE MOTION
PATH EFFECTS ARE EDITABLE. WHEN
YOU APPLY A MOTION PATH
ANIMATION TO AN OBJECT, YOU CAN
SELECT THE PATH AND DRAG THE END
TO CHANGE THE LENGTH OR SIZE OF
THE PATH. THE GREEN MARKER
ALONG THE MOTION PATH MARKS
THE BEGINNING OF THE PATH AND
THE RED MARKS THE END