1. University of Duok
College of science
Computer Department
Preparad by: Jangezkhan A. khamu
4th Stage
Supervisor :- Jwan A.Moahmmed
2. • Introduction
• History ofKinect
• Kinect Hardware
• Kinect Anatomy
• Type of Kinect
• Kinect Xbox v/s Kinect For Windows
• Kinect SDK
• Development using Kinect
• SDK Namespaces and Classes
• Applications
• Future of Kinect
• Advantage and Disadvantage of Kinect
• Conclusion
• References
Contents
3. • Kinetic+Connect =Kinect
• Kinect -An electronic device, which follows the movement of the body
without contact .
Kinect device for Xbox One Game using Kinect device
4. • The technology behind Kinect was invented in 2005by Zeev Zalevsky,
Alexander Shpunt, Aviad Maizels, Javier Garcia and Alex Kipman
headed the kinect project for microsoft.
• Microsoft’sProject namedNatal(at E3,2009)
• Kinect launched for the Xbox 360 on 11/4/2010
• MSannouncedits official releaseof its SDKfor non-commercialuse(June 16,2011)
• Xbox360Limited Edition KinectStarWarsBundle(Before,all black)(July 21,2011)
• Releasedthe commercialversionof Kinect(February1,2012)
10. • Released in spring 2011
• Released for Win7 on June 16 in 12 countries
• Build applications with C++, C#, Visual Basic
11. • Version 1.5(May2012)
Include ‘KinectStudio’
Support for new “seated’ or “10-joint” skeletal system
Support for 4 new languages(French, Spanish, Italian,
Japanese) and dialects along withEnglish
Beavailable in other countries in June2012
12. • Version 1.6, 1.7,1.8
First-generation sensor wasupdated
Version1.6released(October 82012)
Version 1.7released (March182013)
Version 1.8 released (September172013)
• Version 2
Second-generation Kinect(based on the samecore technology
asKinect for XboxOne)will be released in summer 2014
13. • Uses wide-angle time-of-flight camera(three times more
accuracy than its previous version using IR sensor)
• Processes 2GB/s to read its environment
• Provide voice commands(for navigation, starting games, waking from
sleep mode)
14.
15. • Classes for each part of Hardware kit of Kinect
• Kinect SDK Beta v 1.0 released in June 2011
• Kinect SDK Beta v 2.0 released in October 2011
• Kinect SDK commercial version
• released in February 2012
Kinect for Windows SDK 2.0
16. • Visual Studio 2010 Ultimate with Kinect SDK
• NET Framework 4.0
• Knowledge of SDKAPI’s
• NET based language experience i.e. C#, VB.NET, VC++
• OpenNI v/s Kinect SDK
18. • Games and interactive playing(sports,dancing,arcade,action,strategy)
• Medical Sciences
( Health Care )
• Virtual Piano
19. • Kinect Studio
• Kinect in Home Automation
• Kinect In Education
• Support for new Languages
20. • In all, the Kinect is a very high advance piece of technology.
Aside from its gaming benefits, some of the Kinect's other key
features have made it useful to in the health industry.
Advantages:
No Data Input Device Required
Voice Recognition
Facial Recognition
Helpful in rehabilitation
21. Disadvantages:
Has not researched full Potential
Sensitive to external infrared source (sunlight).
Easily Hacked
22. • This technique aims to provide an application that uses gestures to interact
with virtual objects in an Augmented Reality application.
• Technology is clearly one of the dominant features of modern world.
• there is total consensus that managing technology effectively is critically
important to the success and survival of individual companies and to
national economic well-being and growth.