14. Face Tracking – DEMO
Refactor
Animation Units (AU) are “wrappers” to
give general idea (-1 to 1)
Facial Expression recognition
Control objects with tracked vector
movements
DEMO: Polygon overlay (Toolkit)
DEMO: Awesome Face
16. Kinect Interactions
Modified Activate Gesture
Hover – Out of date
Open vs. Closed Hand
Push for selection
Grip and Move with momentum
Simultaneous recognition of 4 hands
31. Q & A
Credits/Resources
http://www.icg.isy.liu.se/candide/
main.html
32. TODO
Reorganize Demos/Folders
Demos
Face Tracking
Toolkit
AwesomeFace
Interactions
Push
Grip
Console App Interactions
Paint Interaction Demo
Solitaire Demo
Note Mouse Up/Mouse Down issue
Fusion Demo
Toolkit Demo
STL file
Solid Works eDrawing
Download and show Augmented Reality Video: http://www.kurzweilai.net/kinect-brain-scans-augmented-reality-for-neurosurgeons
3D Printing of STL
Fusion Slides
Re-read articles for talking points
Rehearse
Editor's Notes
Subject:
Fun new features to code with your Kinect for Windows sensor (SDK 1.7 overview)
Description:
Let’s discover what can be done with the latest Kinect SDK. Kinect Fusion and Kinect Interactions have been added.
Kinect Fusion allows the Kinect for Windows sensor to scan 3D objects and environments, then model them on a PC.
Kinect Interactions allow developers to create interactive applications with a new, well-designed and ergonomically friendlier interaction language than before.
Join us while we walk through demonstrations of the new feature set! Knowledge of the Kinect sensor’s hardware for this presentation (depth camera via IR emitter, RGB camera, microphone array, etc.) is preferred, but not essential.
Understanding and coding towards those lower level topics will not be covered during this presentation.
Press for Selection. This provides, along with the new KinectInteraction Controls, improved selection capability and faster interactions. If you’re familiar with previous Kinect for Windows interaction capabilities, this replaces the hover select concept.
Grip and Move for Scrolling. This provides, along with the new KinectInteraction Controls, 1-to-1 manipulation for more precise scrolling, as well as large fast scrolls with a fling motion. If you’re familiar with previous Kinect for Windows interaction capabilities, this replaces the hover scroll model.