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Kinect on Android Pandaboard
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This presentation presents Kinect usage on Android Pandaboard device over OpenNI framework.
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Kinect on Android Pandaboard
1.
ARDIC 2010ARDIC 2010 KURUMSAL
SUNUMKURUMSAL SUNUM KINECT ON ANDROIDKINECT ON ANDROID PANDABOARDPANDABOARD ÜMİT UZUNÜMİT UZUN Senior Software Engineer 1ARDIC A.S CONFIDENTIAL
2.
Agenda 2© ARDIC, Inc.
2013 • Introduce most known Kinect sensor device • Introduce PrimeSense technology behind Kinect • Introduce OpenNI library and architecture leaded by PrimeSense • Introduce NITE middleware library developed by PrimeSense • Show Demo
3.
Kinect Sensor 3© ARDIC,
Inc. 2013
4.
Kinect Sensor 4© ARDIC,
Inc. 2013 The Kinect Sensor was originally intended to be a motion sensing input device for the Xbox 360, allowing the user to control games via gestures and spoken commands.
5.
Kinect Teardown 5© ARDIC,
Inc. 2013
6.
Kinect IR Depth
Sensor 6© ARDIC, Inc. 2013 • The IR light source is a laser that projects an irregular pattern of dots. • The monochrome CMOS IR sensor measures the dots' “time of flight” after they reflect off objects in the scene. • In the same way as sonar, knowing how long the light takes to return, the Kinect can calculate how far away an object is located. • IR is used to reduce the problem of ambient light affecting the calculations.
7.
IR Projected Dots 7©
ARDIC, Inc. 2013
8.
Kinect Development Software 8©
ARDIC, Inc. 2013 There are four main Kinect development libraries: • OpenKinect's libfreenect ( http://openkinect.org/wiki/Main_Page) • CLNUI (http://codelaboratories.com/nui/) • OpenNI (http://www.openni.org/) • Microsoft's Kinect for Windows SDK ( http://www.microsoft.com/en-us/kinectforwindow )
9.
Kinect Development Software 9©
ARDIC, Inc. 2013 • OpenKinect's libfreenect is derived from a reverse- engineered/hacked Kinect driver, which works across Windows, Linux and MacOS X. • CLNUI (http://codelaboratories.com/nui/) is aimed at Windows only, but allows multiple Kinects to work together. • It's really not fair to compare libfreenect or CLNUI with OpenNI, which is intended to act as an interface between a variety of sensor drivers (including a Kinect driver) and middleware for manipulating the sensor data in a higher-level manner (e.g. for recognizing user gestures as commands).
10.
PrimeSense - Technology 10©
ARDIC, Inc. 2013 • PrimeSense 3D sensing technology gives digital devices the ability to observe a scene in three dimensions. • It translates these observations into a synchronized image stream (depth and color) – just like humans do. • It then takes those synchronized images and translates them into information. • We call this depth sensing, which is made possible through the cutting- edge technology embedded in primesense sensors and middleware.
11.
PrimeSense Reference Design 11©
ARDIC, Inc. 2013
12.
PrimeSense - Sensors 12©
ARDIC, Inc. 2013 • PrimeSense 3D Sensors give digital devices the gift of sight, enabling Natural Interaction between people and devices and between devices and their surroundings. • Using cutting-edge technology, sensors are robust, accurate and affordable. • They are used in mass-market commercial devices. With more options than ever – mid-range, close range, a peripheral and an embedded sensor.
13.
PrimeSense - NITE 13©
ARDIC, Inc. 2013 • PrimeSense 3D sensing technology is a layered solution, combining both hardware and software. • The PrimeSense NiTE™ perception algorithms layer is the most robust and advanced 3D middleware available in the market. • It provides the application with a clear user-control API, whether it is hand- based control or a full-body control. • The algorithms utilize the depth, color, IR and audio information received from the hardware device, which enable them to perform functions such as hand locating and tracking; user segmentation; user skeleton joint tracking; and more.
14.
PrimeSense – Ecosystem 14©
ARDIC, Inc. 2013
15.
PrimeSense - Capri 15©
ARDIC, Inc. 2013
16.
PrimeSense – Capri 16©
ARDIC, Inc. 2013 • Take the 3D sensor inside the Microsoft Kinect, shrink it down to a tenth of its original size and add a bunch of mobile capabilities, and you have yourself PrimeSense’s latest conquest, better known as Capri. • The company, which is the brains behind the Kinect, has been openly working on bringing a tiny-yet-advanced 3D experience to tablets, televisions and smartphones for quite some time now.
17.
OpenNI Layers 17© ARDIC,
Inc. 2013
18.
OpenNI Kinect Driver 18©
ARDIC, Inc. 2013 • OpenNI's Kinect driver is called SensorKinect, and is derived from open sourced (LGPL) code from PrimeSense, the company behind Kinect's depth sensor technology. • One advantage of libfreenect is API support for controlling the Kinect's tilt motor, status light, and accelerometer, which is missing from the SensorKinect driver.
19.
KinectSDK vs OpenNI 19©
ARDIC, Inc. 2013 • The main area where the SDK wins over OpenNI is audio. Although OpenNI contains audio-related APIs, not fully implemented. • Other pluses for Microsoft's SDK are its extensive documentation and examples, and its ease of installation on Windows 7. • The main drawback of the SDK is that it only works on Windows 7, not XP or any non-windows platform. • The KinectSDK is free, but limited to non- commercial purposes.
20.
NITE – Natural
Interaction Middleware 20© ARDIC, Inc. 2013 • An important reason for using OpenNI is its support for middleware. • The NITE library understands different hand movements as gesture types based on how 'hand points' change over time. • NITE gestures include pushing, swiping, holding steady (i.e. no hand movement), waving, and hand circling.
21.
NITE – SkeletonTracker 21©
ARDIC, Inc. 2013
22.
OpenNI SDK –
Production Nodes 22© ARDIC, Inc. 2013
23.
OpenNI SDK –
Production Nodes 23© ARDIC, Inc. 2013 • The main functional element in OpenNI is the production node. • A node may represent a sensor's functionality (e.g. depth detection, infrared, audio) or a higher-level abstraction (e.g. user positioning, hand tracking). • An OpenNI application always starts by initializing the nodes it needs for its particular task.
24.
OpenNI SDK –
Generators 24© ARDIC, Inc. 2013
25.
OpenNI SDK –
Generators 25© ARDIC, Inc. 2013 The MapGenerator subclasses typically output streams of images which are called maps in OpenNI. The sensor-related Generator subclasses are: • AudioGenerator: for producing an audio stream. • DepthGenerator: for creating a stream of depth maps. • ImageGenerator: for creating colored image maps. • IRGenerator: for creating infrared image maps.
26.
OpenNI SDK –
Generators 26© ARDIC, Inc. 2013 The middleware-related classes are: • GesturesGenerator: for recognizing hand gestures, such as waving and swiping. • HandsGenerator: for hand detection and tracking; • SceneAnalyzer: for separating the foreground from the background in a scene, labeling the figures, and detecting the floor. The main output is a stream of labeled depth maps. • UserGenerator: generates a representation of a (full or partial) body in the scene.
27.
OpenNI SDK -
Data and Metadata 27© ARDIC, Inc. 2013
28.
OpenNI SDK -
Data and Metadata 28© ARDIC, Inc. 2013 • The map generators (the depth, image, IR and scene generators) make their data available as subclasses of Map and MapMetaData. • Metadata are data properties (as opposed to the data itself), such as map resolution.
29.
OpenNI SDK -
Listeners 29© ARDIC, Inc. 2013
30.
OpenNI SDK -
Listeners 30© ARDIC, Inc. 2013 • Generators can also interact with user programs via listeners (called callbacks in OpenNI). • The MapGenerators tend to use StateChangedObservable listeners, while other generators (e.g. for hands and gesture recognition) use Observable<EventArgs> listeners, with different EventArgs subclasses.
31.
OpenNI SDK -
Capabilities 31© ARDIC, Inc. 2013
32.
OpenNI SDK -
Capabilities 32© ARDIC, Inc. 2013 • OpenNI is intended to work with different sensors, so the capabilities of an instantiated production node may vary. For instance, some webcams may allow an image map to be cropped. • Each capability is represented by a subclass of CapabilityBase.
33.
NiSimpleViewer 33© ARDIC, Inc.
2013
34.
NiUserTracker 34© ARDIC, Inc.
2013
35.
35© ARDIC, Inc.
2013
36.
36© ARDIC, Inc.
2013
37.
TEŞEKKÜRLER THANK YOU www.ardictech.com © ARDIC,
Inc. 2013
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