Microsoft Kinect and Kinect SDK

5,249 views

Published on

Introduction about Microsoft Kinect and Kinect SDK

Published in: Technology
0 Comments
1 Like
Statistics
Notes
  • Be the first to comment

No Downloads
Views
Total views
5,249
On SlideShare
0
From Embeds
0
Number of Embeds
7
Actions
Shares
0
Downloads
329
Comments
0
Likes
1
Embeds 0
No embeds

No notes for slide
  • Real time human pose recognition in parts from single depth image
  • Microsoft Kinect and Kinect SDK

    1. 1. Presented bySiraj Haji Suleman
    2. 2. Objectives Introduction and History Design and Working Kinect Xbox v/s Kinect for Windows Kinect SDK Similar Technologies Advantages and Disadvantages Application and Future Scope 2
    3. 3. Introduction Kinect is a “Hardware” Enables users to control and interact with the Xbox 360 or Windows without using a physical controller Can “See” in 3D under any ambient light conditions 3
    4. 4. History Project NATAL in June 2009 Launched in North America on November 4, 2010 „Kinect for Windows‟ was released on February 1, 2012 Guinness World Record of being the "fastest selling consumer electronics device” 4
    5. 5. Objectives Introduction and History Design and Working Kinect Xbox v/s Kinect for Windows Kinect SDK Similar Technologies Advantages and Disadvantages Application and Future Scope 5
    6. 6. Design 6
    7. 7. Specification 20 Joints of Skeleton Tracking Distance: 0.5-6 m Movement Tracking and Identity Technique 640 x 480-pixel resolution Vertical Elevation Angle of -27o to +27o Run at 30 FPS (frames per second) 57o horizontally and 43o vertically 7
    8. 8. Behind the Scenes 8
    9. 9. Objectives Introduction and History Design and Working Kinect Xbox v/s Kinect for Windows Kinect SDK Similar Technologies Advantages and Disadvantages Application and Future Scope 9
    10. 10. Kinect XBOX 360 Kinect For WindowsNear Mode is not Supported Near mode is SupportedTested only for XBOX 360 Tested for Windows based Platform Non-Commercial Version Commercial VersionNot Full-Fledged Support in Full-Fledged Support in SDK SDK Skeleton Tracking is not Skeleton Tracking is better good enough than Kinect XBOX 10
    11. 11. Objectives Introduction and History Design and Working Kinect Xbox v/s Kinect for Windows Kinect SDK Similar Technologies Advantages and Disadvantages Application and Future Scope 11
    12. 12. Kinect SDK(Kinect Software Development Kit) Classes for each part of Hardware kit of Kinect Kinect SDK Beta v 1.0 released in June 2011 Kinect SDK Beta v 2.0 released in October 2011 Kinect SDK commercial version released in February 2012 12
    13. 13. Development using Kinect Visual Studio 2010 Ultimate with Kinect SDK .NET Framework 4.0 Knowledge of SDK API‟s .NET based language experience i.e. C#, VB.NET, VC++ OpenNI v/s Kinect SDK 13
    14. 14. SDK Namespaces and Classes NameSpace ◦ Microsoft.Kinect Namespace Classes ◦ Skeleton ◦ Joints ◦ ImageStream ◦ NUIAudioStream ◦ DepthStream 14
    15. 15. Objectives Introduction and History Design and Working Kinect Xbox v/s Kinect for Windows Kinect SDK Similar Technologies Advantages and Disadvantages Application and Future Scope 15
    16. 16. Similar Technologiescombination of the Playstation Move with the Playstation Eye 16
    17. 17. Objectives Introduction and History Design and Working Kinect Xbox v/s Kinect for Windows Kinect SDK Similar Technologies Advantages and Disadvantages Application and Future Scope 17
    18. 18. Advantages Our movements become the movements in the games we play Games that educate will now incorporate the whole body Kinect is easy to handle and use Microsoft Kinect is entertaining and ultimate source of fun Bridge the gap between virtual world and real world 18
    19. 19. Disadvantages Fingers aren‟t mapped individually Need a lot of space It sometimes doesnt catch on to your body movements Dont always want to be running or jumping Limitation in Kinect SDK 19
    20. 20. Objectives Introduction and History Design and Working Kinect Xbox v/s Kinect for Windows Kinect SDK Similar Technologies Advantages and Disadvantages Applications and Future Scope 20
    21. 21. Applications Gestured Based Game NUI based Software Kinect in Robotics Gesture Based Learning Voice Recognition based Software 21
    22. 22. Future Scope Kinect Studio Kinect in Home Automation Seated Skeleton Kinect In Education Support for new Languages 22
    23. 23. Conclusion Mostly used for games Pioneer in the Consumer Market of the Human / Virtual Environment Interaction Gesture and Voice User Interface Application in many different domains Opening the doors of the Virtual and Augmented Reality 23
    24. 24. References http://www.xbox.com/en-IN/Kinect http://booktype-demo.sourcefabric.org/after-kinect/ http://en.wikipedia.org/wiki/Kinect http://channel9.msdn.com/coding4fun/kinect http://spectrum.ieee.org/automaton/robotics/diy/top-10- robotic-kinect-hacks http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=61 65146 Meet the Kinect. Author: Jonathan Hall, Phoenix Perry, Sean Kean 24
    25. 25. T H A N K Y O U 25

    ×