SlideShare a Scribd company logo
- A Case for Change
By Mathieu Lacaze
June 19th 2013
Through its history, Nintendo never stopped to amaze its customers. It introduced new ways of playing and
created legendary characters that lived along every console generation.
A historic disruptor
1
Zelda Mario Pokemon Nintendo 64
Wii Wii FitGameboyNintendo NESDonkey KongGame & Watch
80 85 90 1000
A supremacy in decline
Nintendo is currently loosing two battles at the same time
Consequence:
The company lost $366 million over 2012
Its portable market is being eaten
by Smartphone gaming.
It failed to engage customers with
its anticipated next-gen console launch.
2
Source: Flurry Analytics
Bob Summerwill’s tweet - Electronic Arts developper
An obsolete business model
3
Nintendo carries very harmful beliefs that don't allow to make a quick shift to wealth.
They still think their competitors are only Microsoft and Sony.
They still think that innovation is only about graphics and game controllers.
They still bet on a new generation of console to bring innovation and new incomes.
They rely on old and dusty cash-cow games (Mario, Zelda…) but don’t create new licenses.
They think their customers are the same while these grow up and new ones come.
They still think that video games are stored on CDs and bough in physical shops.
They still apply the same methods of the past because it worked like that and not otherwise.
Gaming is now universal
4
Gaming is part of our society. People play at any age, everywhere, any time, on any device.
«Computer and video games have reached
a critical mass. Today, nearly every device with
a screen plays games, providing online and
offline interactive entertainment experiences
for a wide and diverse population Michael D. gallagher, President
Entertainment Software Association»
The average of US household
owns at least one
dedicated game console, PC or Smartphone
Gender
of game players
30is the average gamer age
Entertainment Software Association - 2012 Report
The future is already here
5
The industry's disruption has already started in different parts of the value chain.
The development process
It is more opened to new entrants.
The game consumption
From one physical product only to digital on-demand downloads.
The gaming experience
It now interacts with your body’s reaction.
The development process
6
Creating a game has never been as accessible as today. Open source and crowdsourced platforms allow you to
create your own game or your own gaming device.
Funder
Kickstarter
A service to raise
funds for creative
projects that has
already pledged
100$ million for
games.
System
Android
An opened ope-
rating system al-
lowing you to
create games for
portable devices.
Device
Ouya
An opened video
game console for
Indie developers
running with An-
droid operating
system.
Controller
Makey Makey
An invention kit
that transforms
any object into a
touchpad.
The game consumption
7
We don't buy games the same way as 10 years ago. Today more purshases happen
online and broadband internet helps to increase new ways consumption.
Freemium consumption:
Those games in the cloud allow people to
have forfeited consumption. Gamers try for
free and pay if they want to discover more.
Streaming distribution:
Games are stored in the cloud and people
order them through online streaming plat-
forms. So do we still need to buy a console ?
Entertainment Software Association - 2011 Report
Gaming experience
8
Video games aren't anymore about a controller and a box.
The interaction they offer with people become closer to real-life movements and allow a unique experience
You are part of the story:
Via augmented reality,
You are now directly in-
tegrated in the story and
the reproduction of your
movements on the screen
makes it even more real.
It is more than a game:
Thanks to the accuracy of
the gaming devices, edi-
tors now use them also to
improve the way we inte-
ract with our entire world.
(click on the video)
Move or die: Worst scenario
9
So if it doesn’t embrace the change
Nintendo will disappear soon
A disruptive example that will make Nintendo’s devices obsolete:
Imagine that fiber
connection and 5G
become mainstream
thanks to Google.
The Samsung Smart
Tv replaces our old
LED screens.
In order to play,
gamers will connect
their Android phone
to the TV
Theywillstreamagameonthe
screen that will be controlled
thanks to the touch screen of
their Smartphone and their
body moves on the camera.
A case for change is needed
10
Nintendo needs to focus its strategy on their customer experience in order provide them a unique added value.
From...
“We sell
consoles/games”
(product focused)
To...
“We enable
an infinite amount
of interactive experiences”
(Customer experience focused)
To fullfill this new strategy, some parts of the Nintendo’s value chain need to be redefined.
Development Consumption Interaction
Redefine the developing process
11
Waste:
Game console are closed to indie developers and risk-takers. Introduce a complete game development kit opened
for every creative mind and let the customers create their games.
Recommendation #1:
Open Your World
What:
- Nintendo opens its doors to indie developers with an
open-source console.
How:
- By partnering with Android and let everyone
develop games using Nintendo’s characters or others.
Goals:
- Make Nintendo the most indie-friendly platform for de-
velopers and allow game editors to come up with new
innovation and take fewer risks.
- Increase gaming innovation and let people create inte-
grated gaming experiences thanks to Google products.
(maps, youtube, music...)
Recommendation #2:
Everyone is creative
What:
Make it easy for everyone to come up with a nice ga-
ming concept and develop it quickly.
How:
- Create a simple programming platform that doesn’t re-
quire to be a coding expert to come up with a nice result.
- People can also modify existing games.
Goal:
Don’t restrain the creativity to an elite and let the world
express their creativity. (from 0 to 99 years old.)
Redefine the consumption
12
Waste:
Paying 50£ for a game today is ridiculous. Don’t let people make long-term investments in your games but instead
let them pay as they play.
Recommendation #3:
Snack gaming
What:
Nintendo allows customers to play all of their games through a monthly paid suscription. Then, it lets them dig into the
ones they prefer with free or paying upgrades. The game is graduated according to your involvement into it.
How:
Nintendo introduce an online streaming platform where all of their games are available with a light version. Extended
content is dowloaded for free or through micro-transactions. It lets developers decide where the free barrier stops.
Goal:
Games become like snacks that you pick as you prefer. It lets the choice for customers to determine what’s the best
experience they want to live.
Redefine the interactive exp.
13
Waste:
The way we play and interact with gaming devices hasn’t changed since 30 years. Go beyond this system of
gamepad and console and open the gaming kingdom to the world.
Recommendation #4:
Your environment is your controller
What:
Nintendo partners with Samsung to create connected sensors/objects that Interact with your environment and make
it more connected.
How:
Introduce some Nintendo controllers that can be connected everywhere to any device. (smartphone, TV...)
Example: A foldable controller/sensors that can be stuck to any object (clothes, lamp, ball, Sword...) or person.
Goal:
Your environment becomes the controller. People will start not only interacting with these controllers for games but
they will start using them for other purpose. (Education, Medicine)
A Redefined value model
14
The experience will be redesigned to get customers closer to Nintendo's new desired outcome.
Customer
experience
Development :
Customers can create their
own gaming experience
and share it to the world.
Consumption:
Customers try and select
which games are most
suited for them.
Interaction:
Customers interact with
their environment thanks to
connected sensors/objects.
A Redefined business model
Development :
Customers can create their
own gaming experience
and share it to the world.
Consumption:
Customers try and select
which games are most
suited for them.
Interaction:
Customers interact with
their environment thanks to
connected sensors/objects.
15
Nintendo will take a
percentage to editors
on every paid upgrade
bought by customers.
Nintendo will collect
money though the mon-
thly paid subscription.
Nintendo will sell de-
vices that will be used
by general public for
multiple purposes.
With new customers added value, Nintendo will drag more profit from their new services.
Mathieu Lacaze:
@Mathieulcz
Mathieu.Lacaze@hyperisland.se Thank You
References:
Entertainment Software Association - 2012 Sales and demographic and usage data:
http://www.theesa.com/facts/pdfs/ESA_EF_2012.pdf
Entertainment Software Association - 2011 Sales and demographic and usage data:
http://www.theesa.com/facts/pdfs/ESA_EF_2011.pdf
Flurry Analytics and estimates, The NPD Group:
http://news.cnet.com/8301-13506_3-57322190-17/nintendo-sony-down-to-their-last-lives-
in-portable-gaming/

More Related Content

What's hot

ゲームをおもしろくする技術 「ゲームとお笑い」
ゲームをおもしろくする技術 「ゲームとお笑い」ゲームをおもしろくする技術 「ゲームとお笑い」
ゲームをおもしろくする技術 「ゲームとお笑い」
Kouji Ohno
 
Phases of game development
Phases of game developmentPhases of game development
Phases of game development
Victor Terekhovskyi
 
Game Development Company, Flash Game Development,
Game Development Company, Flash Game Development,Game Development Company, Flash Game Development,
Game Development Company, Flash Game Development,
Gateway Technolabs
 
Game design as a career
Game design as a career Game design as a career
Game design as a career
Shanthi Ravi
 
UE4+ADX2インタラクティブミュージックの実装
UE4+ADX2インタラクティブミュージックの実装UE4+ADX2インタラクティブミュージックの実装
UE4+ADX2インタラクティブミュージックの実装
CRI Middleware Co., Ltd.
 
Nintendo
NintendoNintendo
Nintendo
Liew Hoong
 
EA company presentation
EA company presentationEA company presentation
EA company presentation
RishiDevangam
 
Intro to Mobile Game Development
Intro to Mobile Game DevelopmentIntro to Mobile Game Development
Intro to Mobile Game Development
Shahed Chowdhuri
 
Unreal Engine 4 Introduction
Unreal Engine 4 IntroductionUnreal Engine 4 Introduction
Unreal Engine 4 Introduction
Sperasoft
 
Introduction to game development
Introduction to game developmentIntroduction to game development
Introduction to game development
Gaetano Bonofiglio
 
The Video Game Advertising Landscape
The Video Game Advertising LandscapeThe Video Game Advertising Landscape
The Video Game Advertising Landscape
KSM Digital
 
Game Design Fundamentals
Game Design FundamentalsGame Design Fundamentals
Game Design Fundamentals
Intelligent_ly
 
ゲームニクス理論
ゲームニクス理論ゲームニクス理論
ゲームニクス理論
TANREN Inc.
 
GDC2017 - Epic AND Interactive Music in 'Final Fantasy XV'
GDC2017 - Epic AND Interactive Music in 'Final Fantasy XV'GDC2017 - Epic AND Interactive Music in 'Final Fantasy XV'
GDC2017 - Epic AND Interactive Music in 'Final Fantasy XV'
Sho Iwamoto
 
Gaming consoles
Gaming consolesGaming consoles
Gaming consoles
sushantgangurde
 
ゲームジャムでの チーム制作における 大事なこと
ゲームジャムでのチーム制作における大事なことゲームジャムでのチーム制作における大事なこと
ゲームジャムでの チーム制作における 大事なこと
Masahiko Nakamura
 
ワンランク上のゲームデザイン・レベルデザイン・UIデザインを考える 「コンテキスト」「コンフリクト」「コントラスト」デザイン
ワンランク上のゲームデザイン・レベルデザイン・UIデザインを考える 「コンテキスト」「コンフリクト」「コントラスト」デザインワンランク上のゲームデザイン・レベルデザイン・UIデザインを考える 「コンテキスト」「コンフリクト」「コントラスト」デザイン
ワンランク上のゲームデザイン・レベルデザイン・UIデザインを考える 「コンテキスト」「コンフリクト」「コントラスト」デザイン
Kouji Ohno
 
Richard A. Carey - Game Design Canvas
Richard A. Carey - Game Design CanvasRichard A. Carey - Game Design Canvas
Richard A. Carey - Game Design Canvas
SeriousGamesAssoc
 
Wii Presentation
Wii PresentationWii Presentation
Wii PresentationUoS
 

What's hot (20)

ゲームをおもしろくする技術 「ゲームとお笑い」
ゲームをおもしろくする技術 「ゲームとお笑い」ゲームをおもしろくする技術 「ゲームとお笑い」
ゲームをおもしろくする技術 「ゲームとお笑い」
 
Phases of game development
Phases of game developmentPhases of game development
Phases of game development
 
Game Development Company, Flash Game Development,
Game Development Company, Flash Game Development,Game Development Company, Flash Game Development,
Game Development Company, Flash Game Development,
 
Game design as a career
Game design as a career Game design as a career
Game design as a career
 
UE4+ADX2インタラクティブミュージックの実装
UE4+ADX2インタラクティブミュージックの実装UE4+ADX2インタラクティブミュージックの実装
UE4+ADX2インタラクティブミュージックの実装
 
Nintendo
NintendoNintendo
Nintendo
 
EA company presentation
EA company presentationEA company presentation
EA company presentation
 
Intro to Mobile Game Development
Intro to Mobile Game DevelopmentIntro to Mobile Game Development
Intro to Mobile Game Development
 
Unreal Engine 4 Introduction
Unreal Engine 4 IntroductionUnreal Engine 4 Introduction
Unreal Engine 4 Introduction
 
Introduction to game development
Introduction to game developmentIntroduction to game development
Introduction to game development
 
The Video Game Advertising Landscape
The Video Game Advertising LandscapeThe Video Game Advertising Landscape
The Video Game Advertising Landscape
 
History of gaming presentation
History of gaming presentationHistory of gaming presentation
History of gaming presentation
 
Game Design Fundamentals
Game Design FundamentalsGame Design Fundamentals
Game Design Fundamentals
 
ゲームニクス理論
ゲームニクス理論ゲームニクス理論
ゲームニクス理論
 
GDC2017 - Epic AND Interactive Music in 'Final Fantasy XV'
GDC2017 - Epic AND Interactive Music in 'Final Fantasy XV'GDC2017 - Epic AND Interactive Music in 'Final Fantasy XV'
GDC2017 - Epic AND Interactive Music in 'Final Fantasy XV'
 
Gaming consoles
Gaming consolesGaming consoles
Gaming consoles
 
ゲームジャムでの チーム制作における 大事なこと
ゲームジャムでのチーム制作における大事なことゲームジャムでのチーム制作における大事なこと
ゲームジャムでの チーム制作における 大事なこと
 
ワンランク上のゲームデザイン・レベルデザイン・UIデザインを考える 「コンテキスト」「コンフリクト」「コントラスト」デザイン
ワンランク上のゲームデザイン・レベルデザイン・UIデザインを考える 「コンテキスト」「コンフリクト」「コントラスト」デザインワンランク上のゲームデザイン・レベルデザイン・UIデザインを考える 「コンテキスト」「コンフリクト」「コントラスト」デザイン
ワンランク上のゲームデザイン・レベルデザイン・UIデザインを考える 「コンテキスト」「コンフリクト」「コントラスト」デザイン
 
Richard A. Carey - Game Design Canvas
Richard A. Carey - Game Design CanvasRichard A. Carey - Game Design Canvas
Richard A. Carey - Game Design Canvas
 
Wii Presentation
Wii PresentationWii Presentation
Wii Presentation
 

Viewers also liked

Nintendo Strategic Recommendation
Nintendo Strategic RecommendationNintendo Strategic Recommendation
Nintendo Strategic Recommendation
Basim Al-Baker
 
Strategic analysis on nintendo
Strategic analysis on nintendoStrategic analysis on nintendo
Strategic analysis on nintendo
Linsen Mu
 
Nintendo Case Study
Nintendo Case StudyNintendo Case Study
Nintendo Case Study
Özge Duman
 
nintendo and blue ocean strategy
nintendo and blue ocean strategynintendo and blue ocean strategy
nintendo and blue ocean strategyYunru Feng
 
Nintendo Wii U Marketing Plan
Nintendo Wii U Marketing PlanNintendo Wii U Marketing Plan
Nintendo Wii U Marketing Plan
Esmir32
 
Nintendo Wii Marketing Plan
Nintendo Wii Marketing PlanNintendo Wii Marketing Plan
Nintendo Wii Marketing Plan
mjk3491
 
Nintendo Wii - Disruptive Product Strategy
Nintendo Wii - Disruptive Product StrategyNintendo Wii - Disruptive Product Strategy
Nintendo Wii - Disruptive Product Strategyskool007t
 
Nintendo Company Market Analysis
Nintendo Company Market AnalysisNintendo Company Market Analysis
Nintendo Company Market Analysis
Patrick Walter
 
Nintendo Marketing Strategy analysis and proposal
Nintendo Marketing Strategy analysis and proposalNintendo Marketing Strategy analysis and proposal
Nintendo Marketing Strategy analysis and proposalJuan Mejia
 

Viewers also liked (11)

Nintendo Strategic Recommendation
Nintendo Strategic RecommendationNintendo Strategic Recommendation
Nintendo Strategic Recommendation
 
Strategic analysis on nintendo
Strategic analysis on nintendoStrategic analysis on nintendo
Strategic analysis on nintendo
 
Nintendo Case Study
Nintendo Case StudyNintendo Case Study
Nintendo Case Study
 
Wii
WiiWii
Wii
 
nintendo and blue ocean strategy
nintendo and blue ocean strategynintendo and blue ocean strategy
nintendo and blue ocean strategy
 
Nintendo Wii U Marketing Plan
Nintendo Wii U Marketing PlanNintendo Wii U Marketing Plan
Nintendo Wii U Marketing Plan
 
Nintendo Wii Marketing Plan
Nintendo Wii Marketing PlanNintendo Wii Marketing Plan
Nintendo Wii Marketing Plan
 
Nintendo Wii - Disruptive Product Strategy
Nintendo Wii - Disruptive Product StrategyNintendo Wii - Disruptive Product Strategy
Nintendo Wii - Disruptive Product Strategy
 
Nintendo Company Market Analysis
Nintendo Company Market AnalysisNintendo Company Market Analysis
Nintendo Company Market Analysis
 
Nintendo presentation 3.0
Nintendo presentation 3.0Nintendo presentation 3.0
Nintendo presentation 3.0
 
Nintendo Marketing Strategy analysis and proposal
Nintendo Marketing Strategy analysis and proposalNintendo Marketing Strategy analysis and proposal
Nintendo Marketing Strategy analysis and proposal
 

Similar to Strategy and Innovation for Nintendo

Nintendo Oligopoly Essay
Nintendo Oligopoly EssayNintendo Oligopoly Essay
Nintendo Oligopoly Essay
Jennifer Lopez
 
2011 web game conference
2011 web game conference2011 web game conference
2011 web game conference
Icônes Ecoles Créatives
 
2011 web game conference
2011 web game conference2011 web game conference
2011 web game conference
Icônes Ecoles Créatives
 
Nintendo Marketing Plan
Nintendo Marketing PlanNintendo Marketing Plan
Nintendo Marketing Plan
Madison Rich
 
Assassin's Creed III - Liberation
Assassin's Creed III - LiberationAssassin's Creed III - Liberation
Assassin's Creed III - Liberation
Ashton Parker
 
Sony Computer Entertainment, Inc.
Sony Computer Entertainment, Inc.Sony Computer Entertainment, Inc.
Sony Computer Entertainment, Inc.
Kimberly Haynes
 
Financial issues and market trends
Financial issues and market trends Financial issues and market trends
Financial issues and market trends Ham'zzah Mir-zza
 
Game development program
Game development programGame development program
Game development program
krishn verma
 
Game Jam Junkies - Casual Connect SF
Game Jam Junkies - Casual Connect SFGame Jam Junkies - Casual Connect SF
Game Jam Junkies - Casual Connect SF
Dave Bisceglia
 
Gaming a blast to technology, economy and globalization
Gaming a blast to technology, economy and globalization Gaming a blast to technology, economy and globalization
Gaming a blast to technology, economy and globalization
Soumo Dhali
 
Shinra at Columbia Business School: A Seminar from Yoichi Wada
Shinra at Columbia Business School: A Seminar from Yoichi WadaShinra at Columbia Business School: A Seminar from Yoichi Wada
Shinra at Columbia Business School: A Seminar from Yoichi Wada
Shinra_Technologies
 
2 convergence and audiences
2 convergence and audiences2 convergence and audiences
2 convergence and audiencesmrhoward12
 
2 convergence and audiences
2 convergence and audiences2 convergence and audiences
2 convergence and audiencesmrhoward12
 
Game interfaces
Game interfacesGame interfaces
Game interfaces
Michael Schoenfelder
 
Revising Minecraft
Revising MinecraftRevising Minecraft
Revising Minecraft
TomEccles4
 
コロンビア経営大学院にて講義
コロンビア経営大学院にて講義コロンビア経営大学院にて講義
コロンビア経営大学院にて講義
Shinra_Technologies
 
Console Gaming.pdf
Console Gaming.pdfConsole Gaming.pdf
Console Gaming.pdf
MandeepMehta7
 
What Will Game become?
What Will Game become?What Will Game become?
What Will Game become?Cara Yu
 
Pest Analysis
Pest Analysis Pest Analysis
Pest Analysis
AlecSwan1
 

Similar to Strategy and Innovation for Nintendo (20)

Nintendo Oligopoly Essay
Nintendo Oligopoly EssayNintendo Oligopoly Essay
Nintendo Oligopoly Essay
 
2011 web game conference
2011 web game conference2011 web game conference
2011 web game conference
 
2011 web game conference
2011 web game conference2011 web game conference
2011 web game conference
 
Nintendo Bus316
Nintendo Bus316Nintendo Bus316
Nintendo Bus316
 
Nintendo Marketing Plan
Nintendo Marketing PlanNintendo Marketing Plan
Nintendo Marketing Plan
 
Assassin's Creed III - Liberation
Assassin's Creed III - LiberationAssassin's Creed III - Liberation
Assassin's Creed III - Liberation
 
Sony Computer Entertainment, Inc.
Sony Computer Entertainment, Inc.Sony Computer Entertainment, Inc.
Sony Computer Entertainment, Inc.
 
Financial issues and market trends
Financial issues and market trends Financial issues and market trends
Financial issues and market trends
 
Game development program
Game development programGame development program
Game development program
 
Game Jam Junkies - Casual Connect SF
Game Jam Junkies - Casual Connect SFGame Jam Junkies - Casual Connect SF
Game Jam Junkies - Casual Connect SF
 
Gaming a blast to technology, economy and globalization
Gaming a blast to technology, economy and globalization Gaming a blast to technology, economy and globalization
Gaming a blast to technology, economy and globalization
 
Shinra at Columbia Business School: A Seminar from Yoichi Wada
Shinra at Columbia Business School: A Seminar from Yoichi WadaShinra at Columbia Business School: A Seminar from Yoichi Wada
Shinra at Columbia Business School: A Seminar from Yoichi Wada
 
2 convergence and audiences
2 convergence and audiences2 convergence and audiences
2 convergence and audiences
 
2 convergence and audiences
2 convergence and audiences2 convergence and audiences
2 convergence and audiences
 
Game interfaces
Game interfacesGame interfaces
Game interfaces
 
Revising Minecraft
Revising MinecraftRevising Minecraft
Revising Minecraft
 
コロンビア経営大学院にて講義
コロンビア経営大学院にて講義コロンビア経営大学院にて講義
コロンビア経営大学院にて講義
 
Console Gaming.pdf
Console Gaming.pdfConsole Gaming.pdf
Console Gaming.pdf
 
What Will Game become?
What Will Game become?What Will Game become?
What Will Game become?
 
Pest Analysis
Pest Analysis Pest Analysis
Pest Analysis
 

Recently uploaded

Create a Seamless Viewing Experience with Your Own Custom OTT Player.pdf
Create a Seamless Viewing Experience with Your Own Custom OTT Player.pdfCreate a Seamless Viewing Experience with Your Own Custom OTT Player.pdf
Create a Seamless Viewing Experience with Your Own Custom OTT Player.pdf
Genny Knight
 
From Slave to Scourge: The Existential Choice of Django Unchained. The Philos...
From Slave to Scourge: The Existential Choice of Django Unchained. The Philos...From Slave to Scourge: The Existential Choice of Django Unchained. The Philos...
From Slave to Scourge: The Existential Choice of Django Unchained. The Philos...
Rodney Thomas Jr
 
Tom Selleck Net Worth: A Comprehensive Analysis
Tom Selleck Net Worth: A Comprehensive AnalysisTom Selleck Net Worth: A Comprehensive Analysis
Tom Selleck Net Worth: A Comprehensive Analysis
greendigital
 
Treasure Hunt Puzzles, Treasure Hunt Puzzles online
Treasure Hunt Puzzles, Treasure Hunt Puzzles onlineTreasure Hunt Puzzles, Treasure Hunt Puzzles online
Treasure Hunt Puzzles, Treasure Hunt Puzzles online
Hidden Treasure Hunts
 
Skeem Saam in June 2024 available on Forum
Skeem Saam in June 2024 available on ForumSkeem Saam in June 2024 available on Forum
Skeem Saam in June 2024 available on Forum
Isaac More
 
Christina's Baby Shower Game June 2024.pptx
Christina's Baby Shower Game June 2024.pptxChristina's Baby Shower Game June 2024.pptx
Christina's Baby Shower Game June 2024.pptx
madeline604788
 
240529_Teleprotection Global Market Report 2024.pdf
240529_Teleprotection Global Market Report 2024.pdf240529_Teleprotection Global Market Report 2024.pdf
240529_Teleprotection Global Market Report 2024.pdf
Madhura TBRC
 
I Know Dino Trivia: Part 3. Test your dino knowledge
I Know Dino Trivia: Part 3. Test your dino knowledgeI Know Dino Trivia: Part 3. Test your dino knowledge
I Know Dino Trivia: Part 3. Test your dino knowledge
Sabrina Ricci
 
哪里买(osu毕业证书)美国俄勒冈州立大学毕业证双学位证书原版一模一样
哪里买(osu毕业证书)美国俄勒冈州立大学毕业证双学位证书原版一模一样哪里买(osu毕业证书)美国俄勒冈州立大学毕业证双学位证书原版一模一样
哪里买(osu毕业证书)美国俄勒冈州立大学毕业证双学位证书原版一模一样
9u08k0x
 
Scandal! Teasers June 2024 on etv Forum.co.za
Scandal! Teasers June 2024 on etv Forum.co.zaScandal! Teasers June 2024 on etv Forum.co.za
Scandal! Teasers June 2024 on etv Forum.co.za
Isaac More
 
The Evolution of Animation in Film - Mark Murphy Director
The Evolution of Animation in Film - Mark Murphy DirectorThe Evolution of Animation in Film - Mark Murphy Director
The Evolution of Animation in Film - Mark Murphy Director
Mark Murphy Director
 
Young Tom Selleck: A Journey Through His Early Years and Rise to Stardom
Young Tom Selleck: A Journey Through His Early Years and Rise to StardomYoung Tom Selleck: A Journey Through His Early Years and Rise to Stardom
Young Tom Selleck: A Journey Through His Early Years and Rise to Stardom
greendigital
 
A TO Z INDIA Monthly Magazine - JUNE 2024
A TO Z INDIA Monthly Magazine - JUNE 2024A TO Z INDIA Monthly Magazine - JUNE 2024
A TO Z INDIA Monthly Magazine - JUNE 2024
Indira Srivatsa
 
This Is The First All Category Quiz That I Made
This Is The First All Category Quiz That I MadeThis Is The First All Category Quiz That I Made
This Is The First All Category Quiz That I Made
Aarush Ghate
 
Meet Dinah Mattingly – Larry Bird’s Partner in Life and Love
Meet Dinah Mattingly – Larry Bird’s Partner in Life and LoveMeet Dinah Mattingly – Larry Bird’s Partner in Life and Love
Meet Dinah Mattingly – Larry Bird’s Partner in Life and Love
get joys
 
高仿(nyu毕业证书)美国纽约大学毕业证文凭毕业证原版一模一样
高仿(nyu毕业证书)美国纽约大学毕业证文凭毕业证原版一模一样高仿(nyu毕业证书)美国纽约大学毕业证文凭毕业证原版一模一样
高仿(nyu毕业证书)美国纽约大学毕业证文凭毕业证原版一模一样
9u08k0x
 
Meet Crazyjamjam - A TikTok Sensation | Blog Eternal
Meet Crazyjamjam - A TikTok Sensation | Blog EternalMeet Crazyjamjam - A TikTok Sensation | Blog Eternal
Meet Crazyjamjam - A TikTok Sensation | Blog Eternal
Blog Eternal
 
Hollywood Actress - The 250 hottest gallery
Hollywood Actress - The 250 hottest galleryHollywood Actress - The 250 hottest gallery
Hollywood Actress - The 250 hottest gallery
Zsolt Nemeth
 
Matt Rife Cancels Shows Due to Health Concerns, Reschedules Tour Dates.pdf
Matt Rife Cancels Shows Due to Health Concerns, Reschedules Tour Dates.pdfMatt Rife Cancels Shows Due to Health Concerns, Reschedules Tour Dates.pdf
Matt Rife Cancels Shows Due to Health Concerns, Reschedules Tour Dates.pdf
Azura Everhart
 
Reimagining Classics - What Makes a Remake a Success
Reimagining Classics - What Makes a Remake a SuccessReimagining Classics - What Makes a Remake a Success
Reimagining Classics - What Makes a Remake a Success
Mark Murphy Director
 

Recently uploaded (20)

Create a Seamless Viewing Experience with Your Own Custom OTT Player.pdf
Create a Seamless Viewing Experience with Your Own Custom OTT Player.pdfCreate a Seamless Viewing Experience with Your Own Custom OTT Player.pdf
Create a Seamless Viewing Experience with Your Own Custom OTT Player.pdf
 
From Slave to Scourge: The Existential Choice of Django Unchained. The Philos...
From Slave to Scourge: The Existential Choice of Django Unchained. The Philos...From Slave to Scourge: The Existential Choice of Django Unchained. The Philos...
From Slave to Scourge: The Existential Choice of Django Unchained. The Philos...
 
Tom Selleck Net Worth: A Comprehensive Analysis
Tom Selleck Net Worth: A Comprehensive AnalysisTom Selleck Net Worth: A Comprehensive Analysis
Tom Selleck Net Worth: A Comprehensive Analysis
 
Treasure Hunt Puzzles, Treasure Hunt Puzzles online
Treasure Hunt Puzzles, Treasure Hunt Puzzles onlineTreasure Hunt Puzzles, Treasure Hunt Puzzles online
Treasure Hunt Puzzles, Treasure Hunt Puzzles online
 
Skeem Saam in June 2024 available on Forum
Skeem Saam in June 2024 available on ForumSkeem Saam in June 2024 available on Forum
Skeem Saam in June 2024 available on Forum
 
Christina's Baby Shower Game June 2024.pptx
Christina's Baby Shower Game June 2024.pptxChristina's Baby Shower Game June 2024.pptx
Christina's Baby Shower Game June 2024.pptx
 
240529_Teleprotection Global Market Report 2024.pdf
240529_Teleprotection Global Market Report 2024.pdf240529_Teleprotection Global Market Report 2024.pdf
240529_Teleprotection Global Market Report 2024.pdf
 
I Know Dino Trivia: Part 3. Test your dino knowledge
I Know Dino Trivia: Part 3. Test your dino knowledgeI Know Dino Trivia: Part 3. Test your dino knowledge
I Know Dino Trivia: Part 3. Test your dino knowledge
 
哪里买(osu毕业证书)美国俄勒冈州立大学毕业证双学位证书原版一模一样
哪里买(osu毕业证书)美国俄勒冈州立大学毕业证双学位证书原版一模一样哪里买(osu毕业证书)美国俄勒冈州立大学毕业证双学位证书原版一模一样
哪里买(osu毕业证书)美国俄勒冈州立大学毕业证双学位证书原版一模一样
 
Scandal! Teasers June 2024 on etv Forum.co.za
Scandal! Teasers June 2024 on etv Forum.co.zaScandal! Teasers June 2024 on etv Forum.co.za
Scandal! Teasers June 2024 on etv Forum.co.za
 
The Evolution of Animation in Film - Mark Murphy Director
The Evolution of Animation in Film - Mark Murphy DirectorThe Evolution of Animation in Film - Mark Murphy Director
The Evolution of Animation in Film - Mark Murphy Director
 
Young Tom Selleck: A Journey Through His Early Years and Rise to Stardom
Young Tom Selleck: A Journey Through His Early Years and Rise to StardomYoung Tom Selleck: A Journey Through His Early Years and Rise to Stardom
Young Tom Selleck: A Journey Through His Early Years and Rise to Stardom
 
A TO Z INDIA Monthly Magazine - JUNE 2024
A TO Z INDIA Monthly Magazine - JUNE 2024A TO Z INDIA Monthly Magazine - JUNE 2024
A TO Z INDIA Monthly Magazine - JUNE 2024
 
This Is The First All Category Quiz That I Made
This Is The First All Category Quiz That I MadeThis Is The First All Category Quiz That I Made
This Is The First All Category Quiz That I Made
 
Meet Dinah Mattingly – Larry Bird’s Partner in Life and Love
Meet Dinah Mattingly – Larry Bird’s Partner in Life and LoveMeet Dinah Mattingly – Larry Bird’s Partner in Life and Love
Meet Dinah Mattingly – Larry Bird’s Partner in Life and Love
 
高仿(nyu毕业证书)美国纽约大学毕业证文凭毕业证原版一模一样
高仿(nyu毕业证书)美国纽约大学毕业证文凭毕业证原版一模一样高仿(nyu毕业证书)美国纽约大学毕业证文凭毕业证原版一模一样
高仿(nyu毕业证书)美国纽约大学毕业证文凭毕业证原版一模一样
 
Meet Crazyjamjam - A TikTok Sensation | Blog Eternal
Meet Crazyjamjam - A TikTok Sensation | Blog EternalMeet Crazyjamjam - A TikTok Sensation | Blog Eternal
Meet Crazyjamjam - A TikTok Sensation | Blog Eternal
 
Hollywood Actress - The 250 hottest gallery
Hollywood Actress - The 250 hottest galleryHollywood Actress - The 250 hottest gallery
Hollywood Actress - The 250 hottest gallery
 
Matt Rife Cancels Shows Due to Health Concerns, Reschedules Tour Dates.pdf
Matt Rife Cancels Shows Due to Health Concerns, Reschedules Tour Dates.pdfMatt Rife Cancels Shows Due to Health Concerns, Reschedules Tour Dates.pdf
Matt Rife Cancels Shows Due to Health Concerns, Reschedules Tour Dates.pdf
 
Reimagining Classics - What Makes a Remake a Success
Reimagining Classics - What Makes a Remake a SuccessReimagining Classics - What Makes a Remake a Success
Reimagining Classics - What Makes a Remake a Success
 

Strategy and Innovation for Nintendo

  • 1. - A Case for Change By Mathieu Lacaze June 19th 2013
  • 2. Through its history, Nintendo never stopped to amaze its customers. It introduced new ways of playing and created legendary characters that lived along every console generation. A historic disruptor 1 Zelda Mario Pokemon Nintendo 64 Wii Wii FitGameboyNintendo NESDonkey KongGame & Watch 80 85 90 1000
  • 3. A supremacy in decline Nintendo is currently loosing two battles at the same time Consequence: The company lost $366 million over 2012 Its portable market is being eaten by Smartphone gaming. It failed to engage customers with its anticipated next-gen console launch. 2 Source: Flurry Analytics Bob Summerwill’s tweet - Electronic Arts developper
  • 4. An obsolete business model 3 Nintendo carries very harmful beliefs that don't allow to make a quick shift to wealth. They still think their competitors are only Microsoft and Sony. They still think that innovation is only about graphics and game controllers. They still bet on a new generation of console to bring innovation and new incomes. They rely on old and dusty cash-cow games (Mario, Zelda…) but don’t create new licenses. They think their customers are the same while these grow up and new ones come. They still think that video games are stored on CDs and bough in physical shops. They still apply the same methods of the past because it worked like that and not otherwise.
  • 5. Gaming is now universal 4 Gaming is part of our society. People play at any age, everywhere, any time, on any device. «Computer and video games have reached a critical mass. Today, nearly every device with a screen plays games, providing online and offline interactive entertainment experiences for a wide and diverse population Michael D. gallagher, President Entertainment Software Association» The average of US household owns at least one dedicated game console, PC or Smartphone Gender of game players 30is the average gamer age Entertainment Software Association - 2012 Report
  • 6. The future is already here 5 The industry's disruption has already started in different parts of the value chain. The development process It is more opened to new entrants. The game consumption From one physical product only to digital on-demand downloads. The gaming experience It now interacts with your body’s reaction.
  • 7. The development process 6 Creating a game has never been as accessible as today. Open source and crowdsourced platforms allow you to create your own game or your own gaming device. Funder Kickstarter A service to raise funds for creative projects that has already pledged 100$ million for games. System Android An opened ope- rating system al- lowing you to create games for portable devices. Device Ouya An opened video game console for Indie developers running with An- droid operating system. Controller Makey Makey An invention kit that transforms any object into a touchpad.
  • 8. The game consumption 7 We don't buy games the same way as 10 years ago. Today more purshases happen online and broadband internet helps to increase new ways consumption. Freemium consumption: Those games in the cloud allow people to have forfeited consumption. Gamers try for free and pay if they want to discover more. Streaming distribution: Games are stored in the cloud and people order them through online streaming plat- forms. So do we still need to buy a console ? Entertainment Software Association - 2011 Report
  • 9. Gaming experience 8 Video games aren't anymore about a controller and a box. The interaction they offer with people become closer to real-life movements and allow a unique experience You are part of the story: Via augmented reality, You are now directly in- tegrated in the story and the reproduction of your movements on the screen makes it even more real. It is more than a game: Thanks to the accuracy of the gaming devices, edi- tors now use them also to improve the way we inte- ract with our entire world. (click on the video)
  • 10. Move or die: Worst scenario 9 So if it doesn’t embrace the change Nintendo will disappear soon A disruptive example that will make Nintendo’s devices obsolete: Imagine that fiber connection and 5G become mainstream thanks to Google. The Samsung Smart Tv replaces our old LED screens. In order to play, gamers will connect their Android phone to the TV Theywillstreamagameonthe screen that will be controlled thanks to the touch screen of their Smartphone and their body moves on the camera.
  • 11. A case for change is needed 10 Nintendo needs to focus its strategy on their customer experience in order provide them a unique added value. From... “We sell consoles/games” (product focused) To... “We enable an infinite amount of interactive experiences” (Customer experience focused) To fullfill this new strategy, some parts of the Nintendo’s value chain need to be redefined. Development Consumption Interaction
  • 12. Redefine the developing process 11 Waste: Game console are closed to indie developers and risk-takers. Introduce a complete game development kit opened for every creative mind and let the customers create their games. Recommendation #1: Open Your World What: - Nintendo opens its doors to indie developers with an open-source console. How: - By partnering with Android and let everyone develop games using Nintendo’s characters or others. Goals: - Make Nintendo the most indie-friendly platform for de- velopers and allow game editors to come up with new innovation and take fewer risks. - Increase gaming innovation and let people create inte- grated gaming experiences thanks to Google products. (maps, youtube, music...) Recommendation #2: Everyone is creative What: Make it easy for everyone to come up with a nice ga- ming concept and develop it quickly. How: - Create a simple programming platform that doesn’t re- quire to be a coding expert to come up with a nice result. - People can also modify existing games. Goal: Don’t restrain the creativity to an elite and let the world express their creativity. (from 0 to 99 years old.)
  • 13. Redefine the consumption 12 Waste: Paying 50£ for a game today is ridiculous. Don’t let people make long-term investments in your games but instead let them pay as they play. Recommendation #3: Snack gaming What: Nintendo allows customers to play all of their games through a monthly paid suscription. Then, it lets them dig into the ones they prefer with free or paying upgrades. The game is graduated according to your involvement into it. How: Nintendo introduce an online streaming platform where all of their games are available with a light version. Extended content is dowloaded for free or through micro-transactions. It lets developers decide where the free barrier stops. Goal: Games become like snacks that you pick as you prefer. It lets the choice for customers to determine what’s the best experience they want to live.
  • 14. Redefine the interactive exp. 13 Waste: The way we play and interact with gaming devices hasn’t changed since 30 years. Go beyond this system of gamepad and console and open the gaming kingdom to the world. Recommendation #4: Your environment is your controller What: Nintendo partners with Samsung to create connected sensors/objects that Interact with your environment and make it more connected. How: Introduce some Nintendo controllers that can be connected everywhere to any device. (smartphone, TV...) Example: A foldable controller/sensors that can be stuck to any object (clothes, lamp, ball, Sword...) or person. Goal: Your environment becomes the controller. People will start not only interacting with these controllers for games but they will start using them for other purpose. (Education, Medicine)
  • 15. A Redefined value model 14 The experience will be redesigned to get customers closer to Nintendo's new desired outcome. Customer experience Development : Customers can create their own gaming experience and share it to the world. Consumption: Customers try and select which games are most suited for them. Interaction: Customers interact with their environment thanks to connected sensors/objects.
  • 16. A Redefined business model Development : Customers can create their own gaming experience and share it to the world. Consumption: Customers try and select which games are most suited for them. Interaction: Customers interact with their environment thanks to connected sensors/objects. 15 Nintendo will take a percentage to editors on every paid upgrade bought by customers. Nintendo will collect money though the mon- thly paid subscription. Nintendo will sell de- vices that will be used by general public for multiple purposes. With new customers added value, Nintendo will drag more profit from their new services.
  • 18. References: Entertainment Software Association - 2012 Sales and demographic and usage data: http://www.theesa.com/facts/pdfs/ESA_EF_2012.pdf Entertainment Software Association - 2011 Sales and demographic and usage data: http://www.theesa.com/facts/pdfs/ESA_EF_2011.pdf Flurry Analytics and estimates, The NPD Group: http://news.cnet.com/8301-13506_3-57322190-17/nintendo-sony-down-to-their-last-lives- in-portable-gaming/