Lets play

Allain Silbernberg
Wat woordjes
• Entertainmentgames
• Seriousgames
• Appliedgames

•   Console
•   Online
•   Mobile
•   Mash-up
What is the situation like today?
Gaming is an interesting channel for
advertisers to reach the difficult
to reach target group 18-36 yrs old




                                       The gaming-public has broadened
                                       Cliché images are fading

  8
Gaming has and will become
more and more a social event




                               When we were young we used to hook up
                               with our friends to play Playstation games.
                               Nintendo’s Wii brings back those emotions


9
Advergaming & In-gamevertising
           Say wuh?
Gaming is booming!
      89%
      Of Americans
      watch primetime
      TV
                        4%
                   Of Americans
                   watch a movie in a          58%
                   theater           Of Americans play
                                               some kind of a
                                               computer/
                                               videogame



      NPD: More Americans play games than go to movies
      A greater percentage of Americans play videogames than go out to the
      movies, according to a new report from chart compiler and research
      firm The NPD Group.
Source: 2006 Frank N. Magid Associates, Inc.

15
Inception & first experiments: 60’s – 80’s
           There wasn’t much technology available in this period. Creating games was almost unaffordable and
     thus held a huge risk . One of the first companies to start advertising through games was Ford (Mustang), quickly
                         followed by Coca-Cola & Bud in the early 80’s (booming of the pc market)




17
18
Internet & Flash: the new millennium
  Advergames knew a huge popularity boost because of the fast uprise of the Internet. They could be spread more
 effectively and a larger audience could be reached. The introduction of Flash offered new possibilities: it was fast in
                                    development, cheap and had excellent sound.




2000: America’s Army: the biggest online advergame ever made. It was created to influence young
people to choose for a career in the US military

19
They come in many forms and shapes
Advertising Format        Integration            Description

Advergames                                       Custom-made games specifically designed around
                                                 a product or service. In many cases they also bring
                                                 out a message about the brand.


Static In-game            In-game                Not changeable advertising inside of a game.
Advertising
Dynamic or Interactive    In-game                Changeable and/or clickable advertising within
                                                 networked games.
In-game Advertising
Inter-Level Advertising   In-game                Video or rich media advertising that is presented
                                                 in a natural break in game play, typically between
                                                 levels.

Plot Integration          In-game                A product plays an active role in the game; the
                                                 player experiences the product features &
                                                 benefits in context with the game play situation.


Pre- Roll                 In-game                Video or rich media advertising that is presented
                                                 as the game loads

Product Placement         Around Game,           Integration brand messaging, sponsorship and/or
                          In-game                products into the game.

Sponsorships              Around Game,           Website, Leaderboards, Tournaments,
                          In-game                Sweepstakes, retail promotions.                       21
                           Source: IAB Belgium
Advergames: loyalty & sales




22
Advergames: corporate responsibility




23
Advergames: brand experience




24
Advergames: online multiplayer games




25
In-Gamevertising (1)
               Ads can not change




        Static In-Gamevertising




26
In-Gamevertising (2)
              Ads change according to time & location




     Dynamic or Interactive In-Gamevertising




27
In-Gamevertising (3)
     An activity in the game…          …triggers an email to the player*




                                                          *requires player opt-in


                                …promoting trial of the product (in this case).




Source: AdScape
28
In-Gamevertising (4)



       Inter-level In-gamevertising




29
In-Gamevertising (5)




       Pre-Roll In-gamevertising




30
In-Gamevertising (6)

     Product Placement In-gamevertising




31
In-Gamevertising (7)



       Sponsorship In-gamevertising




32
In-Gamevertising (8)




                     Plot Integration In-gamevertising

 Plot integration is when the products play an active role in the context of the
 game, allowing the audience to experience specific product attributes e.g.
 solving crimes with the help of a car and sophesticated technology.
33
Casual Games




34
Based upon the old game ‘bricks’




35
Mobile Games & Mobile Advertising
          Mobile gamin is set to known a huge growth in 2009




36
Advergaming & Social Gaming
The Lost Experience
            Games can become powerful in social networks: they can act as a katalysator between people and unite them
                                                     according to interest.




http://www.thelostexperience.com/
           38
Virgin Records ‘the collective mind’




39
What happens when you create a good mix between
   Advergaming, crossmedia & communities?
GoSupermodel – Village game
     Communicate towards a specific community with its own values and needs. In this case girls can become a
                                 virtual supermodel by playing the advergame




Source: http://nl.gosupermodel.com/

41
Crossmedial concept
                  Online                             Mobile




       Dolling             Community        Gaming            Shopping




     Express Yourself!     Socialisation      Fun             Economy



                         All elements are inter-connected
42
Why do they like it?
• Safe ’hang-out’
     – High security, Girls only!
• Broad palette of services
     – Entertainment, Community, Creative challenges,
       Excitement
• Real life aspiration
     – Users are in transition phase (Kids -> Young adults)
     – Shopping, dressing up and ”Express yourself!”
• The generic ”Princess Dream”
     – All young girls dream of becoming a beautiful Supermodel
       surrounded by ”glitter & luxury’
 Young females represent the fastest growing
 segment of Internet usage (Mediascope Europe, 2006)


43
In-game shop

                                                            SHOP




     SHOP




     Let users buy and interact virtually with your brand

44
In-game magazine




              Magazines


     Establish your magazine online - in the right context

45
In-game trailers

                Movies




     Exploit the richness of Online media

46
Advergaming used as
  a way to protest
Criticism against corporations
      Anti-advergames are to detract from or call into question a set of products or services for expressive, cathartic,
                                              social, or political purposes.




Source: http://www.mcvideogame.com/
     49
Let people think about something.
                               Bring over a certain message




                                        Disaffected – serious game
     Source: http://www.persuasivegames.com/games/game.aspx?game=disaffected
50
What can we conclude?
We have entered the domain of the user

• In-game advertising is an exciting prospect for brands and is a
  marketing tool still not being used to its fullest potential
• Always look to enhance the gaming experience, not detract
  from it
• Understand the gamer: their knowledge, their expertise, and
  their reason for playing
• Don’t interrupt your consumer unnecessarily (do not make
  your ad irritating)
• Make the ads relevant to the title, and make sure the title is
  relevant to your brand
• Don’t assume that it is enough to run your outdoor or TV ads
  within a game. Make them relevant


52
Atari ships the Pong stand-alone coin-operated video game in
   1972. About 10,000 units are sold, making this the first
             commercially-successful video game.
Jamdat Bowling launches in 2003 from Jamdat and
 becomes the first successful title of the nascent mobile
games industry. Bejeweled follows suit and went on to sell
               50 million units on mobile.
Mobile phones and networks quickly evolve to handle
 graphically-rich games. Worldwide handset penetration
expected to be 4 billion by 2010. Mobile games market is
           estimated to be $9.6 billion by 2011.
Launched at the end of 2007, Wii’s popularity was hugely
underestimated by “core” industry. Wii sold more units in
the US than the Xbox 360 and PlayStation 3 combined in
    the first half of 2007. Wii targets a much broader
  demographic than previous consoles and focuses on
                simple gameplay that is fun.
Geschiedenis
• http://images.businessweek.com/ss/06/10/ga
  me_consoles/index.htm?chan=search

Vrijdag 28 08-game-asx

  • 1.
  • 5.
    Wat woordjes • Entertainmentgames •Seriousgames • Appliedgames • Console • Online • Mobile • Mash-up
  • 7.
    What is thesituation like today?
  • 8.
    Gaming is aninteresting channel for advertisers to reach the difficult to reach target group 18-36 yrs old The gaming-public has broadened Cliché images are fading 8
  • 9.
    Gaming has andwill become more and more a social event When we were young we used to hook up with our friends to play Playstation games. Nintendo’s Wii brings back those emotions 9
  • 14.
  • 15.
    Gaming is booming! 89% Of Americans watch primetime TV 4% Of Americans watch a movie in a 58% theater Of Americans play some kind of a computer/ videogame NPD: More Americans play games than go to movies A greater percentage of Americans play videogames than go out to the movies, according to a new report from chart compiler and research firm The NPD Group. Source: 2006 Frank N. Magid Associates, Inc. 15
  • 17.
    Inception & firstexperiments: 60’s – 80’s There wasn’t much technology available in this period. Creating games was almost unaffordable and thus held a huge risk . One of the first companies to start advertising through games was Ford (Mustang), quickly followed by Coca-Cola & Bud in the early 80’s (booming of the pc market) 17
  • 18.
  • 19.
    Internet & Flash:the new millennium Advergames knew a huge popularity boost because of the fast uprise of the Internet. They could be spread more effectively and a larger audience could be reached. The introduction of Flash offered new possibilities: it was fast in development, cheap and had excellent sound. 2000: America’s Army: the biggest online advergame ever made. It was created to influence young people to choose for a career in the US military 19
  • 20.
    They come inmany forms and shapes
  • 21.
    Advertising Format Integration Description Advergames Custom-made games specifically designed around a product or service. In many cases they also bring out a message about the brand. Static In-game In-game Not changeable advertising inside of a game. Advertising Dynamic or Interactive In-game Changeable and/or clickable advertising within networked games. In-game Advertising Inter-Level Advertising In-game Video or rich media advertising that is presented in a natural break in game play, typically between levels. Plot Integration In-game A product plays an active role in the game; the player experiences the product features & benefits in context with the game play situation. Pre- Roll In-game Video or rich media advertising that is presented as the game loads Product Placement Around Game, Integration brand messaging, sponsorship and/or In-game products into the game. Sponsorships Around Game, Website, Leaderboards, Tournaments, In-game Sweepstakes, retail promotions. 21 Source: IAB Belgium
  • 22.
  • 23.
  • 24.
  • 25.
  • 26.
    In-Gamevertising (1) Ads can not change Static In-Gamevertising 26
  • 27.
    In-Gamevertising (2) Ads change according to time & location Dynamic or Interactive In-Gamevertising 27
  • 28.
    In-Gamevertising (3) An activity in the game… …triggers an email to the player* *requires player opt-in …promoting trial of the product (in this case). Source: AdScape 28
  • 29.
    In-Gamevertising (4) Inter-level In-gamevertising 29
  • 30.
    In-Gamevertising (5) Pre-Roll In-gamevertising 30
  • 31.
    In-Gamevertising (6) Product Placement In-gamevertising 31
  • 32.
    In-Gamevertising (7) Sponsorship In-gamevertising 32
  • 33.
    In-Gamevertising (8) Plot Integration In-gamevertising Plot integration is when the products play an active role in the context of the game, allowing the audience to experience specific product attributes e.g. solving crimes with the help of a car and sophesticated technology. 33
  • 34.
  • 35.
    Based upon theold game ‘bricks’ 35
  • 36.
    Mobile Games &Mobile Advertising Mobile gamin is set to known a huge growth in 2009 36
  • 37.
  • 38.
    The Lost Experience Games can become powerful in social networks: they can act as a katalysator between people and unite them according to interest. http://www.thelostexperience.com/ 38
  • 39.
    Virgin Records ‘thecollective mind’ 39
  • 40.
    What happens whenyou create a good mix between Advergaming, crossmedia & communities?
  • 41.
    GoSupermodel – Villagegame Communicate towards a specific community with its own values and needs. In this case girls can become a virtual supermodel by playing the advergame Source: http://nl.gosupermodel.com/ 41
  • 42.
    Crossmedial concept Online Mobile Dolling Community Gaming Shopping Express Yourself! Socialisation Fun Economy All elements are inter-connected 42
  • 43.
    Why do theylike it? • Safe ’hang-out’ – High security, Girls only! • Broad palette of services – Entertainment, Community, Creative challenges, Excitement • Real life aspiration – Users are in transition phase (Kids -> Young adults) – Shopping, dressing up and ”Express yourself!” • The generic ”Princess Dream” – All young girls dream of becoming a beautiful Supermodel surrounded by ”glitter & luxury’ Young females represent the fastest growing segment of Internet usage (Mediascope Europe, 2006) 43
  • 44.
    In-game shop SHOP SHOP Let users buy and interact virtually with your brand 44
  • 45.
    In-game magazine Magazines Establish your magazine online - in the right context 45
  • 46.
    In-game trailers Movies Exploit the richness of Online media 46
  • 48.
    Advergaming used as a way to protest
  • 49.
    Criticism against corporations Anti-advergames are to detract from or call into question a set of products or services for expressive, cathartic, social, or political purposes. Source: http://www.mcvideogame.com/ 49
  • 50.
    Let people thinkabout something. Bring over a certain message Disaffected – serious game Source: http://www.persuasivegames.com/games/game.aspx?game=disaffected 50
  • 51.
    What can weconclude?
  • 52.
    We have enteredthe domain of the user • In-game advertising is an exciting prospect for brands and is a marketing tool still not being used to its fullest potential • Always look to enhance the gaming experience, not detract from it • Understand the gamer: their knowledge, their expertise, and their reason for playing • Don’t interrupt your consumer unnecessarily (do not make your ad irritating) • Make the ads relevant to the title, and make sure the title is relevant to your brand • Don’t assume that it is enough to run your outdoor or TV ads within a game. Make them relevant 52
  • 53.
    Atari ships thePong stand-alone coin-operated video game in 1972. About 10,000 units are sold, making this the first commercially-successful video game.
  • 54.
    Jamdat Bowling launchesin 2003 from Jamdat and becomes the first successful title of the nascent mobile games industry. Bejeweled follows suit and went on to sell 50 million units on mobile.
  • 55.
    Mobile phones andnetworks quickly evolve to handle graphically-rich games. Worldwide handset penetration expected to be 4 billion by 2010. Mobile games market is estimated to be $9.6 billion by 2011.
  • 56.
    Launched at theend of 2007, Wii’s popularity was hugely underestimated by “core” industry. Wii sold more units in the US than the Xbox 360 and PlayStation 3 combined in the first half of 2007. Wii targets a much broader demographic than previous consoles and focuses on simple gameplay that is fun.
  • 57.