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1 of 15
13 POPULAR BRANDS THAT
CREATED MOBILE GAME
APPS
And got it right!
$130,000
from in-app ads & virtual
OREO cookies sold.
THE GAME
OREO: Twist, Lick, Dunk!
GAMEPLAY
Win or buy virtual
currency to purchase
different varieties of
Oreo cookies to play
with.
Keeps the product at
the heart of gameplay
4 billion+
virtual Oreo cookies
dunked in
70 million
Game sessions
4 Million +
organic downloads
250,000 peak
daily active users
Available on
#1 app
in 12 countries
Top 10
in 36 countries
THE
BRAND
Highest ROI ever
for an OREO marketing campaign
17.5 million+
downloads
THE GAME
‘Sports Car Challenge’V1 &
2
GAMEPLAY
Fast-paced racing
game with VW sports
car brands - Bentley,
Bugatti, Porsche, Audi
& Lamborghini
1 million +
Volkswagen website
hits since launch
45 million
Virtual Test Drives
1,213,000
MINUTES or
2,306
YEARS
of brand
engagement time
with VW BRANDS
125,000+
Daily Active
Users
THE BRAND
130,000+
VW Dealerships contacted via in-game links for
Test –Drives
9,000+ Sales Leads
+ 339 Qualified Sales Leads generated across China,
HK, and Taiwan (Sep to Nov 2014)
5000
downloads per day on
average
2,092,888
Total docks
‘Captain’s Conquest’
321,957
Downloads
101,933
Total bottles
scanned
2012 Cannes
Lion Bronze
Medal Award
Winner
THE BRAND
GAMEPLAY
Fight battles against rival
ships and increase your
vessels’ strength
Scan physical Captain
Morgan bottles to unlock
valuable in-game rewards.
Form a fleet with your
friends
Conquer territories by
docking at real-world
locations via Foursquare.
142,034
Registered
users
90,651
Peak monthly app
usage
5350
Peak Daily app
usage
3
Average no. of times
played by each user
Waterslide Extreme
GAMEPLAY
Navigate increasingly
difficult slides while
collecting points and
avoiding dangerous
obstacles.
Choose from male or
female characters.
#1
in all 80 app store
territories for 2 weeks
2 MINS+
Per Session of play
4 Million+
Hours of
Barclaycard
Brand
Engagement
3000+
Daily downloads
THE BRAND
THE MOST DOWNLOADED BRANDED
GAME IN HISTORY
50,000,000+
Downloads since launch in 2009
87,000+
Daily Active Users
No. 1
trending app on
Android Marketplace
‘SPIDER
SWIPER’
1.7Million
downloads…
…70 Million
30-second TV spots.
12 million
minutes of gameplay
THE BRAND
FACT
The game piggybacks on the
Mentos Rainbow: Spider ad.
Available on
GAMEPLAY
Exact revenge on the
ferocious arachnids.
“Fight" six different spiders
by swiping your finger across
the screen.
...which
equates
to…
500,000+
Plays for the
browser version
FANTA FRUIT SLAM
190,000 +
Weekly Active Users
on Mobile
25,000+
Daily Active Users
on average in 2014
1,000,000+
Downloads
since launch
in 2012
THE BRAND
GAMEPLAY
Dodgeball meets food
fight!
Pick up, throw and
dodge fruit that falls
from the sky
Multi-player mode lets
users invite friends to
play against them via
Facebook, and share
high scores & trophies
250,000+
Facebook Likes
in first 3 months
800
Job offers to
players from
Domino’s
Domino’s
‘Pizza Hero’
300,000+
Downloads
7 Million+
pizzas made by
players
30%
increase in
sales revenue
THE BRAND
GAMEPLAY
Knead dough, spread
sauce, and place
toppings while racing
against the clock.
Users can order pizzas
within the app.
Doubles as video game
and job-training tool. If
you pass its challenges
you'll be prompted to
apply for a job at
Domino's.
#3
On the app store
No. 1
trending app on
Android
Marketplace
THE GAME
PepsiCo -
BRISKSABER
1.5
million downloads
250k
paid media app
installations
35%
Increase in
sales of one-liter
bottle YOY
THE BRANDS
BRISK Iced Tea
&
Episode I: “The
Phantom Menace" 3D.
GAMEPLAY
Use your finger as a light
saber to fight Star Wars
characters.
Unlock additional content
by entering special codes
found on the inside of
Brisk products with Star
Wars-themed labels.
Available on
Part of a campaign
targeting Hispanic
consumers.
Toyota RAV4 + Rubik’s
Cube
GAMEPLAY
Virtual Rubik’s Cube®
Create your own
shareable
personalized photo
souvenir at
www.RAV4cube.com
Cube displays images
of the RAV4 and the
Toyota logo.
62%
of visitors shared
their virtual Rubik’s
Cube® online via
interactive kiosks
during live events
107%
growth in Average
daily fans of Toyota
Latino Facebook
page *
98% increase in average app visits per day due to geo-targeted
social media strategy and onsite events.
1 in 3
virtual Rubik’s Cube® creations have been
shared on social media
THE
BRAND
4.5/5
stars on App Store
4/5
stars on Google Play
WWE:
SuperCard
19,654
Estimated
installs daily
63,389
Daily active users
6.5
million+
downloads since
launch in 2014
THE BRAND:
$24,400
Estimated
daily revenue
Available on
GAMEPLAY
Build teams of WWE Superstars,
train them, battle in matches and
high stakes tournament action.
Over 550 cards in active play
Purchase individual card packs
Extensive array of collectible
content with high replay value.
$4.99
Price
LEGO: Harry Potter series
Years 1-4 and Years 5-7
The 2 versions take
users through years
1-4 & years 5-7 at
Hogwarts
respectively
2,497
Installs daily
$12,410
Estimated
(combined)
daily revenue
THE BRAND
GAMEPLAY
Scenes from the Harry
Potter books depicted
with little Lego-block
versions of the
characters
Lots of fighting and
action combined with
exploration, puzzle
solving, and spells, of
course!
Available on
1 Billion+
downloads
216,018
Years of combined
gaming time
50 trillion+
meters run so far
The ‘TEMPLE
RUN’ Empire
TEMPLE RUN:
‘Brave’ and ‘Oz’
4,456
Estimated
installs daily
THE BRAND:
$8,867
Estimated
(combined)
daily revenue
GAMEPLAY
Endless runner games inspired by the
massively popular ‘Temple Run’ game
and the Disney movies ‘Brave’ and ‘Oz
the Great and Powerful’.
Play as the leading characters, Merida
and Oz from the movies.
Turn, jump and slide as you try to outrun
the villains along scenes from the films.
$2.99
Price
Teenage Mutant Ninja
Turtles: Rooftop Run
Based on the hugely
popular 2012 TV
series reboot
1,852
Installations daily
$5,537
Estimated
daily revenue
THE BRAND
GAMEPLAY
Endless runner ninja
combat game.
Save New York city from
the evil Kraang and
ultimate destruction.
Run, jump and fight your
way across the rooftops of
NYC
Collect energy orbs to
unlock exclusive weapons,
gear, and boosts.
Available on
References
• http://blog.carnivalmobile.com/how-oreo-created-the-1-app-in-the-app-store/
• http://www.business2community.com/mobile-apps/7-unbelievable-mobile-marketing-success-stories-0808211
• http://www.adweek.com/news/technology/and-brands-played-139591
• http://www.wrestlinginc.com/wi/news/2015/0212/589406/wwe-supercard-adds-fusion-chamber-and-new-card-
packs/
• http://www.wrestlenewz.com/wwe-news/wwe-supercard-hits-5-million-downloads/
• http://www.datasciencecentral.com/profiles/blogs/gamification-realizing-elusive-engagement
• http://www.sciencedirect.com/science/article/pii/S0007681315000051
• http://www.prnewswire.com/news-releases/audi-announces-version-20-of-audi-a4-driving-challenge-
65158227.html
• http://www.interpublic.com/our-agencies/recent-
works?work_id=632&casename=%22Spider+Swiper%22+game+by+Mentos
• https://www.qualcomm.com/products/vuforia/case-studies/captains-Conquest
• http://www.adweek.com/news/technology/and-brands-played-139591
• http://www.mmaglobal.com/case-study-hub/upload/pdfs/mma-2012-239.pdf
• http://mashable.com/2010/10/06/branded-mobile-apps/
• http://www.campaignlive.co.uk/news/923836/
http://www.mobileworldlive.com/quality-clear-goals-key-big-brand-mobile-games-proelios
http://www.proelios.com/case_study/barclaycard-waterslide-extreme/
http://www.unit9.com/project/captains-conquest
http://venturebeat.com/2014/06/04/even-with-a-temple-run-empire-imangi-studios-wants-to-stay-indie-at-
heart-interview/

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Brands that created Mobile Gaming Apps and got it right!

  • 1. 13 POPULAR BRANDS THAT CREATED MOBILE GAME APPS And got it right!
  • 2. $130,000 from in-app ads & virtual OREO cookies sold. THE GAME OREO: Twist, Lick, Dunk! GAMEPLAY Win or buy virtual currency to purchase different varieties of Oreo cookies to play with. Keeps the product at the heart of gameplay 4 billion+ virtual Oreo cookies dunked in 70 million Game sessions 4 Million + organic downloads 250,000 peak daily active users Available on #1 app in 12 countries Top 10 in 36 countries THE BRAND Highest ROI ever for an OREO marketing campaign
  • 3. 17.5 million+ downloads THE GAME ‘Sports Car Challenge’V1 & 2 GAMEPLAY Fast-paced racing game with VW sports car brands - Bentley, Bugatti, Porsche, Audi & Lamborghini 1 million + Volkswagen website hits since launch 45 million Virtual Test Drives 1,213,000 MINUTES or 2,306 YEARS of brand engagement time with VW BRANDS 125,000+ Daily Active Users THE BRAND 130,000+ VW Dealerships contacted via in-game links for Test –Drives 9,000+ Sales Leads + 339 Qualified Sales Leads generated across China, HK, and Taiwan (Sep to Nov 2014) 5000 downloads per day on average
  • 4. 2,092,888 Total docks ‘Captain’s Conquest’ 321,957 Downloads 101,933 Total bottles scanned 2012 Cannes Lion Bronze Medal Award Winner THE BRAND GAMEPLAY Fight battles against rival ships and increase your vessels’ strength Scan physical Captain Morgan bottles to unlock valuable in-game rewards. Form a fleet with your friends Conquer territories by docking at real-world locations via Foursquare. 142,034 Registered users 90,651 Peak monthly app usage 5350 Peak Daily app usage
  • 5. 3 Average no. of times played by each user Waterslide Extreme GAMEPLAY Navigate increasingly difficult slides while collecting points and avoiding dangerous obstacles. Choose from male or female characters. #1 in all 80 app store territories for 2 weeks 2 MINS+ Per Session of play 4 Million+ Hours of Barclaycard Brand Engagement 3000+ Daily downloads THE BRAND THE MOST DOWNLOADED BRANDED GAME IN HISTORY 50,000,000+ Downloads since launch in 2009 87,000+ Daily Active Users
  • 6. No. 1 trending app on Android Marketplace ‘SPIDER SWIPER’ 1.7Million downloads… …70 Million 30-second TV spots. 12 million minutes of gameplay THE BRAND FACT The game piggybacks on the Mentos Rainbow: Spider ad. Available on GAMEPLAY Exact revenge on the ferocious arachnids. “Fight" six different spiders by swiping your finger across the screen. ...which equates to…
  • 7. 500,000+ Plays for the browser version FANTA FRUIT SLAM 190,000 + Weekly Active Users on Mobile 25,000+ Daily Active Users on average in 2014 1,000,000+ Downloads since launch in 2012 THE BRAND GAMEPLAY Dodgeball meets food fight! Pick up, throw and dodge fruit that falls from the sky Multi-player mode lets users invite friends to play against them via Facebook, and share high scores & trophies 250,000+ Facebook Likes in first 3 months
  • 8. 800 Job offers to players from Domino’s Domino’s ‘Pizza Hero’ 300,000+ Downloads 7 Million+ pizzas made by players 30% increase in sales revenue THE BRAND GAMEPLAY Knead dough, spread sauce, and place toppings while racing against the clock. Users can order pizzas within the app. Doubles as video game and job-training tool. If you pass its challenges you'll be prompted to apply for a job at Domino's. #3 On the app store
  • 9. No. 1 trending app on Android Marketplace THE GAME PepsiCo - BRISKSABER 1.5 million downloads 250k paid media app installations 35% Increase in sales of one-liter bottle YOY THE BRANDS BRISK Iced Tea & Episode I: “The Phantom Menace" 3D. GAMEPLAY Use your finger as a light saber to fight Star Wars characters. Unlock additional content by entering special codes found on the inside of Brisk products with Star Wars-themed labels. Available on
  • 10. Part of a campaign targeting Hispanic consumers. Toyota RAV4 + Rubik’s Cube GAMEPLAY Virtual Rubik’s Cube® Create your own shareable personalized photo souvenir at www.RAV4cube.com Cube displays images of the RAV4 and the Toyota logo. 62% of visitors shared their virtual Rubik’s Cube® online via interactive kiosks during live events 107% growth in Average daily fans of Toyota Latino Facebook page * 98% increase in average app visits per day due to geo-targeted social media strategy and onsite events. 1 in 3 virtual Rubik’s Cube® creations have been shared on social media THE BRAND
  • 11. 4.5/5 stars on App Store 4/5 stars on Google Play WWE: SuperCard 19,654 Estimated installs daily 63,389 Daily active users 6.5 million+ downloads since launch in 2014 THE BRAND: $24,400 Estimated daily revenue Available on GAMEPLAY Build teams of WWE Superstars, train them, battle in matches and high stakes tournament action. Over 550 cards in active play Purchase individual card packs Extensive array of collectible content with high replay value.
  • 12. $4.99 Price LEGO: Harry Potter series Years 1-4 and Years 5-7 The 2 versions take users through years 1-4 & years 5-7 at Hogwarts respectively 2,497 Installs daily $12,410 Estimated (combined) daily revenue THE BRAND GAMEPLAY Scenes from the Harry Potter books depicted with little Lego-block versions of the characters Lots of fighting and action combined with exploration, puzzle solving, and spells, of course! Available on
  • 13. 1 Billion+ downloads 216,018 Years of combined gaming time 50 trillion+ meters run so far The ‘TEMPLE RUN’ Empire TEMPLE RUN: ‘Brave’ and ‘Oz’ 4,456 Estimated installs daily THE BRAND: $8,867 Estimated (combined) daily revenue GAMEPLAY Endless runner games inspired by the massively popular ‘Temple Run’ game and the Disney movies ‘Brave’ and ‘Oz the Great and Powerful’. Play as the leading characters, Merida and Oz from the movies. Turn, jump and slide as you try to outrun the villains along scenes from the films.
  • 14. $2.99 Price Teenage Mutant Ninja Turtles: Rooftop Run Based on the hugely popular 2012 TV series reboot 1,852 Installations daily $5,537 Estimated daily revenue THE BRAND GAMEPLAY Endless runner ninja combat game. Save New York city from the evil Kraang and ultimate destruction. Run, jump and fight your way across the rooftops of NYC Collect energy orbs to unlock exclusive weapons, gear, and boosts. Available on
  • 15. References • http://blog.carnivalmobile.com/how-oreo-created-the-1-app-in-the-app-store/ • http://www.business2community.com/mobile-apps/7-unbelievable-mobile-marketing-success-stories-0808211 • http://www.adweek.com/news/technology/and-brands-played-139591 • http://www.wrestlinginc.com/wi/news/2015/0212/589406/wwe-supercard-adds-fusion-chamber-and-new-card- packs/ • http://www.wrestlenewz.com/wwe-news/wwe-supercard-hits-5-million-downloads/ • http://www.datasciencecentral.com/profiles/blogs/gamification-realizing-elusive-engagement • http://www.sciencedirect.com/science/article/pii/S0007681315000051 • http://www.prnewswire.com/news-releases/audi-announces-version-20-of-audi-a4-driving-challenge- 65158227.html • http://www.interpublic.com/our-agencies/recent- works?work_id=632&casename=%22Spider+Swiper%22+game+by+Mentos • https://www.qualcomm.com/products/vuforia/case-studies/captains-Conquest • http://www.adweek.com/news/technology/and-brands-played-139591 • http://www.mmaglobal.com/case-study-hub/upload/pdfs/mma-2012-239.pdf • http://mashable.com/2010/10/06/branded-mobile-apps/ • http://www.campaignlive.co.uk/news/923836/ http://www.mobileworldlive.com/quality-clear-goals-key-big-brand-mobile-games-proelios http://www.proelios.com/case_study/barclaycard-waterslide-extreme/ http://www.unit9.com/project/captains-conquest http://venturebeat.com/2014/06/04/even-with-a-temple-run-empire-imangi-studios-wants-to-stay-indie-at- heart-interview/

Editor's Notes

  1. GENERATED 9,000+ SALES LEADS & 339 QUALIFIED SALES LEADS ACROSS CHINA, HONG KONG AND TAIWAN DURING A CRM TRIAL BETWEEN SEPTEMBER TO NOVEMBER 2014 
  2. *(compared to average daily fans during a similar time frame before the campaign launch)