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![Kelly Czarnecki [email_address] ISTE SIGMS Gaming Webinar April 22, 2010 Gaming as Resources in Schools and Libraries](https://image.slidesharecdn.com/istesigmspresentation-100422200312-phpapp02/75/Iste-sigms-presentation-1-2048.jpg)










Gaming can be used as a resource in schools and libraries to encourage critical thinking, knowledge gain, and sharing knowledge ethically. The document discusses how gaming programs at libraries can expose participants to new activities, encourage exploration of classic books, and teach game design skills. Examples mentioned include using Kodu for game creation, Scratch for programming games, and geocaching events based on books.
![Kelly Czarnecki [email_address] ISTE SIGMS Gaming Webinar April 22, 2010 Gaming as Resources in Schools and Libraries](https://image.slidesharecdn.com/istesigmspresentation-100422200312-phpapp02/75/Iste-sigms-presentation-1-2048.jpg)









