CREATING GREAT GAMING
EXPERIENCES
In the Library!
Thank you!
American Corners in Indonesia
http://jakarta.usembassy.gov/american-corner.html
Contact
Kelly Czarnecki
Teen Services Librarian
Email: kellyczarnecki1@gmail.com
Library Twitter: twitter/com/cmlibrary
Library Facebook: facebook.com/cmlibraryteens
ImaginOn: Public Library
Children’s Theatre of Charlotte
Audience Question:
What is a game?
–Scott Nicholson, Associate Professor at the School of Information
Studies at Syracuse University and the director of the Because Play
Matters game lab
“All games are educational in some way.”
What do games have to do with books?
What does Gaming have to do
with the library?
“Look at Mark Zuckerberg. I was sitting
next to him at dinner a couple of years
ago, and he said he taught himself
programming primarily because he was
interested in games.” – President
Barack Obama, 2012
What are your goals?
Creating the Gaming Experience
Creating the Gaming Experience:
Knowledge Games
Creating the Gaming Experience:
Strategy Games
Creating the Gaming Experience:
Action Games
Creating the Gaming Experience:
Narrative Games
Tournaments
Putting Your Tournament Together
•Marketing
•Staff/Volunteers
•Sign Up/Sign in
•Equipment
•Rules
•Space
•Evaluations
“You can look at video games as being
very simple and dismiss them. Or you
can look at them as simulated learning
environments. These simulations will
become what most of our students are
learning from” –Steve Jobs, 2011
Best Practices: Libraries Creating Gaming
Experiences
New York Public Library
Alternate Reality Game
Best Practices: Libraries Creating Gaming
Experiences
Hennepin
County Library,
Minnesota
Best Practices: Libraries Creating Gaming
Experiences
Ann Arbor District Library
Michigan
Best Practices: Libraries Creating Gaming
Experiences
Game On! After school
tutoring and gaming club
North Carolina
Best Practices: Libraries Creating Gaming
Experiences
Sponsored by the
American Library
Association
6th Annual
Event:
Nov. 16, 2013
“Newer work, however, argues that
people primarily think and learn through
experiences they have had, not through
abstract calculations and
generalizations.”-James Paul Gee, Arizona
State University, Literary Studies
5
things you can do today!
Games Mentioned
• Trivia Pursuit Aye!, Dark Overlord
• Giant Scrabble Little Big Planet (LBP)
• QR Code Scavenger Hunt Game of Thrones
• 1960: the Making of a President Marvel Ultimate Alliance
• Runescape Pirates!
• Chess
• Checkers
• UNO
• Go
• Rock Band
• Mini Golf
• Wii Sports
• Dance Dance Revolution (DDR)
Resources
• ALA Library Gaming Toolkit: http://www.librarygamingtoolkit.org/
• LibGaming Google Group: groups.google.com/group/libgaming
• Library Gamer: http://librarygamer.wordpress.com/
• Playing to Learn: Video Games in the
Classroom:http://www.playingtolearn.org/
• Beck, John C. and Mitchell Wade. The Kids Are Alright: How the Gamer
Generation is Changing The Workplace. Cambridge, MA: Harvard Business
School Press, 2004.
• Gee, James Paul. What Video Games Have to Teach Us About Learning and
Literacy. Palgrave McMillan, 2003.
• Harris, Amy. Gaming and Academic Libraries: Collections, Marketing, and
Information Literacy. American Library Association, 2008.
Contact
Kelly Czarnecki
Teen Services Librarian
Email: kellyczarnecki1@gmail.com
Library Twitter: twitter/com/cmlibrary
Library Facebook: facebook.com/cmlibraryteens
Questions?

Creating great gaming experience presentation

  • 1.
  • 2.
    Thank you! American Cornersin Indonesia http://jakarta.usembassy.gov/american-corner.html
  • 3.
    Contact Kelly Czarnecki Teen ServicesLibrarian Email: kellyczarnecki1@gmail.com Library Twitter: twitter/com/cmlibrary Library Facebook: facebook.com/cmlibraryteens
  • 4.
  • 5.
  • 12.
  • 13.
    –Scott Nicholson, AssociateProfessor at the School of Information Studies at Syracuse University and the director of the Because Play Matters game lab “All games are educational in some way.”
  • 14.
    What do gameshave to do with books?
  • 15.
    What does Gaminghave to do with the library?
  • 16.
    “Look at MarkZuckerberg. I was sitting next to him at dinner a couple of years ago, and he said he taught himself programming primarily because he was interested in games.” – President Barack Obama, 2012
  • 17.
  • 18.
  • 19.
    Creating the GamingExperience: Knowledge Games
  • 20.
    Creating the GamingExperience: Strategy Games
  • 21.
    Creating the GamingExperience: Action Games
  • 22.
    Creating the GamingExperience: Narrative Games
  • 23.
  • 24.
    Putting Your TournamentTogether •Marketing •Staff/Volunteers •Sign Up/Sign in •Equipment •Rules •Space •Evaluations
  • 25.
    “You can lookat video games as being very simple and dismiss them. Or you can look at them as simulated learning environments. These simulations will become what most of our students are learning from” –Steve Jobs, 2011
  • 26.
    Best Practices: LibrariesCreating Gaming Experiences New York Public Library Alternate Reality Game
  • 27.
    Best Practices: LibrariesCreating Gaming Experiences Hennepin County Library, Minnesota
  • 28.
    Best Practices: LibrariesCreating Gaming Experiences Ann Arbor District Library Michigan
  • 29.
    Best Practices: LibrariesCreating Gaming Experiences Game On! After school tutoring and gaming club North Carolina
  • 30.
    Best Practices: LibrariesCreating Gaming Experiences Sponsored by the American Library Association 6th Annual Event: Nov. 16, 2013
  • 31.
    “Newer work, however,argues that people primarily think and learn through experiences they have had, not through abstract calculations and generalizations.”-James Paul Gee, Arizona State University, Literary Studies
  • 32.
  • 33.
    Games Mentioned • TriviaPursuit Aye!, Dark Overlord • Giant Scrabble Little Big Planet (LBP) • QR Code Scavenger Hunt Game of Thrones • 1960: the Making of a President Marvel Ultimate Alliance • Runescape Pirates! • Chess • Checkers • UNO • Go • Rock Band • Mini Golf • Wii Sports • Dance Dance Revolution (DDR)
  • 34.
    Resources • ALA LibraryGaming Toolkit: http://www.librarygamingtoolkit.org/ • LibGaming Google Group: groups.google.com/group/libgaming • Library Gamer: http://librarygamer.wordpress.com/ • Playing to Learn: Video Games in the Classroom:http://www.playingtolearn.org/ • Beck, John C. and Mitchell Wade. The Kids Are Alright: How the Gamer Generation is Changing The Workplace. Cambridge, MA: Harvard Business School Press, 2004. • Gee, James Paul. What Video Games Have to Teach Us About Learning and Literacy. Palgrave McMillan, 2003. • Harris, Amy. Gaming and Academic Libraries: Collections, Marketing, and Information Literacy. American Library Association, 2008.
  • 35.
    Contact Kelly Czarnecki Teen ServicesLibrarian Email: kellyczarnecki1@gmail.com Library Twitter: twitter/com/cmlibrary Library Facebook: facebook.com/cmlibraryteens
  • 36.