13. –Scott Nicholson, Associate Professor at the School of Information
Studies at Syracuse University and the director of the Because Play
Matters game lab
“All games are educational in some way.”
16. “Look at Mark Zuckerberg. I was sitting
next to him at dinner a couple of years
ago, and he said he taught himself
programming primarily because he was
interested in games.” – President
Barack Obama, 2012
24. Putting Your Tournament Together
•Marketing
•Staff/Volunteers
•Sign Up/Sign in
•Equipment
•Rules
•Space
•Evaluations
25. “You can look at video games as being
very simple and dismiss them. Or you
can look at them as simulated learning
environments. These simulations will
become what most of our students are
learning from” –Steve Jobs, 2011
26. Best Practices: Libraries Creating Gaming
Experiences
New York Public Library
Alternate Reality Game
29. Best Practices: Libraries Creating Gaming
Experiences
Game On! After school
tutoring and gaming club
North Carolina
30. Best Practices: Libraries Creating Gaming
Experiences
Sponsored by the
American Library
Association
6th Annual
Event:
Nov. 16, 2013
31. “Newer work, however, argues that
people primarily think and learn through
experiences they have had, not through
abstract calculations and
generalizations.”-James Paul Gee, Arizona
State University, Literary Studies
33. Games Mentioned
• Trivia Pursuit Aye!, Dark Overlord
• Giant Scrabble Little Big Planet (LBP)
• QR Code Scavenger Hunt Game of Thrones
• 1960: the Making of a President Marvel Ultimate Alliance
• Runescape Pirates!
• Chess
• Checkers
• UNO
• Go
• Rock Band
• Mini Golf
• Wii Sports
• Dance Dance Revolution (DDR)
34. Resources
• ALA Library Gaming Toolkit: http://www.librarygamingtoolkit.org/
• LibGaming Google Group: groups.google.com/group/libgaming
• Library Gamer: http://librarygamer.wordpress.com/
• Playing to Learn: Video Games in the
Classroom:http://www.playingtolearn.org/
• Beck, John C. and Mitchell Wade. The Kids Are Alright: How the Gamer
Generation is Changing The Workplace. Cambridge, MA: Harvard Business
School Press, 2004.
• Gee, James Paul. What Video Games Have to Teach Us About Learning and
Literacy. Palgrave McMillan, 2003.
• Harris, Amy. Gaming and Academic Libraries: Collections, Marketing, and
Information Literacy. American Library Association, 2008.
35. Contact
Kelly Czarnecki
Teen Services Librarian
Email: kellyczarnecki1@gmail.com
Library Twitter: twitter/com/cmlibrary
Library Facebook: facebook.com/cmlibraryteens