A partnership between several organizations began in 2007 using Second Life to provide educational and community programs. The partnership included a public library, non-profits focused on youth and global citizenship, and a juvenile detention center. In Second Life, teens could meet privately on virtual islands to develop plans to address issues in their community like drugs and gangs. Successful ventures received $1,000 in seed funding and ongoing support to make their projects ongoing and sustainable. Organizers provided contact information for those wanting to get involved or learn more.