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Dr.T.Abirami
Associate Professor
Department of Information Technology
Kongu Engineering College
Perundurai
Chapter 1
Introduction to Social Media and
Social Networks
Introduction to Social Media and
Social Networks
• how each click and key press builds
relationships that, in aggregate, form a vast
social network.
• social media tools such as email, blogs,
microblogs, and wikis eagerly send personal or
public messages, post strongly felt opinions,
or contribute to community knowledge to
develop partnerships, promote cultural
heritage, and advance development.
• Social networkers create and share digital media and
rate or recommend resources to pool their
experiences, provide help for neighbors and
colleagues, and express their creativity.
• The results are vast, complex networks of connections
that link people to other people, documents, locations,
concepts, and other objects.
• New tools to collect, analyze, visualize, and generate
insights from the collections of connections formed
from billions of messages, links, posts, edits, uploaded
photos and videos, reviews, and recommendations.
Introduction to Social Media and
Social Networks
A Historical Perspective
• Network science focuses on the study of patterns
of connection in a wide range of physical and
social phenomena.
• Network researchers have explored foundational
physical systems created by chemical and genetic
connections, webs of consumption of which
animals eat which others, and profound
distributed human social phenomena
• such as collective action, empathy, social cohesion,
privacy, responsibility, markets, motivation, and
trust
• Social media are used to create connections that
can bind local regions and span continents.
• These connections range from the trivial to the
most valued, potent collaborations,
relationships, and communities.
• Social media tools have been used to create
large-scale successful collaborative public
projects like Wikipedia, open source software
used by millions, new forms of political
participation, and scientific collaboratories that
accelerate research.
A Historical Perspective
The Rise of Social Media as Consumer
Applications
• As enterprises adopt tools like email, message
boards, blogs, wikis, document sharing, and
activity streams, they generate a number of
social network data structures.
• These networks contain information that has
significant business value by exposing
participants in the business network who play
critical and unique roles.
• Network analysis can be focused on three separate
regions of commerce:
1. organizational network analysis,
2. value network analysis, and
3. influence analysis,
• which map loosely to internal, vendor, and consumer
populations.
• In each segment, network analysis is a useful method
for identifying choke points and positions of leverage,
locating expertise, and enhancing innovation.
The Rise of Social Media as Consumer
Applications
Individual Contributions Generate
Public Wealth
• Community managers and participants can learn to use
social network maps of their social media spaces to
cultivate their best features and limit negative outcomes.
• Social network measures and maps can be used to gain
insights into collective activity and guide optimization of
their productive capacity while limiting the destructive
forces that plague most efforts at computer-mediated
communications.
• People interested in cultivating these communities can
measure and map social media activity in order to compare
and contrast social media efforts to one another.
• Around the world, community stakeholders, managers, leaders, and
members have found that they can all benefit from learning how to
apply social network analysis methods to study, track, and compare the
dynamics of their communities and the influence of individual
contributions.
• Business leaders and analysts can study enterprise social networks to
improve the performance of organizations by identifying key
contributors, locating gaps or disconnections across the organization,
and discovering important documents and other digital objects.
• Marketing and service directors can use social media network analysis
to guide the promotion of their products and services, track
compliments and complaints, and respond to priority customer
requests.
• Community managers can apply these techniques to public-facing
systems that gather people around a common interest and ensure that
socially productive relationships are established.
Individual Contributions Generate
Public Wealth
Chapter 2
Social Media
• Social mediating technologies have engendered
radically new ways of working, playing, and
creating meaning, leaving an indelible mark on
nearly every domain imaginable.
• Collection of email, Twitter, mobile short text
messages, shared photos, podcasts, audio and
video streams, blogs, wikis, discussion groups,
virtual reality game environments, and social
networking sites like Facebook and MySpace to
connect them to the world and the people they
care about.
• people access these tools using mobile devices
that can tie content to locations in real time.
Social Media : Introduction
podcast
• A podcast is an episodic series of digital audio
files that a user can download to a personal
device for easy listening.
• https://myspace.com/ - social networking to
become a curated music and entertainment
site
Social Media : Introduction
• online social media tools is that they produce
an enormous amount of social data that can
be used to better understand the people,
organizations, and communities
Social Media Defined
• Social media refers to a set of online tools that
supports social interaction between users.
Traditional media Vs Social Media
• as television and books that deliver content to
mass populations but do not facilitate the
creation or sharing of content by users.
• Social media is about “transforming
monologue (one-to-many) into dialog (many-
to-many).
many-to-many
• the read/write web, social computing, social
software, collective action tools,
sociotechnical systems, computer-mediated
communication, groupware, computer
supported cooperative work (CSCW), virtual or
online communities, user-generated content,
and consumer-generated media.
Social Media
• Social media tools allow users to collaboratively create,
find, share, evaluate, and make sense of the mass of
information available online.
• Allow users to connect, inform, inspire, and track other
people.
• social action and technological infrastructure allows
entirely new ways of collaborating.
• Users can receive personalized recommendations based on
the prior purchasing habits of thousands of other “similar”
people, identify high-quality news stories based on real-
time voting by the crowd, collaboratively author the
world’s largest and most-read encyclopedia, and instantly
notify hundreds of followers about an online video
presentation they found insightful.
Social Media Design Framework
• technical design :
– Who can see what?
– Who can reply to whom?
– How long is content visible?
– What can link to what?
– Who can link to whom?
• Six key dimensions:
1. Size of producer and consumer population
2. Pace of interaction
3. Genre of basic elements
4. Control of basic elements
5. Types of connections
6. Retention of content
Social Media Design Framework
Size of Producer and Consumer
Population
• In most social media systems, producers and
consumers are drawn from the same set of users.
• Users are producers one moment and consumers
the next.
• differentiating between those who produce and
consume content can be useful in comparing
social media systems, even if the set of producers
and consumers are not mutually exclusive
Examples
• An email is usually authored by just one person,
whereas a wiki document is likely to be authored
by several or even hundreds of people.
• An individually authored email might be sent to
just one other person or be broadcasted to
thousands.
• Social media tools support different scales of
production and consumption of digital objects.
Table 2.1. Examples of Social Media and Pre-digital
Media Systems Organized by the Size of Producer and
Consumer Populations
Pace of Interaction
• https://alandix.com/academic/papers/pace/
• distinction has been made between
asynchronous and synchronous
communication.
Asynchronous communication
systems
• Asynchronous systems like email, discussion
forums, and voicemail presume a staccato
pattern of interaction spread out over hours or
days or weeks.
• Though less immediate, these systems have the
advantage of allowing each participant to
schedule their participation without much
coordination with other people who may be in a
wide range of time zones.
• They also encourage more careful contributions.
Synchronous systems
• like chat, instant messaging, videoconferencing,
and graphical worlds, require that partners
interact at the same time, as in face-to-face
interactions and telephone calls.
Tools
• Google Buzz and Google Chat are now
integrated with the widely used Gmail web
email system, again blurring the distinction
between synchronous and asynchronous
modes of communication.
Genre of Basic Elements
• Digital objects, the basic elements of social
media systems, vary in size and type.
• Twitter posts (i.e., tweets) are limited to 140
characters, whereas email messages are
typically a few lines to a few paragraphs in
length.
• Size limits of instant messaging are not
typically enforced, design choices such as the
size of the text box and messaging window
promote brevity.
• MediaWiki (the wiki platform used by
Wikipedia) supports six levels of headers and
automatically generates a table of contents,
making it relatively easy to create large pages.
Genre of Basic Elements
Distinct type of digital object
• videos at YouTube,
• photos at Flickr,
• bookmarks (i.e., web site URLs) at Delicious,
• books at Amazon,
• music or podcasts at iTunes,
• TV shows at Hulu,
• people at Facebook,
• tweets at Twitter,
• messages at discussion forums or email lists,
• pages at Wikipedia,
• products at eBay,
• presentations at SlideShare,
• 3D objects in Second Life, and
• career professionals at LinkedIn.
different levels and mechanisms of
engagement.
• virtual worlds more closely model embodied
physical interactions, where avatars can convey
meaning through proximity and orientation
• virtual worlds like Webkinz use cartoon
characters, while multiplayer games like World of
Warcraft include realistic-looking creatures.
• https://www.webkinz.com/
• type of media (e.g., video, audio, text, 3D model)
• Facebook include many basic elements:
– profile pages,
– wall posts,
– personal messages,
– applications,
– instant messages,
– notes,
– groups,
– photos,
– tags,
– status updates, and so on.
• Wikipedia has
– user pages,
– talk pages,
– articles,
– edits,
– categories, and so forth.
• Even in these systems, identifying the basic elements of the system is
important because they are the building blocks of the interactions. They are
also the building blocks of networks when they are connected together or
exchanged,
Genre of Basic Elements
Control of Basic Elements
• To restrict who can create, edit, read, invite,
respond to, subscribe to, and share content of
various types.
• differentiate between anonymous users,
registered users, and those with special
privileges such as administrators.
• To allow anyone to read the messages created by
the community.
• This helps reduce spam by creating a higher barrier
to entry, while still allowing anyone access to the
content.
• It also allows users to exclude participants they
define as social deviants.
• In other discussion communities of a more sensitive
nature (e.g., patient support groups),
• access to content can be limited along with
contribution until a person is registered, a process
that may require some type of approval process by
current administrators.
Control of Basic Elements
• eBay require users to provide validated credit
card information before they can sell items.
• closing a community off too much may reduce
the number of contributors, whereas openness
may attract high-quality contributions that
include combating the effects of spam and abuse.
• Right types of barriers to entry can be an
important part of online community building and
one that deserves careful consideration
Control of Basic Elements
Examples of Social Media Categorized by the
Pace of Interaction and the Granularity of
Control over Content
Types of Connections
• social media systems can be connected to one
another explicitly or implicitly.
1. Users intentionally and knowingly create
explicit connections
2. implicit connections are inferred from online
behaviors.
explicit social media connection
• It is friending on social networking sites,
where both people must approve the
connection before it is realized.
• Examples : Twitter, hyperlinking a wiki page to
another page, tagging two photos or videos
with the same tag, and adding someone to an
IM buddy list.
Implicit connections
• It can be inferred when a person sends
another person an email message, “favorites”
content (and by extension its author), replies
to a discussion post, or “pokes,” “waves,” or
“throws sheep” at another user as some sites
allow.
• hosts or owners of social media systems such
as reading patterns of discussion forums,
music downloads, patterns of telephone calls,
and location information.
Types of Connections
distinction is between directed and
undirected connections.
• Undirected : If you and another person become
friends on Facebook, the connection is a mutual
one.
• Likewise, if you both are tagged as an “expert,”
then you are connected by an association that
is mutual and thus undirected.
• directed : some systems like Twitter allow people
to follow other users without first gaining those
users’ approval.
• This creates a different type of tie, where the
directionality of the tie is important (i.e., who is
following whom).
• Directed ties are also created when a person
invites another person, favorites content, and
creates a hyperlink from one page pointing to
another page
distinction is between directed and
undirected connections.
• connections mean different things and can have
different weights and values.
• For example, two people on Facebook can either
be friends or not be friends;
• it is a binary connection that is either on or off.
• In contrast, two Facebook friends may send each
other personal messages.
• The strength of their messaging connection could
be measured based on the number of messages
or the number of different days they each sent
one another messages.
Types of Connections
What type of connection
• For example, if Marc sent 10 messages to Ben
last week and only 1 to Derek, it is probably
safe to say that last week Marc was more
strongly connected to Ben than to Derek (at
least via that messaging medium).
Retention of Content
• how long content is retained
• wikis that typically create a permanent history of
all actions that occurred in the system
• each action recorded and stored, it is made
available on article history pages and user
contribution pages.
• instant messaging or voice-over Internet Protocol
(IP) systems do not centrally record the
interactions at all, allowing for fleeting exchanges
more reminiscent of most face-to-face
conversations.
• retention policies depending on the specific
product or user settings.
• For example, some instant messaging clients
do not archive conversations, whereas other
clients retain them by default.
• Likewise, some email lists create a searchable
archive of prior messages sent to the list,
whereas others do not.
Retention of Content
Important : Retention of Content
• to realize that even if there is no centralized
archive, individuals at the end points of these
services may archive content and make it public
at a later date.
• People can collect email messages, record Skype
calls, log chat sessions, and collect most digital
content fairly easily.
• easy data collection, retention, analysis, and
publication suggesting prudence in using social
media systems.
Social Media Examples : Types of Social Media Listed with
Example Services
Social Media Type Examples
ASYNCHRONOUS THREADED CONVERSATION
Email Gmail, Hotmail, AIM Mail, Yahoo! Mail,
MS Outlook
BBS, discussion forums, Usenet newsgroups, email lists Slashdot, Google groups, Yahoo!
Groups, Yahoo! Answers, Listserv
SYNCHRONOUS CONVERSATIONS
Chat, instant messaging, texting UNIX Talk, IRC, Yahoo! Messenger,
MSN Messenger, AIM, Google Talk,
ChaCha
Audio and videoconferencing Skype, Gizmo, iChat, Window’s Live
Social Media Examples : Types of Social Media Listed with
Example Services
SOCIAL SHARING
Video and TV YouTube, Hulu, Netflix, Vimeo,
Chatroulette
Photo and art Flickr, Picasso, deviantART
Music Last.Fm; imeem; Sonic Garden
Bookmarks, news, and books Delicious, Digg, Reddit, StumbleUpon,
Goodreads, LibraryThing, citeulike
SOCIAL NETWORKING SERVICES
Social and dating Facebook, MySpace, BlackPlanet, Tagged,
eHarmony, Match
Professional LinkedIn, Plaxo, XING
Niche networks Ning (e.g., classroom 2.0), Ravelry,
Grou.ps
ONLINE MARKETS AND PRODUCTION
Financial transaction eBay, Amazon, craigslist, Kiva
User-generated products Instructables, Threadless, TopCoder,
Sourceforge, Codeplex
Review sites ePinions, Amazon, Angie’s List, Yelp
Social Media Examples : Types of Social Media Listed with
Example Services
WORLD WIDE WEB TRADITIONAL WEB SITES, HOMEPAGES,
AND DOCUMENTS
Corporate, organizational, and government
websites and documents
Ford.com, UMD.edu, Prevent.org, Serve.gov;
Data.gov
Homepages Faculty member websites, artists’ portfolio
websites, family history websites
COLLABORATIVE AUTHORING
Wiki Wikipedia, Wikia (Lostpedia), pbwiki, wetpaint
Shared documents Google Docs, Zoho, Etherpad
BLOGS AND PODCASTS
Blogs LiveJournal, Blogger, WordPress
Microblogs and activity streams Twitter, Yammer, Buzz, Activity Streams
Multimedia blogs and podcasts Vlogs (video blogs such as Qik), photo blogs
(Fotolog, FAILblog.org), moblog (mobile
blogging such as moblog.net), podcasts (iTunes,
NPR)

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Introduction to Social Media and Social Networks.pdf

  • 1. Web Analytics Dr.T.Abirami Associate Professor Department of Information Technology Kongu Engineering College Perundurai
  • 2. Chapter 1 Introduction to Social Media and Social Networks
  • 3. Introduction to Social Media and Social Networks • how each click and key press builds relationships that, in aggregate, form a vast social network. • social media tools such as email, blogs, microblogs, and wikis eagerly send personal or public messages, post strongly felt opinions, or contribute to community knowledge to develop partnerships, promote cultural heritage, and advance development.
  • 4. • Social networkers create and share digital media and rate or recommend resources to pool their experiences, provide help for neighbors and colleagues, and express their creativity. • The results are vast, complex networks of connections that link people to other people, documents, locations, concepts, and other objects. • New tools to collect, analyze, visualize, and generate insights from the collections of connections formed from billions of messages, links, posts, edits, uploaded photos and videos, reviews, and recommendations. Introduction to Social Media and Social Networks
  • 5. A Historical Perspective • Network science focuses on the study of patterns of connection in a wide range of physical and social phenomena. • Network researchers have explored foundational physical systems created by chemical and genetic connections, webs of consumption of which animals eat which others, and profound distributed human social phenomena • such as collective action, empathy, social cohesion, privacy, responsibility, markets, motivation, and trust
  • 6. • Social media are used to create connections that can bind local regions and span continents. • These connections range from the trivial to the most valued, potent collaborations, relationships, and communities. • Social media tools have been used to create large-scale successful collaborative public projects like Wikipedia, open source software used by millions, new forms of political participation, and scientific collaboratories that accelerate research. A Historical Perspective
  • 7. The Rise of Social Media as Consumer Applications • As enterprises adopt tools like email, message boards, blogs, wikis, document sharing, and activity streams, they generate a number of social network data structures. • These networks contain information that has significant business value by exposing participants in the business network who play critical and unique roles.
  • 8. • Network analysis can be focused on three separate regions of commerce: 1. organizational network analysis, 2. value network analysis, and 3. influence analysis, • which map loosely to internal, vendor, and consumer populations. • In each segment, network analysis is a useful method for identifying choke points and positions of leverage, locating expertise, and enhancing innovation. The Rise of Social Media as Consumer Applications
  • 9. Individual Contributions Generate Public Wealth • Community managers and participants can learn to use social network maps of their social media spaces to cultivate their best features and limit negative outcomes. • Social network measures and maps can be used to gain insights into collective activity and guide optimization of their productive capacity while limiting the destructive forces that plague most efforts at computer-mediated communications. • People interested in cultivating these communities can measure and map social media activity in order to compare and contrast social media efforts to one another.
  • 10. • Around the world, community stakeholders, managers, leaders, and members have found that they can all benefit from learning how to apply social network analysis methods to study, track, and compare the dynamics of their communities and the influence of individual contributions. • Business leaders and analysts can study enterprise social networks to improve the performance of organizations by identifying key contributors, locating gaps or disconnections across the organization, and discovering important documents and other digital objects. • Marketing and service directors can use social media network analysis to guide the promotion of their products and services, track compliments and complaints, and respond to priority customer requests. • Community managers can apply these techniques to public-facing systems that gather people around a common interest and ensure that socially productive relationships are established. Individual Contributions Generate Public Wealth
  • 12. • Social mediating technologies have engendered radically new ways of working, playing, and creating meaning, leaving an indelible mark on nearly every domain imaginable. • Collection of email, Twitter, mobile short text messages, shared photos, podcasts, audio and video streams, blogs, wikis, discussion groups, virtual reality game environments, and social networking sites like Facebook and MySpace to connect them to the world and the people they care about. • people access these tools using mobile devices that can tie content to locations in real time. Social Media : Introduction
  • 13. podcast • A podcast is an episodic series of digital audio files that a user can download to a personal device for easy listening. • https://myspace.com/ - social networking to become a curated music and entertainment site
  • 14. Social Media : Introduction • online social media tools is that they produce an enormous amount of social data that can be used to better understand the people, organizations, and communities
  • 15. Social Media Defined • Social media refers to a set of online tools that supports social interaction between users.
  • 16. Traditional media Vs Social Media • as television and books that deliver content to mass populations but do not facilitate the creation or sharing of content by users. • Social media is about “transforming monologue (one-to-many) into dialog (many- to-many).
  • 17. many-to-many • the read/write web, social computing, social software, collective action tools, sociotechnical systems, computer-mediated communication, groupware, computer supported cooperative work (CSCW), virtual or online communities, user-generated content, and consumer-generated media.
  • 18. Social Media • Social media tools allow users to collaboratively create, find, share, evaluate, and make sense of the mass of information available online. • Allow users to connect, inform, inspire, and track other people. • social action and technological infrastructure allows entirely new ways of collaborating. • Users can receive personalized recommendations based on the prior purchasing habits of thousands of other “similar” people, identify high-quality news stories based on real- time voting by the crowd, collaboratively author the world’s largest and most-read encyclopedia, and instantly notify hundreds of followers about an online video presentation they found insightful.
  • 19. Social Media Design Framework • technical design : – Who can see what? – Who can reply to whom? – How long is content visible? – What can link to what? – Who can link to whom?
  • 20. • Six key dimensions: 1. Size of producer and consumer population 2. Pace of interaction 3. Genre of basic elements 4. Control of basic elements 5. Types of connections 6. Retention of content Social Media Design Framework
  • 21. Size of Producer and Consumer Population • In most social media systems, producers and consumers are drawn from the same set of users. • Users are producers one moment and consumers the next. • differentiating between those who produce and consume content can be useful in comparing social media systems, even if the set of producers and consumers are not mutually exclusive
  • 22. Examples • An email is usually authored by just one person, whereas a wiki document is likely to be authored by several or even hundreds of people. • An individually authored email might be sent to just one other person or be broadcasted to thousands. • Social media tools support different scales of production and consumption of digital objects.
  • 23. Table 2.1. Examples of Social Media and Pre-digital Media Systems Organized by the Size of Producer and Consumer Populations
  • 24. Pace of Interaction • https://alandix.com/academic/papers/pace/ • distinction has been made between asynchronous and synchronous communication.
  • 25. Asynchronous communication systems • Asynchronous systems like email, discussion forums, and voicemail presume a staccato pattern of interaction spread out over hours or days or weeks. • Though less immediate, these systems have the advantage of allowing each participant to schedule their participation without much coordination with other people who may be in a wide range of time zones. • They also encourage more careful contributions.
  • 26. Synchronous systems • like chat, instant messaging, videoconferencing, and graphical worlds, require that partners interact at the same time, as in face-to-face interactions and telephone calls.
  • 27. Tools • Google Buzz and Google Chat are now integrated with the widely used Gmail web email system, again blurring the distinction between synchronous and asynchronous modes of communication.
  • 28. Genre of Basic Elements • Digital objects, the basic elements of social media systems, vary in size and type. • Twitter posts (i.e., tweets) are limited to 140 characters, whereas email messages are typically a few lines to a few paragraphs in length.
  • 29. • Size limits of instant messaging are not typically enforced, design choices such as the size of the text box and messaging window promote brevity. • MediaWiki (the wiki platform used by Wikipedia) supports six levels of headers and automatically generates a table of contents, making it relatively easy to create large pages. Genre of Basic Elements
  • 30. Distinct type of digital object • videos at YouTube, • photos at Flickr, • bookmarks (i.e., web site URLs) at Delicious, • books at Amazon, • music or podcasts at iTunes, • TV shows at Hulu, • people at Facebook, • tweets at Twitter, • messages at discussion forums or email lists, • pages at Wikipedia, • products at eBay, • presentations at SlideShare, • 3D objects in Second Life, and • career professionals at LinkedIn.
  • 31. different levels and mechanisms of engagement. • virtual worlds more closely model embodied physical interactions, where avatars can convey meaning through proximity and orientation • virtual worlds like Webkinz use cartoon characters, while multiplayer games like World of Warcraft include realistic-looking creatures. • https://www.webkinz.com/ • type of media (e.g., video, audio, text, 3D model)
  • 32. • Facebook include many basic elements: – profile pages, – wall posts, – personal messages, – applications, – instant messages, – notes, – groups, – photos, – tags, – status updates, and so on. • Wikipedia has – user pages, – talk pages, – articles, – edits, – categories, and so forth. • Even in these systems, identifying the basic elements of the system is important because they are the building blocks of the interactions. They are also the building blocks of networks when they are connected together or exchanged, Genre of Basic Elements
  • 33. Control of Basic Elements • To restrict who can create, edit, read, invite, respond to, subscribe to, and share content of various types. • differentiate between anonymous users, registered users, and those with special privileges such as administrators.
  • 34. • To allow anyone to read the messages created by the community. • This helps reduce spam by creating a higher barrier to entry, while still allowing anyone access to the content. • It also allows users to exclude participants they define as social deviants. • In other discussion communities of a more sensitive nature (e.g., patient support groups), • access to content can be limited along with contribution until a person is registered, a process that may require some type of approval process by current administrators. Control of Basic Elements
  • 35. • eBay require users to provide validated credit card information before they can sell items. • closing a community off too much may reduce the number of contributors, whereas openness may attract high-quality contributions that include combating the effects of spam and abuse. • Right types of barriers to entry can be an important part of online community building and one that deserves careful consideration Control of Basic Elements
  • 36. Examples of Social Media Categorized by the Pace of Interaction and the Granularity of Control over Content
  • 37. Types of Connections • social media systems can be connected to one another explicitly or implicitly. 1. Users intentionally and knowingly create explicit connections 2. implicit connections are inferred from online behaviors.
  • 38. explicit social media connection • It is friending on social networking sites, where both people must approve the connection before it is realized. • Examples : Twitter, hyperlinking a wiki page to another page, tagging two photos or videos with the same tag, and adding someone to an IM buddy list.
  • 39. Implicit connections • It can be inferred when a person sends another person an email message, “favorites” content (and by extension its author), replies to a discussion post, or “pokes,” “waves,” or “throws sheep” at another user as some sites allow.
  • 40. • hosts or owners of social media systems such as reading patterns of discussion forums, music downloads, patterns of telephone calls, and location information. Types of Connections
  • 41. distinction is between directed and undirected connections. • Undirected : If you and another person become friends on Facebook, the connection is a mutual one. • Likewise, if you both are tagged as an “expert,” then you are connected by an association that is mutual and thus undirected.
  • 42. • directed : some systems like Twitter allow people to follow other users without first gaining those users’ approval. • This creates a different type of tie, where the directionality of the tie is important (i.e., who is following whom). • Directed ties are also created when a person invites another person, favorites content, and creates a hyperlink from one page pointing to another page distinction is between directed and undirected connections.
  • 43. • connections mean different things and can have different weights and values. • For example, two people on Facebook can either be friends or not be friends; • it is a binary connection that is either on or off. • In contrast, two Facebook friends may send each other personal messages. • The strength of their messaging connection could be measured based on the number of messages or the number of different days they each sent one another messages. Types of Connections
  • 44. What type of connection • For example, if Marc sent 10 messages to Ben last week and only 1 to Derek, it is probably safe to say that last week Marc was more strongly connected to Ben than to Derek (at least via that messaging medium).
  • 45. Retention of Content • how long content is retained • wikis that typically create a permanent history of all actions that occurred in the system • each action recorded and stored, it is made available on article history pages and user contribution pages. • instant messaging or voice-over Internet Protocol (IP) systems do not centrally record the interactions at all, allowing for fleeting exchanges more reminiscent of most face-to-face conversations.
  • 46. • retention policies depending on the specific product or user settings. • For example, some instant messaging clients do not archive conversations, whereas other clients retain them by default. • Likewise, some email lists create a searchable archive of prior messages sent to the list, whereas others do not. Retention of Content
  • 47. Important : Retention of Content • to realize that even if there is no centralized archive, individuals at the end points of these services may archive content and make it public at a later date. • People can collect email messages, record Skype calls, log chat sessions, and collect most digital content fairly easily. • easy data collection, retention, analysis, and publication suggesting prudence in using social media systems.
  • 48. Social Media Examples : Types of Social Media Listed with Example Services Social Media Type Examples ASYNCHRONOUS THREADED CONVERSATION Email Gmail, Hotmail, AIM Mail, Yahoo! Mail, MS Outlook BBS, discussion forums, Usenet newsgroups, email lists Slashdot, Google groups, Yahoo! Groups, Yahoo! Answers, Listserv SYNCHRONOUS CONVERSATIONS Chat, instant messaging, texting UNIX Talk, IRC, Yahoo! Messenger, MSN Messenger, AIM, Google Talk, ChaCha Audio and videoconferencing Skype, Gizmo, iChat, Window’s Live
  • 49. Social Media Examples : Types of Social Media Listed with Example Services SOCIAL SHARING Video and TV YouTube, Hulu, Netflix, Vimeo, Chatroulette Photo and art Flickr, Picasso, deviantART Music Last.Fm; imeem; Sonic Garden Bookmarks, news, and books Delicious, Digg, Reddit, StumbleUpon, Goodreads, LibraryThing, citeulike SOCIAL NETWORKING SERVICES Social and dating Facebook, MySpace, BlackPlanet, Tagged, eHarmony, Match Professional LinkedIn, Plaxo, XING Niche networks Ning (e.g., classroom 2.0), Ravelry, Grou.ps ONLINE MARKETS AND PRODUCTION Financial transaction eBay, Amazon, craigslist, Kiva User-generated products Instructables, Threadless, TopCoder, Sourceforge, Codeplex Review sites ePinions, Amazon, Angie’s List, Yelp
  • 50. Social Media Examples : Types of Social Media Listed with Example Services WORLD WIDE WEB TRADITIONAL WEB SITES, HOMEPAGES, AND DOCUMENTS Corporate, organizational, and government websites and documents Ford.com, UMD.edu, Prevent.org, Serve.gov; Data.gov Homepages Faculty member websites, artists’ portfolio websites, family history websites COLLABORATIVE AUTHORING Wiki Wikipedia, Wikia (Lostpedia), pbwiki, wetpaint Shared documents Google Docs, Zoho, Etherpad BLOGS AND PODCASTS Blogs LiveJournal, Blogger, WordPress Microblogs and activity streams Twitter, Yammer, Buzz, Activity Streams Multimedia blogs and podcasts Vlogs (video blogs such as Qik), photo blogs (Fotolog, FAILblog.org), moblog (mobile blogging such as moblog.net), podcasts (iTunes, NPR)