2. Definition of Multimedia
Component of Multimedia
Hypermedia & Hypertext
Multimedia in Education
Advantages & disadvantages
Where to use Multimedia
3. Multimedia is a combination of text, graphic,
sound, animation, and video that is delivered by
computer.
When you allow the user to control what and
when these elements are delivered, it
is interactive multimedia.
When you provide a structure of linked
elements through which the user can navigate,
interactive multimedia becomes hypermedia.
Tay Vaughan
(Multimedia: Making It Work, McGraw-Hill’s )
4. Hypermedia is a way of organizing
multimedia information by linking media
elements.
World wide web is the largest and mostly
used of hypermedia application.
5. Hypertext is the original form of hypermedia
and have the ability to access linking
information through non-linear text
navigation.
Also develop to permit more random access
between components of text documents, or
between documents, to allow greater degree
of flexibility and cross-referencing than a
purely linear or sequential model would
allow.
7. Letter(Alphabet) and
symbols.
Basic elements to
present information.
In the form of words,
sentences and
paragraphs is used to
communicate thoughts,
ideas and facts.
The easiest of all
multimedia elements to
manipulate.
8. Still images.
Backbone of any
multimedia product.
Used to visualizes
important part of
communication process.
Used to add emphasis,
direct attention, illustrate
concepts, informational
and background for
content as well as
navigation control for
multimedia products.
9. Is a fundamental to
multimedia.
At basic level,
sound act as a
notice or warning.
To enhances
attraction of the
multimedia
presentation.
Help to increase
concentration
toward the
presentation.
10. A moving pictures.
Combines features of
graphics and audio to
create dynamic
content for
multimedia products.
Would recognize the
impact of seeing the
actual event rather
than reading or
listening to it.
11. To create movement on the
screen.
Play huge role in
entertainment (providing
action and realism) and in
education (providing
visualization and
demonstration).
Effective for training
applications (provide
simulation of the process).
Movement are made from
many still images.
12. Sebuah komputer digunakan untuk memainkan dan
memaparkan maklumat dari sebuah koswer. Maklumat
dipaparkan dengan menggunakan grafik dan teks.
Apabila terdapat sebarang masalah, satu bunyi beep
akan kedengaran.
Berapakah kombinasi media yang digunakan
dalam koswer ini?
Adakah ianya sebuah aplikasi multimedia?
13. multimedia combines two or more basic types of
media into learning environment: text, video,
sound, graphics and animation, thus providing a
powerful new tool for education.
For educational technology purposes, multimedia
refers to computer-based systems that use
associative linkages to allow users to navigate
and retrieve information stored in a combination
of text, sounds, graphics, video and animation.
14. To increase student interest.
Flexible learning at anytime & anywhere.
Provide easy access and fast delivery of
tutorial, course material, test, quizzes to the
users.
Users are able to experience or see
dangerous, unusual, expensive or time
consuming experiments such as chemical
reaction, pilot training, nuclear bomb
explosion and etc.
15. Help student in understanding the subjects.
Multimedia learning can provide multisensory
communication, so that students are not forced
to rely on a single form of delivery
Computer based animated and interactive
experiences have been found to be far more
effective in promoting learning.
The used of multimedia computer based
instruction may be beneficial for students with
limited language proficiency, in that content can
be delivered at consistently appropriate reading
level.
16. Help learners to recall certain topics or issues.
Produce multiple way of learning and teaching.
learners able to be more independent and self-
learning.
Reduce cost, learn without instructor or teachers
and easy to share material.
17. Some of the examples or experiment can’t
be experience in real time.
Higher cost and time consuming of
developing applications.
There will be some distances in student-
teachers interaction.
Copyright issues.
Software quality.
18. User may feel bored in one way view or the
same interface.
Learners are used to be alone and can
contribute to be more selfish.
Learners need to have computer, software
and internet lines which contribute to cost
issues.
would deficient their human communication
skill.
19. Business and industry
Education and Training
Entertainment
Government and politics
Medicine and nursing
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