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Multimedia

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Multimedia

  1. 1. Interactive multimedia in education
  2. 2. Introduction <ul><li>Multimedia is a common word in everyday life, used for numerous things </li></ul><ul><li>Professional multimedia differs significantly from common meaning </li></ul><ul><li>The presentation tries to explain the main differences </li></ul>
  3. 3. Basic meaning of multimedia <ul><li>Combining the possible mediums for reaching a given objective more efficiently </li></ul><ul><ul><li>Text </li></ul></ul><ul><ul><li>Pictures </li></ul></ul><ul><ul><li>Music </li></ul></ul><ul><ul><li>Sound effects </li></ul></ul><ul><ul><li>Movies </li></ul></ul><ul><ul><li>Animation </li></ul></ul><ul><ul><li>Etc. </li></ul></ul>
  4. 4. Interactivity <ul><li>Over the usage of different mediums interactivity becomes the most important part of multimedia </li></ul><ul><li>Interactivity basically means two - way com- </li></ul><ul><li>munication between the user and the computer </li></ul><ul><ul><li>User can control the processes, and can react immediately to any output </li></ul></ul><ul><li>Since GUI ’s are commonly used t his meaning of interactivity in the multimedia aspect is out-of-date </li></ul>
  5. 5. Levels of interactivity <ul><li>As users get used to parallel appearing mediums, something more must be done to keep their attention </li></ul><ul><li>It is even more important if we are talking about </li></ul><ul><ul><li>Students as users </li></ul></ul><ul><ul><li>Education as the objective </li></ul></ul>
  6. 6. 2 nd level of interactivity <ul><li>Le t’ s call the possibility of controlling the computer in real - time the 1 st level </li></ul><ul><li>How could we inspire students and raise their motivation for the subject? </li></ul><ul><li>2 nd level of interactivity means activating the user </li></ul><ul><ul><li>Basic games, activities, tests which relate to the subject keep the user’s continuous attention </li></ul></ul><ul><ul><li>The more complex the better ! </li></ul></ul>
  7. 9. 3 rd level of interactivity <ul><li>Users can navigate the multimedia, this is a basic principle of interactivity </li></ul><ul><li>But extreme freedom is disadvantageous sometimes </li></ul><ul><ul><li>We shouldn't allow students to decide freely which part they are willing to learn and which they aren't </li></ul></ul><ul><li>Predefined ways across the multimedia often called „ Guides ” solve this problem </li></ul><ul><ul><li>Personalizing these ways is one of the most challenging tasks in multimedia development </li></ul></ul>
  8. 10. Half way <ul><li>The basic, 2 nd and 3 rd levels are commonly used and can be called basic requirement for a modern multimedia product </li></ul><ul><li>But if we are talking about multimedia in education more advanced levels of interactivity should be included ! </li></ul><ul><li>So from now on, we are talking about multimedia in education only ! </li></ul>
  9. 11. 4 th level of interactivity <ul><li>Students are very different </li></ul><ul><li>Traditional, class - based scholar system ’s biggest disadvantage is the obligation to find the average student, who is not existent </li></ul><ul><li>On statistical basis a multimedia program can explore the student ’s skills, and the preprogrammed algorithm is able to personalize the forthcoming levels for the user ’s needs </li></ul>
  10. 12. 5 th level of interactivity <ul><li>A coursebook can ’t offer personalized themes for students with different interest </li></ul><ul><li>If the subject permits, multimedia can display different themes for every exercise according to the students range of interest </li></ul><ul><ul><li>Girls – boys </li></ul></ul><ul><ul><li>Younger – older students </li></ul></ul><ul><ul><li>Etc. </li></ul></ul>
  11. 13. 6 th level of interactivity <ul><li>Everything can be taught in different ways </li></ul><ul><li>There is always one method which is the most efficient for the given student </li></ul><ul><li>Monitoring the user ’s behavior and results multimedia can decide which group of methods is the most efficient for the student </li></ul><ul><li>This feature can still be based on algorithms, but including sixth level of interactivity will change dramatically the way the multimedia must be designed and programmed </li></ul>
  12. 14. And that’s all ? <ul><li>Achieving the mentioned levels is much more than the commonly used multimedia software of today are offering in the education market </li></ul><ul><li>But if we are once talking about levels of multimedia and interactivity… </li></ul><ul><li>Why would we exclude the future ? </li></ul>
  13. 15. 7 th level of interactivity <ul><li>Let’s forget everything that we ’ re thinking about education ! </li></ul><ul><li>Do you have a child or friend playing computer games day and night ? </li></ul><ul><li>What is the motivation of those games ? How can they keep the attention of the players for hours, days, months ? </li></ul><ul><li>Could we include in such a game all the staff we want to teach in a subject ? </li></ul>
  14. 16. 7 th level of interactivity continued <ul><li>Just think a little, how could influence teaching English… </li></ul><ul><ul><li>A 3D ( simulation based ) RPG * game </li></ul></ul><ul><ul><li>Where the user should play in a virtual world </li></ul></ul><ul><ul><li>Executing exercises like playing games </li></ul></ul><ul><ul><li>But having to use language skills </li></ul></ul><ul><ul><ul><li>Remembering words, using grammar </li></ul></ul></ul><ul><ul><ul><li>Initiating dialogs </li></ul></ul></ul><ul><ul><ul><li>Explaining what he wants, reaching the target </li></ul></ul></ul><ul><ul><ul><li>Etc. </li></ul></ul></ul><ul><ul><ul><li> * RPG – role playing game </li></ul></ul></ul>
  15. 18. 8 th level of interactivity <ul><li>Intelligently behaving multimedia can be programmed on algorithmical basis </li></ul><ul><li>But algorithms have their limits </li></ul><ul><li>For a human - like conversation ( voice - recognition and response ) using artificial intelligence is inevitable </li></ul><ul><li>Artificial intelligence will develop every segment of IT, but the influence on the educational multimedia will be probably the most important among all </li></ul><ul><li>The next ten years will bring artificial intelligence to everyday use </li></ul>
  16. 19. Reality <ul><li>The 7 th and 8 th levels are visions of a nice future, when such words like school, teacher, learn will be completely redefined </li></ul><ul><li>But algorithm based interactivity as far as the 6 th level should and can be used, if we want to create an up - to - date and efficient multimedia product ! </li></ul>
  17. 20. Thank you

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