Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.



Published on

  • Be the first to comment


  1. 1. Interactive multimedia in education
  2. 2. Introduction <ul><li>Multimedia is a common word in everyday life, used for numerous things </li></ul><ul><li>Professional multimedia differs significantly from common meaning </li></ul><ul><li>The presentation tries to explain the main differences </li></ul>
  3. 3. Basic meaning of multimedia <ul><li>Combining the possible mediums for reaching a given objective more efficiently </li></ul><ul><ul><li>Text </li></ul></ul><ul><ul><li>Pictures </li></ul></ul><ul><ul><li>Music </li></ul></ul><ul><ul><li>Sound effects </li></ul></ul><ul><ul><li>Movies </li></ul></ul><ul><ul><li>Animation </li></ul></ul><ul><ul><li>Etc. </li></ul></ul>
  4. 4. Interactivity <ul><li>Over the usage of different mediums interactivity becomes the most important part of multimedia </li></ul><ul><li>Interactivity basically means two - way com- </li></ul><ul><li>munication between the user and the computer </li></ul><ul><ul><li>User can control the processes, and can react immediately to any output </li></ul></ul><ul><li>Since GUI ’s are commonly used t his meaning of interactivity in the multimedia aspect is out-of-date </li></ul>
  5. 5. Levels of interactivity <ul><li>As users get used to parallel appearing mediums, something more must be done to keep their attention </li></ul><ul><li>It is even more important if we are talking about </li></ul><ul><ul><li>Students as users </li></ul></ul><ul><ul><li>Education as the objective </li></ul></ul>
  6. 6. 2 nd level of interactivity <ul><li>Le t’ s call the possibility of controlling the computer in real - time the 1 st level </li></ul><ul><li>How could we inspire students and raise their motivation for the subject? </li></ul><ul><li>2 nd level of interactivity means activating the user </li></ul><ul><ul><li>Basic games, activities, tests which relate to the subject keep the user’s continuous attention </li></ul></ul><ul><ul><li>The more complex the better ! </li></ul></ul>
  7. 9. 3 rd level of interactivity <ul><li>Users can navigate the multimedia, this is a basic principle of interactivity </li></ul><ul><li>But extreme freedom is disadvantageous sometimes </li></ul><ul><ul><li>We shouldn't allow students to decide freely which part they are willing to learn and which they aren't </li></ul></ul><ul><li>Predefined ways across the multimedia often called „ Guides ” solve this problem </li></ul><ul><ul><li>Personalizing these ways is one of the most challenging tasks in multimedia development </li></ul></ul>
  8. 10. Half way <ul><li>The basic, 2 nd and 3 rd levels are commonly used and can be called basic requirement for a modern multimedia product </li></ul><ul><li>But if we are talking about multimedia in education more advanced levels of interactivity should be included ! </li></ul><ul><li>So from now on, we are talking about multimedia in education only ! </li></ul>
  9. 11. 4 th level of interactivity <ul><li>Students are very different </li></ul><ul><li>Traditional, class - based scholar system ’s biggest disadvantage is the obligation to find the average student, who is not existent </li></ul><ul><li>On statistical basis a multimedia program can explore the student ’s skills, and the preprogrammed algorithm is able to personalize the forthcoming levels for the user ’s needs </li></ul>
  10. 12. 5 th level of interactivity <ul><li>A coursebook can ’t offer personalized themes for students with different interest </li></ul><ul><li>If the subject permits, multimedia can display different themes for every exercise according to the students range of interest </li></ul><ul><ul><li>Girls – boys </li></ul></ul><ul><ul><li>Younger – older students </li></ul></ul><ul><ul><li>Etc. </li></ul></ul>
  11. 13. 6 th level of interactivity <ul><li>Everything can be taught in different ways </li></ul><ul><li>There is always one method which is the most efficient for the given student </li></ul><ul><li>Monitoring the user ’s behavior and results multimedia can decide which group of methods is the most efficient for the student </li></ul><ul><li>This feature can still be based on algorithms, but including sixth level of interactivity will change dramatically the way the multimedia must be designed and programmed </li></ul>
  12. 14. And that’s all ? <ul><li>Achieving the mentioned levels is much more than the commonly used multimedia software of today are offering in the education market </li></ul><ul><li>But if we are once talking about levels of multimedia and interactivity… </li></ul><ul><li>Why would we exclude the future ? </li></ul>
  13. 15. 7 th level of interactivity <ul><li>Let’s forget everything that we ’ re thinking about education ! </li></ul><ul><li>Do you have a child or friend playing computer games day and night ? </li></ul><ul><li>What is the motivation of those games ? How can they keep the attention of the players for hours, days, months ? </li></ul><ul><li>Could we include in such a game all the staff we want to teach in a subject ? </li></ul>
  14. 16. 7 th level of interactivity continued <ul><li>Just think a little, how could influence teaching English… </li></ul><ul><ul><li>A 3D ( simulation based ) RPG * game </li></ul></ul><ul><ul><li>Where the user should play in a virtual world </li></ul></ul><ul><ul><li>Executing exercises like playing games </li></ul></ul><ul><ul><li>But having to use language skills </li></ul></ul><ul><ul><ul><li>Remembering words, using grammar </li></ul></ul></ul><ul><ul><ul><li>Initiating dialogs </li></ul></ul></ul><ul><ul><ul><li>Explaining what he wants, reaching the target </li></ul></ul></ul><ul><ul><ul><li>Etc. </li></ul></ul></ul><ul><ul><ul><li> * RPG – role playing game </li></ul></ul></ul>
  15. 18. 8 th level of interactivity <ul><li>Intelligently behaving multimedia can be programmed on algorithmical basis </li></ul><ul><li>But algorithms have their limits </li></ul><ul><li>For a human - like conversation ( voice - recognition and response ) using artificial intelligence is inevitable </li></ul><ul><li>Artificial intelligence will develop every segment of IT, but the influence on the educational multimedia will be probably the most important among all </li></ul><ul><li>The next ten years will bring artificial intelligence to everyday use </li></ul>
  16. 19. Reality <ul><li>The 7 th and 8 th levels are visions of a nice future, when such words like school, teacher, learn will be completely redefined </li></ul><ul><li>But algorithm based interactivity as far as the 6 th level should and can be used, if we want to create an up - to - date and efficient multimedia product ! </li></ul>
  17. 20. Thank you