Innovation Games
The Seriously Fun Way to Do Work!
21 May 2014
01 What are Innovation Games?
02 Why we need Innovation Games?
03 How and Who?
04 Q & A
− Research has shown that in Business change and Transformation efforts by Organizations:
− 70% of business transformation efforts fail.
− 71% of workers who are not engaged or actively disengaged are less likely to be
productive.
− Root cause is the lack of engagement and buy-in from employees about new ways of work.
− Gamification can help organizations make the workplace more engaging and productive.
(http://blogs.gartner.com/elise-olding/2012/11/14/engagificationof-the-enterprise-gamification-
and-employee-engagement/)
Why do we need to consider Gamification in
our workplace?
By 2015, 40 percent of Global 1000
organizations will use Gamification as the
primary mechanism to transform business
operations.
- Gartner’s Prediction(http://www.gartner.com/newsroom/id/2211115)
− A set of facilitated and directed games
− Developed by Luke Hohmann (CEO & Founder - http://www.innovationgames.com/)
− 13 core games at the beginning; Now more than 20 games.
− Gamestorming: A similar approach, initiated by Sunni Brown,
David Gray.
− Recently, Luke Hohmann (Innovation Games) and Gamestorming
started a co-operation , aka “Community Games”.
What are Innovation Games ?
Luke
− Help in engaging customers and stakeholders
− Identify: What really matters to them
− Get breakthrough ideas , by ways of
− Customer feedback about a product or service
− Prioritizing issues, Features, Possibilities, ...etc.
− Serious games to solve a wide range of product strategy
and management issues
What are Innovation Games ?
Games + Business = Innovation Games
(www.innovationgames.com )
− These games :
− Are Innovative and intriguing
− Bring Collaboration and Rational thinking
− Inspire teams to see more than what meets the eye.
(www.innovationgames.com )
Innovation Games – Ideas into Action
Innovation Games – Circle of Knowledge
(http://www.slideshare.net/ValtechGroup/valtech-agile-day-agile-innovation-games)
− Product Design
− Portfolio management,
− Requirements management,
− .....
...any number of tasks of
− Innovative Thinking
− Brainstorming
− Collaboration / Team building
In which areas, can we apply Innovation
Games ?
Core set of Innovation Games
Product Box Spider Web
Make My Day Speed Boat
Buy a Feature
20/20 Vision
Me and My
Shadow
Hot Tub
The Apprentice Remember the
Future
Show and Tell Prune the Product Tree My Worst Nightmare
− Easy and effective solutions to complex problems
− Better and Detailed insight into business
− Helps in making business process more effective
− Collaborative and collective decision making within the Organization
− More Engaged employees
− Team Motivation
− Making learning Fun 
Benefits
Let the Game Begin……….!
− Players: Agile team(s)
− Can have multiple Groups of around 5 members each
− Duration : 30 minutes
− When to play
− Team formation, Project initiation
− Retrospections
− Goal:
− Discover hidden and/or unconsidered worst case scenarios
− Bubbles up hidden needs and fears
− Enables the team to arrive at working agreement
My Worst Nightmare
(www.innovationgames.com )
− We need to imagine and draw a caricature of our worst
nightmare related to product or service that we are
researching.
− Today, its "Effective Retrospection“ for this group.
− It could be a collection of characteristics or attributes.
− Present worst nightmare to all in the group.
My Worst Nightmare – Effective Retrospection
(www.innovationgames.com )
Innovation Game – My Worst Nightmare
(www.innovationgames.com )
Innovation Game – My Worst Nightmare
(http://priyankpathak.wordpress.com/)
Innovation Game – My Worst Nightmare
(http://priyankpathak.wordpress.com/)
Books:
− Luke Hohmann: Innovation Games. Creating Breakthrough Products Through
Collaborative Play. Addison-Wesley, 2006
− Dave Gray, Sunni Brown, James Macanufo: Gamestorming. O'Reilly, 2010.
Web Links:
− Innovation Games: www.innovationgames.com
− Gamestorming: http://www.gogamestorm.com/
References & Resources
Gurtej Pal Singh
Gurtej.singh@globallogic.com
Cell # +91-99991-79795
Extn. # 2778
Thank You!

Innovation Games - The Seriously Fun Way to Do Work!

  • 1.
    Innovation Games The SeriouslyFun Way to Do Work! 21 May 2014
  • 2.
    01 What areInnovation Games? 02 Why we need Innovation Games? 03 How and Who? 04 Q & A
  • 3.
    − Research hasshown that in Business change and Transformation efforts by Organizations: − 70% of business transformation efforts fail. − 71% of workers who are not engaged or actively disengaged are less likely to be productive. − Root cause is the lack of engagement and buy-in from employees about new ways of work. − Gamification can help organizations make the workplace more engaging and productive. (http://blogs.gartner.com/elise-olding/2012/11/14/engagificationof-the-enterprise-gamification- and-employee-engagement/) Why do we need to consider Gamification in our workplace?
  • 4.
    By 2015, 40percent of Global 1000 organizations will use Gamification as the primary mechanism to transform business operations. - Gartner’s Prediction(http://www.gartner.com/newsroom/id/2211115)
  • 5.
    − A setof facilitated and directed games − Developed by Luke Hohmann (CEO & Founder - http://www.innovationgames.com/) − 13 core games at the beginning; Now more than 20 games. − Gamestorming: A similar approach, initiated by Sunni Brown, David Gray. − Recently, Luke Hohmann (Innovation Games) and Gamestorming started a co-operation , aka “Community Games”. What are Innovation Games ? Luke
  • 6.
    − Help inengaging customers and stakeholders − Identify: What really matters to them − Get breakthrough ideas , by ways of − Customer feedback about a product or service − Prioritizing issues, Features, Possibilities, ...etc. − Serious games to solve a wide range of product strategy and management issues What are Innovation Games ?
  • 7.
    Games + Business= Innovation Games (www.innovationgames.com )
  • 8.
    − These games: − Are Innovative and intriguing − Bring Collaboration and Rational thinking − Inspire teams to see more than what meets the eye. (www.innovationgames.com ) Innovation Games – Ideas into Action
  • 9.
    Innovation Games –Circle of Knowledge (http://www.slideshare.net/ValtechGroup/valtech-agile-day-agile-innovation-games)
  • 10.
    − Product Design −Portfolio management, − Requirements management, − ..... ...any number of tasks of − Innovative Thinking − Brainstorming − Collaboration / Team building In which areas, can we apply Innovation Games ?
  • 11.
    Core set ofInnovation Games Product Box Spider Web Make My Day Speed Boat Buy a Feature 20/20 Vision Me and My Shadow Hot Tub The Apprentice Remember the Future Show and Tell Prune the Product Tree My Worst Nightmare
  • 12.
    − Easy andeffective solutions to complex problems − Better and Detailed insight into business − Helps in making business process more effective − Collaborative and collective decision making within the Organization − More Engaged employees − Team Motivation − Making learning Fun  Benefits
  • 13.
    Let the GameBegin……….!
  • 14.
    − Players: Agileteam(s) − Can have multiple Groups of around 5 members each − Duration : 30 minutes − When to play − Team formation, Project initiation − Retrospections − Goal: − Discover hidden and/or unconsidered worst case scenarios − Bubbles up hidden needs and fears − Enables the team to arrive at working agreement My Worst Nightmare (www.innovationgames.com )
  • 15.
    − We needto imagine and draw a caricature of our worst nightmare related to product or service that we are researching. − Today, its "Effective Retrospection“ for this group. − It could be a collection of characteristics or attributes. − Present worst nightmare to all in the group. My Worst Nightmare – Effective Retrospection (www.innovationgames.com )
  • 16.
    Innovation Game –My Worst Nightmare (www.innovationgames.com )
  • 17.
    Innovation Game –My Worst Nightmare (http://priyankpathak.wordpress.com/)
  • 18.
    Innovation Game –My Worst Nightmare (http://priyankpathak.wordpress.com/)
  • 19.
    Books: − Luke Hohmann:Innovation Games. Creating Breakthrough Products Through Collaborative Play. Addison-Wesley, 2006 − Dave Gray, Sunni Brown, James Macanufo: Gamestorming. O'Reilly, 2010. Web Links: − Innovation Games: www.innovationgames.com − Gamestorming: http://www.gogamestorm.com/ References & Resources
  • 20.
    Gurtej Pal Singh Gurtej.singh@globallogic.com Cell# +91-99991-79795 Extn. # 2778 Thank You!