Using Innovation Games® to really understand what’s the most important thing to do in your SharePoint projects. This slide deck details where serious games fit, how they differ from gamification and how using these techniques you really get to understand what the most important things to do are in your SharePoint Projects.
Presentation on Innovation Games ™ - What are Innovation Games and for what you can use them... Questions over questions... ;-)
Here you get the answers!
Kickstart your Product Backlog with Innovation GamesFrederic Vandaele
How to start your Scrum project? How to initialize your product backlog? You are not alone, in most agile projects, managing the product backlog remains a complex and difficult activity.
Scrum said that it's the Product Owner that manage the product backlog but it does not tell us how (It's a framework you know). However, the product owners are people from the business. They have little or no experience with Agile and what it means in term of contribution to the project.
How to involve a group of users in the creation of product backlog without that they feel cheated or ignored? How to prioritize dozens or even hundreds of user stories of varying sizes with a group of users representing different needs with conflicting interests?
The Innovation Games are techniques that can address these issues. The art is to combine these methods with a view to a common vision to emerge as an initial product backlog that will help the Scrum team to start the project on a solid foundation.
Presented at Agile Tour Brussels 2013
Innovation Games — The Seriously Fun Way to Do Work!Michael Tarnowski
Innovation Games are a set of originally market research oriented, facilitated and directed games. They are focussed, on real-time collaborative games as means of engaging customers and stakeholders to reveal what really matters to them and to get breakthrough ideas.
Use Innovation Games for such things as portfolio management, requirements management and any number of tasks that require innovative thinking, priorisation, brainstorming and cross-functional collaboration.
Presentation on Innovation Games ™ - What are Innovation Games and for what you can use them... Questions over questions... ;-)
Here you get the answers!
Kickstart your Product Backlog with Innovation GamesFrederic Vandaele
How to start your Scrum project? How to initialize your product backlog? You are not alone, in most agile projects, managing the product backlog remains a complex and difficult activity.
Scrum said that it's the Product Owner that manage the product backlog but it does not tell us how (It's a framework you know). However, the product owners are people from the business. They have little or no experience with Agile and what it means in term of contribution to the project.
How to involve a group of users in the creation of product backlog without that they feel cheated or ignored? How to prioritize dozens or even hundreds of user stories of varying sizes with a group of users representing different needs with conflicting interests?
The Innovation Games are techniques that can address these issues. The art is to combine these methods with a view to a common vision to emerge as an initial product backlog that will help the Scrum team to start the project on a solid foundation.
Presented at Agile Tour Brussels 2013
Innovation Games — The Seriously Fun Way to Do Work!Michael Tarnowski
Innovation Games are a set of originally market research oriented, facilitated and directed games. They are focussed, on real-time collaborative games as means of engaging customers and stakeholders to reveal what really matters to them and to get breakthrough ideas.
Use Innovation Games for such things as portfolio management, requirements management and any number of tasks that require innovative thinking, priorisation, brainstorming and cross-functional collaboration.
Xing User Group Agile Rhein-Main: Innovation Games™Michael Tarnowski
Michael Tarnowski from Plays-In-Business.com gave a presentation of a Teaser Event on Innovation Games™ for the Xing User Group Agile Rhein-Main (https://www.xing.com/net/pria952a0x/agilerheinmain/).
What are Innovation Games and for what you can use them... Questions over questions... Here you get the answers!
Short introduction to Innovation Games® and examples of their application in Lean and Lean StartUps: Reduce Waste, Value Stream Mapping, and Minimum Viable Product.
Getting2Alpha: Turbo-charge your product with Game Thinking by Amy Jo KimNaresh Jain
Do you want to harness the deeper power of games – the power to drive long-term engagement? Are you ready to look beyond the silver bullets & Skinner boxes – and learn to think like a game designer? In this talk, you’ll learn the foundations of Game Thinking - brought to life with front-line stories from eBay, Ultima Online, The Sims, Rock Band, Covet Fashion, Happify, Lumosity and Slack. You’ll come away with a smarter approach to innovative product design - and practical, actionable design tips you can use right away to turbo-charge your path towards product/market fit.
More details: https://confengine.com/agile-india-2016/proposal/1961/getting2alpha-turbo-charge-your-product-with-game-thinking
Talk : Innovation Games : Perfecting Your Brainstorming Technique for Killer...Ben Sykes
“It is an exciting time to be alive. We seem to be on the edge of limitless technology.
I wonder if we are
trying to solve the right problems?
How many people want to see another Instagram or uber clone?”
The world needs you to be fearless in your innovation.
We are excited to have the second Pau Hana in our series of "Meet the Mentors" this upcoming Tuesday, November 13th! Join us as we have a dynamic talk on innovation and failure from ex-Google and Cisco design lead - Ben Sykes! Alan Tien kicked off our first Pau Hana with a talk on Block Chain and it was a packed house! https://buff.ly/2qFamsY
This presentation is part of a 4 hours workshop called "Innovation Workshop –Games and Reality". During the workshop students from the Recanati School of business in Tel Aviv University thought of games and startup related games ideas and "fought" against each other discovering if their idea has a chance to become the great big next hit.
I really liked some of the ideas, for example: a game you need to run in real life in order to "charge" your character in the game. A game you "scan" your real pet and play with it in a virtual world, including a virtual dog fight with real dogs . A real cart driving game you play wearing Google glass. The glass allows you to see virtual power ups or virtual avatars to enhance your driving experience (did someone say zombies)
For me the workshop was really fun. I hope the students had fun as well and I do hope some of these ideas will become actual games.
Three massive mistakes that smart entrepreneurs makeAmy Jo Kim
Wanna find out the common and costly mistakes that cause smart innovators to stumble? Learn about the TAM myth, the siren song of seductive mockups, and the rush to build EXACTLY the wrong MVP - and find out what to do instead.
Xing User Group Agile Rhein-Main: Innovation Games™Michael Tarnowski
Michael Tarnowski from Plays-In-Business.com gave a presentation of a Teaser Event on Innovation Games™ for the Xing User Group Agile Rhein-Main (https://www.xing.com/net/pria952a0x/agilerheinmain/).
What are Innovation Games and for what you can use them... Questions over questions... Here you get the answers!
Short introduction to Innovation Games® and examples of their application in Lean and Lean StartUps: Reduce Waste, Value Stream Mapping, and Minimum Viable Product.
Getting2Alpha: Turbo-charge your product with Game Thinking by Amy Jo KimNaresh Jain
Do you want to harness the deeper power of games – the power to drive long-term engagement? Are you ready to look beyond the silver bullets & Skinner boxes – and learn to think like a game designer? In this talk, you’ll learn the foundations of Game Thinking - brought to life with front-line stories from eBay, Ultima Online, The Sims, Rock Band, Covet Fashion, Happify, Lumosity and Slack. You’ll come away with a smarter approach to innovative product design - and practical, actionable design tips you can use right away to turbo-charge your path towards product/market fit.
More details: https://confengine.com/agile-india-2016/proposal/1961/getting2alpha-turbo-charge-your-product-with-game-thinking
Talk : Innovation Games : Perfecting Your Brainstorming Technique for Killer...Ben Sykes
“It is an exciting time to be alive. We seem to be on the edge of limitless technology.
I wonder if we are
trying to solve the right problems?
How many people want to see another Instagram or uber clone?”
The world needs you to be fearless in your innovation.
We are excited to have the second Pau Hana in our series of "Meet the Mentors" this upcoming Tuesday, November 13th! Join us as we have a dynamic talk on innovation and failure from ex-Google and Cisco design lead - Ben Sykes! Alan Tien kicked off our first Pau Hana with a talk on Block Chain and it was a packed house! https://buff.ly/2qFamsY
This presentation is part of a 4 hours workshop called "Innovation Workshop –Games and Reality". During the workshop students from the Recanati School of business in Tel Aviv University thought of games and startup related games ideas and "fought" against each other discovering if their idea has a chance to become the great big next hit.
I really liked some of the ideas, for example: a game you need to run in real life in order to "charge" your character in the game. A game you "scan" your real pet and play with it in a virtual world, including a virtual dog fight with real dogs . A real cart driving game you play wearing Google glass. The glass allows you to see virtual power ups or virtual avatars to enhance your driving experience (did someone say zombies)
For me the workshop was really fun. I hope the students had fun as well and I do hope some of these ideas will become actual games.
Three massive mistakes that smart entrepreneurs makeAmy Jo Kim
Wanna find out the common and costly mistakes that cause smart innovators to stumble? Learn about the TAM myth, the siren song of seductive mockups, and the rush to build EXACTLY the wrong MVP - and find out what to do instead.
20 Questions You Should Ask Yourself and Your Team If You Want To Be A Succes...Vlad Micu
This presentation will outline a collection of stories, examples and tricks neatly curated into a list of questions that will allow the audience to ask themselves some questions regarding the most recurring challenges game developers are confronted with today in the areas of Business, PR and Marketing.
The questions covered are:
#1 Should we even Jam?
#2 How much time did we spend to make first 0-15 minutes of your game count the MOST?
#3 Where are all our players going?
#4 In what ways can our game already be popular before it’s finished?
#5 How do we describe ‘our LOOK’?
#6 How much do we test our game with strangers?
#7 When was the last time we applied for indie game festivals and competitions?
#8 Are we even prepared for big business?
#9 Where’s our investor deck?
#10 How smart are we about EVERYTHING we do?
#11 How much info and research have we gathered before making a decision?
#12 How well do we know ourselves, our product and our market?
#13 Are we pitching to everyone we can?
#14 How much do we measure?
#15 What are we sharing?
#16 What kind of partnerships would we need to flourish?
#17 Are we becoming better people?
#18 How have we embraced the power of timing?
#19 In what ways can we work with YouTubers & Streamers?
#20 How do we get out of the trenches enough?
Explore three specific survey gamification examples that can improve engagement in your next online survey, increase response rates, and generally make your survey suck less.
Building a Mobile, Social, Location-Based Game in 5 WeeksJennie Lees
A 5-week experiment to practice Lean methods in game development by testing and iterating concepts around mobile, location-based social gaming and apps. Presented at GDC 2011.
GAMIFIN 2019 Conference Keynote: How to fail at #gamification researchLennart Nacke
Lennart Nacke describes the many ways that failure is important and necessary for iterative design and development of gamification research. He outlines several ways that current gamification research can improve on experiments, execution, and publication of gamification studies. He touches on areas of game thinking, user experience, and design to tie all the examples of failure together into a call for honest design and research in gamification.
André Thomas - From Research Lab to Commercial ProductSeriousGamesAssoc
Presenter: André Thomas, Lecturer, Department of Visualization, LIVE Lab / Texas A&M University
In this talk I will share our experience designing and developing a proof of concept for a learning game in a research lab and taking it all the way to a full product. During the talk we illustrate our experience in setting up a spin-off company from the university and will talk about pitfalls and lessons learned along the way.
16 million downloads and 300.000 da us later when those numbers can't keep ...Mary Chan
Some of the biggest causes of a game studio to fail include: a demotivated and/or burned out team, lack of funds, legal trouble, not seeing the problems ahead, a neglected game and/or audience, internal arguments and publishing problems. At the start of January 2014, Critical Force Entertainment based of Kajaani, Finland had every single one of those challenges one way or another. This talk is intended to share the insights, learned lessons and best practices of how we succeeded through failing endlessly, even with a game that had a huge audience which we sadly never managed to properly monetize and the stigma of being a 'cloner'. Regardless of that, being creative and coming up with solutions to our problems on a step-by-step basis got us to become strong than we ever thought we could be. The main focus of this talk is on sharing our story of performing a complete startup turnaround regardless of the relative success we've had with our games. Topics include:
Team Culture
- we were lacking a defined team culture, so we decided to completely fix that Product management
- we never had anybody focus on this, now we do Legal Concerns
- we were facing 300+ websites that iframed our game from Kongregate, we show how we turned this into profit Funding
- we were making money, but didn't properly manage our budget.
Titanic Effect
- we were focusing too much on growing quantity instead of improving quality Community
- we had neglected our audience, now we're going to leverage them Partnerships
- finding the right partners to work with has saved us a lot of hassle for a worth-while share of our revenues.
We will be sharing concrete examples of how we tackled the above topics and will provide various forms of data, references, tips, best practices and learned lessons. Part of these can be found in the attached presentation draft.
Intended audience & prerequisites: Mostly intended for small-medium sized independent developers or developers intending to start their own company.
Session takeaways: We want developers to walk away with a new toolkit that allows them to see opportunity in every bit of adversity that might cross their path. Our story is but one of many, but will illustrate some of the most fundamentally necessary mindsets, perspectives and attitudes that developers can adopt to turn the biggest failure into something useful.
Andrew Hughes - Gamification vs. Game-Based LearningSeriousGamesAssoc
Gamification is the integration of game mechanics, or game dynamics, into a learning experience, while game-based training can be defined as a game designed for the purpose of solving a problem. However, these words are being used in parallel by the industry and it can be quite confusing. This session will focus on the clarification of gamification and game-based training. Using examples from the industry, this session will help to explain each of the learning experiences, and discuss the best practices in their development.
20 Things Successful Game Developers Do Beyond Making GamesVlad Micu
This presentation with outline a collection of stories, examples and tricks that will offer the audience the solutions to some of the most recurring challenges game developers are confronted with in the areas of business and PR & Marketing.
A look at the reasons people are deploying SharePoint, the biases they have and things you should consider and be aware of.
Covering People, Technology and Business views.
SharePoint Saturday UK - Measuring the Intangible, SharePoint ROI21apps
SharePoint Saturday UK - Measuring the Intangible, SharePoint ROI.
Ant Clay talks about how you can measure the seemingly intangible value of the social features of Microsoft SharePoint 2010.
SharePoint Business Value - A Model behind the Madness21apps
Presented at SharePoint Saturday EMEA Online.
A presentation by Ant Clay of 21apps about the challenges of SharePoint projects in a business context and a walk through a model developed by 21apps to deliver SharePoint Business Value.
SharePoint App Store - itunes for your business21apps
The SharePoint App Store and how business should consider how the impact of this within their organisation.
This is a non technical presentation and will also be available as a web cast from the SPSEMEA Online Event in Jan 2011
A presentation about shifting mindsets from delivering SharePoint projects based on requirements to delivering Business Projects based upon business value and outcomes.
Alt. GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using ...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
Dr. Sean Tan, Head of Data Science, Changi Airport Group
Discover how Changi Airport Group (CAG) leverages graph technologies and generative AI to revolutionize their search capabilities. This session delves into the unique search needs of CAG’s diverse passengers and customers, showcasing how graph data structures enhance the accuracy and relevance of AI-generated search results, mitigating the risk of “hallucinations” and improving the overall customer journey.
Removing Uninteresting Bytes in Software FuzzingAftab Hussain
Imagine a world where software fuzzing, the process of mutating bytes in test seeds to uncover hidden and erroneous program behaviors, becomes faster and more effective. A lot depends on the initial seeds, which can significantly dictate the trajectory of a fuzzing campaign, particularly in terms of how long it takes to uncover interesting behaviour in your code. We introduce DIAR, a technique designed to speedup fuzzing campaigns by pinpointing and eliminating those uninteresting bytes in the seeds. Picture this: instead of wasting valuable resources on meaningless mutations in large, bloated seeds, DIAR removes the unnecessary bytes, streamlining the entire process.
In this work, we equipped AFL, a popular fuzzer, with DIAR and examined two critical Linux libraries -- Libxml's xmllint, a tool for parsing xml documents, and Binutil's readelf, an essential debugging and security analysis command-line tool used to display detailed information about ELF (Executable and Linkable Format). Our preliminary results show that AFL+DIAR does not only discover new paths more quickly but also achieves higher coverage overall. This work thus showcases how starting with lean and optimized seeds can lead to faster, more comprehensive fuzzing campaigns -- and DIAR helps you find such seeds.
- These are slides of the talk given at IEEE International Conference on Software Testing Verification and Validation Workshop, ICSTW 2022.
UiPath Test Automation using UiPath Test Suite series, part 5DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 5. In this session, we will cover CI/CD with devops.
Topics covered:
CI/CD with in UiPath
End-to-end overview of CI/CD pipeline with Azure devops
Speaker:
Lyndsey Byblow, Test Suite Sales Engineer @ UiPath, Inc.
Securing your Kubernetes cluster_ a step-by-step guide to success !KatiaHIMEUR1
Today, after several years of existence, an extremely active community and an ultra-dynamic ecosystem, Kubernetes has established itself as the de facto standard in container orchestration. Thanks to a wide range of managed services, it has never been so easy to set up a ready-to-use Kubernetes cluster.
However, this ease of use means that the subject of security in Kubernetes is often left for later, or even neglected. This exposes companies to significant risks.
In this talk, I'll show you step-by-step how to secure your Kubernetes cluster for greater peace of mind and reliability.
Communications Mining Series - Zero to Hero - Session 1DianaGray10
This session provides introduction to UiPath Communication Mining, importance and platform overview. You will acquire a good understand of the phases in Communication Mining as we go over the platform with you. Topics covered:
• Communication Mining Overview
• Why is it important?
• How can it help today’s business and the benefits
• Phases in Communication Mining
• Demo on Platform overview
• Q/A
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
The Art of the Pitch: WordPress Relationships and SalesLaura Byrne
Clients don’t know what they don’t know. What web solutions are right for them? How does WordPress come into the picture? How do you make sure you understand scope and timeline? What do you do if sometime changes?
All these questions and more will be explored as we talk about matching clients’ needs with what your agency offers without pulling teeth or pulling your hair out. Practical tips, and strategies for successful relationship building that leads to closing the deal.
GraphSummit Singapore | The Future of Agility: Supercharging Digital Transfor...Neo4j
Leonard Jayamohan, Partner & Generative AI Lead, Deloitte
This keynote will reveal how Deloitte leverages Neo4j’s graph power for groundbreaking digital twin solutions, achieving a staggering 100x performance boost. Discover the essential role knowledge graphs play in successful generative AI implementations. Plus, get an exclusive look at an innovative Neo4j + Generative AI solution Deloitte is developing in-house.
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
PHP Frameworks: I want to break free (IPC Berlin 2024)Ralf Eggert
In this presentation, we examine the challenges and limitations of relying too heavily on PHP frameworks in web development. We discuss the history of PHP and its frameworks to understand how this dependence has evolved. The focus will be on providing concrete tips and strategies to reduce reliance on these frameworks, based on real-world examples and practical considerations. The goal is to equip developers with the skills and knowledge to create more flexible and future-proof web applications. We'll explore the importance of maintaining autonomy in a rapidly changing tech landscape and how to make informed decisions in PHP development.
This talk is aimed at encouraging a more independent approach to using PHP frameworks, moving towards a more flexible and future-proof approach to PHP development.
Climate Impact of Software Testing at Nordic Testing DaysKari Kakkonen
My slides at Nordic Testing Days 6.6.2024
Climate impact / sustainability of software testing discussed on the talk. ICT and testing must carry their part of global responsibility to help with the climat warming. We can minimize the carbon footprint but we can also have a carbon handprint, a positive impact on the climate. Quality characteristics can be added with sustainability, and then measured continuously. Test environments can be used less, and in smaller scale and on demand. Test techniques can be used in optimizing or minimizing number of tests. Test automation can be used to speed up testing.
Generative AI Deep Dive: Advancing from Proof of Concept to ProductionAggregage
Join Maher Hanafi, VP of Engineering at Betterworks, in this new session where he'll share a practical framework to transform Gen AI prototypes into impactful products! He'll delve into the complexities of data collection and management, model selection and optimization, and ensuring security, scalability, and responsible use.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
Essentials of Automations: The Art of Triggers and Actions in FMESafe Software
In this second installment of our Essentials of Automations webinar series, we’ll explore the landscape of triggers and actions, guiding you through the nuances of authoring and adapting workspaces for seamless automations. Gain an understanding of the full spectrum of triggers and actions available in FME, empowering you to enhance your workspaces for efficient automation.
We’ll kick things off by showcasing the most commonly used event-based triggers, introducing you to various automation workflows like manual triggers, schedules, directory watchers, and more. Plus, see how these elements play out in real scenarios.
Whether you’re tweaking your current setup or building from the ground up, this session will arm you with the tools and insights needed to transform your FME usage into a powerhouse of productivity. Join us to discover effective strategies that simplify complex processes, enhancing your productivity and transforming your data management practices with FME. Let’s turn complexity into clarity and make your workspaces work wonders!
Pushing the limits of ePRTC: 100ns holdover for 100 daysAdtran
At WSTS 2024, Alon Stern explored the topic of parametric holdover and explained how recent research findings can be implemented in real-world PNT networks to achieve 100 nanoseconds of accuracy for up to 100 days.
GridMate - End to end testing is a critical piece to ensure quality and avoid...ThomasParaiso2
End to end testing is a critical piece to ensure quality and avoid regressions. In this session, we share our journey building an E2E testing pipeline for GridMate components (LWC and Aura) using Cypress, JSForce, FakerJS…
5. SharePoint Project Pain
• IT driven change
• Limited business involvement
• No shared vision
• What legacy
#SUGUK #INNOVGAMES
6. Some questions
• What is collaboration?
– How do you do it?
– Why do you do it?
– Who do you do it with?
#SUGUK #INNOVGAMES
7. Traditional vs. Collaborative
• Traditional techniques often can
– Be highly constrained and overly precise
– Assume people have the answers
• Collaborative techniques
– Allow you to explore alternatives
– Answers can be discovered during the process
#SUGUK #INNOVGAMES
8. Paradox
SharePoint is a Collaboration Platform…
…yet we often fail to collaborate on how to use
SharePoint!
#SUGUK #INNOVGAMES
10. Why do serious games work?
• Structured
– Rules, but often no winners
• Purposeful
– Definite outcome
• Time-bound
– By definition, a time boxed exercise
• Participatory
– Success depends on everyone
participating All of which can simplify
decision-making and
• Egalitarian generate new insights.
– Everyone has an equal opportunity
to participate
#SUGUK #INNOVGAMES
11. Why do serious games work?
IF
Our brains are figure out puzzle
wired for THEN
intrinsic release pleasure-
creating chemicals
motivation. (opioids)
#SUGUK #INNOVGAMES
13. Gamification and Serious Games
• Gamification
– Foursquare, Linked In, Stack Overflow
– Tesco Clubcard
– Xbox Live, Ribbon Hero
• Serious Games
– Do work
– for serious customer insight
– actionable insights and results
– Innovation Games ®
#SUGUK #INNOVGAMES
14. Game Design
Open Explore Close
A B
#SUGUK #INNOVGAMES
15. Match Questions to time horizon
Strategy What are unsolved problems?
Portfolio How should my
Product product evolve?
Discovery
Release
Sprint Where can my
Validation
product be
Daily improved?
#SUGUK #INNOVGAMES
16. Innovation Game: Speed Boat
• What’s good and what’s not
about the SharePoint today
• Outputs
– Shared view on
• what works well
• what’s not working well
– Insights into priorities and
thinking of stakeholders
#SUGUK #INNOVGAMES
18. Innovation Game: Remember the
Future
• What has your SharePoint
done to make you…
– Happy, Successful,
efficient, rich
• Outputs
– What future looks like, the
legacy
– How to get there
#SUGUK #INNOVGAMES
19. Innovation Game: Buy a Feature
• Prioritize Features
• Outputs
– Most important features
– Shared commitment
– Reason for buying
#SUGUK #INNOVGAMES
21. Innovation Game: Show and Tell
• Real users
– tell you about what they’ve
done
• Outputs
– People are engaged
– What people don’t use
– What’s used in unexpected
ways
#SUGUK #INNOVGAMES
22. Innovation Game: Spider Web
• Visualise the full picture
• Outputs
– Explore relationships and
dependencies
– Discover hidden
stakeholders and systems
#SUGUK #INNOVGAMES
23. Innovation Game: Start your day
• When do people use
SharePoint
– Daily, weekly monthly,
yearly, special events or
disasters
• Outputs
– Insight into real use
– Discover opportunities
#SUGUK #INNOVGAMES
26. Your next move with serious games
• Start Today
– Pick the game
– Prepare, prepare, prepare
– Make sure you have
enough resources for the
exercise
– Record the exercise
– Socialize the results
– Plan for the next game
#SUGUK #INNOVGAMES
28. Be very specific about the problem
you’re addressing
Complexity
Customer insight
Team dynamics
Pick one. Just one.
#SUGUK #INNOVGAMES
29. Pick the right game
Challenge Common Source Possible Game
Business Value No clear rode map Remember the Future
Unable to prioritize 20/20 Vision
Buy a Feature
User Adoption Not understanding what the user need Product Box
Lack of user involvement Buy a Feature (scaled up)
Motivation Lack of incentive to take ownership Start your day
Not seeing value in their contribution Spider web
Ideas Too many ideas hard to deal with Prune the Product Tree
Productivity Unrecognized obstacles to productivity Speed Boat
#SUGUK #INNOVGAMES
30. Use Continuously
• MAKE SERIOUS GAMES AN ONGOING
ACTIVITY
– Requirements
– Planning
– Retrospection
– Ad hoc decision-making
#SUGUK #INNOVGAMES
31. Try Innovation Games
• Online
• Facilitated
• Get trained
http://bit.ly/mvpinnovation - 3 months free
http://bit.ly/ukinnovgames - 2 days Nov 3/4
#SUGUK #INNOVGAMES
Story:Large organisation, had deployed SharePoint 2003 and made significant use of the platform. The deployment was not a planned roll out, more an accident that people in the intranet team saw a lot of value in. Platform has been used extensively, some people doing much more than others but little governance or control – definitely not any strategic vision.Roll forward a few years to 2010, SharePoint 2010 is pimped as the best thing since sliced bread.Project still sits with in IT > Goal we just need to get a platform that is stable and supported, appears IT were failing to meet the needs of the business with the 2003 deployment that was never planned or… funny that.How to solve itBring in Microsoft (or partner or consultant)Lots of workshops with stakeholdersReality – workshops arranged around key feature areas of the platform, records centre, search, my sitesLimited business involvement – mostly attended by current SharePoint advocates, support or IT peopleBig document written out from each meeting set in stone << still no ‘Vision for SharePoint’ << not alignment to business goalsNot engaging the usersWill it be a success?What’s the measure? A stable platform? What’s the legacy? Repeat again in 7 years time?
How?real time Information based – collaborate on a wiki or documentOn businessWhy?Do workBetter decisionsMore effiecentWho?TeamCustomersBusinessYourself?
Different approachAnalysts v FacilitativeMore waterfall v more agile
Wicked Problems – for more on this see the work of Paul Culmsee – Seven Sigma
Original source for slide: http://www.linkedin.com/redirect?url=http%3A%2F%2Fwww%2Eslideshare%2Enet%2FTomGrantForr%2Fcorporate-serious-games-are-changing-the-rules-of-product-development&urlhash=5kke&_t=tracking_discThanks to Tom Grant
Source: Getty Images (http://www.gettyimages.com/detail/sb10063846ai-001/Digital-Vision)Original source for slide: http://www.linkedin.com/redirect?url=http%3A%2F%2Fwww%2Eslideshare%2Enet%2FTomGrantForr%2Fcorporate-serious-games-are-changing-the-rules-of-product-development&urlhash=5kke&_t=tracking_discThanks to Tom Grant
Sneak King – Burger King game for the XboxDarfur is Dyning – Flash game about the crisis in Darfur, western sudanUltimate Team Play – Created for Hilton Garden Inn – players interact with guests and perform common dutiesRe-Mission – game to help children with cancer learn about their treatmentsBinary Game – Cisco, all about adding up numbers Google Image Labeler – game to get users to label images, played against other people – google got good taggingBuy a Feature – An Innovation game
Gamification is the use of game design techniques[1] and mechanics to solve problems and engage audiences. Typically gamification applies to non-game applications (also known as "funware"),[2] particularly consumer-oriented web and mobile sites, in order to encourage people to adopt the applications. It also strives to encourage users to engage in desired behaviors in connection with the applications.[3]Gamification works by making technology more engaging,[4] and by encouraging desired behaviors, taking advantage of humans' psychological predisposition to engage in gaming.[5] The technique can encourage people to perform chores that they ordinarily consider boring, such as completing surveys, shopping, or reading web sites.[4]Innovation Games are powerful qualitative research and problem solving techniques focused on the use of collaborative play with customers, colleagues, partners and the community at large. Used both in-person and online, the techniques include both open-ended and more focused methods for achieving actionable insights and results.The 13 games invented by Luke Hohmann, 12 of which are outlined in his book, have been used extensively by companies around the world in their Voice of the Customer, Market Research and Customer Insight initiatives.
1. Scope of this could be used for other policy decisions….Can we have SharePoint Designer -> OK, lets use RTF to see what our world would look like if we did this…..Legacy Story – could relate to the idea of remember the future – i.e. what are we really looking for.Sydney Opera House – Was it a success? The Opera House was formally completed in 1973, having cost $102 million. The original cost estimate in 1957 was $7 million. The original completion date set by the government was 1963. Thus, the project was completed ten years late and over-budget by more than fourteen times. Ultzon, the designer of the opera house never lived to set foot in it, having left Australia in disgust, swearing never to come back.In traditional Time/Cost/Scope -> Quality lens it’s a complete epic failure!Looking back now on the project (in 1957 we could have used Remember the Future) to see what the future looked like and what it really was we were building?People remember legacy, not scopeQuote Paul Culmsee: http://www.cleverworkarounds.com/2011/05/22/whatever-you-do-do-not-ignore-legacy/
Goal: Prioritize FeaturesWhich feature will entice customers to purchase your product? Which feature will cause customers to upgrade? Which feature will make customers so happy that they’ll ignore or tolerate the features that they wish you would fix or remove?Product planners endlessly debate these and other kinds of questions. Choosing the right set of features to add to a release often marks the difference between short-term failure or long-term success. Unfortunately, too many product planners make this choice without involving the people most affected by it—their customers. The Buy a Feature game improves the quality of this decision by asking your customers to help you make it.The GameCreate a list of potential features and provide each with a price. Just like for a real product, the price can be based on development costs, customer value, or something else. Although the price can be the actual cost you intend to charge for the feature, this is usually not required. Customers buy features that they want in the next release of your product using play money you give them. Make certain that some features are priced high enough that no one customer can buy them. Encourage customers to pool their money to buy especially important and/or expensive features. This will help motivate negotiations between customers as to which features are most important.This game works best with four to seven customers in a group, so that you can create more opportunities for customers to pool their money through negotiating. Unlike the Product Box game, the Buy a Feature game is based on the list of features that are likely to be in your development road map.Why It WorksProduct planners often fall into the trap of thinking that customers have clearly defined product priorities. Some do. Most don’t. When presented with a set of options, many customers will simply say “I want them all” and put the responsibility for prioritizing their requests on your shoulders. Alternatively, product managers often gather feature priorities by working with customers one-on- one and, in the process, and perhaps without even realizing it, again take responsibility for prioritizing features. By engaging customers as a group and giving them a limited amount of resources, you give them the opportunity to prioritize their desires as a group. But that’s not where the magic lies. The magic lies in structuring the conversations so that your customers are negotiating with each other for specific features. It is this negotiation that enhances your understanding of what your customers really want.http://innovationgames.com/buy-a-feature/
Goal: Identify the Most Important Artifacts Created by Your ProductMuch like a child excitedly sharing their most prized possession at school during show-and-tell, customers are often equally excited of the results that they can produce with your product, and they’ll tell you all about it – if you let them. In the process, you’ll gain new insights into what really matters.The GameAsk your customers to being examples of artifacts created or modified by your product or service. Ask them to tell you why these artifacts are important, and when and how they’re used. For example, if your product is a software system to manage invoices, ask them to show you the invoices, reports, or spreadsheets that they’ve created through the use of your product.Pay careful attention to anything that surprises you – artifacts you expected them to create or modify that they have ignored, artifacts that aren’t used, or artifacts used in unexpected ways. What do these tell you?Why It WorksCountless studies have demonstrated something that great managers have known for a long time: most people want to do a good job. It doesn’t really matter if the person is a barber, a construction worker, a parent changing a diaper, an accountant, or a software developer. Each of them wants to demonstrate their special skill. Show and Tell works by giving your customers a chance to dip into the deeply felt human emotion to show you when and how they are using your product to do their very best. At the same time they are telling you how they are doing the best they can, they will also be telling you how you can help them do it better.
Image from Enthiosysslide deck at http://www.slideshare.net/Enthiosys/collaborating-with-customers-using-innovation-game
Source: Getty Images (http://www.gettyimages.com/detail/104821308/OJO-Images)Original source for slide: http://www.linkedin.com/redirect?url=http%3A%2F%2Fwww%2Eslideshare%2Enet%2FTomGrantForr%2Fcorporate-serious-games-are-changing-the-rules-of-product-development&urlhash=5kke&_t=tracking_discThanks to Tom Grant
It doesn’t matter if you’re using the games to help you manage your sales pipeline or your project portfolio: the essential Innovation Games® process always follows these key activities.Planning The first step is planning your use of the games. You’ll determine what your goals are, and the right tools/techniques to achieve them. Different games will require various levels of planning, materials, recruitment and analysis. Planning will also include all of the necessary logistics for managing your event.Playing Arguably the most enjoyable part of the process, playing the game means more than just creating a fun experience. It means making sure that the serious aspects of game come through in a way that enables you to get the insights you need to solve the problems and achieve the goals you outlined during planning.Post-Processing Once you’ve completed your games you’ll need to post-process the results. For in-person games, this means taking photos of user-generated artwork, transcribing observer notes, and developing a report that captures your insights. For online games, you’ll need to review the user-generated game content, chat logs, and your own experiences across the several games you’ll be playing to develop your report.Taking Action Making decisions and taking action are the most important results of Innovation Games®. If you’ve read this far, return the planning step: the games work best when you’ve prepared your team to take action once the results of the games are known.