Indonesia is a country that has a wealth of diverse cultures spread from Sabang to Merauke. Even though the government has included a lesson about Indonesian culture in terms of some subjects such as Art and Culture, but there are still many people including some students who do not know the forms and names of the tribes, traditional houses, traditional clothing, folk songs, traditional foods, local weapons, and musical instruments regions in Indonesia. Therefore, a learning application is created that utilizes mobile learning technology. Through the used of mobile learning, user can access learning content without any borders so that it can be accessed at any time so that it can be accessed at any time with interesting illustration. Indonesian National Culture Application is made useful to help users in learning the introduction of Indonesian culture that provides the knowledge with illustrations in the form of images, audio, text and video. This application also can be functioned to learn, answer quiz, to view a gallery of images and video and to do puzzle games. The achieved result is an application that can provide knowledge to the users so they can know the culture in Indonesia through the illustrations provided well.
M-Learning for children of 5-12 age groups in rural area of IndiaEditor IJCATR
Internet has touched the urban and educated society in a big way. However the rural and less educated society is yet to
enjoy the benefits. In India there are large number of non Internet Mobile users (NIMUs) -7.5 NIMUs for every internet users .It is
hence essential that applications and products are designed with care and with usability in mind. Our own nation with a 1.2 billion
population offers a business huge opportunity to develop socially relevant mobile applications for Rural India. Hence the primary
objective of the paper is to reach to the NIMUs with mobile phone technologies and applications. The paper focus on implementing
the M-learning application for NIMUs which display the animation of story and the voice will be played in the background .Beside
the animation of story, the application has choices to display the story ,record the voice while reading the story ,videos of story and
quizzes about the story , by keeping in mind the mental growth of child 5-12 age group.
Top Cited Articles - International Journal of Distributed and Parallel system...ijdpsjournal
The growth of Internet and other web technologies requires the development of new algorithms and architectures for parallel and distributed computing. International journal of Distributed and parallel systems is a bi monthly open access peer-reviewed journal aims to publish high quality scientific papers arising from original research and development from the international community in the areas of parallel and distributed systems. IJDPS serves as a platform for engineers and researchers to present new ideas and system technology, with an interactive and friendly, but strongly professional atmosphere.
M-Learning for children of 5-12 age groups in rural area of IndiaEditor IJCATR
Internet has touched the urban and educated society in a big way. However the rural and less educated society is yet to
enjoy the benefits. In India there are large number of non Internet Mobile users (NIMUs) -7.5 NIMUs for every internet users .It is
hence essential that applications and products are designed with care and with usability in mind. Our own nation with a 1.2 billion
population offers a business huge opportunity to develop socially relevant mobile applications for Rural India. Hence the primary
objective of the paper is to reach to the NIMUs with mobile phone technologies and applications. The paper focus on implementing
the M-learning application for NIMUs which display the animation of story and the voice will be played in the background .Beside
the animation of story, the application has choices to display the story ,record the voice while reading the story ,videos of story and
quizzes about the story , by keeping in mind the mental growth of child 5-12 age group.
Top Cited Articles - International Journal of Distributed and Parallel system...ijdpsjournal
The growth of Internet and other web technologies requires the development of new algorithms and architectures for parallel and distributed computing. International journal of Distributed and parallel systems is a bi monthly open access peer-reviewed journal aims to publish high quality scientific papers arising from original research and development from the international community in the areas of parallel and distributed systems. IJDPS serves as a platform for engineers and researchers to present new ideas and system technology, with an interactive and friendly, but strongly professional atmosphere.
OER in the Mobile Era: Content Repositories’ Features for Mobile Devices and ...eLearning Papers
Learning objects and open contents have been named in the Horizon reports from 2004 and 2010 respectively, predicting to have an impact in the short term due to the current trend of offering open content for free on the Web. OER repositories should adapt their features so their contents can be accessed from mobile devices. This paper summarizes recent trends in the creation, publication, discovery, acquisition, access, use and re-use of learning objects on mobile devices based on a literature review on research done from 2007 to 2012. From the content providers side, we present the results obtained from a survey performed on 23 educational repository owners prompting them to answer about their current and expected support on mobile devices. From the content user side, we identify features provided by the main OER repositories. Finally, we introduce future trends and our next contributions.
Speech Automated Examination for Visually Impaired Studentsvivatechijri
We that know education is not a luxury but a necessity in today's life. It's a human right and every individual including blind and visually impaired people should also take it. It is very difficult for them to manage their education and learning process. According to recent study it has been found that over 200+ million blind people and visually impaired people are there and the number is growing. so the user have develop a learning application in which a blind or visually impaired student can study on their own without including third party in it. The student will be able to separately operate the application. Here they will be able to study various subjects of their choice, they will be able to take their own notes, and also take tests on the subject. The prime goal of this application is to solve the problem of the blind students regarding their education or studying pattern. Here they will be able to move the cursor anywhere on the desktop and the text will be dictated in the human synthesized AI voice using TTS conversion. They can easily make notes by simply dictating their points to the system, and the system will be convert into text format and also we can listened to it in an audio format. Once the learning part is done, and the student have to revise the particular topic then he/she can give test on that topic by using hand gestures. So here the system will help the visually impaired/blind student to learn and operate the system independently and also they will be able to use it as per their suitable time preference. So, the system is developed to resolve the problem of students being dependent on the third party in their studies and to increase their interest in studies. Hence, not only blind people but also other handicapped people will be able to use this application.
Paper Presented in National Seminar on
Networking of Library and Information Centres of North East India in Digital Environment (NLICDE-2011)
(21-23 March 2011)ORGANISED UNDER THE AEGIS OF National Library, Kolkata
Ministry of Culture, Govt. of IndiaByOrganized by
Central Library, National Institute of Technology Silchar
An Advanced Library Management System Using Android DeviceIJLT EMAS
Android platform is gaining popularity and holds
more users than other platforms. Earlier Librarian needed to
keep track of books in a vast room. But evolution of the
computers, smart phones and internet have made the work much
easier. LIBKART application helps the users to access their
required information and queries without the help of computers
or the librarians but through their android devices which saves
their time and energy. In this paper we provide an efficient
access over library system using a Smartphone application
named as LIBKART. The main purpose of this paper is to
provide an easy access to library and to provide details of library
books, issue of books and notify the user due dates of book being
issued. The paper also aims at providing a reference section of
books where the books can be downloaded through permission
from admin. The user can access the newspapers on daily basis
and can also download university question papers.
Application for Iraqi sign language translation on Android system IJECEIAES
Deaf people suffer from difficulty in social communication, especially those who have been denied the blessing of hearing before the acquisition of spoken language and before learning to read and write. For the purpose of employing mobile devices for the benefit of these people, their teachers and everyone who has contact with them, this research aims to design an application for social communication and learning by translating Iraqi sign language into text in Arabic and vice versa. Iraqi sign language has been chosen because of a lack of applications for this field. The current research, to the best of our knowledge, is the first of its kind in Iraq. The application is open source; words that are not found in the application database can be processed by translating them into letters alphabetically. The importance of the application lies in the fact that it is a means of communication and e-learning through Iraqi sign language, reading and writing in Arabic. Similarly, it is regarded as a means of social communication between deaf people and those with normal hearing. This application is designed by using JAVA language and it was tested on several deaf students at Al-Amal Institute for Special Needs Care in Mosul, Iraq. It was well comprehended and accepted.
Abstract Mobile devices influence our daily routine. The demand of mobile applications and the use of collaborative web systems are growing. Mobile devices are quickly becoming more popular in our day to day life. In education, m-learning has been an interesting topic for several years. The quantitative and qualitative increase in mobile devices that reach the average user opens more and more topics for research. Mobile devices powerful enough to run personal computers with the advancement of wireless and mobile technology. Learning with the help of mobile devices is a new approach towards education because it offers learning opportunities anywhere and anytime. Android Collaborative Learning using android operating system on mobile devices has been getting more importance in educational environment as one type of mobile learning application. This project introduces the designing and developing an effective self-learning environment for students as well as describing a new approach for building a learning application towards mobile technology. Key words: m-learning, Android operating system, Android Collaborative Learning.
IJRET : International Journal of Research in Engineering and Technology is an international peer reviewed, online journal published by eSAT Publishing House for the enhancement of research in various disciplines of Engineering and Technology. The aim and scope of the journal is to provide an academic medium and an important reference for the advancement and dissemination of research results that support high-level learning, teaching and research in the fields of Engineering and Technology. We bring together Scientists, Academician, Field Engineers, Scholars and Students of related fields of Engineering and Technology
Creating Mobile eLearning Content_ Essential Strategies and Tips.saikumarmba2023
Crafting top-notch mobile eLearning content is simple yet impactful. Start with a mobile-first mindset, understanding device dynamics. Opt for bite-sized, digestible content (microlearning) and sprinkle it with engaging visuals and interactivity for an enjoyable learning experience. Prioritize user-friendliness across devices, ensuring accessibility. By embracing these principles, your eLearning content becomes informative, engaging, and perfectly aligned with our mobile-centric learning era.
English is a language that must be known all-digital era at this time where almost all information is in English, ranging from kindergarten to college learn English. elementary school is now also there are learning and to help introduce English is prototype application recogni-tion of common words in English and can be updated dynamically so that updates occur information to new words and sentences in Eng-lish to be introduced to students.
OER in the Mobile Era: Content Repositories’ Features for Mobile Devices and ...eLearning Papers
Learning objects and open contents have been named in the Horizon reports from 2004 and 2010 respectively, predicting to have an impact in the short term due to the current trend of offering open content for free on the Web. OER repositories should adapt their features so their contents can be accessed from mobile devices. This paper summarizes recent trends in the creation, publication, discovery, acquisition, access, use and re-use of learning objects on mobile devices based on a literature review on research done from 2007 to 2012. From the content providers side, we present the results obtained from a survey performed on 23 educational repository owners prompting them to answer about their current and expected support on mobile devices. From the content user side, we identify features provided by the main OER repositories. Finally, we introduce future trends and our next contributions.
Speech Automated Examination for Visually Impaired Studentsvivatechijri
We that know education is not a luxury but a necessity in today's life. It's a human right and every individual including blind and visually impaired people should also take it. It is very difficult for them to manage their education and learning process. According to recent study it has been found that over 200+ million blind people and visually impaired people are there and the number is growing. so the user have develop a learning application in which a blind or visually impaired student can study on their own without including third party in it. The student will be able to separately operate the application. Here they will be able to study various subjects of their choice, they will be able to take their own notes, and also take tests on the subject. The prime goal of this application is to solve the problem of the blind students regarding their education or studying pattern. Here they will be able to move the cursor anywhere on the desktop and the text will be dictated in the human synthesized AI voice using TTS conversion. They can easily make notes by simply dictating their points to the system, and the system will be convert into text format and also we can listened to it in an audio format. Once the learning part is done, and the student have to revise the particular topic then he/she can give test on that topic by using hand gestures. So here the system will help the visually impaired/blind student to learn and operate the system independently and also they will be able to use it as per their suitable time preference. So, the system is developed to resolve the problem of students being dependent on the third party in their studies and to increase their interest in studies. Hence, not only blind people but also other handicapped people will be able to use this application.
Paper Presented in National Seminar on
Networking of Library and Information Centres of North East India in Digital Environment (NLICDE-2011)
(21-23 March 2011)ORGANISED UNDER THE AEGIS OF National Library, Kolkata
Ministry of Culture, Govt. of IndiaByOrganized by
Central Library, National Institute of Technology Silchar
An Advanced Library Management System Using Android DeviceIJLT EMAS
Android platform is gaining popularity and holds
more users than other platforms. Earlier Librarian needed to
keep track of books in a vast room. But evolution of the
computers, smart phones and internet have made the work much
easier. LIBKART application helps the users to access their
required information and queries without the help of computers
or the librarians but through their android devices which saves
their time and energy. In this paper we provide an efficient
access over library system using a Smartphone application
named as LIBKART. The main purpose of this paper is to
provide an easy access to library and to provide details of library
books, issue of books and notify the user due dates of book being
issued. The paper also aims at providing a reference section of
books where the books can be downloaded through permission
from admin. The user can access the newspapers on daily basis
and can also download university question papers.
Application for Iraqi sign language translation on Android system IJECEIAES
Deaf people suffer from difficulty in social communication, especially those who have been denied the blessing of hearing before the acquisition of spoken language and before learning to read and write. For the purpose of employing mobile devices for the benefit of these people, their teachers and everyone who has contact with them, this research aims to design an application for social communication and learning by translating Iraqi sign language into text in Arabic and vice versa. Iraqi sign language has been chosen because of a lack of applications for this field. The current research, to the best of our knowledge, is the first of its kind in Iraq. The application is open source; words that are not found in the application database can be processed by translating them into letters alphabetically. The importance of the application lies in the fact that it is a means of communication and e-learning through Iraqi sign language, reading and writing in Arabic. Similarly, it is regarded as a means of social communication between deaf people and those with normal hearing. This application is designed by using JAVA language and it was tested on several deaf students at Al-Amal Institute for Special Needs Care in Mosul, Iraq. It was well comprehended and accepted.
Abstract Mobile devices influence our daily routine. The demand of mobile applications and the use of collaborative web systems are growing. Mobile devices are quickly becoming more popular in our day to day life. In education, m-learning has been an interesting topic for several years. The quantitative and qualitative increase in mobile devices that reach the average user opens more and more topics for research. Mobile devices powerful enough to run personal computers with the advancement of wireless and mobile technology. Learning with the help of mobile devices is a new approach towards education because it offers learning opportunities anywhere and anytime. Android Collaborative Learning using android operating system on mobile devices has been getting more importance in educational environment as one type of mobile learning application. This project introduces the designing and developing an effective self-learning environment for students as well as describing a new approach for building a learning application towards mobile technology. Key words: m-learning, Android operating system, Android Collaborative Learning.
IJRET : International Journal of Research in Engineering and Technology is an international peer reviewed, online journal published by eSAT Publishing House for the enhancement of research in various disciplines of Engineering and Technology. The aim and scope of the journal is to provide an academic medium and an important reference for the advancement and dissemination of research results that support high-level learning, teaching and research in the fields of Engineering and Technology. We bring together Scientists, Academician, Field Engineers, Scholars and Students of related fields of Engineering and Technology
Creating Mobile eLearning Content_ Essential Strategies and Tips.saikumarmba2023
Crafting top-notch mobile eLearning content is simple yet impactful. Start with a mobile-first mindset, understanding device dynamics. Opt for bite-sized, digestible content (microlearning) and sprinkle it with engaging visuals and interactivity for an enjoyable learning experience. Prioritize user-friendliness across devices, ensuring accessibility. By embracing these principles, your eLearning content becomes informative, engaging, and perfectly aligned with our mobile-centric learning era.
English is a language that must be known all-digital era at this time where almost all information is in English, ranging from kindergarten to college learn English. elementary school is now also there are learning and to help introduce English is prototype application recogni-tion of common words in English and can be updated dynamically so that updates occur information to new words and sentences in Eng-lish to be introduced to students.
Multimedial Electronic Textbook and Problems of Organizing Education on the B...ijtsrd
The article addresses issues such as the multimedia environment, its organizers and methods of organizing multimedia based education, as well as the rapid and effective control of computer assisted learning, the delivery of small but very important materials in theoretical and practical classes. obtained. Eshimov Rahmon Rahmonovich "Multimedial Electronic Textbook and Problems of Organizing Education on the Basis" Published in International Journal of Trend in Scientific Research and Development (ijtsrd), ISSN: 2456-6470, Volume-6 | Issue-3 , April 2022, URL: https://www.ijtsrd.com/papers/ijtsrd49847.pdf Paper URL: https://www.ijtsrd.com/humanities-and-the-arts/education/49847/multimedial-electronic-textbook-and-problems-of-organizing-education-on-the-basis/eshimov-rahmon-rahmonovich
Abstract
This paper has presented our interest in wireless human graphical interfacial system along with proper tools for learning. Considering the present scenario in learning system, in our proposed project, we aim at developing a system mainly focusing on two main aspects: 1. a way in which e-slate would provide an effective learning tool for such rural and government aided schools at a primary teaching level and 2. Also prove helpful in cases where it is difficult for a teacher to teach a particular subject or make understanding easier along with giving the teacher a freedom of remotely teaching as well as communicating with a larger group of students in rural places where there is shortage of able teachers.
Keywords – e-slate, wireless RF communication- RF transmitter/receiver, ATMEGA controller, touchscreen, Smart algorithm recognition.
Multilingual user interface for website using resource fileseSAT Journals
Abstract Due to the rapid growth of the internet usage, new kinds of problems are emerging endlessly and one among them is language barrier among different Internet user, so it is important to build a system which will overcome this barrier. Some websites do provides language switching options but the solutions are not satisfactory as multiple pages need to be developed for multiple languages which involve lot of resource wastage. This paper discusses multilingual implementation of website using the concept of Resource file in Asp.Net. ASP.NET and the .NET Framework ship with support for multilingual applications, namely in the form of Resource Files. Multilingual User Interface (MUI) enables the localization of user interfaces for globalized applications. MUI also supports the creation of resources for any number of user interface languages. MUI ship single core functionality to all platforms independent of UI language, which significantly reduces development and testing efforts. The most visible benefit of MUI is that multiple users can share the same webpage and view the user interface in different languages. Multilingual accessibility to Website content significantly facilitates multilingual users to meet their needs. Keywords - Language Barriers, Multilingual Website, Resource File.
IJRET : International Journal of Research in Engineering and Technology is an international peer reviewed, online journal published by eSAT Publishing House for the enhancement of research in various disciplines of Engineering and Technology. The aim and scope of the journal is to provide an academic medium and an important reference for the advancement and dissemination of research results that support high-level learning, teaching and research in the fields of Engineering and Technology. We bring together Scientists, Academician, Field Engineers, Scholars and Students of related fields of Engineering and Technology.
Jawi using multi-maker augmented realityjournalBEEI
This paper discussed the development of multi-maker augmented reality for learning Jawi in order to complement the formal study in school. We conducted an experiment with N=10 participants from Pusat Minda Lestari, UMS age 5 and 6 years old, to study the effectiveness of learning Jawi using the developed mobile augmented reality application. We prepared a test environment comprising an electroencephalography (EEG) system and mobile augmented reality (AR) application for analysis and testing. Results found that the learn ability of the students was improved after they used the mobile application to learn basic Jawi. The methodology used was ADDIE model, which included the analysis, design, development, implementation, and evaluate phases. This project is an innovation in learning Jawi and hopefully can increase the children’s interest in learning Jawi.
Bibliometric analysis highlighting the role of women in addressing climate ch...IJECEIAES
Fossil fuel consumption increased quickly, contributing to climate change
that is evident in unusual flooding and draughts, and global warming. Over
the past ten years, women's involvement in society has grown dramatically,
and they succeeded in playing a noticeable role in reducing climate change.
A bibliometric analysis of data from the last ten years has been carried out to
examine the role of women in addressing the climate change. The analysis's
findings discussed the relevant to the sustainable development goals (SDGs),
particularly SDG 7 and SDG 13. The results considered contributions made
by women in the various sectors while taking geographic dispersion into
account. The bibliometric analysis delves into topics including women's
leadership in environmental groups, their involvement in policymaking, their
contributions to sustainable development projects, and the influence of
gender diversity on attempts to mitigate climate change. This study's results
highlight how women have influenced policies and actions related to climate
change, point out areas of research deficiency and recommendations on how
to increase role of the women in addressing the climate change and
achieving sustainability. To achieve more successful results, this initiative
aims to highlight the significance of gender equality and encourage
inclusivity in climate change decision-making processes.
Voltage and frequency control of microgrid in presence of micro-turbine inter...IJECEIAES
The active and reactive load changes have a significant impact on voltage
and frequency. In this paper, in order to stabilize the microgrid (MG) against
load variations in islanding mode, the active and reactive power of all
distributed generators (DGs), including energy storage (battery), diesel
generator, and micro-turbine, are controlled. The micro-turbine generator is
connected to MG through a three-phase to three-phase matrix converter, and
the droop control method is applied for controlling the voltage and
frequency of MG. In addition, a method is introduced for voltage and
frequency control of micro-turbines in the transition state from gridconnected mode to islanding mode. A novel switching strategy of the matrix
converter is used for converting the high-frequency output voltage of the
micro-turbine to the grid-side frequency of the utility system. Moreover,
using the switching strategy, the low-order harmonics in the output current
and voltage are not produced, and consequently, the size of the output filter
would be reduced. In fact, the suggested control strategy is load-independent
and has no frequency conversion restrictions. The proposed approach for
voltage and frequency regulation demonstrates exceptional performance and
favorable response across various load alteration scenarios. The suggested
strategy is examined in several scenarios in the MG test systems, and the
simulation results are addressed.
Enhancing battery system identification: nonlinear autoregressive modeling fo...IJECEIAES
Precisely characterizing Li-ion batteries is essential for optimizing their
performance, enhancing safety, and prolonging their lifespan across various
applications, such as electric vehicles and renewable energy systems. This
article introduces an innovative nonlinear methodology for system
identification of a Li-ion battery, employing a nonlinear autoregressive with
exogenous inputs (NARX) model. The proposed approach integrates the
benefits of nonlinear modeling with the adaptability of the NARX structure,
facilitating a more comprehensive representation of the intricate
electrochemical processes within the battery. Experimental data collected
from a Li-ion battery operating under diverse scenarios are employed to
validate the effectiveness of the proposed methodology. The identified
NARX model exhibits superior accuracy in predicting the battery's behavior
compared to traditional linear models. This study underscores the
importance of accounting for nonlinearities in battery modeling, providing
insights into the intricate relationships between state-of-charge, voltage, and
current under dynamic conditions.
Smart grid deployment: from a bibliometric analysis to a surveyIJECEIAES
Smart grids are one of the last decades' innovations in electrical energy.
They bring relevant advantages compared to the traditional grid and
significant interest from the research community. Assessing the field's
evolution is essential to propose guidelines for facing new and future smart
grid challenges. In addition, knowing the main technologies involved in the
deployment of smart grids (SGs) is important to highlight possible
shortcomings that can be mitigated by developing new tools. This paper
contributes to the research trends mentioned above by focusing on two
objectives. First, a bibliometric analysis is presented to give an overview of
the current research level about smart grid deployment. Second, a survey of
the main technological approaches used for smart grid implementation and
their contributions are highlighted. To that effect, we searched the Web of
Science (WoS), and the Scopus databases. We obtained 5,663 documents
from WoS and 7,215 from Scopus on smart grid implementation or
deployment. With the extraction limitation in the Scopus database, 5,872 of
the 7,215 documents were extracted using a multi-step process. These two
datasets have been analyzed using a bibliometric tool called bibliometrix.
The main outputs are presented with some recommendations for future
research.
Use of analytical hierarchy process for selecting and prioritizing islanding ...IJECEIAES
One of the problems that are associated to power systems is islanding
condition, which must be rapidly and properly detected to prevent any
negative consequences on the system's protection, stability, and security.
This paper offers a thorough overview of several islanding detection
strategies, which are divided into two categories: classic approaches,
including local and remote approaches, and modern techniques, including
techniques based on signal processing and computational intelligence.
Additionally, each approach is compared and assessed based on several
factors, including implementation costs, non-detected zones, declining
power quality, and response times using the analytical hierarchy process
(AHP). The multi-criteria decision-making analysis shows that the overall
weight of passive methods (24.7%), active methods (7.8%), hybrid methods
(5.6%), remote methods (14.5%), signal processing-based methods (26.6%),
and computational intelligent-based methods (20.8%) based on the
comparison of all criteria together. Thus, it can be seen from the total weight
that hybrid approaches are the least suitable to be chosen, while signal
processing-based methods are the most appropriate islanding detection
method to be selected and implemented in power system with respect to the
aforementioned factors. Using Expert Choice software, the proposed
hierarchy model is studied and examined.
Enhancing of single-stage grid-connected photovoltaic system using fuzzy logi...IJECEIAES
The power generated by photovoltaic (PV) systems is influenced by
environmental factors. This variability hampers the control and utilization of
solar cells' peak output. In this study, a single-stage grid-connected PV
system is designed to enhance power quality. Our approach employs fuzzy
logic in the direct power control (DPC) of a three-phase voltage source
inverter (VSI), enabling seamless integration of the PV connected to the
grid. Additionally, a fuzzy logic-based maximum power point tracking
(MPPT) controller is adopted, which outperforms traditional methods like
incremental conductance (INC) in enhancing solar cell efficiency and
minimizing the response time. Moreover, the inverter's real-time active and
reactive power is directly managed to achieve a unity power factor (UPF).
The system's performance is assessed through MATLAB/Simulink
implementation, showing marked improvement over conventional methods,
particularly in steady-state and varying weather conditions. For solar
irradiances of 500 and 1,000 W/m2
, the results show that the proposed
method reduces the total harmonic distortion (THD) of the injected current
to the grid by approximately 46% and 38% compared to conventional
methods, respectively. Furthermore, we compare the simulation results with
IEEE standards to evaluate the system's grid compatibility.
Enhancing photovoltaic system maximum power point tracking with fuzzy logic-b...IJECEIAES
Photovoltaic systems have emerged as a promising energy resource that
caters to the future needs of society, owing to their renewable, inexhaustible,
and cost-free nature. The power output of these systems relies on solar cell
radiation and temperature. In order to mitigate the dependence on
atmospheric conditions and enhance power tracking, a conventional
approach has been improved by integrating various methods. To optimize
the generation of electricity from solar systems, the maximum power point
tracking (MPPT) technique is employed. To overcome limitations such as
steady-state voltage oscillations and improve transient response, two
traditional MPPT methods, namely fuzzy logic controller (FLC) and perturb
and observe (P&O), have been modified. This research paper aims to
simulate and validate the step size of the proposed modified P&O and FLC
techniques within the MPPT algorithm using MATLAB/Simulink for
efficient power tracking in photovoltaic systems.
Adaptive synchronous sliding control for a robot manipulator based on neural ...IJECEIAES
Robot manipulators have become important equipment in production lines, medical fields, and transportation. Improving the quality of trajectory tracking for
robot hands is always an attractive topic in the research community. This is a
challenging problem because robot manipulators are complex nonlinear systems
and are often subject to fluctuations in loads and external disturbances. This
article proposes an adaptive synchronous sliding control scheme to improve trajectory tracking performance for a robot manipulator. The proposed controller
ensures that the positions of the joints track the desired trajectory, synchronize
the errors, and significantly reduces chattering. First, the synchronous tracking
errors and synchronous sliding surfaces are presented. Second, the synchronous
tracking error dynamics are determined. Third, a robust adaptive control law is
designed,the unknown components of the model are estimated online by the neural network, and the parameters of the switching elements are selected by fuzzy
logic. The built algorithm ensures that the tracking and approximation errors
are ultimately uniformly bounded (UUB). Finally, the effectiveness of the constructed algorithm is demonstrated through simulation and experimental results.
Simulation and experimental results show that the proposed controller is effective with small synchronous tracking errors, and the chattering phenomenon is
significantly reduced.
Remote field-programmable gate array laboratory for signal acquisition and de...IJECEIAES
A remote laboratory utilizing field-programmable gate array (FPGA) technologies enhances students’ learning experience anywhere and anytime in embedded system design. Existing remote laboratories prioritize hardware access and visual feedback for observing board behavior after programming, neglecting comprehensive debugging tools to resolve errors that require internal signal acquisition. This paper proposes a novel remote embeddedsystem design approach targeting FPGA technologies that are fully interactive via a web-based platform. Our solution provides FPGA board access and debugging capabilities beyond the visual feedback provided by existing remote laboratories. We implemented a lab module that allows users to seamlessly incorporate into their FPGA design. The module minimizes hardware resource utilization while enabling the acquisition of a large number of data samples from the signal during the experiments by adaptively compressing the signal prior to data transmission. The results demonstrate an average compression ratio of 2.90 across three benchmark signals, indicating efficient signal acquisition and effective debugging and analysis. This method allows users to acquire more data samples than conventional methods. The proposed lab allows students to remotely test and debug their designs, bridging the gap between theory and practice in embedded system design.
Detecting and resolving feature envy through automated machine learning and m...IJECEIAES
Efficiently identifying and resolving code smells enhances software project quality. This paper presents a novel solution, utilizing automated machine learning (AutoML) techniques, to detect code smells and apply move method refactoring. By evaluating code metrics before and after refactoring, we assessed its impact on coupling, complexity, and cohesion. Key contributions of this research include a unique dataset for code smell classification and the development of models using AutoGluon for optimal performance. Furthermore, the study identifies the top 20 influential features in classifying feature envy, a well-known code smell, stemming from excessive reliance on external classes. We also explored how move method refactoring addresses feature envy, revealing reduced coupling and complexity, and improved cohesion, ultimately enhancing code quality. In summary, this research offers an empirical, data-driven approach, integrating AutoML and move method refactoring to optimize software project quality. Insights gained shed light on the benefits of refactoring on code quality and the significance of specific features in detecting feature envy. Future research can expand to explore additional refactoring techniques and a broader range of code metrics, advancing software engineering practices and standards.
Smart monitoring technique for solar cell systems using internet of things ba...IJECEIAES
Rapidly and remotely monitoring and receiving the solar cell systems status parameters, solar irradiance, temperature, and humidity, are critical issues in enhancement their efficiency. Hence, in the present article an improved smart prototype of internet of things (IoT) technique based on embedded system through NodeMCU ESP8266 (ESP-12E) was carried out experimentally. Three different regions at Egypt; Luxor, Cairo, and El-Beheira cities were chosen to study their solar irradiance profile, temperature, and humidity by the proposed IoT system. The monitoring data of solar irradiance, temperature, and humidity were live visualized directly by Ubidots through hypertext transfer protocol (HTTP) protocol. The measured solar power radiation in Luxor, Cairo, and El-Beheira ranged between 216-1000, 245-958, and 187-692 W/m 2 respectively during the solar day. The accuracy and rapidity of obtaining monitoring results using the proposed IoT system made it a strong candidate for application in monitoring solar cell systems. On the other hand, the obtained solar power radiation results of the three considered regions strongly candidate Luxor and Cairo as suitable places to build up a solar cells system station rather than El-Beheira.
An efficient security framework for intrusion detection and prevention in int...IJECEIAES
Over the past few years, the internet of things (IoT) has advanced to connect billions of smart devices to improve quality of life. However, anomalies or malicious intrusions pose several security loopholes, leading to performance degradation and threat to data security in IoT operations. Thereby, IoT security systems must keep an eye on and restrict unwanted events from occurring in the IoT network. Recently, various technical solutions based on machine learning (ML) models have been derived towards identifying and restricting unwanted events in IoT. However, most ML-based approaches are prone to miss-classification due to inappropriate feature selection. Additionally, most ML approaches applied to intrusion detection and prevention consider supervised learning, which requires a large amount of labeled data to be trained. Consequently, such complex datasets are impossible to source in a large network like IoT. To address this problem, this proposed study introduces an efficient learning mechanism to strengthen the IoT security aspects. The proposed algorithm incorporates supervised and unsupervised approaches to improve the learning models for intrusion detection and mitigation. Compared with the related works, the experimental outcome shows that the model performs well in a benchmark dataset. It accomplishes an improved detection accuracy of approximately 99.21%.
Developing a smart system for infant incubators using the internet of things ...IJECEIAES
This research is developing an incubator system that integrates the internet of things and artificial intelligence to improve care for premature babies. The system workflow starts with sensors that collect data from the incubator. Then, the data is sent in real-time to the internet of things (IoT) broker eclipse mosquito using the message queue telemetry transport (MQTT) protocol version 5.0. After that, the data is stored in a database for analysis using the long short-term memory network (LSTM) method and displayed in a web application using an application programming interface (API) service. Furthermore, the experimental results produce as many as 2,880 rows of data stored in the database. The correlation coefficient between the target attribute and other attributes ranges from 0.23 to 0.48. Next, several experiments were conducted to evaluate the model-predicted value on the test data. The best results are obtained using a two-layer LSTM configuration model, each with 60 neurons and a lookback setting 6. This model produces an R 2 value of 0.934, with a root mean square error (RMSE) value of 0.015 and a mean absolute error (MAE) of 0.008. In addition, the R 2 value was also evaluated for each attribute used as input, with a result of values between 0.590 and 0.845.
A review on internet of things-based stingless bee's honey production with im...IJECEIAES
Honey is produced exclusively by honeybees and stingless bees which both are well adapted to tropical and subtropical regions such as Malaysia. Stingless bees are known for producing small amounts of honey and are known for having a unique flavor profile. Problem identified that many stingless bees collapsed due to weather, temperature and environment. It is critical to understand the relationship between the production of stingless bee honey and environmental conditions to improve honey production. Thus, this paper presents a review on stingless bee's honey production and prediction modeling. About 54 previous research has been analyzed and compared in identifying the research gaps. A framework on modeling the prediction of stingless bee honey is derived. The result presents the comparison and analysis on the internet of things (IoT) monitoring systems, honey production estimation, convolution neural networks (CNNs), and automatic identification methods on bee species. It is identified based on image detection method the top best three efficiency presents CNN is at 98.67%, densely connected convolutional networks with YOLO v3 is 97.7%, and DenseNet201 convolutional networks 99.81%. This study is significant to assist the researcher in developing a model for predicting stingless honey produced by bee's output, which is important for a stable economy and food security.
A trust based secure access control using authentication mechanism for intero...IJECEIAES
The internet of things (IoT) is a revolutionary innovation in many aspects of our society including interactions, financial activity, and global security such as the military and battlefield internet. Due to the limited energy and processing capacity of network devices, security, energy consumption, compatibility, and device heterogeneity are the long-term IoT problems. As a result, energy and security are critical for data transmission across edge and IoT networks. Existing IoT interoperability techniques need more computation time, have unreliable authentication mechanisms that break easily, lose data easily, and have low confidentiality. In this paper, a key agreement protocol-based authentication mechanism for IoT devices is offered as a solution to this issue. This system makes use of information exchange, which must be secured to prevent access by unauthorized users. Using a compact contiki/cooja simulator, the performance and design of the suggested framework are validated. The simulation findings are evaluated based on detection of malicious nodes after 60 minutes of simulation. The suggested trust method, which is based on privacy access control, reduced packet loss ratio to 0.32%, consumed 0.39% power, and had the greatest average residual energy of 0.99 mJoules at 10 nodes.
Fuzzy linear programming with the intuitionistic polygonal fuzzy numbersIJECEIAES
In real world applications, data are subject to ambiguity due to several factors; fuzzy sets and fuzzy numbers propose a great tool to model such ambiguity. In case of hesitation, the complement of a membership value in fuzzy numbers can be different from the non-membership value, in which case we can model using intuitionistic fuzzy numbers as they provide flexibility by defining both a membership and a non-membership functions. In this article, we consider the intuitionistic fuzzy linear programming problem with intuitionistic polygonal fuzzy numbers, which is a generalization of the previous polygonal fuzzy numbers found in the literature. We present a modification of the simplex method that can be used to solve any general intuitionistic fuzzy linear programming problem after approximating the problem by an intuitionistic polygonal fuzzy number with n edges. This method is given in a simple tableau formulation, and then applied on numerical examples for clarity.
The performance of artificial intelligence in prostate magnetic resonance im...IJECEIAES
Prostate cancer is the predominant form of cancer observed in men worldwide. The application of magnetic resonance imaging (MRI) as a guidance tool for conducting biopsies has been established as a reliable and well-established approach in the diagnosis of prostate cancer. The diagnostic performance of MRI-guided prostate cancer diagnosis exhibits significant heterogeneity due to the intricate and multi-step nature of the diagnostic pathway. The development of artificial intelligence (AI) models, specifically through the utilization of machine learning techniques such as deep learning, is assuming an increasingly significant role in the field of radiology. In the realm of prostate MRI, a considerable body of literature has been dedicated to the development of various AI algorithms. These algorithms have been specifically designed for tasks such as prostate segmentation, lesion identification, and classification. The overarching objective of these endeavors is to enhance diagnostic performance and foster greater agreement among different observers within MRI scans for the prostate. This review article aims to provide a concise overview of the application of AI in the field of radiology, with a specific focus on its utilization in prostate MRI.
Seizure stage detection of epileptic seizure using convolutional neural networksIJECEIAES
According to the World Health Organization (WHO), seventy million individuals worldwide suffer from epilepsy, a neurological disorder. While electroencephalography (EEG) is crucial for diagnosing epilepsy and monitoring the brain activity of epilepsy patients, it requires a specialist to examine all EEG recordings to find epileptic behavior. This procedure needs an experienced doctor, and a precise epilepsy diagnosis is crucial for appropriate treatment. To identify epileptic seizures, this study employed a convolutional neural network (CNN) based on raw scalp EEG signals to discriminate between preictal, ictal, postictal, and interictal segments. The possibility of these characteristics is explored by examining how well timedomain signals work in the detection of epileptic signals using intracranial Freiburg Hospital (FH), scalp Children's Hospital Boston-Massachusetts Institute of Technology (CHB-MIT) databases, and Temple University Hospital (TUH) EEG. To test the viability of this approach, two types of experiments were carried out. Firstly, binary class classification (preictal, ictal, postictal each versus interictal) and four-class classification (interictal versus preictal versus ictal versus postictal). The average accuracy for stage detection using CHB-MIT database was 84.4%, while the Freiburg database's time-domain signals had an accuracy of 79.7% and the highest accuracy of 94.02% for classification in the TUH EEG database when comparing interictal stage to preictal stage.
Analysis of driving style using self-organizing maps to analyze driver behaviorIJECEIAES
Modern life is strongly associated with the use of cars, but the increase in acceleration speeds and their maneuverability leads to a dangerous driving style for some drivers. In these conditions, the development of a method that allows you to track the behavior of the driver is relevant. The article provides an overview of existing methods and models for assessing the functioning of motor vehicles and driver behavior. Based on this, a combined algorithm for recognizing driving style is proposed. To do this, a set of input data was formed, including 20 descriptive features: About the environment, the driver's behavior and the characteristics of the functioning of the car, collected using OBD II. The generated data set is sent to the Kohonen network, where clustering is performed according to driving style and degree of danger. Getting the driving characteristics into a particular cluster allows you to switch to the private indicators of an individual driver and considering individual driving characteristics. The application of the method allows you to identify potentially dangerous driving styles that can prevent accidents.
Hyperspectral object classification using hybrid spectral-spatial fusion and ...IJECEIAES
Because of its spectral-spatial and temporal resolution of greater areas, hyperspectral imaging (HSI) has found widespread application in the field of object classification. The HSI is typically used to accurately determine an object's physical characteristics as well as to locate related objects with appropriate spectral fingerprints. As a result, the HSI has been extensively applied to object identification in several fields, including surveillance, agricultural monitoring, environmental research, and precision agriculture. However, because of their enormous size, objects require a lot of time to classify; for this reason, both spectral and spatial feature fusion have been completed. The existing classification strategy leads to increased misclassification, and the feature fusion method is unable to preserve semantic object inherent features; This study addresses the research difficulties by introducing a hybrid spectral-spatial fusion (HSSF) technique to minimize feature size while maintaining object intrinsic qualities; Lastly, a soft-margins kernel is proposed for multi-layer deep support vector machine (MLDSVM) to reduce misclassification. The standard Indian pines dataset is used for the experiment, and the outcome demonstrates that the HSSF-MLDSVM model performs substantially better in terms of accuracy and Kappa coefficient.
CFD Simulation of By-pass Flow in a HRSG module by R&R Consult.pptxR&R Consult
CFD analysis is incredibly effective at solving mysteries and improving the performance of complex systems!
Here's a great example: At a large natural gas-fired power plant, where they use waste heat to generate steam and energy, they were puzzled that their boiler wasn't producing as much steam as expected.
R&R and Tetra Engineering Group Inc. were asked to solve the issue with reduced steam production.
An inspection had shown that a significant amount of hot flue gas was bypassing the boiler tubes, where the heat was supposed to be transferred.
R&R Consult conducted a CFD analysis, which revealed that 6.3% of the flue gas was bypassing the boiler tubes without transferring heat. The analysis also showed that the flue gas was instead being directed along the sides of the boiler and between the modules that were supposed to capture the heat. This was the cause of the reduced performance.
Based on our results, Tetra Engineering installed covering plates to reduce the bypass flow. This improved the boiler's performance and increased electricity production.
It is always satisfying when we can help solve complex challenges like this. Do your systems also need a check-up or optimization? Give us a call!
Work done in cooperation with James Malloy and David Moelling from Tetra Engineering.
More examples of our work https://www.r-r-consult.dk/en/cases-en/
Final project report on grocery store management system..pdfKamal Acharya
In today’s fast-changing business environment, it’s extremely important to be able to respond to client needs in the most effective and timely manner. If your customers wish to see your business online and have instant access to your products or services.
Online Grocery Store is an e-commerce website, which retails various grocery products. This project allows viewing various products available enables registered users to purchase desired products instantly using Paytm, UPI payment processor (Instant Pay) and also can place order by using Cash on Delivery (Pay Later) option. This project provides an easy access to Administrators and Managers to view orders placed using Pay Later and Instant Pay options.
In order to develop an e-commerce website, a number of Technologies must be studied and understood. These include multi-tiered architecture, server and client-side scripting techniques, implementation technologies, programming language (such as PHP, HTML, CSS, JavaScript) and MySQL relational databases. This is a project with the objective to develop a basic website where a consumer is provided with a shopping cart website and also to know about the technologies used to develop such a website.
This document will discuss each of the underlying technologies to create and implement an e- commerce website.
Immunizing Image Classifiers Against Localized Adversary Attacksgerogepatton
This paper addresses the vulnerability of deep learning models, particularly convolutional neural networks
(CNN)s, to adversarial attacks and presents a proactive training technique designed to counter them. We
introduce a novel volumization algorithm, which transforms 2D images into 3D volumetric representations.
When combined with 3D convolution and deep curriculum learning optimization (CLO), itsignificantly improves
the immunity of models against localized universal attacks by up to 40%. We evaluate our proposed approach
using contemporary CNN architectures and the modified Canadian Institute for Advanced Research (CIFAR-10
and CIFAR-100) and ImageNet Large Scale Visual Recognition Challenge (ILSVRC12) datasets, showcasing
accuracy improvements over previous techniques. The results indicate that the combination of the volumetric
input and curriculum learning holds significant promise for mitigating adversarial attacks without necessitating
adversary training.
Hybrid optimization of pumped hydro system and solar- Engr. Abdul-Azeez.pdffxintegritypublishin
Advancements in technology unveil a myriad of electrical and electronic breakthroughs geared towards efficiently harnessing limited resources to meet human energy demands. The optimization of hybrid solar PV panels and pumped hydro energy supply systems plays a pivotal role in utilizing natural resources effectively. This initiative not only benefits humanity but also fosters environmental sustainability. The study investigated the design optimization of these hybrid systems, focusing on understanding solar radiation patterns, identifying geographical influences on solar radiation, formulating a mathematical model for system optimization, and determining the optimal configuration of PV panels and pumped hydro storage. Through a comparative analysis approach and eight weeks of data collection, the study addressed key research questions related to solar radiation patterns and optimal system design. The findings highlighted regions with heightened solar radiation levels, showcasing substantial potential for power generation and emphasizing the system's efficiency. Optimizing system design significantly boosted power generation, promoted renewable energy utilization, and enhanced energy storage capacity. The study underscored the benefits of optimizing hybrid solar PV panels and pumped hydro energy supply systems for sustainable energy usage. Optimizing the design of solar PV panels and pumped hydro energy supply systems as examined across diverse climatic conditions in a developing country, not only enhances power generation but also improves the integration of renewable energy sources and boosts energy storage capacities, particularly beneficial for less economically prosperous regions. Additionally, the study provides valuable insights for advancing energy research in economically viable areas. Recommendations included conducting site-specific assessments, utilizing advanced modeling tools, implementing regular maintenance protocols, and enhancing communication among system components.
About
Indigenized remote control interface card suitable for MAFI system CCR equipment. Compatible for IDM8000 CCR. Backplane mounted serial and TCP/Ethernet communication module for CCR remote access. IDM 8000 CCR remote control on serial and TCP protocol.
• Remote control: Parallel or serial interface.
• Compatible with MAFI CCR system.
• Compatible with IDM8000 CCR.
• Compatible with Backplane mount serial communication.
• Compatible with commercial and Defence aviation CCR system.
• Remote control system for accessing CCR and allied system over serial or TCP.
• Indigenized local Support/presence in India.
• Easy in configuration using DIP switches.
Technical Specifications
Indigenized remote control interface card suitable for MAFI system CCR equipment. Compatible for IDM8000 CCR. Backplane mounted serial and TCP/Ethernet communication module for CCR remote access. IDM 8000 CCR remote control on serial and TCP protocol.
Key Features
Indigenized remote control interface card suitable for MAFI system CCR equipment. Compatible for IDM8000 CCR. Backplane mounted serial and TCP/Ethernet communication module for CCR remote access. IDM 8000 CCR remote control on serial and TCP protocol.
• Remote control: Parallel or serial interface
• Compatible with MAFI CCR system
• Copatiable with IDM8000 CCR
• Compatible with Backplane mount serial communication.
• Compatible with commercial and Defence aviation CCR system.
• Remote control system for accessing CCR and allied system over serial or TCP.
• Indigenized local Support/presence in India.
Application
• Remote control: Parallel or serial interface.
• Compatible with MAFI CCR system.
• Compatible with IDM8000 CCR.
• Compatible with Backplane mount serial communication.
• Compatible with commercial and Defence aviation CCR system.
• Remote control system for accessing CCR and allied system over serial or TCP.
• Indigenized local Support/presence in India.
• Easy in configuration using DIP switches.
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The development of information and communication technology is growing very rapidly in this era
of globalization. Rapid development is also an impact on various aspects of life including education. One
way is to utilize mobile learning technology. Through the used of mobile learning, the user can access
learning content without any borders so that it can be accessed at any time so that it can be accessed at any
time with interesting illustration where learners can access learning materials, referrals and applications
relating to learning, anytime and anywhere in the form of text, image, audio and video [4].
Based on these problems a learning media application developed in this paper to help the people
interest in knowing the culture of Indonesia with a mobile device on Android. Where this application has
features that learn, gallery, quiz and puzzle game.
2. RELATED RESEARCH
In this chapter, the mobile learning technology and related technology required for the design and
implementation of a mobile learning based on Android will be discussed.
2.1. System Design
In this system the user can use the application "Indonesian National Culture" online and there are a
few of features that can be accessed offline, after receiving data from the server and stored in a local
database. The task of the admin is to do insert, update, delete, view information on mobile learning
applications are provided through a web browser. In a system of admin user can view information -
information about the kind of culture that is selected, and the user can also answer quizzes and puzzles via
Android. Admin tasks that perform insert, update, delete illustrations and questions from the quiz. The
outline of the application system design can be seen in Figure 1.
Figure 1. System Design “Indonesian National Culture” Application
Nowadays, Mobile Learning has become an important issue. This is because it has the many
valuable befits. First, it allows students learn at any time and any place. Second, students can save their time.
Third, fast learning can by achieved through mobile communications. Fourth, using mobile phone is more
flexible rather than PC. Finally, the concentration of students is more increasingly when using mobile
learning [5].
"Indonesian National Culture" application will display the menu required by the user, in this case
the information regarding the introduction of Indonesian culture that is tribes, traditional houses, traditional
clothing, folk songs, traditional foods, local weapons, and musical instruments regions in Indonesia through
illustrations of text, image, audio, and video.
a. Text
Most mobile now supports the use of text. Almost all mobile phones in circulation today have supported
the use of SMS. Relatively small memory requirement includes text-based content more easily
implemented [4].
b. Image
Mobile devices that exist today have a lot to support the use of images. The quality of images that can be
displayed may vary from the type of monochrome (black and white) Based Learning Mobile Learning to
high-quality color images depending on the capabilities of the device. The image files are supported by
the device are generally of type PNG, GIF, JPG. The use of images as learning content is usually
bundled with other content, such as text [4].
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c. Audio
Many mobile devices now supports the use of audio. Some types of files that are typically used in the
mobile environment, among others, RM, MP3, AMR and others. Therefore, audio files usually have a
fairly large size, causing the audio file to be processed first so that it can be used in the mobile devices
that have a relatively small memory capacity [4].
d. Video
Although the quality and limited size, some types of mobile devices have been able to play video files.
The file format supported by mobile devices, among others, 3GP, MPEG, MP4, and others. Just as audio
files, most video file has a size large enough to be converted and adapted to the limitations of the
device [4].
2.2. Android
In general, application of "Indonesian National Culture" is used to introduce culture in Indonesia
using mobile learning technology. This application is designed to facilitate the introduction of Culture in
Indonesia, aimed at students and people to provide information to users. In building this application program
using Android. Android is an operating system developed by Google, which promises openness,
affordability, open source, and quality framework, to meet the needs of the operating system that supports
standard and publishing APIs and can be utilized as a whole with low cost [6]. Android provides an open
platform for developers to create their own applications. Initially developed by Android Inc., a firm
newcomers who make software for mobile phones which was later purchased by Google Inc. For its
development, formed the Open Handset Alliance (OHA), a consortium of 34 hardware companies, software
companies, and telecommunications, including Google, HTC, Intel, Motorola, Qualcomm, T-Mobile, and
NVIDIA [7]. The open nature of Android that has made a large number of communities have sprung up
application developers to use Android as the basis for the project of making applications, by adding new
features for Android on the devices officially released by using another operating system [8]. Android is a
software stack for mobile devices that includes an operating system, middleware and key applications. The
Android SDK provides the tools and APIs necessary to begin developing applications on the Android
platform using the Java programming language [9].
2.3. JSON (JavaScript Object Notation)
JSON (JavaScript Object Notation) is a format for data exchange such as XML. JSON is very easy
understandable by humans, because the format is simple. Not only humans, machines can read JSON very
easily. This format is based on part of the JavaScript programming language, Standard ECMA-262 Edition 3
December 1999. JSON is a text format that is independent of any programming language because it uses the
style language that is commonly used by programmers class C including C, C ++, C #, Java, JavaScript, Perl,
Python and others [10]
JSON is built on two structures:
a. A collection of name / value pairs. In some programming languages, this is realized as an object (object),
record, structure (structure), dictionary (dictionary), hash tables, lists key (key list), or associative array.
b. List of values sequentially. In most programming languages, it is declared as an array, vector (Vector),
lists (list), or sequences (sequences).
These data structures referred to as a universal data structure. Basically, all modern programming
languages support this data structure in the form of the same or different. It deserves to be called so because
the data format is interchangeable with programming languages are also based on this data structure [11].
2.4. AJAX
AJAX is a technique to make the display more quickly and dynamically. AJAX allows the display
can perform updates by exchanging small amounts of data. The advantage of using AJAX is able to reload in
a section on the display without having to refresh the entire page. The goal is to move most of the interaction
on a computer web surfer, to exchange data with the server behind the scenes, so that the web page does not
have to be read as a whole every time a user makes a change. This will increase interactivity, speed, and
usability [12].
AJAX is a combination of:
a. DOM accessed with a client-side scripting language to dynamically display and interact with information
displayed.
b. Objects from Microsoft XMLHTTP or XMLHttpRequest more commonly implemented in some
browsers. This object is useful as a vehicle exchange of data asynchronously with the web server. In some
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frameworks AJAX, HTML IFrame element preferred over XMLHTTP or XMLHttpRequest to exchange
data with the web server. Webserver is a provider of a web service through HTTP or HTTPS protocol.
Webserver system will be accessible through Location Based Service. Webserver to be used is already
integrated with Apache PHP components [13]
c. XML is commonly used as a transfer document, although other formats are also possible, such as HTML,
plain text. XML is recommended in the use of AJAX techniques for handling ease of access by using
DOM
d. JSON can be an alternative choice as a transfer document, given JSON is JavaScript itself making
handling easier.
2.5. Menu of Learn
In Figure 2 is a process flowchart of the learning menu.
Figure 2. Flowchart Menu of Learn
Users can choose a province located in Indonesia map with zoom feature maps and map search by
name of the province and after selecting a province of the display will appear category desired by the user
and the information provided in the form of illustrated text, images, audio and video. Once the user selects
one of the provinces that want it will show a list view category type of culture of the province that has been
selected. In this menu in Figure 2, the user can begin to learn to know the cultures that exist in Indonesia by
way of illustration and materials given.
2.6. Menu of Game
Menu game on this application has 3 difficulty levels are easy, medium, hard. After the user selects
from these levels it will show the game menu that contains a puzzle of the image culture performed at
random. There is a timer in a puzzle game, when the time runs out then the application will proceed to
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calculate the scores and displays the score and after that will perform high score. In this menu in Figure 3, the
user can begin to play game puzzle.
Figure 3. Flowchart Menu of Game
3. ANALYSIS AND RESULT
3.1. Analysis of Needs
a) Make Android based mobile application that can be easily accessed by the user so as to facilitate the
recognition process through the application of learning introduction to the culture of Indonesia.
b) In this application the necessary features to provide knowledge quiz in the form of images and sound so
that the user can learn and remember more about the learning through questions given and practical for
use on mobile learning applications.
c) Necessary also a puzzle game on mobile learning applications so that users can get to know the culture of
Indonesia through the game. This game is played by disassembly that where the object of the illustration
image is scrambled and the user must reconstitute the original to form with different difficulty levels
(easy, medium, hard) and save high score in a local database.
3.2. Result
This page is the main page in the Android application, which this program has five main menu. The
menu is a menu of learning, menu of quiz, menu of gallery, menu of login and button of exit, where for each
- each button is selected to show the new page except the exit button. Figure 4 is an initial view of mobile
applications. On this page the user does not have to log in first, before going on a page that is displayed in
Figure 4. All the features - features on the mobile application in Figure 4 displays illustrations that help the
user to know the culture of Indonesia.
Figure 4. Main menu Indonesia National Culture Figure 5. Display Select Province
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All features - features on the mobile application in Figure 4 displays illustrations that help the user
to know the culture of Indonesia. After user clicking the menu of learn on the Android App can be seen in
Figure 8. In the navigation menu to learn there are three buttons, namely search and list the provinces in the
page header learning, learning button and open and download the material. Shown in Figure 5 shows
Indonesia map image that can be selected by the user before selecting the desired category through the points
already established on the coordinates of the map image. From that point, the user may be searching
information through the coordinate point that is placed in every province in the image map.
After clicking on one of the buttons will appear province and category information in the form of
illustrations vary based on the category and selected provinces. For information to be provided in the form of
images can be seen in Figure 8, the information will be provided in the form of sound and image instrument
music area can be seen in Figure 7, and information to be provided in the form of video on regional dances
can be seen in Figure 6.
Figure 6. Illustration of Video Figure 7. Illustration of Audio Figure 8. Illustration of Image
Information is a sound illustration of the appearance of the category and type of culture of local
music instrument. On this page is displayed sound of musical instruments, musical instruments pictures and
detailed information so that the user can better know the culture in Indonesia through the illustrations and the
votes cast. Can be seen in Figure 8. In Figure 6 is an illustration of a video display in one of the categories
that have been selected by the user on the menu to learn. These videos come from the province of East Java
who played through streaming www.youtube.com.
Figure 9. Select of Material Figure 10. Select of Album Figure 11. Pop Up of Image
In Figure 9 is a display feature "Open & Download Content" externally so that it can be applied in
open PDF mobile applications. So that the material that has been downloaded can be opened at any time
without having to be online again. The material that is given comes from all provinces in Indonesia and the
user starts to choose the category of the desired material. Can be seen in Figure 9 categories of materials as
follows: Tribe PDF, Traditional House PDF, Traditional Clothing PDF, Foods PDF, Weapons Regional PDF,
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Local Songs PDF, Local music PDF, Region dance PDF. In Figure 10 is shown a couple of different
categories of cultural traits can be selected by the user. Once the user selects the category it will show the sets
of images that have been selected category. Users are asked to choose one of the rendered image after the
image is selected it will pop up as Figure 11.
Figure 12. Puzzle level hard Figure 13. Quiz Guess Sound Figure 14. Pop Up of Gallery
Figure 13 and Figure 14 is a guess quiz show of images where users are asked to answer the
questions of questions about the Indonesian culture of a given category of quiz guess the picture .When the
user has to choose one category will display a matter of question, the user is asked to answer the question the.
If the answer is correct then the user will be assigned the points 20 if one then get points 0. Also features help
to facilitate this quiz between 50:50 and pass a feature. 50:50 feature is useful for removing 2 wrong choice
answer while the pass feature that questions can be skipped. And the number of questions will be increases
one and will be shown at the end of the question because accommodated in a temporary array.
In Figure 12 is an hard puzzle game show. Once the user selects the menu will display a selection of
games, namely puzzles categories: easy, medium and hard. Users are asked to select one of the categories of
difficulty levels after the user selects a category hard it will appear in Figure 12. These objects are randomly
assigned by the system every time into the game so that the object of the puzzle that can be fickle. Here are
only displayed images on the hard level of difficulty, because function of the level of difficulty easy, medium
and hard almost the same, the difference is the number pieces of the illustation object. Difficulty level of easy
featuring 4 fractions, Difficulty level of medium displays 9 fractions and Difficulty level of hard feature 16
fractions.
The game begins after the user presses on the image of the object after the object of the puzzle in the
shuffle so that the pieces of the pictures to be rewritten by the user. When users have finished arranging
puzzle user will get points 100. Upon completion of this puzzle will appear highscore game page similar to
Figure 15 highscore pages and after displaying highscore then there is a button "Statistics" whose function is
to look back at the scores that have been passed on such games. page of statistics about the same in Figure 16
charts showing statistics quiz.
Figure 15. High score of guess image Figure 16. Chart of quiz guess image
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IJECE Vol. 7, No. 1, February 2017 : 526 – 535
533
Figure 17 is an Admin login page views. Admin is expected to fill a textbox, if successful admin
will go to the Home page. Admin can perform insert update and delete content. If administrator choose the
features it will display the video view as in Figure 18.
Figure 17. Login admin website
Figure 18. View illustration of video in admin site
In Figure 18 is displayed pictures showing details of the data illustrated so that admin can more
clearly in view the data in the table. This feature displays the name of illustration, information and status of
one of the data of the illustration of video. Android device testing is done by using Android 4 devices, among
others, Xiaomi Redmi 2, LG Optimus G Pro, Samsung Galaxy A5, OnePlus 2. Specifications devices can be
seen in Table 1.
Table 1. Table Specifications
Device Operating
System
Display Size CPU Memory Internal
XIAOMI REDMI 2 Android 4.4
(KitKat)
720 x 1280 pixels
(~312 ppi pixel
density)
Quad-core 1.2
GHz Cortex-A53
16GB storage,2 GB
RAM
LG OPTIMUS G
PRO
Android 4.4
(KitKat)
1080 x 1920 pixels
(~401 ppi pixel
density)
Quad-core 1.7
GHz Krait 300
32/16/GB storage, 2
GB RAM
Samsung Galaxy A5 Android 5.0
(Lollipop)
720 x 1280 pixels
(~294 ppi pixel
density)
Quad-core 1.2
GHz Cortex-A53
16 GB storage, 2
GB RAM
OnePlus 2 Android 6.0
(Marshmallow)
1080x 1920 pixels
(~401 ppi pixel
density)
Quad-core 1.82
GHz Cortex-A57
64 GB storage, 4
GB RAM
9. IJECE ISSN: 2088-8708
Indonesian Culture Learning Application Based on Android (Alexander Setiawan)
534
4. CONCLUSION
At the end of the design and development of application program for Indonesian National Culture,
some conclusions can be drawn through the test.
a. Application requires an Internet connection which is fast enough for streaming video used to be.
b. The application runs well on Android operating system 4.4 (KitKat) to the operating system 6.0
(Marshmallow).
c. 85% of users found the overall value of the application is very good. Applications are able to provide
cultural information in an interesting and useful for people.
d. The application requires an internet connection that is fast enough for streaming video used to be.
Application has been made a little run slowly because it takes a long time to display the captured video on
www.youtube.com.
REFERENCES
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[2] Rizky, R., & Wibisono, T. 2015. Mengenal Seni & Budaya 34 Provinsi di Indonesia. Jakarta: Cerdas Interaktif.
[3] Prabowo R, Listyorini T, Ahmad J. Pengenalan Rumah Adat Indonesia Berbasis Augmented Reality dengan
Memanfaatkan KTP sebagai Marker. Jurnal Simetris. 2015; 51-58.
[4] Setyoko. 2012. Pembelajaran Berbasis Mobile Learning. Retrieved May 21, 2016 from
https://id.scribd.com/doc/126520370/pembelajaran-berbasis-mobile-learning.
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[10] Oracle. 2014. Introducing Oracle. Retrived March 2, 2014 from https://www.oracle.org.
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BIOGRAPHIES OF AUTHORS
Alexander Setiawan – Obtained his Bachelor Computer degree in Informatics Engineering from
Petra Christian University, Surabaya, Indonesia in 2003. He received his master, in Information
Technology from Gadjah Mada University, Yogyakarta, Indonesia, in 2008. Now, he served as
Assistant Professor and a lecturer in the Department of Informatics Engineering at Petra
Christian University, Surabaya, Indonesia. His primary research interest are in software
engineering, business intelligent, management information system, and human computer
interaction.
Andreas Handojo – Obtained his Bachelor of Electrical Engineering degree in Electrical
Engineering Department from Petra Christian University, Indonesia in 1999. He received his
master, in Master of Technology Management from Institute of Technology Sepuluh Nopember,
Indonesia, in 2007. Now, he served as Associate Professor in Informatics Engineering
Department at Petra Christian University, Indonesia. His primary research interest are in
management information system, supply chain management, business intelligent, and mobile
device application.
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IJECE Vol. 7, No. 1, February 2017 : 526 – 535
535
Rendra Hadi – Obtained his Bachelor of Electrical Engineering degree in Informatics
Engineering from Petra Christian University, Indonesia in 2016.