This document discusses proposed quality requirements for mobile learning applications for high schools. It begins by providing background on the increasing popularity of mobile applications and smartphones among teenagers. It then discusses how mobile learning can help address some problems with traditional classroom learning.
The document analyzes literature and surveys teachers from high schools in Pekanbaru, Indonesia to identify key quality requirements. Requirements focused on usability, ability to manage student data and assessments, and flexibility. The proposed quality requirements were mapped to characteristics from other research to create a final list of 11 requirements covering usability, security, and flexibility. This list is proposed as a reference for developing quality mobile learning applications for high schools.
A STUDY OF THE INTERFACE USABILITY ISSUES OF MOBILE LEARNING APPLICATIONS FOR...IJITE
Ā
A conceptual framework for measuring the usability characteristics of mobile learning (m-Learning)
application has been developed. Furthermore, a software prototype for smartphones to assess usability
issues of m-Learning applications has also been designed and implemented. This prototype has been
developed, using Java language and the Android Software Development Kit, based on the recommended
guidelines of the proposed conceptual framework. The usability of the proposed model was compared to a
generally available similar mobile application (based on the Blackboard) by conducting a questionnairebased survey at Western University. The two models were evaluated in terms of ease of use, user
satisfaction, attractiveness, and learnability. The results of the questionnaire showed that the participants
considered the user interface based on our proposed framework more user-friendly as compared to the
Blackboard-based user interface.
A Study of The Interface Usability Issues of Mobile Learning Applications for...IJITE
Ā
A conceptual framework for measuring the usability characteristics of mobile learning (m-Learning)
application has been developed. Furthermore, a software prototype for smartphones to assess usability
issues of m-Learning applications has also been designed and implemented. This prototype has been
developed, using Java language and the Android Software Development Kit, based on the recommended
guidelines of the proposed conceptual framework. The usability of the proposed model was compared to a
generally available similar mobile application (based on the Blackboard) by conducting a questionnairebased survey at Western University. The two models were evaluated in terms of ease of use, user
satisfaction, attractiveness, and learnability. The results of the questionnaire showed that the participants
considered the user interface based on our proposed framework more user-friendly as compared to the
Blackboard-based user interface.
A study of the interface usability issues of mobile learning applications for...IJITE
Ā
A conceptual framework for measuring the usability characteristics of mobile learning (m-Learning) application has been developed. Furthermore, a software prototype for smartphones to assess usability issues of m-Learning applications has also been designed and implemented. This prototype has been developed, using Java language and the Android Software Development Kit, based on the recommended guidelines of the proposed conceptual framework. The usability of the proposed model was compared to a generally available similar mobile application (based on the Blackboard) by conducting a questionnairebased survey at Western University. The two models were evaluated in terms of ease of use, user
satisfaction, attractiveness, and learnability. The results of the questionnaire showed that the participants considered the user interface based on our proposed framework more user-friendly as compared to the Blackboard-based user interface.
Technopreneurship Mobile Application (TMA): A Support Mechanism for Flexible ...IJITE
Ā
Mobile phones are essential in our daily lives because of their benefits in communication, entertainment, and education. Students use their mobile phones in teaching-learning engagement, both synchronous and asynchronous. The study focused on developing and validating Technopreneurship Mobile Application (TMA) in its functionality, reliability, usability, efficiency, and User interface/user experience. The study engaged with developmental research using the mobile app development cycle, including requirement specification, development modeling, design and development, testing, and deployment. Online data gathering and analysis were used for mobile application validation, evaluation performance, and mobile deployment. A total of 95 information technology students evaluated the application. The results showed that the application is functional, reliable, usable, efficient, and the user interface is helpful. The overall results obtained a 4.20 with an excellent evaluation that shows that developing a mobile application can be a great tool in the flexible learning delivery for students due to its accessibility and usefulness.
Development of E-learning Software Based Multiplatform ComponentsjournalBEEI
Ā
E-learning software is a product of information and communication technology used to help dynamic and flexible learning process between teacher and student. The software technology was first used in the development of e-learning software in the form of web applications. The advantages of this technology because of the ease in the development, installation, and distribution of data. Along with advances in mobile/wireless electronics technology, e-learning software is adapted to this technology known as mobile learning. The ability of this electronic device is the same as a single computer even though it is simpler than a single computer. The problem that arises when e-learning software operates on multiple platforms is that computer programs are made repeatedly depending on the platform being used. This situation will obviously affect the quality of e-learning software. To overcome these problems, in this study developed component-based software that is a modern paradigm for software development that produces reusable software components, high quality, and cost-effective. In software development, software components will be assembled in the software in need. The result of this research is high quality e-learning software based multiplatform component.
Establishment of Educational Network among the Undergraduate with Mobile Appl...Cahit Berkay Kazangirler
Ā
Abstractā It is easier and faster for students to learn from knowledgeable students. The speed of information age and evolving educational technology have changed the way of teaching and the level of knowledge acquired during teaching. In this study, we present establishment of educational network among the undergraduate with mobile application. Students will be trained on the mobile application using smart devices which are present in almost every university student today. For this training, firstly the teams will be established and the target group will be reached for the education given by the knowledgeable student. With the mobile application to be prepared, students will be able to enroll in courses that are opened, will be notified about the lessons from the instructors and will be able to access the necessary source documents easily. The application will also be a website at the same time and all the operations performed in the application will also be available on the website.
A STUDY OF THE INTERFACE USABILITY ISSUES OF MOBILE LEARNING APPLICATIONS FOR...IJITE
Ā
A conceptual framework for measuring the usability characteristics of mobile learning (m-Learning)
application has been developed. Furthermore, a software prototype for smartphones to assess usability
issues of m-Learning applications has also been designed and implemented. This prototype has been
developed, using Java language and the Android Software Development Kit, based on the recommended
guidelines of the proposed conceptual framework. The usability of the proposed model was compared to a
generally available similar mobile application (based on the Blackboard) by conducting a questionnairebased survey at Western University. The two models were evaluated in terms of ease of use, user
satisfaction, attractiveness, and learnability. The results of the questionnaire showed that the participants
considered the user interface based on our proposed framework more user-friendly as compared to the
Blackboard-based user interface.
A Study of The Interface Usability Issues of Mobile Learning Applications for...IJITE
Ā
A conceptual framework for measuring the usability characteristics of mobile learning (m-Learning)
application has been developed. Furthermore, a software prototype for smartphones to assess usability
issues of m-Learning applications has also been designed and implemented. This prototype has been
developed, using Java language and the Android Software Development Kit, based on the recommended
guidelines of the proposed conceptual framework. The usability of the proposed model was compared to a
generally available similar mobile application (based on the Blackboard) by conducting a questionnairebased survey at Western University. The two models were evaluated in terms of ease of use, user
satisfaction, attractiveness, and learnability. The results of the questionnaire showed that the participants
considered the user interface based on our proposed framework more user-friendly as compared to the
Blackboard-based user interface.
A study of the interface usability issues of mobile learning applications for...IJITE
Ā
A conceptual framework for measuring the usability characteristics of mobile learning (m-Learning) application has been developed. Furthermore, a software prototype for smartphones to assess usability issues of m-Learning applications has also been designed and implemented. This prototype has been developed, using Java language and the Android Software Development Kit, based on the recommended guidelines of the proposed conceptual framework. The usability of the proposed model was compared to a generally available similar mobile application (based on the Blackboard) by conducting a questionnairebased survey at Western University. The two models were evaluated in terms of ease of use, user
satisfaction, attractiveness, and learnability. The results of the questionnaire showed that the participants considered the user interface based on our proposed framework more user-friendly as compared to the Blackboard-based user interface.
Technopreneurship Mobile Application (TMA): A Support Mechanism for Flexible ...IJITE
Ā
Mobile phones are essential in our daily lives because of their benefits in communication, entertainment, and education. Students use their mobile phones in teaching-learning engagement, both synchronous and asynchronous. The study focused on developing and validating Technopreneurship Mobile Application (TMA) in its functionality, reliability, usability, efficiency, and User interface/user experience. The study engaged with developmental research using the mobile app development cycle, including requirement specification, development modeling, design and development, testing, and deployment. Online data gathering and analysis were used for mobile application validation, evaluation performance, and mobile deployment. A total of 95 information technology students evaluated the application. The results showed that the application is functional, reliable, usable, efficient, and the user interface is helpful. The overall results obtained a 4.20 with an excellent evaluation that shows that developing a mobile application can be a great tool in the flexible learning delivery for students due to its accessibility and usefulness.
Development of E-learning Software Based Multiplatform ComponentsjournalBEEI
Ā
E-learning software is a product of information and communication technology used to help dynamic and flexible learning process between teacher and student. The software technology was first used in the development of e-learning software in the form of web applications. The advantages of this technology because of the ease in the development, installation, and distribution of data. Along with advances in mobile/wireless electronics technology, e-learning software is adapted to this technology known as mobile learning. The ability of this electronic device is the same as a single computer even though it is simpler than a single computer. The problem that arises when e-learning software operates on multiple platforms is that computer programs are made repeatedly depending on the platform being used. This situation will obviously affect the quality of e-learning software. To overcome these problems, in this study developed component-based software that is a modern paradigm for software development that produces reusable software components, high quality, and cost-effective. In software development, software components will be assembled in the software in need. The result of this research is high quality e-learning software based multiplatform component.
Establishment of Educational Network among the Undergraduate with Mobile Appl...Cahit Berkay Kazangirler
Ā
Abstractā It is easier and faster for students to learn from knowledgeable students. The speed of information age and evolving educational technology have changed the way of teaching and the level of knowledge acquired during teaching. In this study, we present establishment of educational network among the undergraduate with mobile application. Students will be trained on the mobile application using smart devices which are present in almost every university student today. For this training, firstly the teams will be established and the target group will be reached for the education given by the knowledgeable student. With the mobile application to be prepared, students will be able to enroll in courses that are opened, will be notified about the lessons from the instructors and will be able to access the necessary source documents easily. The application will also be a website at the same time and all the operations performed in the application will also be available on the website.
An analysis of Mobile Learning Implementation in Shinas College of Technology...ijcnes
Ā
In the past decade, technology has grown exponentially, especially the speed of the Internet and mobile technology have reached its peak it seems. This technology advancement also gives its impact to all the areas especially in the education sector. Researchers have to be interested in investigating how these technologies can be exploited for educational purposes aiming to enhance learning experiences. Subsequently, this has prompt an exploration slant which is ordinarily alluded to as Mobile Learning (M-Learning) in which specialists endeavors have meant to disseminate fitting learning encounters to learners considering their own flexibility needs, the universal usage of portable advances and the accessibility of data whenever ļæ½ anyplace. By and by, m-learning is still in its start and extraordinary endeavors should be done as such as to explore the potential outcomes of educational outlook change from the conventional on-estimate fits-all illuminating ways to deal with a versatile and customized discovering that can be circulated by means of portable creations. This paper, presents the suitability and need of mobile learning facility in Shinas College of Technology(SHCT) and also presents the framework for implementing m-learning in SHCT.
Designing An Effective Mobile-learning Model By Integrating Student CultureCSCJournals
Ā
Mobile learning is a good technology because it allows communication, collaboration, and sharing information or resources among all of learning members. Mobile learning can be used as perfect solutions to support the learning process. Thither are many concepts and factors influencing effective learning results through creativity, collaboration, and communication. However, culture is an unaccounted factor which should be appended to the existing M-learning model. Culture may improve the learning outcomes of students. We would like to research on how to design an effective model by integrating culture to maximize the benefits of mobile learning.
Microlearning based mobile application for preparation to CCNA examinationronan messi
Ā
2014 11th International Conference on Electronics, Computer and Computation (ICECCO) - Microlearning based mobile application for preparation to CCNA examination
MEASURING UTILIZATION OF E-LEARNING COURSE DISCRETE MATHEMATICS TOWARD MOTIVA...AM Publications
Ā
In the implementation of learning E-Learning which has been implemented by the Mercu Buana University in recent years had a positive impact on students and lecturer. However, in some course such as Discrete Mathematics perceived by lecturer and student have several problems such as difficulty from lecturer to explain some of the logic material or analysis algorithm problem. Students also do not understand clearly if only read from the text that is presented through the e learning process. Effectiveness basically is attainment of precise goal or selecting the appropriate objectives from a series of alternative or choice of ways and determine the choice of several other options. Effectiveness can also be interpreted as a measure of success in achieving the goals that have been determined. As an example if a task can finish with choice of ways which is already determine, then that way is correct or effective.
Review of monitoring tools for e learning platformsijcsit
Ā
The advancement of e-learning technologies has made it viable for developments in education and
technology to be combined in order to fulfil educational needs worldwide. E-learning consists of informal
learning approaches and emerging technologies to support the delivery of learning skills, materials,
collaboration and knowledge sharing. E-learning is a holistic approach that covers a wide range of
courses, technologies and infrastructures to provide an effective learning environment. The Learning
Management System (LMS) is the core of the entire e-learning process along with technology, content, and
services. This paper investigates the role of model-driven personalisation support modalities in providing
enhanced levels of learning and trusted assimilation in an e-learning delivery context. We present an
analysis of the impact of an integrated learning path that an e-learning system may employ to track
activities and evaluate the performance of learners.
The Implementation of E-learning System Governance to Deal with User Need, In...TELKOMNIKA JOURNAL
Ā
In this digital era, it has been proven that the proper of e-learning system implementation provides
various advantages and huge benefits. But to achieve the proper implementation is not an easy way since
there are many obstacles have to be addressed. Beside the benefits and advantages, such as the other IT
based system, e-learning also bring many risks that come from its environment or embedded in. Although
many methods or approaches proposed to tackle those obstacles and risks, but the study that tackle those
problems from IT Governance view is still limited. The study presents the report of the IT Governance
approach to address some of the risks of eLearning system implementation such as: miss alignment with
the enterprise goal and strategies, uncomplianceness with the government regulation, and unmatched with
the stakeholder needs. The governance of eLearning system proposed has been implemented in the
private university situated in Jakarta, Indonesia for two semesters. Based on the general observation, the
University can get some benefits such as their succeed in maintaining its institution as the university that
comply with government regulatory.
https://jst.org.in/index.html
Our journal has Numbers tell stories, and in the world of research and development, mathematics is the universal language. Join us as we explore the elegant equations and mathematical models that underpin technological advancements and scientific breakthroughs.
A PARADIGM FOR THE APPLICATION OF CLOUD COMPUTING IN MOBILE INTELLIGENT TUTOR...IJSEA
Ā
Nowadays, with the rapid growth of cloud computing, many industries are going to move their computing
activities to clouds. Researchers of virtual learning are also looking for the ways to use clouds through
mobile platforms. This paper offers a model to accompany the benefits of āMobile Intelligent Learningā
technology and āCloud Computingā. The architecture of purposed system is based on multi-layer
architecture of Mobile Cloud Computing. Despite the existing challenges, the system has increased the life
of mobile device battery. It will raise working memory capacity and processing capacity of the educational
system in addition to the greater advantage of the educational system. The proposed system allows the
users to enjoy an intelligent learning every-time and every-where, reduces training costs and hardware
dependency, and increases consistency, efficiency, and data reliability.
A Survey on E-Learning System with Data MiningIIRindia
Ā
E-learning process has been widely used in university campus and educational institutions are playing vital role to enhance the skill set of students. Modern E-learning done by many electronic devices, such as smartphones, Tabs, and so on, on existing E-learning tools is insufficient to achieve the purpose of online training of education. This paper presents a survey of online e-Learning authoring tools for creating and integrating reusable e-learning tool for generation and enhancing existing learning resources with them. The work concentrates on evaluation of the existing e-learning tools a, and authoring tools that have shown good performance in the past for online learners. This survey work takes more than 20 online tools that deal with the educational sector mechanism, for the purpose of observations, and the outcome were analyzed. The findings of this paper are the main reason for developing a new tool, and it shows that educators can enhance existing learning resources by adding assessment resources, if suitable authoring tools are provided. Finally, the different factors that assure the reusability of the created new e-learning tool has been analysed in this paper.E-learning environment is a guide for both students and tutorial management system. The useful on the e-learning system for apart from students and distance learning students. The purpose of using e-learning environment for online education system, developed in data mining for more number of clustering servers and resource chain has been good.
EFFECT OF CLOUD BASED MOBILE LEARNING ON ENGINEERING EDUCATIONIAEME Publication
Ā
It has been accepted that Mobile Learning has provided innovative opportunities
for both teachers and students, as it produces an active learning atmosphere
anywhere and anytime. Mobile learning model can be resourcefully improvised by
adding the cloud technology into it. This paper explores the effect of cloud based
mobile learning on education competencies of engineering students. The main
intention is to test whether cloud based mobile learning has a positive effect on
studentās performance by investigating the effect of this innovative teaching system on
course outcomes. The results showed that introduction of cloud based mobile learning
in studying an engineering subject is productive and does has an positive impact on
education competencies of engineering students. The results particularly indicate that
technology underneath cloud based mobile learning can be effectively used in the
study of engineering subjects resulting in superior attainment of course outcomes.
The design of smart notification on android gadget for academic announcementTELKOMNIKA JOURNAL
Ā
In this article, we try to design the architecture of a smart notification system using an Android gadget for academic notification in college. Academic notification in colleges now utilizes bulletin boards and online media such as websites or social media. The problem faced is the high cost and resources required to deliver the academic notification. Another problem is whether the information delivered can be right to the students who need it. We proposed the architecture of a smart notification system that can reduce the cost, and the information delivered can be right on target to the students in need.
PNSCares: The android based mobile application to manage student complaintsjournalBEEI
Ā
Managing the complaint is tough to handle, efficient response to the complaints from the customer can be an indicator to measure an organizationās performance. Weāve chosen Politeknik Nilai as one of the institutions that are facing daily complaints from the students and parents. Currently, they are using the manual form to lodge a complaint and receive the feedback via email. In this study, we developed an android based mobile application to manage the studentsā complaint. With mobile apps, the management can prevent the loss of complaint forms and keep track of the records. This system will send feedback and notification directly via studentsā mobile phone. This study referred to the ten principles for effective complaint handling by Ombudsman. We only referred to eight principles to construct the PNSCares. The methodology used to develop mobile apps is using the Mobile Application Development Life Cycle (MADLC). System Usability Scale (SUS) is used to measure the effectiveness of the mobile apps. The feedbacks from ten respondents on the PNSCares prototype are good with 72 scores in SUS for perceived usefulness and ease of use factor. Based on the result, the prototype is effective and easy to use.
AN ADAPTIVE AND INTELLIGENT TUTOR BY EXPERT SYSTEMS FOR MOBILE DEVICESijmpict
Ā
Mobile Learning (M-Learning) is an emerging discipline in the area of education and educational technology. So researchers are trying to optimize and expanding its application in the field of education. The aim of this paper is to investigate the role of mobile devices and expert systems in disseminating and supporting the knowledge gained by intelligent tutors and to propose a system based on integration of intelligent M-Learning with expert systems. It acts as an intelligent tutor which can perform three processes - pre-test, learning concept and post-test - according to characteristic of the learner. The proposed system can improves the education efficiency highly as well as decreases costs. As a result, every time and everywhere (ETEW) simple and cheap learning would be provided via SMS, MMS and so on in this system. The global intention of M-Learning is to make learning āa way of beingā.
In implementing mobile learning system, studentsā needs and perceptions should be focused upon along with curriculum standards. Particularly in the context of higher education institutions in Indonesia, some schools authorities have refused to implement m-learning. Although m-learning is widely used in some schools and considered an effective educational tool, it is not yet fully utilised in most Indonesian schools. Therefore, the aim of this study is to investigate studentsā access to and perception of the use of mobile devices in learning, and to understand the potential for its implementation. This study is the result of a survey conducted on 61 students in a school which banned the use of mobile technology. It seeks to understand their potential accessibility by means of ownership, interaction time and the types of mobile application used and to find their perceptions through agreement and the reasons for adopting mobile learning in the classroom. The findings indicate that students are very familiar with mobile devices and their applications. The results also reveal that students have positive perceptions toward m-learning, and indicate that mobile technologies are widely used among them. This report can be taken as the basis for applying a mobile learning system in the classroom.
Teacher and student readiness using E-learning and M-learningjournalBEEI
Ā
This research is about the readiness of teachers and students to develop E-learning and M-learning for the learning process. Before developing and implementing an E-learning and M-learning system, it is important to ensure the user's readiness for the technology. Users' perceptions will affect their willingness and readiness to use the system. This study aims to investigate the teachers and students perceptions about E-learning and M-learning, ensuring their readiness to involve in developing online learning process. The study was conducted by survey methods, questionnaires and direct interviews with prospective users in the schools, students, teachers and principals. Research respondents were from Junior High School and Senior High Schools in Samarinda. The questionnaires will be carried out in two stages, before and after the development of E-learning and M-learning systems. The findings obtained from this study indicate that research partner schools are ready and able to participate in developing E-learning and M-learning systems.
An analysis of Mobile Learning Implementation in Shinas College of Technology...ijcnes
Ā
In the past decade, technology has grown exponentially, especially the speed of the Internet and mobile technology have reached its peak it seems. This technology advancement also gives its impact to all the areas especially in the education sector. Researchers have to be interested in investigating how these technologies can be exploited for educational purposes aiming to enhance learning experiences. Subsequently, this has prompt an exploration slant which is ordinarily alluded to as Mobile Learning (M-Learning) in which specialists endeavors have meant to disseminate fitting learning encounters to learners considering their own flexibility needs, the universal usage of portable advances and the accessibility of data whenever ļæ½ anyplace. By and by, m-learning is still in its start and extraordinary endeavors should be done as such as to explore the potential outcomes of educational outlook change from the conventional on-estimate fits-all illuminating ways to deal with a versatile and customized discovering that can be circulated by means of portable creations. This paper, presents the suitability and need of mobile learning facility in Shinas College of Technology(SHCT) and also presents the framework for implementing m-learning in SHCT.
Designing An Effective Mobile-learning Model By Integrating Student CultureCSCJournals
Ā
Mobile learning is a good technology because it allows communication, collaboration, and sharing information or resources among all of learning members. Mobile learning can be used as perfect solutions to support the learning process. Thither are many concepts and factors influencing effective learning results through creativity, collaboration, and communication. However, culture is an unaccounted factor which should be appended to the existing M-learning model. Culture may improve the learning outcomes of students. We would like to research on how to design an effective model by integrating culture to maximize the benefits of mobile learning.
Microlearning based mobile application for preparation to CCNA examinationronan messi
Ā
2014 11th International Conference on Electronics, Computer and Computation (ICECCO) - Microlearning based mobile application for preparation to CCNA examination
MEASURING UTILIZATION OF E-LEARNING COURSE DISCRETE MATHEMATICS TOWARD MOTIVA...AM Publications
Ā
In the implementation of learning E-Learning which has been implemented by the Mercu Buana University in recent years had a positive impact on students and lecturer. However, in some course such as Discrete Mathematics perceived by lecturer and student have several problems such as difficulty from lecturer to explain some of the logic material or analysis algorithm problem. Students also do not understand clearly if only read from the text that is presented through the e learning process. Effectiveness basically is attainment of precise goal or selecting the appropriate objectives from a series of alternative or choice of ways and determine the choice of several other options. Effectiveness can also be interpreted as a measure of success in achieving the goals that have been determined. As an example if a task can finish with choice of ways which is already determine, then that way is correct or effective.
Review of monitoring tools for e learning platformsijcsit
Ā
The advancement of e-learning technologies has made it viable for developments in education and
technology to be combined in order to fulfil educational needs worldwide. E-learning consists of informal
learning approaches and emerging technologies to support the delivery of learning skills, materials,
collaboration and knowledge sharing. E-learning is a holistic approach that covers a wide range of
courses, technologies and infrastructures to provide an effective learning environment. The Learning
Management System (LMS) is the core of the entire e-learning process along with technology, content, and
services. This paper investigates the role of model-driven personalisation support modalities in providing
enhanced levels of learning and trusted assimilation in an e-learning delivery context. We present an
analysis of the impact of an integrated learning path that an e-learning system may employ to track
activities and evaluate the performance of learners.
The Implementation of E-learning System Governance to Deal with User Need, In...TELKOMNIKA JOURNAL
Ā
In this digital era, it has been proven that the proper of e-learning system implementation provides
various advantages and huge benefits. But to achieve the proper implementation is not an easy way since
there are many obstacles have to be addressed. Beside the benefits and advantages, such as the other IT
based system, e-learning also bring many risks that come from its environment or embedded in. Although
many methods or approaches proposed to tackle those obstacles and risks, but the study that tackle those
problems from IT Governance view is still limited. The study presents the report of the IT Governance
approach to address some of the risks of eLearning system implementation such as: miss alignment with
the enterprise goal and strategies, uncomplianceness with the government regulation, and unmatched with
the stakeholder needs. The governance of eLearning system proposed has been implemented in the
private university situated in Jakarta, Indonesia for two semesters. Based on the general observation, the
University can get some benefits such as their succeed in maintaining its institution as the university that
comply with government regulatory.
https://jst.org.in/index.html
Our journal has Numbers tell stories, and in the world of research and development, mathematics is the universal language. Join us as we explore the elegant equations and mathematical models that underpin technological advancements and scientific breakthroughs.
A PARADIGM FOR THE APPLICATION OF CLOUD COMPUTING IN MOBILE INTELLIGENT TUTOR...IJSEA
Ā
Nowadays, with the rapid growth of cloud computing, many industries are going to move their computing
activities to clouds. Researchers of virtual learning are also looking for the ways to use clouds through
mobile platforms. This paper offers a model to accompany the benefits of āMobile Intelligent Learningā
technology and āCloud Computingā. The architecture of purposed system is based on multi-layer
architecture of Mobile Cloud Computing. Despite the existing challenges, the system has increased the life
of mobile device battery. It will raise working memory capacity and processing capacity of the educational
system in addition to the greater advantage of the educational system. The proposed system allows the
users to enjoy an intelligent learning every-time and every-where, reduces training costs and hardware
dependency, and increases consistency, efficiency, and data reliability.
A Survey on E-Learning System with Data MiningIIRindia
Ā
E-learning process has been widely used in university campus and educational institutions are playing vital role to enhance the skill set of students. Modern E-learning done by many electronic devices, such as smartphones, Tabs, and so on, on existing E-learning tools is insufficient to achieve the purpose of online training of education. This paper presents a survey of online e-Learning authoring tools for creating and integrating reusable e-learning tool for generation and enhancing existing learning resources with them. The work concentrates on evaluation of the existing e-learning tools a, and authoring tools that have shown good performance in the past for online learners. This survey work takes more than 20 online tools that deal with the educational sector mechanism, for the purpose of observations, and the outcome were analyzed. The findings of this paper are the main reason for developing a new tool, and it shows that educators can enhance existing learning resources by adding assessment resources, if suitable authoring tools are provided. Finally, the different factors that assure the reusability of the created new e-learning tool has been analysed in this paper.E-learning environment is a guide for both students and tutorial management system. The useful on the e-learning system for apart from students and distance learning students. The purpose of using e-learning environment for online education system, developed in data mining for more number of clustering servers and resource chain has been good.
EFFECT OF CLOUD BASED MOBILE LEARNING ON ENGINEERING EDUCATIONIAEME Publication
Ā
It has been accepted that Mobile Learning has provided innovative opportunities
for both teachers and students, as it produces an active learning atmosphere
anywhere and anytime. Mobile learning model can be resourcefully improvised by
adding the cloud technology into it. This paper explores the effect of cloud based
mobile learning on education competencies of engineering students. The main
intention is to test whether cloud based mobile learning has a positive effect on
studentās performance by investigating the effect of this innovative teaching system on
course outcomes. The results showed that introduction of cloud based mobile learning
in studying an engineering subject is productive and does has an positive impact on
education competencies of engineering students. The results particularly indicate that
technology underneath cloud based mobile learning can be effectively used in the
study of engineering subjects resulting in superior attainment of course outcomes.
The design of smart notification on android gadget for academic announcementTELKOMNIKA JOURNAL
Ā
In this article, we try to design the architecture of a smart notification system using an Android gadget for academic notification in college. Academic notification in colleges now utilizes bulletin boards and online media such as websites or social media. The problem faced is the high cost and resources required to deliver the academic notification. Another problem is whether the information delivered can be right to the students who need it. We proposed the architecture of a smart notification system that can reduce the cost, and the information delivered can be right on target to the students in need.
PNSCares: The android based mobile application to manage student complaintsjournalBEEI
Ā
Managing the complaint is tough to handle, efficient response to the complaints from the customer can be an indicator to measure an organizationās performance. Weāve chosen Politeknik Nilai as one of the institutions that are facing daily complaints from the students and parents. Currently, they are using the manual form to lodge a complaint and receive the feedback via email. In this study, we developed an android based mobile application to manage the studentsā complaint. With mobile apps, the management can prevent the loss of complaint forms and keep track of the records. This system will send feedback and notification directly via studentsā mobile phone. This study referred to the ten principles for effective complaint handling by Ombudsman. We only referred to eight principles to construct the PNSCares. The methodology used to develop mobile apps is using the Mobile Application Development Life Cycle (MADLC). System Usability Scale (SUS) is used to measure the effectiveness of the mobile apps. The feedbacks from ten respondents on the PNSCares prototype are good with 72 scores in SUS for perceived usefulness and ease of use factor. Based on the result, the prototype is effective and easy to use.
AN ADAPTIVE AND INTELLIGENT TUTOR BY EXPERT SYSTEMS FOR MOBILE DEVICESijmpict
Ā
Mobile Learning (M-Learning) is an emerging discipline in the area of education and educational technology. So researchers are trying to optimize and expanding its application in the field of education. The aim of this paper is to investigate the role of mobile devices and expert systems in disseminating and supporting the knowledge gained by intelligent tutors and to propose a system based on integration of intelligent M-Learning with expert systems. It acts as an intelligent tutor which can perform three processes - pre-test, learning concept and post-test - according to characteristic of the learner. The proposed system can improves the education efficiency highly as well as decreases costs. As a result, every time and everywhere (ETEW) simple and cheap learning would be provided via SMS, MMS and so on in this system. The global intention of M-Learning is to make learning āa way of beingā.
In implementing mobile learning system, studentsā needs and perceptions should be focused upon along with curriculum standards. Particularly in the context of higher education institutions in Indonesia, some schools authorities have refused to implement m-learning. Although m-learning is widely used in some schools and considered an effective educational tool, it is not yet fully utilised in most Indonesian schools. Therefore, the aim of this study is to investigate studentsā access to and perception of the use of mobile devices in learning, and to understand the potential for its implementation. This study is the result of a survey conducted on 61 students in a school which banned the use of mobile technology. It seeks to understand their potential accessibility by means of ownership, interaction time and the types of mobile application used and to find their perceptions through agreement and the reasons for adopting mobile learning in the classroom. The findings indicate that students are very familiar with mobile devices and their applications. The results also reveal that students have positive perceptions toward m-learning, and indicate that mobile technologies are widely used among them. This report can be taken as the basis for applying a mobile learning system in the classroom.
Teacher and student readiness using E-learning and M-learningjournalBEEI
Ā
This research is about the readiness of teachers and students to develop E-learning and M-learning for the learning process. Before developing and implementing an E-learning and M-learning system, it is important to ensure the user's readiness for the technology. Users' perceptions will affect their willingness and readiness to use the system. This study aims to investigate the teachers and students perceptions about E-learning and M-learning, ensuring their readiness to involve in developing online learning process. The study was conducted by survey methods, questionnaires and direct interviews with prospective users in the schools, students, teachers and principals. Research respondents were from Junior High School and Senior High Schools in Samarinda. The questionnaires will be carried out in two stages, before and after the development of E-learning and M-learning systems. The findings obtained from this study indicate that research partner schools are ready and able to participate in developing E-learning and M-learning systems.
Similar to Analysis Of Software Quality Requirements For Mobile Learning Application For High School (20)
Francesca Gottschalk - How can education support child empowerment.pptxEduSkills OECD
Ā
Francesca Gottschalk from the OECDās Centre for Educational Research and Innovation presents at the Ask an Expert Webinar: How can education support child empowerment?
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Ā
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
How to Make a Field invisible in Odoo 17Celine George
Ā
It is possible to hide or invisible some fields in odoo. Commonly using āinvisibleā attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
Safalta Digital marketing institute in Noida, provide complete applications that encompass a huge range of virtual advertising and marketing additives, which includes search engine optimization, virtual communication advertising, pay-per-click on marketing, content material advertising, internet analytics, and greater. These university courses are designed for students who possess a comprehensive understanding of virtual marketing strategies and attributes.Safalta Digital Marketing Institute in Noida is a first choice for young individuals or students who are looking to start their careers in the field of digital advertising. The institute gives specialized courses designed and certification.
for beginners, providing thorough training in areas such as SEO, digital communication marketing, and PPC training in Noida. After finishing the program, students receive the certifications recognised by top different universitie, setting a strong foundation for a successful career in digital marketing.
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
Ā
In this webinar you will learn how your organization can access TechSoup's wide variety of product discount and donation programs. From hardware to software, we'll give you a tour of the tools available to help your nonprofit with productivity, collaboration, financial management, donor tracking, security, and more.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
Ā
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
Azure Interview Questions and Answers PDF By ScholarHat
Ā
Analysis Of Software Quality Requirements For Mobile Learning Application For High School
1. ļ
AbstractāMobile applications are becoming a necessity for
modern-day smartphone users. Along with the rapid growth of
technological developments, the number of smartphone users
are increasing. For now, smartphone users are currently
dominated by teenagers with an average age of 14 to 17, who are
currently in high school. Learning activities conducted in
schools have been considered well, but there are a few problems,
that make obstacles in the implementation of learning activities
in the classroom that can be fixed by some technology to
support the process, like mobile learning. Mobile learning is an
application that applies electronic learning (e-learning) in the
mobile device, that application can be used by educators,
students, even parents. Good mobile learning should apply all
the necessary quality requirements to be able to provide good
software quality. Determination of quality requirements
performed according to the stage of analysis based on
supporting literature and surveys of potential users who will use
the application. This research focuses on learning activities in
high schools. For the data collection, we get sample user from
high schools that exist around the city of Pekanbaru, Indonesia
by survey and interview. The data then being analyzed for
proposing the quality requirement. The proposed quality
requirements can be a good reference in the software quality
development for good mobile learning applications.
Index TermsāMobile application, mobile learning,
e-learning, quality requirements.
I. INTRODUCTION
Mobile applications are becoming a necessity for
modern-day smartphone users. Along with the rapid growth
of technological developments, the number of smartphone
users are increasing, so smartphone users are not only from
certain circles but have been reached the whole range of age,
occupation and social status. For now, smartphone users are
currently dominated by teenagers with an average age of 14
to 17, who are currently in high school. In high school, many
problems occur in students, because their smartphones are
used for inappropriate activities. If smartphone typically
utilized for leisure rather than education, then smartphone
phones may disrupt learning within academic, so the
relationship between smartphone use and academic
performance is not really good [1]. Learning activities
conducted in schools has been considered well, but there are a
few problems, thus making obstacles in the implementation
of learning activities in the classroom, such as improper use
of technology. To support the process, it is necessary to have
a technology that can support that activities, like mobile
learning. Mobile learning is an application that applies
Manuscript received March 3, 2018; revised May 12, 2018.
A. Trisnadoli and I. Lestari are with Information Technology Department,
Politeknik Caltex Riau, Indonesia (e-mail: anggy@pcr.ac.id,
indah@pcr.ac.id).
electronic learning (e-learning) in the mobile device platform
that used by educators, students, even parents. Good mobile
learning should apply all the necessary quality requirements
to be able to provide good software quality. Determination of
quality requirements performed according to the stage of
analysis based on supporting literature and surveys of
potential users who will use the application. This research
focuses on high schools that exist around the city of
Pekanbaru, Indonesia. Then the proposed quality
requirements can be a good reference in the software quality
development for good mobile learning applications.
II. CHARACTERISTICS OF MOBILE APPLICATION AND
MOBILE LEARNING
This research shows the quality requirements of mobile
applications previously proposed by previous researchers.
Followed by analyzing the quality requirements for
e-learning and mobile learning, so it can be used to design a
quality requirement suitable for mobile-based learning
applications.
A. Characteristics of Mobile Applications
The mobile application is software that runs on mobile
devices, such as PDAs, mobile phones, Tablet PC and
Smartphone. Mobile applications have different
characteristics with other types of apps, there are several
criteria that make this type more special [2]. Usually the
difference is the limitations of the mobile device itself, such
as screen size, access mode, power resources and others.
These things show that the characteristics of mobile
applications can be studied further for use on specific
requirements [3].
Software quality requirement is a collection of
characteristics of a software that has been analyzed in
accordance with the requirement of the software [3] that was
built from various research on mobile application an game
topics [4]-[7]. The quality requirements for mobile
applications have been proposed by Trisnadoli et al. [8]
which is a collection of specific quality requirement for
mobile applications.
These quality requirements have been built by finding
various aspects that can be an important reference in each
mobile application requirement. With the requirement that
are interconnected and interrelated, then it was considered
good to be used as a reference in designing a software. The
proposed quality requirements for mobile applications can be
seen in Table I.
B. Characteristics of e-Learning and Mobile Learning
In the Learning Management System (LMS), there are
several characteristics obtained from the LMS evaluation
Analysis of Software Quality Requirements for Mobile
Learning Application for High School
Anggy Trisnadoli and Indah Lestari
73
International Journal of Computer Theory and Engineering, Vol. 10, No. 3, June 2018
DOI: 10.7763/IJCTE.2018.V10.1202
2. model by Kim, et al. [9] and educational technology model
(ETM) by Almarashdeh et al. [10]. Based on e-learning
evaluation model by Kim, et al. [9], there are seven sub
factors that can be characteristic of LMS quality. However
only five are associated with LMS products as a form of
technology to be evaluated, such as suitability of screen and
system design, ease of lecture procedure, interaction
flexibility and learner test and control, various
communication and test types and user access development.
While in educational technology model (ETM) by
Almarashdeh, et al. [10], there are three phases of LMS
development, such as system design, system usage and result.
Based on these three phases, product-related quality is the
phase of system design, in which the quality of the system in
LMS is measured from the intrinsic features of LMS
technology, including system performance and user interface.
So that is usually measured are the response time, usability,
availability, reliability, completeness, system flexibility and
security, so it can be concluded that, the quality
characteristics for e-learning products are Compatibility of
screen and system design, Effectiveness in terms of ease of
lecture procedure, Response time, Availability, Reliability,
Completeness, System flexibility in terms of interaction, test
and learner control, and Security in terms of user access.
Indah et al. [11] states that, several factors that influence
the success of online learning technology used in blended
learning are the characteristics of system quality for blended
learning, for example flexibility, where :
1) The forms of virtual communication media are e-mail,
online bulletin boards, and online communities, such
as groups and blogs.
2) Blended learning should be built according to local,
community or organizational needs.
3) There is room for staff to design their own classes
against blended learning. In other words the teaching
staff has authority over the design of the lectures that
he has received.
4) Digital learning materials that can be shareable and
reusable, whether it is a text, audio or video.
5) There are features of task completion, quiz and
assesment.
Currently, e-learning is already running on various
platforms. One is in mobile devices, called mobile learning.
Mobile learning is a learning media that utilizes information
technology and communication. In the concept of learning is
Mobile learning brings the benefits of the availability of
teaching materials that can be accessed at any time by
visualizing interesting material. The term M-Learning or
Mobile Learning refers to the use of mobile devices such as
PDAs, mobile phones, laptops and information technology
devices commonly used in teaching and learning activities
[12].
Characteristics that are important in a mobile learning are
[13]:
1) Utilizing the services of electronic technology,
between educators and students, among students
themselves, or among educators who can communicate
with relative ease with no limited by protocol matters.
2) Utilizing the advantages of computer (digital media
and computer network)
3) Using self-learning materials that stored on a mobile
phone or computer, so it can be accessed by educators
and students anytime and anywhere.
4) Utilize the learning schedule, curriculum, learning
outcomes relating to education administration that can
be viewed at any time on mobile devices.
TABLE I: CHARACTERISTICS OF MOBILE [8]
No Characteristics
1 The displayed content is appropriate for the screen size
2 The layout of the display is displayed well
3 The Application runs with a short time
4 The applications must be focused on it goals
5 Audio and Visual that applications provided should be
comfortable to use
6 Control and access is comfortable to use
7 Resources used by the application is enough to support the
running of the application
8 The application doesn't use much memory
9 Errors that appear can be handled properly
10 User satisfaction is stable when using the application
11 Easy to learn
12 Use a short time
13 Task completeness
14 User friendly
15 The layout matches the screen size
16 Gesture provided with good orientation
17 The functionality that is displayed is responsive
18 The application is simple
19 The application size is not large
20 The resolution of the display screen is good
21 Easy to use
III. ANALYSIS OF SOFTWARE REQUIREMENTS FOR MOBILE
LEARNING APPLICATION
Software quality requirements are obtained based on the
analysis of some data collection activities. This activity was
conducted in order to gather support in the form of a
requirement that comes from many sources.
Data analysis comes from a collection of literature
published by several researchers, and then it is combined
with surveys of potential application users from high school.
in this research, schools that being case study was several
high school around the city of Pekanbaru, Indonesia.
The surveys have been conducted on number of
respondents. These respondents are teachers who come from
various high schools in the city of Pekanbaru. That survey
was conducted by forming a questionnaire with an organized
distribution.
The data that has been collected and then performed an
analysis that shows a very interesting fact. More than 60% of
respondents have never used mobile learning applications,
even other electronic learning applications in schools where
they teach.
It would be a challenge to continue this research. So that in
gathering requirements from the users' perspective becomes
more difficult and the questionnaire were deemed not good
enough to use. However, this does not make the quality
requirement for this application cannot be established. As an
74
International Journal of Computer Theory and Engineering, Vol. 10, No. 3, June 2018
3. alternative way to be able to identify the characteristics
required, the method used for this activity was changed into
an interview.
The organized interviews are conducted to make the data
more specific and targeted. After conducting interviews to
about 50 respondents, then performed processing of data
from the interview. Then we got some list of expected
requirements by respondents to make a good mobile learning
application. The results can be seen in Fig. 1 below.
Fig. 1. Result of how mobile learning apps should be by respondents.
Based on Fig. 1, we can conclude that there are some
similar dominant requirements of each aspect. After the
results of the highest values were sorted out, the software
requirement from the user's perspective was formed, it can be
seen in Table II below.
TABLE II: USER REQUIREMENTS BASED ON INTERVIEWS RESULT
No Requirements
1 Mobile application should be easy to use
2 Mobile application using Indonesian language
3 Mobile application can manage subjects
4 Mobile application can manage student data
5 Mobile application can manage assessment
6 Mobile application can send messages for school assignments
7 Mobile application should have instructions for use
Number of researchers have also conducted data collection
for quality requirements for mobile learning applications, so
these criteria can be used as a good source in building a
quality requirement for mobile learning applications.
That criteria were mapped to determine what aspects can
be a supporter in the planned quality requirements, and then
formed into a list of requirements that can be seen in Table III
below.
TABLE III: USER REQUIREMENT FOR MOBILE APPS BY OTHER RESEARCH
No Requirements
1 Mobile application should be light with not too large capacity
2 Mobile application should be easy to use
3 Mobile application should have appropriate learning features
4 Mobile application can manage classes (lessons and students)
5 Mobile application should be flexible
6 Mobile application should be safe to use
IV. PROPOSED QUALITY REQUIREMENT FOR MOBILE
LEARNING APPLICATION
Based on the results of the data collection, we did the
mapping and combining the overall list of requirements that
have been held. So the software quality requirements that had
been created became reference in development of e-learning
applications in mobile devices.
The proposed quality requirements for mobile learning
applications for high school environments can be seen in
Table IV below.
TABLE IV: PROPOSED QUALITY REQUIREMENTS FOR MOBILE LEARNING
APPLICATIONS
No Requirements
1 Mobile application should be easy to use
2 Mobile application using Indonesian language
3 Mobile application can manage subjects
4 Mobile application can manage student data
5 Mobile application can manage assessment
6 Mobile application can send messages for school assignments
7 Mobile application should have instructions for use
8 Mobile application should be light with not too large capacity
9 Mobile application should have appropriate learning features
10 Mobile application should be flexible
11 Mobile application should be safe to use
The proposed needs for quality shown in Table IV show
that almost of those quality requirements can be functional
and nonfunctional requirements, which can be categorized
into several quality factors, such as Usability, Security, and
Flexibility. It shows that these requirements can already be
used as a good reference in the development of a mobile
learning application for high school.
V. CONCLUSION AND FUTURE WORKS
Based on the results of this research, it can be concluded
that the quality requirements for mobile learning applications
can be obtained from various methods and sources. The
quality requirements for mobile learning applications for
high school was already have quality factor of Usability,
Security, and Flexibility.
For future research, the proposed quality requirements can
be applied in the application development process. Then it
can also be tested by using the appropriate quality model for
the product, so that later can show better prove, that the
proposed quality requirements are good to use.
ACKNOWLEDGMENT
We would like to thank to Politeknik Caltex Riau and
Kemenristekdikti to Provide this research. Also all of
students and teachers of in Pekanbaru that being our
respondent for this research.
REFERENCES
[1] A. Lepp, J. E. Barkley and A. C. Karpinski, "The relationship between
cell phone use and academic performance in a sample of U.S. college
students," SAGE Open Journal, vol. 5, no. 1, 2015.
75
International Journal of Computer Theory and Engineering, Vol. 10, No. 3, June 2018
4. [2] D. Franke and C. Weise, "Providing a software quality framework for
testing of mobile applications," in Proc. IEEE International
Conference on Software Testing, Verification and Validation, 2011, pp.
431-434.
[3] A. Trisnadoli, "Analisis kebutuhan kualitas perangkat lunak pada
software game berbasis mobile," Jurnal Komputer Terapan, vol. 1, no.
2, pp. 67-74, 2015.
[4] T. H. Apperley, "Genre and game studies: Toward a critical approach
to video game genres," Simulation & Gaming, vol. 37, no. 1, pp. 6-23,
2006.
[5] A. Hussain and M. Kutar, "Usability metric framework for mobile
phone application," in Proc. Postgraduate Symposium on the
Convergence of Telecommunication, New York, 2008.
[6] I. Salmre, Writing Mobile Code Essential Software Engineering for
Building Mobile Applications, Encarta: Addison Wesley Professional,
2005.
[7] H. Verkasalo, C. Lopez-Nicolaz, F. J. Molina-Castillo, and H.
Bowman, "Analysis of users and non-users of smartphone
applications," Journal Telematics and Informatics, vol. 27, no. 3, 2010.
[8] A. Trisnadoli, B. Hendradjaya and W. D. Sunindyo, "A proposal to
quality model for mobile games," in Proc. International Conference on
Electrical Engineering and Informatics (ICEEI) - IEEE, Denpasar,
Bali, 2015, pp. 377-381.
[9] S. W. Kim and M. G. Lee, "Validation of an evaluation model for
learning management systems," Journal of Computer Assisted
Learning, vol. 24, no. 4, p. 284-294, 2008.
[10] I. A. Almarashdeh, N. Sahari, N. A. M. Zin, and A. Mutasem, "The
success of learning management system among distance learners in
Malaysian universities," Journal of Theoretical and Applied
Information Technology (JATIT), pp. 80-91, 2010.
[11] I. Lestari and B. Hendradjaya, "The application model of learning
management system quality in asynchronous blended learning
system," in Proc. International Conference on Electrical Engineering
and Computer Science (ICEECS), Denpasar, 2014, pp. 223-228.
[12] N. Setiawati, I. Kartika, and J. Purwanto, "Pengembangan mobile
learning (m-learning) berbasis Moodle sebagai daya dukung
pembelajaran fisika di SMA," in Proc. Seminar Nasional Fisika Dan
Pendidikan Fisika, Surakarta, 2012.
[13] Soekartawi, "E-Learning di Indonesia dan Prospeknya di Masa
Mendatang," Universitas Kristen Petra, Surabaya, 2013.
Anggy Trisnadoli obtained his B.Sc. degree in
informatics engineering from Politeknik Caltex Riau
in 2011, an M.Sc. also in informatics magister from
Bandung Institute of Technology in 2015. He has
worked as a lecturer in Politeknik Caltex Riau from
2012. Currently, he is lecturing in Information
System, Information Technology Department of
Politeknik Caltex Riau, Indonesia. His research
interests are games, mobile application, 3D animation
and multimedia software.
Indah Lestari is one of lecturers in Information
System, Information Technology Department of
Politeknik Caltex Riau, Indonesia since 2012. She also
obtained her bachelor degree there and pursued master
degree in 2014 at Bandung Institute of Technology,
Informatics Department. Her thesis and interest area is
software quality.
76
International Journal of Computer Theory and Engineering, Vol. 10, No. 3, June 2018