Challenges And Potentials for Indonesia Game Developer IndustryMarlin Sugama
As the industry grows, game developer is a promising new profession in Indonesia, this presentation was developed to give insight to potential game developer on the opportunities and challenge they will face once they enter the industry.
Introduction to Mobile Game Industry and Career Opportunities.
We will explore how the game development process, facts, and figures of industry and career opportunities.
Indan Mobile Gaming Industry.
Win Together in China – The Most Valuable Data for China Gaming Market | Jex LiJessica Tams
Delivered at Casual Connect Tel Aviv 2016 |
This session will focus on Chinese market performance, current status and breakdown of many other dimensions based on the objective and integrated data. It will also provide valuable information and help developers find the most suitable way to approach this mysterious oriental market.
This presentation is a general overview about the SNS and SNG industry in Korea and worldwide. It may be useful for those developers and publishers who are interested to enter the social gaming market in Korea.
Challenges And Potentials for Indonesia Game Developer IndustryMarlin Sugama
As the industry grows, game developer is a promising new profession in Indonesia, this presentation was developed to give insight to potential game developer on the opportunities and challenge they will face once they enter the industry.
Introduction to Mobile Game Industry and Career Opportunities.
We will explore how the game development process, facts, and figures of industry and career opportunities.
Indan Mobile Gaming Industry.
Win Together in China – The Most Valuable Data for China Gaming Market | Jex LiJessica Tams
Delivered at Casual Connect Tel Aviv 2016 |
This session will focus on Chinese market performance, current status and breakdown of many other dimensions based on the objective and integrated data. It will also provide valuable information and help developers find the most suitable way to approach this mysterious oriental market.
This presentation is a general overview about the SNS and SNG industry in Korea and worldwide. It may be useful for those developers and publishers who are interested to enter the social gaming market in Korea.
Asia Gaming spotlight indonesia-march-2020digitalinasia
Indonesia is a dynamic market for mobile games and esports, especially given its ever-increasing rate of internet and smartphone users.
With an online population size of 171 million, favourable demographics with 60% of the population aged between 15-54, and a government that supports the development of gaming and esports, Indonesia is an emerging gaming powerhouse.
How to publish Western smartphone games in China -- GDC talk from Yodo1.comWagner Au
How to launch Western iOS and Android games in China, with case studies of Western hit games that have done well there. Tips include: Localize your games with the tastes of Chinese gamers in mind, promote and distribute your games on China's local social networks, and localize your monetization strategy.
Can your game make millions in Asia? If 1% of Asians would pay a $1! This presentation is a bit of a reality check given for Yetizen given in May 2012 in San Francisco.
[Inside Social Apps 2010 - San Francisco ] Hello everyone, my name is Sebastien de Halleux and what I’ll talk about over the next 30 minutes or so is about The Evolution of Games, and specifically lessons from gaming platforms past.. Most of today is about social games and the future of the game industry, so I wanted to take a step back and hypothesise what the past can potentially teach us about the future.
Gaming - Presentation by Dan Brody, Vice President Business Development of Tencent at the NOAH 2014 Conference in London, Old Billingsgate on the 13th of November 2014.
The task was to present a 15 slides strategy document for a declining company to present relevant innovative solutions that could potentially disrupt its industry and refine the whole brand experience.
M2 Research - Women's Luncheon at Casual Connect 2013Wanda Meloni
Wanda Meloni, Founder of M2 Research, presented data and organized a panel of C-Level executive women from the games industry to give attendees a positive discussion of the importance of diversity - The Women's Luncheon at Casual Connect USA 2013
Indonesia Digital Economic Outlook 2018Bari Arijono
Digital Economic growth projection in Indonesia in 2018, political year, regional elections are taking place in some provinces and next year 2019 biggest democracy party is presidential and vice presidential election.
It is estimated that digital campaign spending will rise significantly, political spending through the highest social media and advertising services on the internet will be met by candidates for future leaders.
Please contact me if you would like more information to win a digital match at email: idigitalnation@gmail.com
Slide that describe some overview about Indonesia Game Industry.
I used this slide when presenting about the industry at Nikkei Game Networking Event between Japanese Companies with Indonesian Companies.
I share it here due to many request for it,
But again,
DISCLAIMER : because most of the data in here is approximation, came from our experience and the discussion with players form the industry. Because there's still no proper research have been done in the game industry of Indonesia.
Asia Gaming spotlight indonesia-march-2020digitalinasia
Indonesia is a dynamic market for mobile games and esports, especially given its ever-increasing rate of internet and smartphone users.
With an online population size of 171 million, favourable demographics with 60% of the population aged between 15-54, and a government that supports the development of gaming and esports, Indonesia is an emerging gaming powerhouse.
How to publish Western smartphone games in China -- GDC talk from Yodo1.comWagner Au
How to launch Western iOS and Android games in China, with case studies of Western hit games that have done well there. Tips include: Localize your games with the tastes of Chinese gamers in mind, promote and distribute your games on China's local social networks, and localize your monetization strategy.
Can your game make millions in Asia? If 1% of Asians would pay a $1! This presentation is a bit of a reality check given for Yetizen given in May 2012 in San Francisco.
[Inside Social Apps 2010 - San Francisco ] Hello everyone, my name is Sebastien de Halleux and what I’ll talk about over the next 30 minutes or so is about The Evolution of Games, and specifically lessons from gaming platforms past.. Most of today is about social games and the future of the game industry, so I wanted to take a step back and hypothesise what the past can potentially teach us about the future.
Gaming - Presentation by Dan Brody, Vice President Business Development of Tencent at the NOAH 2014 Conference in London, Old Billingsgate on the 13th of November 2014.
The task was to present a 15 slides strategy document for a declining company to present relevant innovative solutions that could potentially disrupt its industry and refine the whole brand experience.
M2 Research - Women's Luncheon at Casual Connect 2013Wanda Meloni
Wanda Meloni, Founder of M2 Research, presented data and organized a panel of C-Level executive women from the games industry to give attendees a positive discussion of the importance of diversity - The Women's Luncheon at Casual Connect USA 2013
Indonesia Digital Economic Outlook 2018Bari Arijono
Digital Economic growth projection in Indonesia in 2018, political year, regional elections are taking place in some provinces and next year 2019 biggest democracy party is presidential and vice presidential election.
It is estimated that digital campaign spending will rise significantly, political spending through the highest social media and advertising services on the internet will be met by candidates for future leaders.
Please contact me if you would like more information to win a digital match at email: idigitalnation@gmail.com
Slide that describe some overview about Indonesia Game Industry.
I used this slide when presenting about the industry at Nikkei Game Networking Event between Japanese Companies with Indonesian Companies.
I share it here due to many request for it,
But again,
DISCLAIMER : because most of the data in here is approximation, came from our experience and the discussion with players form the industry. Because there's still no proper research have been done in the game industry of Indonesia.
There were some game developers gathering in some places in Indonesia. This condition is an indicator of how big is Indonesian game market and how it supported by the Indonesian government. For game developers, revenue is our biggest reason in this industry. Start thinking about Native Ad Placement in Game will be the answer of gaining revenue.
Information regarding Pestel has been part of market analysis for any industrial sectors especially in countries such as Indonesia of where some industrial data is quite often unavailable. Analyst is compelled to do guesstimation by using limited information.
This condition has quite often placed Pestel data and analysis as one of important information for business analist to do market estimation especially in term of future projection.
Canvassco as one of the regional B2B research agency presents a pestel analysis in an interactive design as market analysis does not have to be boring.
We Are Social's comprehensive new Digital in 2016 report presents internet, social media, and mobile usage statistics and trends from all over the world. It contains more than 500 infographics, including global data snapshots, regional overviews, and in-depth profiles of the digital landscapes in 30 of the world's key economies. For a more insightful analysis of the numbers contained in this report, please visit http://bit.ly/DSM2016ES.
2014 Global Mobile Game Market Report (Chinese Version)lariver
2014 Global Mobile Game Market Report (Chinese Version), include all countries in the Earth, all about mobile game data.
If you need English Version or Translation, Please contact me from Twitter: @lariver
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Learning to Make Your Own Reality - IGDA Education Keynote 2009Jane McGonigal
What new kinds of games will we play in the future, and what key knowledge and skills will game developers need to invent them? Futurist and game designer Jane McGonigal argues that over the next decade, games will become a powerful interface for managing our real work, organizing society, and optimizing our real lives. Increasingly, she predicts, game developers will be charged with the task of making people happier, smarter, friendlier, greener, and healthier -- and hundreds of millions of new gamers will be playing together at home, at school, at work, and everywhere in between. The result? Game design and development expertise will become a sought-after talent in virtually every industry and field, from Fortune 500 companies to top government agencies. Indeed, the future is brighter for game developers than ever before. But making games that aim to improve our quality of life and to re-invent society as we know it will require a new set of design skills and content expertise beyond what we traditionally teach in game programs. In this keynote, you'll find out the top five design competencies (such as 'technology foresight' and the ability to generate and measure 'participation bandwidth') and the five most important subject areas (such as positive psychology and mass collaboration) for this new class of reality-changing game developers.
The key takeaway of this talk: We can live in any world we want but only if we teach the next generation of game developers what they need to know in order to imagine and make new and better realities.
Epic Win - Why Gaming is the Future of LearningJane McGonigal
Why doesn't the real world seem more like an online game? In the best-designed games, our human experience is perfectly optimized: we have important work to do, we're surrounded by potential collaborators, and we learn quickly and in a low-risk environment. When we're playing a good online game, we get constant useful feedback, we turbo-charge the neurochemistry that makes challenge fun, and we feel an insatiable curiosity about the world around us. None of this is by accident. In fact, game developers have spent three decades figuring out how to make us happier and more collaborative, how to make learning more fun and social, and how to satisfy our hunger for meaning and success. And all of these game-world insights can be applied directly to amplify and augment the way we teach, learn, and do research in the real world. In this talk, you'll learn how online game methods and mechanics can transform our learning communities - and help re-invent higher education as we know it.
Dr. McGonigal is the Director of Game Research & Development at the Institute for the Future in Palo Alto, California.
SxSW is a two week festival (not a conference) where the best of tech, film, and music collide. It's the "Spring Break for Geeks," the thing you're supposed to get lost in, the way-less-serious and way-more-fun version of TED. It's the only place where you'd find all of these people in a two-week span:
- Vice President Joe Biden,
- DJ/Producer Chainsmokers,
- Billionaire investor Mark Cuban,
- Elon Musk's brother Kimble Musk
- Producer Rick Ross
- CTO of Pixar Steve May,
- Actor Seth Rogan
Can't wait for next year.
Johan Farid Khairuddin presents ASTRO All Asia Networks plc, a Southeast Asia’s leading cross-media operator specializing in creation, aggregation and distribution of content across multiple platforms. It is the Official Media Partner and Broadcaster for this year’s Global Youth Forum organized by GAID and the United Nations.
Forum Alternative Channel on April 30, 2008.
Building up the e-gaming ecosystem of India and the influence of smartphonesRedSeer
Survey respondents were asked how “important in life” is leisure time. Results for India based on more than 4,000 respondents. *GDP per capita is expressed in 2011 purchasing power parity (PPP) dollars, for the year 2014.
Coding Play/Crafting Code in the City by Aphra KerrProgCity
Dr. Aphra Kerr is senior Lecturer and researcher in social studies of technology and media. She also teaches courses on games and play, and culture and everyday life. She has extensive research experience on the production, use and regulation of digital media, especially digital games, SNS (social networking sites) and animation, as well as the changing nature of broadcasting in the digital age. Her current research projects include ‘Cultural Production in the Digital Age’ (NSF funded network) and she is currently writing ‘Global games and transnational work’ (book under contract). For the past ten years she has been involved in running gamedevelopers.ie, a community voluntary website for the games industry in Ireland.
To bring out such extraordinary business entities making massive changes in the peoples’ lives, we have come up with this interesting issue titled, “10 Leading Gaming Solution Provider Companies in 2018”.
Many questions arise around this topic: What is Artificial Intelligence and what isn't? What is possible today? How can my organisation use AI? Will this replace my job? What can we expect in the future?
We will answer these and more in our presentation. We help you understand the impact of digital on your business and give you concrete steps to start taking action.
Digital Transformation and IT Strategy Toolkit and TemplatesAurelien Domont, MBA
This Digital Transformation and IT Strategy Toolkit was created by ex-McKinsey, Deloitte and BCG Management Consultants, after more than 5,000 hours of work. It is considered the world's best & most comprehensive Digital Transformation and IT Strategy Toolkit. It includes all the Frameworks, Best Practices & Templates required to successfully undertake the Digital Transformation of your organization and define a robust IT Strategy.
Editable Toolkit to help you reuse our content: 700 Powerpoint slides | 35 Excel sheets | 84 minutes of Video training
This PowerPoint presentation is only a small preview of our Toolkits. For more details, visit www.domontconsulting.com
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VAT Registration Outlined In UAE: Benefits and Requirementsuae taxgpt
Vat Registration is a legal obligation for businesses meeting the threshold requirement, helping companies avoid fines and ramifications. Contact now!
https://viralsocialtrends.com/vat-registration-outlined-in-uae/
Improving profitability for small businessBen Wann
In this comprehensive presentation, we will explore strategies and practical tips for enhancing profitability in small businesses. Tailored to meet the unique challenges faced by small enterprises, this session covers various aspects that directly impact the bottom line. Attendees will learn how to optimize operational efficiency, manage expenses, and increase revenue through innovative marketing and customer engagement techniques.
RMD24 | Debunking the non-endemic revenue myth Marvin Vacquier Droop | First ...BBPMedia1
Marvin neemt je in deze presentatie mee in de voordelen van non-endemic advertising op retail media netwerken. Hij brengt ook de uitdagingen in beeld die de markt op dit moment heeft op het gebied van retail media voor niet-leveranciers.
Retail media wordt gezien als het nieuwe advertising-medium en ook mediabureaus richten massaal retail media-afdelingen op. Merken die niet in de betreffende winkel liggen staan ook nog niet in de rij om op de retail media netwerken te adverteren. Marvin belicht de uitdagingen die er zijn om echt aansluiting te vinden op die markt van non-endemic advertising.
LA HUG - Video Testimonials with Chynna Morgan - June 2024Lital Barkan
Have you ever heard that user-generated content or video testimonials can take your brand to the next level? We will explore how you can effectively use video testimonials to leverage and boost your sales, content strategy, and increase your CRM data.🤯
We will dig deeper into:
1. How to capture video testimonials that convert from your audience 🎥
2. How to leverage your testimonials to boost your sales 💲
3. How you can capture more CRM data to understand your audience better through video testimonials. 📊
What is the TDS Return Filing Due Date for FY 2024-25.pdfseoforlegalpillers
It is crucial for the taxpayers to understand about the TDS Return Filing Due Date, so that they can fulfill your TDS obligations efficiently. Taxpayers can avoid penalties by sticking to the deadlines and by accurate filing of TDS. Timely filing of TDS will make sure about the availability of tax credits. You can also seek the professional guidance of experts like Legal Pillers for timely filing of the TDS Return.
Enterprise Excellence is Inclusive Excellence.pdfKaiNexus
Enterprise excellence and inclusive excellence are closely linked, and real-world challenges have shown that both are essential to the success of any organization. To achieve enterprise excellence, organizations must focus on improving their operations and processes while creating an inclusive environment that engages everyone. In this interactive session, the facilitator will highlight commonly established business practices and how they limit our ability to engage everyone every day. More importantly, though, participants will likely gain increased awareness of what we can do differently to maximize enterprise excellence through deliberate inclusion.
What is Enterprise Excellence?
Enterprise Excellence is a holistic approach that's aimed at achieving world-class performance across all aspects of the organization.
What might I learn?
A way to engage all in creating Inclusive Excellence. Lessons from the US military and their parallels to the story of Harry Potter. How belt systems and CI teams can destroy inclusive practices. How leadership language invites people to the party. There are three things leaders can do to engage everyone every day: maximizing psychological safety to create environments where folks learn, contribute, and challenge the status quo.
Who might benefit? Anyone and everyone leading folks from the shop floor to top floor.
Dr. William Harvey is a seasoned Operations Leader with extensive experience in chemical processing, manufacturing, and operations management. At Michelman, he currently oversees multiple sites, leading teams in strategic planning and coaching/practicing continuous improvement. William is set to start his eighth year of teaching at the University of Cincinnati where he teaches marketing, finance, and management. William holds various certifications in change management, quality, leadership, operational excellence, team building, and DiSC, among others.
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Tata Group Dials Taiwan for Its Chipmaking Ambition in Gujarat’s DholeraAvirahi City Dholera
The Tata Group, a titan of Indian industry, is making waves with its advanced talks with Taiwanese chipmakers Powerchip Semiconductor Manufacturing Corporation (PSMC) and UMC Group. The goal? Establishing a cutting-edge semiconductor fabrication unit (fab) in Dholera, Gujarat. This isn’t just any project; it’s a potential game changer for India’s chipmaking aspirations and a boon for investors seeking promising residential projects in dholera sir.
Visit : https://www.avirahi.com/blog/tata-group-dials-taiwan-for-its-chipmaking-ambition-in-gujarats-dholera/
3.0 Project 2_ Developing My Brand Identity Kit.pptxtanyjahb
A personal brand exploration presentation summarizes an individual's unique qualities and goals, covering strengths, values, passions, and target audience. It helps individuals understand what makes them stand out, their desired image, and how they aim to achieve it.
Implicitly or explicitly all competing businesses employ a strategy to select a mix
of marketing resources. Formulating such competitive strategies fundamentally
involves recognizing relationships between elements of the marketing mix (e.g.,
price and product quality), as well as assessing competitive and market conditions
(i.e., industry structure in the language of economics).
2. PT INSPIRASI DUNIA MEDIA (IDEA NETWORK) CONFIDENTIAL AND PROPERTIARY
Enables you to spot opportunities that you can take
advantage of
and
Helps you avoid initiatives that are likely to fail
because of factors that you can’t control.
3. PT INSPIRASI DUNIA MEDIA (IDEA NETWORK) CONFIDENTIAL AND PROPERTIARY
SPEAKER’S PROFILE
RICKY SETIAWAN
CEO of Duniaku.net
Leading Duniaku.net, the biggest game news portal in
Indonesia.
Passion in building communities; active as Board of
Trustee of Wikimedia Indonesia
Avid gamer: Dota 2, Civilization Series, Patrician Series,
Port Royale Series
4. PT INSPIRASI DUNIA MEDIA (IDEA NETWORK) CONFIDENTIAL AND PROPERTIARY
THE BUSINESS ENVIRONMENT
POLITICALECONOMIC SOCIO-CULTURAL TECHNOLOGICAL
PEST analysis
Francis Aguilar (1967)
5. PT INSPIRASI DUNIA MEDIA (IDEA NETWORK) CONFIDENTIAL AND PROPERTIARY
THE BUSINESS ENVIRONMENT
POLITICALECONOMIC SOCIO-CULTURAL TECHNOLOGICAL
PEST analysis
Francis Aguilar (1967)
6. PT INSPIRASI DUNIA MEDIA (IDEA NETWORK) CONFIDENTIAL AND PROPERTIARY
INDONESIA ECONOMY IS FAIRLY STABLE
7. PT INSPIRASI DUNIA MEDIA (IDEA NETWORK) CONFIDENTIAL AND PROPERTIARY
INDONESIA ECONOMY IS FAIRLY STABLE
Supported by a stable and stronger
democracy
Better index on:
• Rule of law
• Government effectiveness
• Control of corruption
• Regulatory quality
• Voice and accountability
• Etc
Source: http://theglobaleconomy.com
8. PT INSPIRASI DUNIA MEDIA (IDEA NETWORK) CONFIDENTIAL AND PROPERTIARY
INDONESIA ECONOMY IS FAIRLY STABLE
The number of smartphone user significantly increased
27,4
38,3
52,2
69,4
86,6
103
0
20
40
60
80
100
120
2013 2014 2015 2016 2017 2018
9. PT INSPIRASI DUNIA MEDIA (IDEA NETWORK) CONFIDENTIAL AND PROPERTIARY
INDONESIA ECONOMY IS FAIRLY STABLE
High-profile, bootstrapping Indonesia Game Dev
ICON POP series;
downloaded by more than
11 million download
Popular Game: Tahu Bulat
(Round Tofu), #1 in Google
Play Indonesia on May 2016
Agate, bootstrapping for
7 years, funded by
Maloekoe Ventures in
2016.
10. PT INSPIRASI DUNIA MEDIA (IDEA NETWORK) CONFIDENTIAL AND PROPERTIARY
INDONESIA ECONOMY IS FAIRLY STABLE
VCs who have portfolio in game dev industry in Indonesia.
500 Startups
(Touchten)
Maloekoe Ventures
(Agate)
Discovery Nusantara Capital
(undisclosed)
East Ventures
(Alkemis Games)
11. PT INSPIRASI DUNIA MEDIA (IDEA NETWORK) CONFIDENTIAL AND PROPERTIARY
MIDDLE CLASS IS GROWING FAST
People are getting richer
12. PT INSPIRASI DUNIA MEDIA (IDEA NETWORK) CONFIDENTIAL AND PROPERTIARY
MIDDLE CLASS IS GROWING FAST
Combined with population: Huge Opportunity!
13. PT INSPIRASI DUNIA MEDIA (IDEA NETWORK) CONFIDENTIAL AND PROPERTIARY
MIDDLE CLASS IS GROWING FAST
Credit card penetration is very low compared to other ASEAN
Country.
14. PT INSPIRASI DUNIA MEDIA (IDEA NETWORK) CONFIDENTIAL AND PROPERTIARY
Mobile games revenue
in Indonesia clocked in
at $42 million on 2014
Source: Newzoo (2014)
15. PT INSPIRASI DUNIA MEDIA (IDEA NETWORK) CONFIDENTIAL AND PROPERTIARY
MIDDLE CLASS IS GROWING FAST
Indonesian prefer voucher, gift card, or DCB (direct carrier billing).
16. PT INSPIRASI DUNIA MEDIA (IDEA NETWORK) CONFIDENTIAL AND PROPERTIARY
MIDDLE CLASS IS GROWING FAST
Purchase of digital game credit from company “x” Q4 2015
Source: Duniaku.net Internal Research
Java | 50%
Kalimantan | 11%
Sulawesi | 9%
Sumatera | 24%
Bali & Papua | 5%
17. PT INSPIRASI DUNIA MEDIA (IDEA NETWORK) CONFIDENTIAL AND PROPERTIARY
2017 OUTLOOK: ECONOMY IS GETTING BETTER
Economic growth is increased to 5,5%, making an ideal environment for
business to grow.
The number of mobile user and revenue is increased (source: Newzoo)
Increase in the level of investment. Some investments for game devs will
likely to happen in early 2017.
18. PT INSPIRASI DUNIA MEDIA (IDEA NETWORK) CONFIDENTIAL AND PROPERTIARY
O&T FROM ECONOMIC CONDITON
Opportunities
Stable growth fuelled by a stronger
democracy
Growing middle class that are ready to pay
online
Strong payment network especially by using
voucher, gift card, or direct carrier billing.
Threats
Although the number is increasing, still
not many VC that invest in Indonesia
game Industry
Low credit card penetration
19. PT INSPIRASI DUNIA MEDIA (IDEA NETWORK) CONFIDENTIAL AND PROPERTIARY
THE BUSINESS ENVIRONMENT
POLITICALECONOMIC TECHNOLOGICAL
PEST analysis
Francis Aguilar (1967)
SOCIO-CULTURAL
20. PT INSPIRASI DUNIA MEDIA (IDEA NETWORK) CONFIDENTIAL AND PROPERTIARY
WHEN AND WHY PEOPLE PLAY GAMES
Duniaku.net User Statistic
Monthly PV 8.000.000
(Source: Duniaku.net Internal Research)
21. PT INSPIRASI DUNIA MEDIA (IDEA NETWORK) CONFIDENTIAL AND PROPERTIARY
WHEN AND WHY PEOPLE PLAY GAMES
??? ???
Game “X” from publisher “Y”
Download 500.000 – 1.000.000
(Source: Duniaku.net Internal Research)
22. PT INSPIRASI DUNIA MEDIA (IDEA NETWORK) CONFIDENTIAL AND PROPERTIARY
5 out of 10 “WORST TRAFFIC ON
EARTH,” according to Waze (2016),
are Indonesian cities:
2. Bogor
4. Denpasar
5. Bandung
6. Surabaya
9 Jakarta
WHEN AND WHY PEOPLE PLAY GAMES
23. PT INSPIRASI DUNIA MEDIA (IDEA NETWORK) CONFIDENTIAL AND PROPERTIARY
PEOPLE PLAY GAMES TO KILL TIME
24. PT INSPIRASI DUNIA MEDIA (IDEA NETWORK) CONFIDENTIAL AND PROPERTIARY
Easy and quick games, that they can play while waiting
and commuting.
PEOPLE PLAY GAMES TO KILL TIME
25. PT INSPIRASI DUNIA MEDIA (IDEA NETWORK) CONFIDENTIAL AND PROPERTIARY
Led by the Indonesia Game Association (AGI), the community grows significantly
in the recent years.
GAME INDUSTRY COMMUNITY IS GROWING
26. PT INSPIRASI DUNIA MEDIA (IDEA NETWORK) CONFIDENTIAL AND PROPERTIARY
Game Developer Gathering 2015 was attended by more than 1.700 participants in
4 cities
GAME INDUSTRY COMMUNITY IS GROWING
27. PT INSPIRASI DUNIA MEDIA (IDEA NETWORK) CONFIDENTIAL AND PROPERTIARY
#GameNight, a networking event held by AGI and Duniaku.net on 29 September 2016.
Attended by more than 90 participants.
GAME INDUSTRY COMMUNITY IS GROWING
28. PT INSPIRASI DUNIA MEDIA (IDEA NETWORK) CONFIDENTIAL AND PROPERTIARY
Game Prime 2016 will be held on 29-30 Nov 2016, targeted to be attended by 4.000 participants.
The government supports 100 booth for local game dev and publisher, and tickets for the participants.
GAME INDUSTRY COMMUNITY IS GROWING
29. PT INSPIRASI DUNIA MEDIA (IDEA NETWORK) CONFIDENTIAL AND PROPERTIARY
“Babies who have a father that loves to play a game in front
of them will someday become boys that neglect study and
school as they will also be addicted to games.”
Mario Teguh
7.700.000 Twitter followers and has his own popular motivational TV
show, “Mario Teguh Golden Ways”
PUBLIC FIGURES GO AGAINST GAME
30. PT INSPIRASI DUNIA MEDIA (IDEA NETWORK) CONFIDENTIAL AND PROPERTIARY
The Child Protection Commission (KPAI) calling for
ban of games that are considered as inappropriate
for kids (mature games).
Ministry of Communication and Informatics released
Indonesia Game Rating System instead, to protect
game industry.
PUBLIC FIGURES GO AGAINST GAME
31. PT INSPIRASI DUNIA MEDIA (IDEA NETWORK) CONFIDENTIAL AND PROPERTIARY
OUTLOOK 2017: STRONGER COMMUNITY
Monthly training and gathering in Jakarta megapolitan area and several big
cities (Medan, Depok, Surabaya) lead by AGI, supported by Duniaku.net
and Dicoding dev community.
Change in behavior are unlikely to happen. People will still play games on
their smartphone as they are commuting.
32. PT INSPIRASI DUNIA MEDIA (IDEA NETWORK) CONFIDENTIAL AND PROPERTIARY
Threats
Although growing, the community of game
developers is still small. Might be hard to find high
quality HR.
Statement from public figures and organization
might discourage people to play games.
Opportunities
Urban Indonesian have time to play game
– during their commuting time.
Game Industry community become
stronger, providing trainings and
inspirations for the future developers
O&T FROM SOCIO-CULTURAL
33. PT INSPIRASI DUNIA MEDIA (IDEA NETWORK) CONFIDENTIAL AND PROPERTIARY
THE BUSINESS ENVIRONMENT
POLITICALECONOMIC SOCIO-CULTURAL
PEST analysis
Francis Aguilar (1967)
TECHNOLOGICAL
34. PT INSPIRASI DUNIA MEDIA (IDEA NETWORK) CONFIDENTIAL AND PROPERTIARY
90,69%
4,33%
2,10% 0,25% 2,63%
0,00%
10,00%
20,00%
30,00%
40,00%
50,00%
60,00%
70,00%
80,00%
90,00%
100,00%
Android iOS BlackBery Windows Phone Others
Indicated by phone that is used to visit Duniaku.net.
The majority use low-resolution phone.
PHONE AND OS USAGE
Indicated by phone that is used to visit Duniaku.net.
The majority use Android.
35. PT INSPIRASI DUNIA MEDIA (IDEA NETWORK) CONFIDENTIAL AND PROPERTIARY
1 Samsung J5
2 Asus z007 Zenfone C
3 Google Nexus 5
4 Asus T00F
5 Xiaomi Redmi 3
6 Samsung Galaxy Grand Prime
7 Redmi Note 2
8 Lenovo A6000
9 Asus ZenFone 2
10 Galaxy Ace
Indicated by phone that is used to visit Duniaku.net.
The majority use entry-mid level phone.
PHONE AND OS USAGE
36. PT INSPIRASI DUNIA MEDIA (IDEA NETWORK) CONFIDENTIAL AND PROPERTIARY
Indicated by phone that is used to visit Duniaku.net.
1 360 x 640 29,50%
2 720 x 1280 8,86%
3 480 x 800 8,64%
4 480 x 854 4,92%
5 320 x 570 4,82%
The majority use low-resolution phone.
PHONE AND OS USAGE
37. PT INSPIRASI DUNIA MEDIA (IDEA NETWORK) CONFIDENTIAL AND PROPERTIARY
PHONE AND OS USAGE
38. PT INSPIRASI DUNIA MEDIA (IDEA NETWORK) CONFIDENTIAL AND PROPERTIARY
O&T FROM TECH
Threats
Games with high quality graphics and need
bigger space may find it difficult to find user
base in the country
Opportunities
Opportunity to develop Android games
as the user base is quite big
The number of smartphone user is
huge compared to other ASEAN
countries.
39. PT INSPIRASI DUNIA MEDIA (IDEA NETWORK) CONFIDENTIAL AND PROPERTIARY
THE BUSINESS ENVIRONMENT
ECONOMIC SOCIO-CULTURAL TECHNOLOGICAL
PEST analysis
Francis Aguilar (1967)
POLITICAL
40. PT INSPIRASI DUNIA MEDIA (IDEA NETWORK) CONFIDENTIAL AND PROPERTIARY
GOVERNMENT STARTS TO SUPPORT
GAME INDUSTRY
Creative Economy Body (Bekraf) Founded
in 2015 to support creative economy,
including game and app development.
Active in supporting events such as:
Bekraf Developer Day, Pop Con ASIA,
and Game Prime 2016, the biggest B2B
event in Indonesia.
41. PT INSPIRASI DUNIA MEDIA (IDEA NETWORK) CONFIDENTIAL AND PROPERTIARY
GOVERNMENT STARTS TO SUPPORT
GAME INDUSTRY
Some important ministries have not yet
support game dev in their program, such
as Ministry of Trade and Ministry of
Industry.
42. PT INSPIRASI DUNIA MEDIA (IDEA NETWORK) CONFIDENTIAL AND PROPERTIARY
RELATIVELY UNREGULATED
Regulation is not strict. The Indonesia
Game Rating System has only been
launched in 2016.
Government can change rules in less
than one week. Sometimes make
confusion.
43. PT INSPIRASI DUNIA MEDIA (IDEA NETWORK) CONFIDENTIAL AND PROPERTIARY
OUTLOOK 2017: MORE GOV SUPPORT
Jokowi approval rate is very high (84%). His program (including Bekraf) are likely to be
continued.
IGRS will be widely implemented.
Trainings and developments from the government, enabling more HR (especially
developer)
44. PT INSPIRASI DUNIA MEDIA (IDEA NETWORK) CONFIDENTIAL AND PROPERTIARY
O&T FROM POLITICAL AND LEGAL
Threats
Unregulated, might also create confusion and
ambiguity; can be a time bomb
Regulation can change quickly
Opportunities
The government starts to support the
industry
Jokowi government approval rate is high
(84%) ensuring the stability in the near
future.
Regulation is not strict.
45. PT INSPIRASI DUNIA MEDIA (IDEA NETWORK) CONFIDENTIAL AND PROPERTIARY
THE BUSINESS ENVIRONMENT
POLITICALECONOMIC SOCIO-CULTURAL TECHNOLOGICAL
PEST analysis
Francis Aguilar (1967)
46. PT INSPIRASI DUNIA MEDIA (IDEA NETWORK) CONFIDENTIAL AND PROPERTIARY
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